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    uBee512 5.4.0 released

    Robert
    By Robert,

    This emulates the Microbee family of computers.

     

    Get it here -> http://www.microbee-mspp.org.au/repository/?repository_id=fd125d7d273890fc4699a5438949a339&folder=%2FProjects%2Fubee512%2Fubee512-5.4.0

     

    An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.

     

    New for this release:

    * Added Microbee Technology's p1024k/1024k (pplus) model emulation.

    * Added SPEED output value to --tapfile-list option.

    * Added DS8B (and D8B) Beeboard raw file format.

    * Added libdsk-1.2.1a-ubee.patch.zip patch to the patches directory. This contains the existing Microbee Dreamdisk and a rpctios.c patch.

     

    Changes:

    * Added p1024k/1024k Premium Plus model entries to 'roms.alias.sample'.

    * Added 'p1024k.dsk' to 'disks.alias.sample'.

    * Changes made to --tapei-det option to take a percentage value to be used for high and low threshold levels with simulated hysteresis on the tape input of WAV files.

    * Changes to 'remote' type to allow the new USB Floppyio external floppy interface to use full capabilities.

    * Added 'hs350', 'hs525' Honeysoft and 'ds8b' and some other formats to libdskrc.sample.

    * The Slax build has been removed from the distribution packages.

     

    Fixed:

    * Building could break because some C source files had used SDL and GL in the include paths, these have been removed, the include path is determined by the Makefile.

    * Fixed remote 'serial' on Unix builds to allow serial to use full potential speed (LibDsk library fix).

    * Fixed Floppy slowness problem on buffered LibDsk remote connections for 'hs350' and 'hs525' formats.

    * Fixed a DS80 format remote floppy access issue.

    * Fixed leading '/.' problem that caused code to crash in file specification.

    * Fixed game disk file names in ubee512rc.sample to match MSPP image names.


    FB Alpha 0.2.97.26 Released

    Robert
    By Robert,

    Get it here --> http://www.barryharris.me.uk/fba.php

     

    * Added two clones of Arkanoid to the Arkanoid driver[barry, f205v]

    * Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [barry]

    * Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]

    * Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]

    * Added bootleg of Dragon Ninja to the DEC-0 driver [barry, f205v]

    * Added bootleg of Cobra Command to the DEC-8 driver [barry, f205v]

    * Added clone of Driving Force to the Galaxian driver [barry, Team Europe]

    * Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]

    * Added clone of F-X to the Kyugo driver [barry, f205v]

    * Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [barry]

    * Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Stuhl, Smitdogg, The Dumping Union]

    * Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]

    * Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [barry, f205v]

    * Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [barry]

    * Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [barry]

    * Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [barry]

    * Changed knights and knightsb4 to get the sprite mask values from work RAM [barry]

    * Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [barry]

    * Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [barry]

    * Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [barry]

    * Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [barry]

    * Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]

    * Tidied the Phoenix sets in the CPS-2 driver [barry, based on info from Pythagoras]

    * Fixed some unicode titles [JacKc, XingXing]

    * Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]

    * Optimised the xBR filters [Hyllian, Barry]

    * Sync some sets and titles with latest MAME SVN [JacKc]


    Xroar 0.28 released

    Robert
    By Robert,

    Emulates the Coor Computer (CoCo) and the Dragon.

    Get it here --> http://www.6809.org.uk/dragon/xroar.shtml

     

    Notes for version 0.28

     

    - New keyboard map: Canadian French [Pierre Sarrazin].

    - CPU core optimisations.

    - User-specified ROM lists and CRC matching (for applying breakpoints).

    - New -tape-write option selects output tape file.

    - New -type option types a command into BASIC.

    - Fixed ROM loading under Windows.


    RockNES 5.08 released

    Robert
    By Robert,

    Get it here --> http://rocknes.kinox.org/

     

    Saturday, May 12nd 2012

    RockNES 5.08 released.

     

    What's new for version 5.08 (05/12/2012)

    -----------------------------------------

    - Fixed application path string, the config file should be loading/saving ok.

    - Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).

    - Fixed 2002h clearing timing (sprite #0 and sprite overflow flags).

    - The emulator now displays PAUSED when inactive.


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