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    FB Alpha 0.2.97.23 Released

    Robert
    By Robert,

    Get it here --> http://www.barryharris.me.uk/fba.php

     

    Ok, the over-sized game selection dialog was crap. Here's a quick new FB Alpha release to fix it.

     

    Here's the whats new;

    • Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli]
    • Added bootleg of Side Pocket to the Data East drivers [barry, Corrado Tomaselli]
    • Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [barry]
    • Changed the game selection dialog back to the old size and updated the dialog to be resizable [barry]
    • Fixed issue with disappearing preview images in game selection dialog when switching back to the window [barry]
    • Applied latest libsnes patches [Themaister]
    • Standardised revision info in game titles [barry]
    • Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [barry]
    • Updated the helpfile with the game selection dialog changes [barry]


    FB Alpha 0.2.97.22 Released

    Robert
    By Robert,

    • Get it here ->> http://www.barryharris.me.uk/fba.php

    • Added support for 7z files for roms and samples [barry]
    • Added driver for Act Fancer [iq_132]
    • Added driver for Gals Pinball [iq_132]
    • Added driver for Momoko 120% [iq_132]
    • Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013
    • Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]
    • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]
    • Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [barry]
    • Added clone of Puzz Loop 2 to the CPS-2 driver [barry]
    • Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [barry]
    • Added clone of Vampire Hunter to the CPS-2 driver [barry, JacKc]
    • Added clone of Jojo's Venture to the CPS-3 driver [barry]
    • Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]
    • Added bootleg of Eyes [iq_132]
    • Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]
    • Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [barry, iq_132, JacKc]
    • Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]
    • Added clone of Altered Beast to the Sega System 16B driver [barry]
    • Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]
    • Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [barry]
    • Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [barry]
    • Improved CPS-2 sprite list end detection [barry]
    • Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]
    • Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [barry]
    • Fixed sound in the Irem M72 drivers [barry]
    • Minor CPS-3 update with a small speedup [iq_132]
    • Update the Mysterious Stones driver [iq_132]
    • Removed duplicate set of Super Monaco Grand Prix [barry]
    • Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [barry]
    • Removed previous attempt and added savestate support to the YM2413 core and interface [barry]
    • Added savestate support to the DEC-8 driver [barry]
    • Tidied and fixed Data East savestates where necessary [barry]
    • Fixed Sengoku 3 Unicode title (string wasn't terminated) [barry]
    • Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]
    • Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]
    • Fixed some invalid BRF_NODUMP definitions [barry]
    • Overhauled the cheat system [iq_132]
    • Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [barry]
    • Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [barry]
    • Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]
    • Added a Ctrl+W shortcut to close the current game [barry]
    • Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [barry]
    • Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]
    • Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [barry]
    • Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [barry]
    • Fixed issue with definition of LSB_FIRST in makefile.mingw [barry]
    • Added libsnes target files [Themaister, twinaphex]
    • Fixed some memory leaks and possible memory leaks [kev]
    • Identified and fixed some out of bounds array issues [kev, iq_132]
    • Updated the zlib library to v1.2.6 [barry]
    • Updated the libpng library to v1.5.8 [barry]
    • Matched all sets to MAME 0.145u3 [barry]
    • Matched the Megadrive sets to MESS 0.145u1 [barry]
    • Changed PC-Engine driver to be auto-generated from the MESS software list [barry]
    • Matched the PC-Engine sets to MESS 0.145u1 [barry]


    Today's Releases

    Robert
    By Robert,

    Xfire 1.148 -- http://www.xfire.com/download/

     

    DCMoto 2012.03.01 (emulates Thompson computers) -- http://dcmoto.free.fr/

     

    HalfNES 0.045 -- http://code.google.c.../downloads/list

     

    -Fixed some undocumented opcodes to allow homebrew game Driar to run

    -Fixed bug with special characters in ROM filenames causing a crash

    -Added gamma correction to NTSC filter and changed filter parameters yet again

    (still not sure what looks best, and there are a few artifacts here that don't

    show up on the real thing unless you're using a cheap capture card.

    If you want to experiment, the brightness, contrast, and gamma correction is at

    the top of the NTSCFilter file in the code.

    Please use it with smoothing on or it'll look bad no matter what.

    -now change the aspect ratio when ntsc filter is used.

    -Added mapper 85 (VRC7) (Lagrange Point and Japanese Tiny Toons 2)

    -Partially implemented VRC7 sound (envelopes and vibrato are still missing)

    -Small speed improvements (except in the ntsc filter, that's just as slow).


    Wine 1.4 official release

    Robert
    By Robert,

    Enables you to run Windows apps in a unix-based system.

     

    Get it here --> http://www.winehq.org/

     

    The Wine team is proud to announce that the stable release Wine 1.4 is now available.

     

    This release represents 20 months of development effort and over 16,000 individual changes. The main highlights are the new DIB graphics engine, a redesigned audio stack, and full support for bidirectional text and character shaping.

     

    It also contains a lot of improvements across the board, as well as support for many new applications, notably Microsoft Office 2010. See the release notes for a summary of the major changes.

     

    This release is dedicated to the memory of Gé (Greg) van Geldorp, who passed away in May 2011. Greg single-handedly designed, built, and maintained the Wine Testbot, which has become a cornerstone of our development process. The high quality of this release owes a lot to his work. He is greatly missed by us all.


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