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    MESS 0.145u6 released

    Robert
    By Robert,

    http://mess.redump.net/downloads

     

    Note that the standard main menu will freeze solid, if you scroll off the start or end (this is a bug carried over from MAME). The command line or a front end is ok.

     

    System Driver Changes:

    ----------------------

    -pmd85: added support for loading .ptp cassette images. [sandro Ronco]

    -apple2: Apple II slots rewrite [R. Belmont]

    All Apple IIs that had slots now have them in MESS except the IIgs.

    Slot 0 has one available card: the language card (which it defaults to)

    Slots 1-7 can have any of the Mockingboard, CFFA2000, and Disk II cards.

    By default a Mockingboard is in Slot 4 and the Disk II is in 6. Due to current limitations only one Disk II controller per machine will work, but multiple CFFAs and Mockingboards should work great. The plain 6502 firmware version of the CFFA2000 is now supported so you can use CHDs with the emulated II Plus and unenhanced IIe as well. 5.25" disks are broken on the IIgs at the moment; I'm looking into it.

    -iskr1030: Year/manufacturer fixes. [AntoPISA]

    - Apple II updates [R. Belmont]:

    -- Improved C800 arbitration

    -- Cleanup and more documentation

    -- New working card: Apple II "Slinky" 1 MB Memory Expansion Card

    -- New non-working card: Apple II SCSI Card, Rev. C

    - Apple IIgs: User-configured slots now available. Boot 6.0.1 and use the Slots Control Panel to set the desired slots to Your Card to use. [R. Belmont]

    - Apple II: Support AE RamFactor card (clone of Apple Memory Expansion) [R. Belmont]

    - Apple II: Fixed C800 banking with INTCXROM and implemented RamFactor card ROM banking. RamFactor diagnostic (g Cn0a in the Monitor) now works.

    - Apple II: RamFactor cards now have 8 MB capacity each [R. Belmont]

    - Apple II: Even more slot ROM arbitration work. 80 column mode works on IIe again, and AppleWorks 3 no longer crashes on boot. [R. Belmont]

    - Apple II: Allow slot 3 to be used by cards on II/II+. [R. Belmont]

     

     

    Software Lists:

    ----------------

    - x07.xml: Added memory cards softlist. [Anna Wu, Sandro Ronco]

    - apple1.xml: added a few more tapes [Anon01]

    - a800.xml: added some new dumps and confirmed more dumps [K1W1]

     

    Source Changes:

    ----------------

    - Fix for feature name xml output in softlist [bobz]

    - m68k improvements: [Hans Ostermeyer]

    -- Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry)

    -- Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and FLOG10 instructions

    - uPD765: fix Apollo floppy read/write problems [Hans Ostermeyer]


    MAME 0.145u6 source update released

    Robert
    By Robert,

    This one has a considerable number of bugs... it may be worthwhile waiting for the next release.

     

    The source patch is here --> http://mamedev.org/updates.html

     

    0.145u6

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04741: [sound] xmen: Instruments in the music are playing back at the wrong volume (hap)

    - 02675: [sound] rdft, rdft2: Music used in the boss levels of Raiden Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower than the original. (Sonikos)

    - 04734: [Crash/Freeze] tylz: Crash after OK (Pugsy)

    - 04743: [Crash/Freeze] pzloop2jr1: Black Screen (Tafoid)

    - 04735: [Crash/Freeze] breywood, shackled: Black screen (stephh)

    - 04737: [Original Reference] ckong: correct manufacturer found for Crazy Kong (Falcon?)

     

    Source Changes

    --------------

    Change DirectInput joystick acquisition method to be non exclusive. [bdam]

     

    toaplan2.c: Correct the video (character layer) offset for 1945 Part-2 (Chinese hack of Battle Garegga) [Dave Haywood]

     

    dc: Fix the maple hookup and controllers and add the missing maple irq [O. Galibert]

     

    galaxia.c: Improved colors and hooked up cvs stars circuit. [hap]

     

    Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives some gfx if you press the service switch [Angelo Salese]

     

    pgm.c: Continued refactoring of the protections, including improved notes. Moved some code into the states and split states by protection type. [David Haywood]

     

    Set the correct cpu in mpu5.c driver and split a few alternate revisions into clone sets. [David Haywood]

     

    Decrypted the rest of the gambling sets in igs_m027.c. No further advancements in visible emulation to report, though. [iq132]

     

