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- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
- Sega Genesis (Experimental)
- Gameboy Advance
- Rewrite of Cheats, Ram Watch and Ram search
- adds support for float, and fixed point types
- more performance and less ram consumption
- multi-byte cheat support
- more features, and better design
- GBHawk
- Import fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gambatte/commit/0d07cb7851505138d318a2f2da5d37af3b3a60f5
- NESHawk
- Add ability to set initial register states from movies
- Currently supported by mapper 228 (Action52)
- Support more FDS bios files
- Add ability to set initial register states from movies
- SGBHawk
- New memory domains
- TI83Hawk
- Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
- Added support for TI83 group files
- Multiclient
- Movies -fix multitrack recording
- N64 Virtual Pad - add reset and power buttons
- refactor to not repaint more than necessary (helps idling cpu power, and performance)
- fix turbo hotkey behavior
- add a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram file
- tighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operations
- Path Config - fix folder browse behavior
- Default controls - XBox defaults - nintendo A = xbox B, and vice versa
- Fix saveram to have the .SaveRAM extension
- solve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computers
- fix pthe --dump-close commandline option
- Hex Editor
- fix increment/decrement logic with frozen addresses.
- support increment/decrement on all highlighted addresses at once
- support poking of multiple addresses
- Lua
- New functions
- memory.readfloat(), mainmemory.readfloat()
- memory.writefloat(), mainmemory.writefloat()
- mainmemory.getname()
- client.opentracelogger()
- client.reboot_core()
- New functions
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2013-11-01 Recent Releases

Wine 1.7.5 - http://www.winehq.org/
Raine 0.63.1 - Arcade - http://rainemu.swishparty.co.uk/
MAMEUI64 0.150.1 - Arcade - http://www.mameui.info/
jpcsp r3407 - PSP - http://www.jpcsp.org/
DICE 0.7 - Arcade - http://sourceforge.net/projects/dice/files/
Yanese 0.14 - NES - http://yaneseland.com.ar/
Ami/WinArcadia 22.1 released

WinArcadia 22.1 (Windows): 4 November 2013
AmiArcadia 22.1 (AmigaOS 3): 4 November 2013
AmiArcadia 22.1 (MorphOS): 4 November 2013
AmiArcadia 22.0 (AmigaOS 4): 1 November 2013
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980);
* AY-3-8550/8600-based Pong systems (c. 1976-1977);
* Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); and
* MIKIT 2650 trainer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play (IPv4 and IPv6), real-time
monitor, locale support, game selection sidebar, text-to-speech, printer
output, undithering, support for ZIPped games, clipboard support, palette
editor, tone retuning, high score management, force feedback, sprite
editor, 3D, assembler, CALM support.
The supported languages are currently English, Dutch, French, German,
Greek, Italian, Russian and Spanish.
Changes since V22.0:
* MIKIT: "Tools|Controls..." subwindow.
* MIKIT: "Settings|Sound|Retune tones?" option.
* Miscellaneous improvements and bug fixes.
http://amigan.1emu.net/releases/
http://amigan.yatho.com/
2013-10-25 Recent Releases

Pasofami 2.15 - http://www.geocities.jp/pasofami77/download.htm
Raine 0.63.0 - http://rainemu.swishparty.co.uk/
jpcsp r3406 - http://www.jpcsp.org/
Emula-Menu 3.00 - http://slooksterpsv.webs.com/downloads.htm
Classic99 v371 - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?10
Demul 0.582 WIP - http://demul.emulation64.com/downloads/
RPCemu 0.8.11 - http://www.marutan.net/rpcemuspoon/
BizHawk 1.5.2 released

Description:
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Supported Systems
Unofficially Released