- Support for keyed event objects.
- Support for the "init once" synchronization mechanism.
- Activation context support for DLLs, typelibs, and COM classes.
- Support for loading 32-bit typelibs on 64-bit.
- Various Mac driver fixes.
- Some fixes for serial port devices.
- Various bug fixes.
- 0 replies
- 3,027 views
- Add Reply
- Improved parsing of the DASM lst file for the debugger disassembly; it sometimes missed constant declarations.
- Changed 'usemouse' argument from a true/false option to accept 'always', 'analog' and 'never'. This allows to use the mouse as a controller under more specific circumstances. The default is 'analog', which means the mouse is only used to emulate analog-like devices (paddles, trackball, etc).
- Added ability to use bold fonts within the debugger window, which can be set with the 'dbg.fontstyle' commandline argument as well as in the debugger UI Settings dialog. This is useful for those that find the current font too narrow.
- Renamed 'debuggerres' argument to 'dbg.res'. All future debugger- specific options will start with 'dbg.'.
- The TIA 'zoom' area in the debugger now supports scrolling the mouse wheel (currently up/down only, as I don't have a sideways scrolling mouse to test with).
- 0 replies
- 2,309 views
- Add Reply
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
- Sega Genesis (Experimental)
- Gameboy Advance
- Fix exception when attempting to record a movie from a SNES ROM in an archive
- Fix crashing when attempting to load a GBC, SGB, or Saturn Game
- Fix bug in firmware resolution when firmware isn't present in the default firmwares folder or when the user's selection is missing altogether
- Support additional FDS BIOS files
- Fix Screenshot and SaveRam paths being in the base path instead of system path
- Add separate path options for Dual Gameboy (and fix dual Gameboy paths)
- Dual Gameboy - fix screenshots (probably)
- DiscoHawk - cue-fix error in parsing empty lines
- Fix Atari 7800 from crashing on load ROM
- Fix Coleco and Atari 7800 BIOS detection
- Fix Rewind setting aside memory for a buffer even when not enabled (fixes Out of memory exceptions in N64Hawk)
- Fix possible exceptions regarding cheats being thrown when using Ram Watch and some other tools
- Fix bug that was preventing binding joypad buttons on some machines
- N64 - Fix default setting in Glide64mk2 which can result in blank video
- Allow Virtualpad to control the main form's hotkeys
- Single Instance Mode - Fix exception thrown on close
- SGB - Fix Memory Domains
- N64 VirtualPad - right-click enables autofire
- VirtualPads - Always on Top feature
- Paths - fix bug where GB files could be saved to SNES paths
- Fix resgression where SRAM files had no file extension
- 0 replies
- 3,247 views
- Add Reply
- 0 replies
- 1,819 views
- Add Reply
Wine 1.7.1 released

Description:
Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
Wine began in 1993 under the initial coordination of Bob Amstadt as a way to support running Windows 3.1 programs on Linux. Very early on, leadership over Wine's development passed to Alexandre Julliard, who has managed the project ever since. Over the years, as the Windows API and applications have evolved to take advantage of new hardware and software, Wine has adapted to support new features, all while being ported to other OSes, becoming more stable, and providing a better user-experience.
An ambitious project by definition, work on Wine would steadily continue for 15 years before the program finally reached v1.0, the first stable release, in 2008. Several releases later, Wine is still under active development today, and although there is more work to be done, millions of people are estimated to use Wine to run their Windows software on the OS of their choice.
Change log:
Stella 3.9.2 released

Description:
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
Change log:
source: http://stella.sourceforge.net
download: Stella 3.9.2
BizHawk 1.5.1 released

Description:
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Supported Systems
Unofficially Released
Ami/WinArcadia 21.5 released

WinArcadia 21.5 (Windows): 1 September 2013
AmiArcadia 21.5 (AmigaOS 3): 1 September 2013
AmiArcadia 21.5 (MorphOS): 1 September 2013
AmiArcadia 21.4 (AmigaOS 4): 26 August 2013
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980);
* AY-3-8550/8600-based Pong systems (c. 1976-1977); and
* Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor, 3D,
assembler, CALM support.
The supported languages are currently English, Dutch, French, German,
Greek, Italian, Russian and Spanish.
Changes since V21.4:
* Debugger CLI: ASM command: CALM support.
* New CLI argument: NOLOWLEVEL (AmiArcadia only).
* Miscellaneous improvements and bug fixes.
http://amigan.1emu.net/releases/
http://amigan.yatho.com/