- VRC7 audio (Lagrange Point) sounds much closer to the real thing
- Fixed several UI bugs:
- menu bar is no longer visible in fullscreen on some systems
- no longer possible to load a ROM or open the preferences window in fullscreen as this could sometimes cause hangs
- Full screen now defaults to maintain aspect ratio (doesn't stretch and look terrible on widescreen displays)
[*]Now handles mising JInput library more gracefully
[*]NTSC filter is somewhat faster (still not really real time) and disables dot crawl in Battletoads as it should.
[*]Changed audio core so it shouldn't clip with sound filtering on any more
[*]Found a solution to the packaging problem! Library folder is no longer necessary.
- menu bar is no longer visible in fullscreen on some systems
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- 7800 Emulation Fixes:
- Discovered that Asteroids, Pole Position, and Xevious use a scheme to detect the joystick type (2600 vs. 7800) and alters the controller mapping accordingly. Brakes now work in Pole Position and missiles and bombs are on separate joystick buttons in Xevious (thanks to Tom Hafner for the hardware report)
- Moved VBLANK OFF up by four scanlines, making the track selection screen in Pole Position II work with the joystick (thanks to Tom Hafner for the hardware report)
[*]Added support for the 2600-daptor II device, enabling use of real 7800 joysticks and 2600 keypad controllers
[*]Changed default keyboard bindings such that Z=Left 7800 Fire Button and X=Right 7800 Fire Button (previously transposed)
[*]Serialization fixed for the 78S4 cart type, affecting Karateka, RealSports: Baseball, Tank Command, and Water Ski
[*]Fixed: Integration of .zip format for ROM files prevented use of 7800 BIOS startup screen
[*]Windows Phone: By popular demand, added D-Pad input control
- Discovered that Asteroids, Pole Position, and Xevious use a scheme to detect the joystick type (2600 vs. 7800) and alters the controller mapping accordingly. Brakes now work in Pole Position and missiles and bombs are on separate joystick buttons in Xevious (thanks to Tom Hafner for the hardware report)
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HalfNES 0.046 released
NES emulator.
Get it here --> http://code.google.c.../downloads/list
0.046 (4/7/2012)
Next version I will be switching to LWJGL for the interface as it should add
a decent speed improvement and the NTSC filter will be MUCH faster if written
as a shader.
RockNES v5.074 Released
RockNES, an NES emulator for Windows was updated today. Here's what's new in this release:
Download: http://rocknes.kinox.org/
What's new for version 5.074 (04/05/2012)-----------------------------------------
- Fixed broken MMC3 IRQs (mapper 4), my mistake.
- Fixed a potential crash if the joystick is set, but disconnected.
- Put back Sleep(0) for both double and triple buffering modes.
RockNES 5.073 released
Get it here --> http://rocknes.kinox.org/
What's new for version 5.073 (04/04/2012)-----------------------------------------------------------
- Even more CPU fixes, IRQ/NMI_and_DMA tests have passed.
- The file header info wasn't being saved correctly into a file, fixed.
- Fixed emulator window resolution info (the desktop resolution was being displayed).
- Changed Sleep(0) to Sleep(1) because of video sync problems.
- Usual minor fixes.
Emu7800 1.3 released
The emulates the Atari 7800 game console.
Get it here --> http://emu7800.sourceforge.net/
v1.3
