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    Snezziboy and SnezziDS 0.24 released

    Robert
    By Robert,

    SNES emulators

     

    >> Get Snezziboy HERE

     

    >> Get SnezziDS HERE.

     

    Updated by the Gladius and bubble2k duo.

     

     

    Dear all, did a quick fix release:

     

    v0.24 (Quick Fix Release)

    ------

     

    Fixes and Features:

    - Quick fixed a minor problem in the header detection algorithm in the Snezziboy builder. (This may require a more proper fix later...)

    - Fixed a bug with the XCE code that was emulated wrongly.

    - Fixed the VRAM allocation so that Illusion of Gaia works correctly again.

    - Remove the wraparound bug that causes clones of Samus' ship during the Super Metroid demo.

    - Also fixed the code issues as pointed out by Gladius. (Thanks!)

     

    Credit: Emulation64 for the changelog.


    BlueMSX v2.5 released

    ECSS
    By ECSS,

    errrrrrrr some good news for me is

    BlueMSX v2.5

    out !!!

    :rolleyes:~~~~~~~

     

    http://www.bluemsx.com/

     

    Which are the other changes ?

     

    In the emulator :

    - Added support for the MHT Ingenieros Gunstick and the ASCII Plus-X Terminator Laser

    - Added support for two 80 columns graphics cards on MSX1 : Microsol VMX-80 and SVI-737

    - Added support for Video In, Sony HBI-V1 digitizer and the digitization part of the Philips NMS-8280 computer

    - Added superimpose and external video source support in V9938 emulation

    - Added support for PNG screenshots

    - Added support for creating new disk images of various size on MSX and SVI-328

    - Added support for undocumented screen mode (screen 0 with screen 2 style name table addressing)

    - Added a new display synchronization method

    - Added a video option to blend consecutive frames and get smoother picture

    - Added support for the YM2149 PSG

    - Fixed the MIDI-IN support in the Turbo-R machines

    - Added new rom mappers for SFG-01 and SFG-05 (used in the Yamaha music computers), the F&M Direct Assembler System and the SG-1000 version of The Castle

    - Improved SRAM enable/disable handling in FM-PAC

    - Restructured Keyboard and Joystick input

    - Optimized the video rendering

    - Added support for running blueMSX from read only media

    - Added support for running blueMSX without storing any data on local machine

    - Fixed addressing in Konami mappers

    - Fixed bug in 1kB ram mapper used in ColecoVision and SG-1000

    - Border rendering is now cycle accurate

    - Fixed HREFRESH timing in VDP

    - Fixed bug in XVRAM emulation

    - Fixed sprite status bug

    - Fixed VDP timing in Turbo-R and MSX2+ machines

     

    In the debugger :

    - Added find dialog to search for strings or values in the memory

    - Improved editing in memory window

    - Added debugging support of OPL sound chips

     

    In the trainer :

    - Extended the cheat database to 396 MSX games


    DeSmuME 0.3.5 WIP 1

    Robert
    By Robert,

    Normmatt has been ironing out a few wrinkles in DeSmuME.

     

    Hi,

     

    Some good news here's a new release fixing a few nasty bugs … hopefully.

     

    Changelog:

     

    * Speed Increase since last release

    * Loading multiple roms without closing should now work fine

    * Basic frame skipping (don't use unless you're experimenting as it could cause glitches)

    * Savestates should also be a lot better

    * New KeyConfig dialog

    * Anything else i've missed.

    >> Get it HERE.


    Nestopia 1.32 released

    Robert
    By Robert,

    NES/Famicon emulator

     

    July 7 2006

     

    Version 1.32 released. Here's the jabadaba:

     

     

    Shell Additions:

     

    * Language plugin system using compiled resource DLLs. LDK included in the source.

    * Date and time for last state slot write now displayed in the menu.

    * Most option dialogs now carry a cancel button.

    * Launcher window size preserved and optionally saved on exit.

    * More detailed info in some error messages.

     

    Shell Changes:

     

    * Various aesthetic fixes and improvements to the GUI.

    * Alternative screen font for a few selected countries.

    * Many hardcoded strings moved to the resource string table.

    * No default directory creation if already user specified.

    * Swapped load/save state keys (N/SHIFT+N) for a more standard setup.

    * Different meaning to the SHIFT+0/0 key for save/load state slots. SHIFT+0 to overwrite oldest slot, 0 to load from newest slot.

    * Auto monitor frequency option in video dialog now enabled by default.

    * Updated to newer version of unrar.dll.

    * unrar.dll and kaillera.dll now only loaded on demand.

    * Lots of refactoring.

    * Cleaned up tabs and spaces in source files via internal utility.

    * Cleaned up HTML in readme file.

     

    Shell Fixes:

     

    * More menu/dialog items grayed out when not applicable.

    * Menu disappearance sometimes after exiting menus/dialogs in fullscreen mode.

    * Filter settings now properly reset on 'Default' button clicks in the video options dialog.

    * Display of the 'Name' and 'Maker' launcher column entries now in proper ANSI code page.

    * Directory string parsing bug if failed to create a default directory.

    * Auto window sizing quirk.

    * Incorrect image file properties in some of the database corrected entries in the launcher dialog. Refresh your file list to force the fix to take effect.

     

    Core Additions:

     

    * Pachinko (via mouse wheel) and Hori Track (via mouse) controllers. Info from Enri.

    * Nantettatte Baseball Double Casette System for mapper 68. Info from CaH4e3 and Enri.

    * Mapper 170 for "Fujiya Thinking Games". Info from Enri.

    * Mapper 197 for "Super Fighter III". Info from CaH4e3.

    * Backup-switch for the Family BASIC and Playbox BASIC cartridges (DIP Switches dialog). Info from Enri.

    * RP2C04 VS Unisystem palettes. Info from Quietust and Kevtris.

    * New entries for auto-detection of controllers.

    * Database entries.

     

    Core Changes:

     

    * Moved "Subor (Russian)" to mapper 166.

    * Moved "Seicross (J)" back to mapper 185.

    * Controller names. Info from Pongbashi.

     

    Core Fixes:

     

    * DIP switch setting for "VS.Bomb Jack".

    * Lightgun in "VS.Duck Hunt" and "VS.Hogan's Alley" now works again.

    * Database entries.

    >> Get it HERE.

     

    Credits: to AEP emulation for the heads-up.


Portal by DevFuse · Based on IP.Board Portal by IPS
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