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    WinUAE 2.4.1 released

    Robert
    By Robert,

    WinUAE is the best Amiga emulator.

     

    Get it here --> http://www.winuae.net/frames/download.html

     

    WinUAE 2.4.1 released (09.05.2012)

    ==================================

     

    "Traditional" x.x.0 bug fix update and some improvements.

     

    2.4.0 bugs fixed:

     

    - CDFS problems fixed. (crashes, wrong case if RockRidge or Joliet, truncated file comments)

    - Fake 60Hz didn't work.

    - Software filter major slowdown in higher resolutions.

    - D3D overlay mask scaling artifacts in some resolutions.

    - D3D "CRT" filters had bad geometry.

    - Automatic resize resized continuously in interlaced modes.

    - Some USB joysticks had multiple buttons with same name and dpad diagonal movement didn't work.

    - Keyboard reset warning emulation didn't work.

    - Legacy VSync works correctly again.

    - Bsdsocket emulation gethostbyname("ip.address") random crash.

     

    Other bugs fixed:

     

    - Automatic scale/center/resize didn't work in ECS SuperPlus screen mode.

    - OCS/ECS max hires overscan didn't show first 4 pixels. (ECS SuperPlus)

    - 68020 cycle-exact mode statefile reliability improved. (Random "CPU trace" errors)

    - 0.5M Chip RAM was detected as 1M in JIT mode.

    - Mouse cursor jumping to top/left corner in some virtual machines when mouse button was clicked.

     

    New features and updates:

     

    - Fastest possible CPU mode (including JIT) throttle option (-10% to -90%)

    - Approximate CPU mode speed adjustment (-90% to +500%). Replaces old CPU/Chipset adjustment.

    - Fastest possible CPU mode timing improved.

    - Low latency vsync stability improved.

    - Internal display buffering system rewritten, PAL/NTSC vertical centering, even better screen positioning in programmed modes.

    - Fullscreen (TV)/(Max) filter mode programmed mode and PAL/NTSC switching support.

    - Custom Input Event autofire support.

    - Switch to another monitor if multiple monitors with different resolutions and current RTG resolution is not supported by current monitor.

    - CDFS statefile support implemented.

    - Sound sync improved.

    - Debugger basic math operator support (+-/*).

    - Autoscaling improved (CD32 boot screen).


    nGlide 0.99 - 3Dfx Glide wrapper released

    nGlide - Zeus
    By nGlide - Zeus,

    nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. All three API versions are supported, Glide 2.1 (glide.dll), Glide 2.4 (glide2x.dll) and Glide 3.0 (glide3x.dll). Glide wrapper also supports high resolution modes.

     

    nGlide 0.99 changelog:

     

    Glide2:

    -added support for Anachronox

    -added support for Descent

    -added support for F/A-18 Korea

    -added support for F/A-18 Korea (Demo)

    -added support for Time Warriors

    -fixed Archimedean Dynasty (with DOSBox + Gulikoza patch) voxel radar indicators

    -fixed Jane's Combat Simulations: F-15 Classic 2D cockpit glitch

    -fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) black glitches

    -fixed Montezuma's Return shadows

    -fixed Pandemonium no movies and no pause menu bugs

    -fixed Pył enemies visiblity range

     

    Glide3:

    -fixed Diablo 2 contrast/gamma issue

    -fixed Turok 2: Seeds of Evil fog issue

     

    Miscellaneous:

    -added support for shameless plug

    -fixed 4:3 aspect ratio for 1280x1024

    -fixed nGlide's configuration access issue

     

    Glide wrapper download


    MESS / MESSUI 0.145u8 released

    Robert
    By Robert,

    MESS: http://www.mess.org/downloads

     

    MESSUI: http://messui.the-chronicles.org/

     

    0.145u8

     

    New System Drivers Supported:

    -----------------------------

    (none)

     

    Systems Promoted from GAME_NOT_WORKING:

    ---------------------------------------

    (none)

     

    Skeleton drivers:

    -----------------

    (none)

     

    System Driver Changes:

    ----------------------

    -gbcolor: fixed sprite regression. [Alegend45]

     

    -kc: Added emulation of GIDE interface. [sandro Ronco]

     

    -Apple2: Preliminary infrastructure for emulating Apple IIe auxiliary

    slot cards [R. Belmont]

     

    -x68k: Added clone X68000 Super (with its own internal SCSI ROM dump).

