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BitComet 1.12 released
Regen 0.96 released
Genesis emulator
Version 0.96----------------------
* A little limitation of vcell scrolling emulated correctly. Thanks to Steve Snake for detailed info on this. (F1 World Champioship, Kawasaki Challenge use this)
* Changed the YM2413 emulator a little. Should sound more accurate. (After Burner 2, Ys (J) etc..)
* Many new YM2612 improvements and upates. Thanks to the new research and testing by Nemesis.
* Sprite masking bug in Mickey Mania fixed.
* Many improvements to renderer. Now passes all of the sprite masking and limitations tests.
* Cheats fixed.
* Palette select bit emulated. Sik's ROM flocks up correctly now .
* Completely overhauled Z80 handling and emulation. RAZE has been removed. It has been tested quite heavily alongside the real thing by Tiido and is very close to the real hardware now. But this has made emulator a bit slow as well. My thanks goes to Tiido for testing this.
* Fixed lightgun support which got broken in 0.95
* Option added to remove flickering while in interlacing mode.
* Fixed AVI recording.
* Improved stability and crashes (hopefully).
* Option added to force the output image aspect to be 4:3 (which the real hardware does). In this mode, games with 256 pixels width will be scaled to 320.
* Ability to load SMS/GG ROMs from the command line.
>> Get it HERE.
Classic99 - v319 released
Texas Instruments TI99/4 emulator
(2009-05-16)
- Fixed text-offset for double-clicking in 40-column mode
- Added 'freeze' button in debug pane so the output window can be copied from -clear keyboard state when focus lost, to avoid stuck keys from missed up events
>> Get it HERE.
MAME4ALL for GP2X/WIZ v2.0 released
MAME4ALL for GP2X/WIZ v2.0:
- GP2X WIZ version added:
+ Faster than the GP2X version.
+ It contains some specific features, such as horizontal scaling with linear filtering in 16 bit color mode.
Thanks to EvilDragon for sending me the development unit from GPH.
Thanks to Puck2099 for all the information and his Pico library.
Thanks to Orkie for all the help and his Castor library.
Thanks to Exophase for the MMU hack library.
Thanks to Pickle and KungPhoo for all the information about the sound.
Thanks to Rlyeh for the GP2X minimal library, taken as a base for the WIZ code.
Thanks to Zenzuke for the WIZ artwork.
- All source code files related to each of the drivers are compiled together to allow the compiler to improve the code location and to have better cache usage. Some games run faster now.
- Fixed a bug in the auto-frameskip code. In some games the auto frame-skip was incremented without reason due to rounding issues (99% - 100%).
- Double precision float is replaced by single precision in several parts of the code. Nice speed increase.
- Better compiler options. Everything is a little faster now.
- Several internal changes and source code clean-up. Smaller binaries.
- Hack in the CPU frequency clock in Mortal Kombat. Running a lot faster now.
- Hack in the M72 games sound (Hammerin' Harry, etc). Digitized sound disabled with the fast sound option.
Running a lot faster now.
- Slaanesh added support for some Argus games (MAME 0.37b11):
Argus (argus)
Butasan (Japan) (butasan)
Valtric (valtric)
A GP32 port has been done by Slaanesh. More information in his web page
>> Get it HERE.
