Jump to content

    NGEPSP 0.2.2 released

    Robert
    By Robert,

    Neogeo emulator for PSP

     

    >> Get it HERE.

     

    * Raster effects will always be enabled when running the BIOS.

     

    * The raster effect setting will still take effect when in-game.(Changed to improved the running of uni-bios v2.0/v2.1/v2.2)

     

    * Extra drawing clipping process removed.

     

    Thanks to e-lation for the changelog.


    PSPVBA v1.1.0 released

    Robert
    By Robert,

    GBA emulator for PSP

     

    PSPVBA: GameBoy Advance Emulator for PSP v1.1.0 (smooth)

    July 14th, 2006, 15:23 Posted By: zx-81

     

    Hi All,

     

    Here is a new version of PSPVBA the GameBoy Advance Emulator for PSP.

     

    What's new in version 1.1.0 :

     

    - It works now on 2.5 and 2.6 FW (i've tested it using DevHook)

    - All the graphic part has been rewritten to replace SDL by direct GU access (faster)

    - Sound is now played at 22Khz instead of 11Khz (i can play it up to 44Khz, it's better but slower  ).

    - The images are now smooth (using the GU)

    - Snapshot files are now in PNG format (instead of BMP)

     

    Two binary versions (for 2.x and 1.5 FW) and sources are included in the zip archive.

     

    This should be the last version for 2.x because i will try to use the ME (available only on 1.5)

    >> Get it HERE.


    Ootake 0.54 released

    Robert
    By Robert,

    PCE/TG16 emulator

     

    2006/07/14 0.54 released

     

      - When two JoyPads or more for Windows were connected, trouble to which the JoyPad was not able to be set correctly was corrected.

      - Information was offered from "PC2E" author's Mr.Ki for the processing of the timer interrupt, and a real machine mounted near operation. (The timer interrupt first time was generated early in by 512 clocks.)

      - When "Youkai Douchuki" was started, "Perform SpriteOver" was made to be set by the automatic operation. (To make it hide itself on the other side when the enemy character came to the score display part)

      - As for "BigAudioBuffer" setting, the name became "Most BigAudioBuffer". And "BigAudioBuffer" changed to the setting to which the sound was delayed only a little than usual. Use it because of the appreciation of the music such as "hes file".

    >> Get it HERE.


    Kat5200 beta 0.4.0 released

    Robert
    By Robert,

    Kat5200 is an emulator for the Atari 5200 Super System. It runs in Windows and Linux.

     

    [07-13-06] kat5200 beta release 0.4.0 is available for download. The following are the major changes for this release:

     

      * Fixed Sounds when going to GUI menu and back to game (DAC reported)

      * Fixed Castle Crises blanking during countdown (PRIOR=3 implemented)

      * Fixed Moon Patrol screwy graphics up top (CPU branch cycle count, DAC reported)

      * Fixed Moon Patrol checkpoints not showing (Show PM past JVB, DAC reported)

      * Fixed BC's Quest For Tires Crash (read from CONSOL, Trebor reported)

      * Added Hangly Man and Pac-Man Plus hacks to cart list

      * Added UI key mapping (PacManPlus request)

      * Added toggle fullscreen UI key (Danno request)

      * Fixed A.E. sprites not showing (PM colors in hi-res modes, Trebor, sut reported)

      * Fixed Star Trek freezing up (AND not setting sign bit, sut reported)

      * New default color palette for NTSC.

      * Added Time Runner and Rally Speedway conversions to cart list

      * Added Hi-Res modes artifact colors

     

    If updating, all you need is the executable, the configuration and cart files will be updated automatically (as needed). There are several new and updated palette files. To use those, you will need to extract those as well. Please let me know of any bugs or suggestions.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...