    Added internal SCSI ROM dump for the XVI. [Anna Wu, Barry Rodewald]

     

    -apple2: Added "The Mill" 6809 card. BASIC demo program works; OS9

    and Excel Flex appear to need undumped additional ROMs. [R. Belmont]

     

    -pc: Corrected SN76496 clocks to /4 of sysclock instead of /5, fixes

    pitch to match video [MooglyGuy, Kef Schecter]

     

    -tvc: added cartridge support. [sandro Ronco]

     

    -c64: Added preliminary support for the IDE64 v4.1 cartridge.

    Load/save from BASIC works, but there is graphics corruption in the

    menu, and USB/CF is not supported yet. [Curt Coder]

     

    -vectrex: support 64k bankswitched carts and carts with SRAM

    [mkasick, kbare]

     

    -IBM PC drivers: Implemented the PC keyboard connector as a slot

    device. In the future this will allow the user to select which

    keybaord to use with an emulated PC. Converted the Keytronic PC3270

    keyboard implementation to C++ as an example pc keyboard.

    [Wilbert Pol]

     

    -osborne1: Added IEEE-488 bus. [Curt Coder]

     

    -PC Drivers: Updated remaining PC/XT and AT drivers to use the

    keyboard slot implementation. Removed legacy device implementation for

    the Keytronic keyboard. Removed an unneeded include from

    drivers/amstr_pc.c. [Wilbert Pol]

     

    -DEC Rainbow: fleshed out the Z80 side including partial WD1793 hookup

    and correct shared RAM handling, but system doesn't get any further

    yet. [R. Belmont]

     

    -DEC Rainbow: initial Z80/8088 comms work, ends with Error 10 now instead

    of 18 [R. Belmont]

     

    -DEC Rainbow: Hooked up VBL and Z80-&--#62;8088 IRQs. Still doesn't boot,

    but closer than ever. [R. Belmont]

     

    -DEC Rainbow: 82/83 to the diagnostic port is meant to reboot the Z80.

    This passes the "memory arbitration test". [R. Belmont]

     

    -DEC Rainbow: Improved Z80 control, fixed weird garbage on screen and

    eliminated "Z80 response" system error. [R. Belmont]

     

    -DEC Rainbow: Hooked up keyboard i8251, but our 8251 core needs

    interrupts. [R. Belmont]

     

     

     

    Software Lists:

    ----------------

    -snes.xml: verified more carts [MESSfan]

    -pico.xml: new dumps added [Team Europe]

    -apple1.xml: added a few more tapes [Anon01]

    -tvc: added cartridges softlist. [sandro Ronco]

    -snes.xml: finished documenting unreleased titles, very special thanks

    to Evan of snes central who made this a piece of cake [MESSfan]

     

    Source Changes:

    ----------------

    -ap2_dsk: added some missing defines and comments and a way to select

    whether to use lenient (if the address mark contents are sane

    regardless of whether the checksum byte was good or not) or normal

    (only if checksum was valid) usage of the address marks. Also switched

    the default output sector order from prodos order to dos3.3 order,

    which is slightly more useful. Added a define to switch between the

    three possible sector orderings: prodos, dos3.3, and logical.

    [Lord Nightmare]

     

    -dfi_dsk.c: fixed a nasty bug when reading df bytes with 0x80 set

    throwing the timing way off; this makes most disk images decode a

    whole heck of a lot better. ap2_dsk.c: fixed a nasty

    array-out-of-bounds access problem if an address mark with an insane

    sector value in it is read. [Lord Nightmare, Phil Pemberton]

     

    -Fixed a logic bug in the dfi header check which surprisingly doesn't

    come up at all on GCC (compiler bug?) but does happen on clang. Also

    disabled some accidentally enabled debug code, and handle the case of

    no index transitions at all properly. [Lord Nightmare, Balrog]

     

    -Fix bug found by Clang (behavior *appears* correct but can't verify)

    [balrog, R. Belmont]

     

    -3c505 improvements. Netbooting a MESS Apollo instance off a second

    MESS Apollo instance is now possible, and Domain/OS 10.4 works.