    Redumped sound roms in funcube2 and funcube3 [Guru, Yasuhiro Ogawa]

     

    Improved irqs in Little Robin, and added preliminary sound to it [Angelo Salese]

     

    model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2 [brian Troha, The Dumping Union]

     

    Converted gamtor.c to use VGA device (doesn't work though due of a weird banking problem) [Angelo Salese]

     

    m68k: add preliminary on-board peripherals to 68307 and 68340 [David Haywood]

     

    SDL: Fix formatting of chdman man page [wallyweek]

     

    Allow compilation with compatible system-installed versions of libjpeg and libflac [wallyweek, R. Belmont]

     

    Solved the remaining issues with Raiden 2's sprite decryption. [Andreas Naive]

     

    Major driver modernization changes [Miodrag Milanovic]

    - Added 4th parameter to all address maps

    - Added missing state classes

    - Removed ADDRESS_MAP_MODERN define

     

    rastan.c: Add dipswitch locations to the Rastan sets. [brian Troha]

     

    namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added minor documentation about the System21B two board stack. [brian Troha]

     

    nmk16.c: Fixes some issues and cleaned up the video sources a bit [trap15]

     

    Fixed ymf271.c core timer allowing for greater accuracy. [sonikos]

     

    BFM Scorpion 4 Hardware: [David Haywood]

    * General update which fleshes out some of the 68307 code (not 100% correct hookups, just improved logging and enough to get us somewhere).

    * Added various devices to the SC4 emulation, added a default layout showing the VFD, to which most of the earlier games will now write 'Initializing'. Timers and other devices still need to be implemented properly before they actually initialize.

    * Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that it doesn't get lost in the swamp of sets (scrolling through a file is quite hard when it's almost entirely set definitions)

     

    mirax, miraxa (mirax.c) [stephh] :

    * Fixed Dip Switches and Inputs (after verification of the Z80 code)

     

    Implemented flip screen support to Mirax [Angelo Salese]

     

    galdrvr.c: Added preliminary protection emulation to Monster Zero. [hap]

     

    Moved all drivers to using the paletteram helpers defined in the driver_device base class. The palette base is now specified via an AM_SHARE of "paletteram" or "paletteram2". The driver_device base class now finds these pointers and places them in m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32. [Aaron Giles]

     

    Removed machine.generic.paletteram*, and machine.generic entirely. Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore. [Aaron Giles]

     

    Changed required_/optional_shared_ptr to support set_target with base and size for manually configuring a shared pointer, and a new allocate method for dynamically allocating (and registering the memory for save states). [Aaron Giles]

     

    Converted memory_private to memory_manager and moved global memory operations into methods on it. Converted the less-popular cases over in drivers that used them, leaving the bank management APIs global for now. [Aaron Giles]

     

    Add logic to ensure that shared pointers are checked to be of the right width. The primary upshot is that if you declare AM_SHARE("paletteram") in an 8-bit memory map, then only m_generic_paletteram_8 will be populated, and m_generic_paletteram_16 will be NULL. But it applies to all required_/optional_shared_ptrs declared, so make sure they are of the right type. [Aaron Giles]

     

    Added code to cdrom.c to compute and verify ECC codes for mode 1/2 sectors. [David Haywood]

     

    Added CD compressor template which separates subcode data from sector data, removes redundant ECC data prior to compression, and uses separate compressors for each part. Defined LZMA and ZLib CD compressors based on this and made them the default for CDs. [Aaron Giles]

     

    Redumped sprites rom of lhzb2 [Guru]

     

    Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and slqz2. Added inputs and memory maps in these games, pending protection simulation [Luca Elia]

     

    Move driver list/enumerator to new file drivenum.c/.h. Move game_driver definition and constants to new header gamedrv.h. [Aaron Giles]

     

    wldarrow.c: Added service inputs, allowing battery RAM to be initialized in test mode, making the games close to playable. [hap]

     

    namcos10: Fix banking for Mr. Driller 2, first stab at the encryption [O. Galibert]

     

    misc sc4/68307 updates + prelim peripheral hookups, allows most sc4 sets to run their sound rom checks [David Haywood]

     

    rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added additional information / notes. [brian Troha]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Fun River [sara S.]

    unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]

     

     

    New clones added

    ----------------

    Rastan (US) [stefan Lindberg]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Quiz Show [hap, Siftware]

    Dragon World Pretty Chance [smitdogg, Tjeerd Carter]


    Today's Releases

    Robert
    By Robert,

    Agat-emulator 1.23 was released recently, get it at http://sourceforge.net/projects/agatemulator/files/

    It emulates Apple2 and compatibles.

