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    BSNES 0.087 released

    Robert
    By Robert,

    BSNES is the only SNES emulator that can play every officially-released game perfectly.

     

    Get it here --> http://byuu.org/?page=bsnes&bg=3

     

    bsnes v087 released

     

    2012-03-06

     

    This release adds ST018 emulation. As this was the final unsupported SNES coprocessor, this means that bsnes v087 is the first SNES emulator to be able to claim 100% known compatibility with all officially released games. And it does this with absolutely no hacks.

     

     

    Changelog:

    - emulated the 21.47MHz ST018 (ARMv3) coprocessor used by Hayazashi Nidan Morita Shougi 2

    - fixed PPU TM/TS edge case; fixes bottom scanline of text boxes in Moryo Senki Madara 2

    - fixed saving and loading of Super Game Boy save RAM

    - NEC uPD7725,96050 ROMs now stored in little-endian format for consistency

    - cartridge folder concept has been reworked to use fixed file names

    - added emulation of serial USART interface (replaces asynchronous UART support previously)


    Ootake 2.65 released

    Robert
    By Robert,

    Ootake emulates the PC Engine / TurboGrafx 16.

     

    Get it here --> http://www.ouma.jp/ootake/

     

    2012/03/04 2.65 released

    - "Windows Auto V-Sync (Time-Lag exists)" was added to "Setting->Screen" menu. Use this with a PC environment to which V-Sync(flicker cancellation) doesn't function well.

    * A little display delay happens when this setting is used. With a PC environment without the problem, please select "V-Sync (59-61Hz)".

    * Only Direct3D-mode(default) is effective.

    - "V-Sync Timing Adjust (for Old PC)" was added to "Setting->Screen" menu. With old PC etc., if the upper side of the screen flickers, try this menu.

    - A detailed volume balance of the Wave-Memory-Sound has been adjusted. I think that I was able to improve tone quality.

    - The processing part of the Wave-Memory-Sound has been improved. In "F1 Triple Battle", "Fire Pro Wrestling Series(1-3)" and "Formation Soccer'90" etc., the tone has approached a real machine.

    - The speed and timing were brought close to the movement of a real machine.

    In "Flash Hiders", at the victory or defeat settlement, the problem that one frame of the screen darkens (generated by a recent version) was solved.

    - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change" menu is used, when the screen is switched by the automatic operation, the bug that had slowed (generated by v2.64) was corrected. And, it was sped up a little.

    - When "Load State" is done, the bug that the size of the window did not uncommonly fit (generated by v2.64) was corrected.


    Ami/WinArcadia 17.45 released

    Minuous
    By Minuous,

    WinArcadia 17.45 (Windows): 2 March 2012

    AmiArcadia 17.45 (AmigaOS 3): 2 March 2012

    AmiArcadia 17.44 (AmigaOS 4): 18 February 2012

    AmiArcadia 17.45 (MorphOS): 2 March 2012

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by

    Zaccaria (1979-1982);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V17.44:

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    JNES 1.1 released

    Robert
    By Robert,

    Get it here --> http://jabosoft.com/?categoryid=3

     

    ChangeLog:

     

    - bugfix: window sizing was slightly wrong on windows 7

    - bugfix: window icon would disappear when coming out of fullscreen on windows 7

    - bugfix: rom browser mode changes didn't update the window properly

    - bugfix: multiple monitors should work now

    - bugfix: input Z-axis was be read incorrectly

    - bugfix: california games bmx event fixed

    - bugfix: NSF works again properly

    - bugfix: stereo audio splits channels again

    - all save and open dialogs now default to the user documents folder

    - rom browser is now faster when used with a network share

    - kaillera should be significantly more reliable to use

    - improved timing and removed extended vblank

    - rewrote artwork rom browser mode into tile view

    - cheat memory search

    - replaced 2xSaI with HQ filters


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