    [Hans Ostermeyer]

     

    -Various Clang warning cleanups (and a few actual bugfixes) [balrog]

     

    -i386: Big pmode update. OS/2 2.1 more or less runs now. [Carl]

     

    -ap2_dsk.c: Preliminary, working RWTS18 decoding support; Decodes disks

    and shows ascii text; not sure if sectors are in the correct order

    yet. [Lord Nightmare, Balrog, Roland Gustafsson]


    MAME 0.145u8 source update released

    Robert
    By Robert,

    Source update: http://mamedev.org/updates.html

     

    0.145u8

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04774: [Crash/Freeze] (naomi.c) Most sets in naomi.c: Crash before OK (R. Belmont)

    - 04794: [Graphics] (bombjack.c) bombjack & clone: Missing sprites (Phil Bennett)

    - 04786: [Original Reference] (cps2.c) vhunt2d: In-Game selftest fails on Program Rom 04

    - 04788: [Original Reference] (cps2.c) vsav2d: Several roms do not pass selftest.

    - 04787: [sound] (epos.c) dealer: Missing sounds

    - 04785: [Compiling] Default 'tiny' does not build. (micko)

    - 04771: [speed] (hyprduel.c) magerror: Massive drop in performance at Warning Screen and onwards (Phil Bennett)

    - 04777: [Crash/Freeze] (scramble.c) 800fath, ad2083, knockout, mariner, triplep: Crash before OK (Tafoid)

    - 04778: [Crash/Freeze] (subsino2.c) bishjan, mtrain, wtrnymph: Crash before OK (Tafoid)

    - 04779: [Crash/Freeze] (scobra.c) billiard, hustler, hustlerb2, hustlerd: Crash before OK (Tafoid)

    - 04772: [Crash/Freeze] (midtunit.c) jdreddp: Crash before OK (Phil Bennett)

    - 04768: [Graphics] (nova2001.c) ninjakun: Missing game Graphics and Tilemap Scroll (Phil Bennett)

    - 04766: [Graphics] (mario.c) mario and clones: Missing Title/Game Graphics (Phil Bennett)

    - 01232: [sound] (aliens.c) aliens: Comparing to the pcb, the music in mame is slower. (Mamesick)

    - 04784: [Documentation] (mpu5.c) m5doshpk: The correct description is 'Do$h 'n' Pecks (Barcrest) (MPU5).

    - 04783: [Documentation] (bfm_sc4.c) sc4jjunc and clones: The correct year of production is '2002'.

    - 04782: [Documentation] (bfm_sc4.c) sc4slc and clones: The correct year of production is '2003'.

    - 04781: [Documentation] (bfm_sc5.c) sc5potp and clone: The correct year of production is '2005'.

    - 04775: [Crash/Freeze] (pgm.c) ddpdoj, ddpdoja, ddpdojb, espgal, ket, keta, ketb: Crash before OK (mahlemiut)

    - 00413: [sound] (crimfght.c) crimfght: The speed of the music is playing ever so slightly too slowly. (Mamesick)

    - 04769: [Crash/Freeze] (flower.c) All sets in flower.c: Black screen (hap)

    - 04745: [interface] Game select UI hangs when using cursor keys (couriersud)

     

     

    Source Changes

    --------------

    - Started adding support for scrolling reel displays, currently text only, but should be pretty easy to get graphics in there and add different direction scrolling - updating sc4 code to use these new types. [David Haywood]

     

    - Stepper display output fix [James Wallace]

     

    - Amatic Multi Game System driver improvements [Roberto Fresca]

    * Identified the slots game as Super Stars.

    * Changed am_uslot to suprstar.

    * Reworked inputs from the scratch.

    * Added support for outputs: lamps & counters.

    * Added a button-lamps layout.

    * Promoted the game to working state.

    * Added technical notes.

     

    - Amatic AMA-8000 improvements [Roberto Fresca]

    * Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.

    * Found the hopper motor signal. Mapped the hopper pay pulse to key 'Q'. Now is possible to payout manually, avoiding the hang for hopper empty or timeout.