     

    DeSmuME 0.9.8 has been released, get it at http://desmume.org/download/

    It emulates the Nintendo DS.

     

    Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

     

    General/Core:

    bug: fix more IPC FIFO errors

    bug: import more save files correctly

    bug: don't autopatch already-patched roms

    bug: fix bugs in piano and guitar grip

    bug: fix ARM7's VRAMSTAT register

    bug: fix memory leaks on compact flash emulation

    bug: fix reading of rom from low header area

    bug: spu: fix some poppy interpolation audio quality issues

    bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches

    bug: fix opcode MRC and fake bios CRC16

    enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes

    enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this

    enh: support nocash-stylep rints from arm

    enh: add lua apis for accessing vram

    enh: platforms other than windows receive threading optimizations

    enh: provide diagnostics when system powers off (useful for homebrewers returning from main())

    enh: clarify handling of different console types within the family (ds,dslite,debug)

    enh: vfat support for slot-1 devices

    enh: emulate temperature register

    enh: add paddle emulation

     

    Graphics:

    bug: fix occasional crash from uninitialized blending table

    bug: fix some 2d alpha blending cases resulting in white screens

    bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram

    bug: fix rotoscaled sprites wrapping around screen

    bug: dont fix rotscaled bitmap sprites with alpha==0

    bug: opengl: fix degradation of toon rendering during loadstate

    bug: opengl: alpha blending fixes

    bug: many refinements to opengl renderer

    bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)

    bug: rasterizer: fix some rare alpha blending cases

    bug: fix bug in environment mapping introduced after 0.9.6

    bug: fix totally glitched out 3d graphics with several improvements involving matrix stack

    bug: fix memory overflows in epx filter

    bug: prevent backdrop from blending with ???

    enh: opengl: better depth buffering emulation

    enh: better support for line segment "polys" by detection and special rendering logic

    enh: opengl: support quad primitives directly

    enh: add hq4x filter

     

    Windows:

    bug: fix a long-standing loadstate crash

    bug: fix lag frame accounting

    bug: fix glitches in cheat entry menu

    bug: stop compact flash emulation from accidentally scanning c:\ sometimes

    enh: add support for game database for improved save type detection

    enh: hotkey for limit framerate toggle

    enh: remove stop and reset toolbar buttons which were accidentally getting used

    enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.

    enh: add support for cheats databases

    enh: improvements to ram search tool

    enh: preliminary support for varying stylus pressure

    enh: add [Display] Show Console=1 to ini file

    enh: more graceful cheat parsing and add some hotkeys

    enh: add 5x window size

    enh: add big endian and 20.12 toggle to memview and ramwatch

    enh: improve FPS throttle feedback and granularity

    enh: add lua menu API

    enh: hud font switching

    enh: add optional file association for .nds to path config dialog

     

    Cocoa:

    enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

     

    Linux:

    bug: gtk: glitches in rom and recent rom loading

    bug: glade: normalize savestate slot to hotkey mapping

    enh: support soundtouch for use by metaspu

    enh: gtk: add SPU mode selection (Tobias Jakobi)

    enh: cli: better fps limiting (Thomas Jones)

     

    Wx:

    bug: some small fixes here and there (Jan Bücken)

    enh: lot of code cleanup (Jan Bücken)


    HalfNES 0.046 released

    Robert
    By Robert,

    NES emulator.

     

    Get it here --> http://code.google.c.../downloads/list

     

    0.046 (4/7/2012)

    • VRC7 audio (Lagrange Point) sounds much closer to the real thing
    • Fixed several UI bugs:
      • menu bar is no longer visible in fullscreen on some systems
      • no longer possible to load a ROM or open the preferences window in fullscreen as this could sometimes cause hangs
      • Full screen now defaults to maintain aspect ratio (doesn't stretch and look terrible on widescreen displays)

      [*]Now handles mising JInput library more gracefully

      [*]NTSC filter is somewhat faster (still not really real time) and disables dot crawl in Battletoads as it should.

      [*]Changed audio core so it shouldn't clip with sound filtering on any more

      [*]Found a solution to the packaging problem! Library folder is no longer necessary.

    Next version I will be switching to LWJGL for the interface as it should add

    a decent speed improvement and the NTSC filter will be MUCH faster if written

    as a shader.


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