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    Mame 0.131u2

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0131u2.txt

     

    MAMETesters Bugs Fixed

    ----------------------------------------

    - 03173: [sound] Many sets using atarijsa.c: Audio samples are incorrectly pitched (Phil Bennett)

    - 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error during the boot checking of the games. (Pierpaolo Prazzoli)

    - 03170: [sound] mtrap and clones: Sound effects cycle constantly while playing (Fabio Priuli)

    - 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation (Angelo Salese)

    - 03168: [sound] All sets in halleys.c: Audio is missing completely (Fabio Priuli)

    - 03167: [Color/Palette] fromancr, fromanc4: Second screen has incorrect palette/colors (Fabio Priuli)

    - 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)

    - 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)

    - 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression (Mamesick)

    - 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)

    - 03162: [sound] baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasa : Game has no sound at all (Angelo Salese)

    - 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting master ic74 (Nicola Salmoria)

    - 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)

    - 03152: [Crash/Freeze] All Sets in nss.c: Access Violation (Fabio Priuli)

    - 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access Violation (Fabio Priuli)

    - 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation (Fabio Priuli)

    - 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation (Fabio Priuli)

    - 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)

    - 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation (Fabio Priuli)

    - 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile warnings (smf)

     

     

     

    Source Changes

    ----------------------------

    Added notes to several drivers indicating specifically that an MCU is needed for decapping. [Angelo Salese]

     

    Naomi renderer: add all 64 blending modes, and made it anal-retentive where it comes to position precision. [Olivier Galibert]

     

    Converted Irem M14 HW to tilemaps and cleaned-up the driver. [Angelo Salese]

     

    Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they should be properly named). [Angelo Salese]

     

    Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

     

    Fixed background colors in Alien Command. [Angelo Salese]

     

    Added profile markers to naomi, to see what % of cpu time things are using. [David Haywood]

     

    Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

     

    Some Maple fixes, now Street Fighter Zero 3 Upper should be fully playable. [Angelo Salese]

     

    Added cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage. [brian Troha]

     

    Merged memory maps in the following remaining drivers and cleaned up some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c. [MooglyGuy]

     

    Fixed Naomi bug in computedilated, was causing bad portraits in shikgam2. [David Haywood]

     

    Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP, and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple address maps, converted them to use AM_IMPORT_FROM to import the base map. [Aaron Giles]

     

    Added bilinear filtering to Naomi video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. [MooglyGuy, Aaron Giles]

     

    Short-circuit the naomi rendering in non-textured cases, prevents a lot of bad graphics. [David Haywood]

     

    Fixed tubepb regression. [Fabio Priuli]

     

    Added MC-8123 key for Gigas. Of course the game still doesn't work because the program ROM is missing. [Nicola Salmoria]

     

    Applied some of the Naomi exclusive texture mode rules. [David Haywood]

     

    Added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly after that like La Keyboard though (jumps to an unmapped address). [Angelo Salese]

     

    Hacked the Naomi YUV interrupt to fire when the base register is written. (Currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging). [David Haywood]

     

    Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM instead of macros. [Angelo Salese]

     

    Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

     

    Added MCU no-dump to Air Buster. [Angelo Salese]

     

    Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper. [Angelo Salese]

     

    Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

     

    Converted DJ Boy memory maps to current standards. [Angelo Salese]

     

    Fixed pipedrm tag problem. [Fabio Priuli]

     

    Fixed ninjakd2 DIPSW and notes. [kanikani]

     

    Fixed a couple of bugs in cave.c and seta2.c introduced with the memory map merges. [Fabio Priuli]

     

    MCS-51 fixes: [Aaron Giles]

    * jb int0, loops are now broken out of if int0 comes and is taken

    * externally-clocked counters only count when enabled

    * internal RAM no longer wraps when accessed out of bounds

     

    System 1 changes: [Aaron Giles]

    * hooked up 8751 properly

    * removed old 8751 hacks

    * shuffled Shooting Master sets

     

    Fixed tattass regression from map merging. [Fabio Priuli]

     

    Fixed P2 palette write handlers for fromancr and fromanc4. [Fabio Priuli]

     

    Fixed halleys.c sound: ay8910 write handlers work on two bytes. [Fabio Priuli]

     

    Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced soon. [Guru]

     

    Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

     

    Fixed regression on homedata.c driver. [Angelo Salese]

     

    Fixed Legend of Makai regression. [Angelo Salese]

     

    Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified correct (contents and label) by the Dumping Union. [smitdogg]

     

    Improved the single board 4p mode in Kick N Run / Mexico 86. It basically works but 2p mode is broken so I still keep it as disabled by default. [Angelo Salese]

     

    Fixed Kiki Kai Kai exception. [Angelo Salese]

     

    Dumped io board rom to Dynamic Golf. [Guru]

     

    Fixed King Derby sprites wrap-around and flip x positioning. [Angelo Salese]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------------------------

    PT Reach Mahjong [Angelo Salese]

    Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]

    Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]

    Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]

    Shooting Master (EVG, 8751 315-5159a) [The Decapping Project, Aaron Giles]

    Noboranka [The Decapping Project, Aaron Giles]

     

     

    New clones added

    --------------------------------

    Samurai Nihon-ichi (set 3, harder) [f205v]

    Hatris (US) [Andrew Welburn]

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------

    IQ Pipe [softwareThis]


    GreenBeretDS V0.2 released

    Robert
    By Robert,

    Game emulator for the DS

     

    GreenBeretDS V0.2 13 May 2009

    First official release of my first official NDS emulator =).

     

    *Added GUI including touch support.

    *Added support for "Rush n' Attack" & "Mr. Goemon".

    *Added support for (compressed) zip files.

    *Added savestates.

    *Added option for unscaled screen.

    *Added optional powersave for 2nd screen.

    *Added gamma correction.

    *Fixed scaling.

    >> Get it HERE.


    PK201 2009-05-13 released

    Robert
    By Robert,

    Sony Pocketstation emulator

     

    CPU("mov lr, pc" in Thumb) was fixed.

    >> Get it HERE (near bottom of page).


    PSPColem 1.2.1 released

    Robert
    By Robert,

    ColecoVision Emulator for PSP

     

    Hi All,

     

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

     

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

     

    What's new in version 1.2.1 :

     

    - Improve emulation speed (now 60 fps at 133 Mhz !)

    - Default speed is now 133 Mhz for green emulation (but you may increase the psp clock to 222Mhz for better performance)

    - New background graphics

    - Finally fix issue with "Home -> Exit" & sleep mode !

    - Text editor to write your own comments on games

    - Display first comment line while browsing game files

    - Text editor to modify the global cheat.txt file

    - Auto fire support for second joystick

    - Bug fix in unzip rom function (unable to open more than 10 zipped files)

    - Bug fix in z80 emulation (game such as moon patrol were buggy)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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