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- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator
- Sega Genesis (Experimental)
- Gameboy Advance
- Rewrite of Cheats, Ram Watch and Ram search
- adds support for float, and fixed point types
- more performance and less ram consumption
- multi-byte cheat support
- more features, and better design
- GBHawk
- Import fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gambatte/commit/0d07cb7851505138d318a2f2da5d37af3b3a60f5
- NESHawk
- Add ability to set initial register states from movies
- Currently supported by mapper 228 (Action52)
- Support more FDS bios files
- Add ability to set initial register states from movies
- SGBHawk
- New memory domains
- TI83Hawk
- Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
- Added support for TI83 group files
- Multiclient
- Movies -fix multitrack recording
- N64 Virtual Pad - add reset and power buttons
- refactor to not repaint more than necessary (helps idling cpu power, and performance)
- fix turbo hotkey behavior
- add a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram file
- tighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operations
- Path Config - fix folder browse behavior
- Default controls - XBox defaults - nintendo A = xbox B, and vice versa
- Fix saveram to have the .SaveRAM extension
- solve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computers
- fix pthe --dump-close commandline option
- Hex Editor
- fix increment/decrement logic with frozen addresses.
- support increment/decrement on all highlighted addresses at once
- support poking of multiple addresses
- Lua
- New functions
- memory.readfloat(), mainmemory.readfloat()
- memory.writefloat(), mainmemory.writefloat()
- mainmemory.getname()
- client.opentracelogger()
- client.reboot_core()
- New functions
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- Fixed single core mode crashes in 64 bit Windows builds
- Fixed missing music in Super Monkey Ball 2
- Added missing DirectX runtime installer files
- Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
- Fixed various other minor issues
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- VSync support: Games scroll is smoother and screen tearing went away. Anyway it's done syncing with DirectSound. It wasn't a easy task at least for me. So you may expect some sound glitches. I don't want to include any third party .DLL.
- Removed DirectDraw support:. Yanese now will use Direc3D 9 and can run in basic graphics cards.
- Removed Disassembler: I think i should make a more powerfull one. Anyway thanks to Blargg for the zip file.
- Save State Format Changed: Sorry the inconvenient, but it had to be that way.
- Fixed other bugs.
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2013-10-25 Recent Releases
Pasofami 2.15 - http://www.geocities.jp/pasofami77/download.htm
Raine 0.63.0 - http://rainemu.swishparty.co.uk/
jpcsp r3406 - http://www.jpcsp.org/
Emula-Menu 3.00 - http://slooksterpsv.webs.com/downloads.htm
Classic99 v371 - http://www.harmlesslion.com/cgi-bin/onesoft.cgi?10
Demul 0.582 WIP - http://demul.emulation64.com/downloads/
RPCemu 0.8.11 - http://www.marutan.net/rpcemuspoon/
BizHawk 1.5.2 released
Description:
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Supported Systems
Unofficially Released
Dolphin 4.0.1 released
Description:
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.
Change log:
source: https://dolphin-emu.org/
download: Dolphin x32 4.0.1
download: Dolphin x64 4.0.1
Yanese 0.13 released
Description:
Change log:
download: Yanese x32 0.13
download: Yanese x64 0.13