     

    - Fix video counter reporting on Williams games (should stay at maximum value until reset). [sean Riddle]

     

    - Added ability to add the graphics in the external drwho art file to the new reel structure. [David Haywood]

     

    - Added/filled in about 110 missing Scorpion 4/5 romsets. [brian Griffin]

     

    - Hikaru: Added some new technical findings [stefano Teso]

     

    - Marked all remaining old-style CDs without gap information BAD_DUMP. These will still run (where applicable), but need to be re-ripped for best accuracy (and proper audio track timing for some Bemani games). [R. Belmont, Firewave]

     

    - Fixed gameplay crash regression in Zero Team [Angelo Salese]

     

    - Added the clock counter chain and other common functions into device_rtc_interface, removing duplicated code in RTC implementations. Rewrote the Dallas DS1302 to support additional features needed by IDE64 in MESS. [Curt Coder]

     

    - Fix invalid ISO C syntax in neogeo driver noted by Clang [balrog, R. Belmont]

     

    - Fix PowerPC OS X compile [R. Belmont]

     

    - i386: fix for bt? instructions [Carl]

     

    - zaxxon.c: Corrected rom labels and U locations for the Congo Bongo sets. Added the 3 board stack version with correct PBROM. Added additional documentation about the 2 board stack and the 3 board stack. [Kevin Eshbach, The Dumping Union]

     

    - Updated layouts for numerous slots to take advantage of new reel development. [James Wallace]

     

    - Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong drivers. [Takahiro Nogi]

     

    - niyanpai.c: Fixed graphics draw speed. [Takahiro Nogi]

     

    - cps2.c: fixed vhunt2d and vsav2d rom loading [Pythagoras]

     

    - gei.c: Sorted out the correct question roms for Trivia (Questions Series 12) and Trivia (Questions Series 14). [brian Troha]

     

    - Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used by Chance 32 [Angelo Salese]

     

    - Fixed missing sprites/HUD regression in Lock-On [Phil Bennett]

     

    - 6551acia.c: m_status_register was not being initialized properly [Robbbert]

     

    - Updated rom label.locations for Star Force based on PCB pictures provided by bonky0013. [Tafoid]

     

    - i386: Big pmode update. [Carl]

     

    - Added Rev "H" USA Naomi BIOS [brian Troha, The Dumping Union]

     

    - naomi: redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump!]

     

    - Added basic protection simulation for Battle Emporer, allowing for gameplay to the end. [David Haywood]

     

    - Fix error in decompression for avhuff. Converted cubeqst CHDs now pass verification. [Aaron Giles]

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]

    Funcube 5 [Luca Elia, Yohji, Tormod, The Dumping Union]

    Dungeon Explorer (Tourvision PCE bootleg) [Charles MacDonald, AUMAP, ClawGrip]

    Super Volleyball (Tourvision PCE bootleg) [Charles MacDonald, AUMAP, ClawGrip]

    Jue Zhan Tian Huang/Battle Emporer [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood]

     

     

    New clones added

    ----------------

    Top Racer (bootleg of Driving Force) [Team Europe]

    Gulf Storm (set 2) [bonkey0013]

    Erotictac/Tactic (ver 01) [bonky0013]

    Space Firebird (rev. 02-a) [Andy Welburn]

    Congo Bongo (3 board stack) [Kevin Eshbach, The Dumping Union]

    Mahjong Yoshimoto Gekijou [bET] [Takahiro Nogi]

    Zoku Mahjong Housoukyoku [Takahiro Nogi]

    Moon Cresta (Nichibutsu UK, unencrypted) [Andy Welburn]

    Red Fox War Planes II (China) [b. Stihl, Smitdogg, The Dumping Union]

    Sharpshooter (Rev 1.9) [brian Troha, The Dumping Union]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Multi Game III (V.Ger 3.64) [Roberto Fresca, Andreas Naive, Team Europe]

    Chance Thirty Two [Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]

    Bikkuri Card [Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]

    Mahjong Hanafuda Cosplay Tengoku 8 [Yohji, Mr. CAST, Smitdogg, The Dumping Union]

    Battle Emporer [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union]

    Golden Arrow (Standard G8-03) [hap, dox, DHS]


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