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    PSP2600 v1.2.0 released

    Robert
    By Robert,

    Atari 2600 emulator for PSP

     

    Hi All,

     

    For gamers who have missed previous versions, Stella is on of the best emulator of Atari 2600 game console, running on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.

     

    It has been written initially by Bradford Mott, see Stella site for details.

     

    PSP2600 is a port on PSP of the version v2.2 of Stella. It's based on the work of Aenea.

     

    It has been developped on linux for Firmwares 5.0-m33 and 1.5

     

    Special thanks to Horeus for his nice icons and graphical stuff !

     

    What's new in this version ?

     

    - New graphics from my good friend Horeus (see http://www.ultimatepsp.fr/)

    - New Eboot music (see http://www.jamendo.com/en/artist/pako)

    - Cheat support (but it doesn't work with all games)

    - Finally fix issue with "Home -> Exit" !

    - Add documentation for settings in help menu

    - Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter

    - Text editor to write your own comments on games

    - Display first comment line while browsing game files

    - Add hotkey to change flicker mode

    - Memory monitoring engine to find your own cheat code !

    - Text editor to modify the global cheat.txt file

    >> Get it HERE.


    pSX Frontend 1.12.1 released

    Robert
    By Robert,

    Front-end for pSX emulator.

     

    v1.12.1 (2009-05-08)

     

    Windows Only

    * Fix: Options that modify psx.ini directly not working properly

    >> Get it HERE.


    Ami/WinArcadia 11.41 released

    Minuous
    By Minuous,

    WinArcadia 11.41 (Windows): 14 May 2009

    AmiArcadia 11.41 (AmigaOS 3): 14 May 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978);

     

    * the Central Data 2650 computer (1977);

     

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and

     

    * the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)

    (preliminary).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning.

     

    Changes since V11.4:

    . Automagic paddle-to-key mapping.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    EDIT: Updated to V11.41.


    bsnes v0.046 released

    Robert
    By Robert,

    SNES emulator

     

    Changelog:

     

    - Save RAM is now automatically saved once per minute

    - Added delay to Super Scope / Justifier latching to fix X-Zone

    - Fixed an edge case in CPUPPU counter history

    - S-CPU can now run up to one full scanline ahead of S-PPU before syncing

    - Added interface for Super Game Boy support (no emulation yet)

    - Fixed a bug with path selection not adding trailing slash

    - All S-SMP opcodes re-written to use new pre-processor

    - Entire core encapsulated into SNES namespace

    - Core accepts files via memory only; zlib and libjma moved outside of core

    - Major Makefile restructuring: it's now possible to build with just "make" alone

    - Linux: libxtst / inputproto is no longer required for compilation

    - Lots of additional code cleanup

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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