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Snezziboy and SnezziDS 0.24 released

SNES emulators
>> Get Snezziboy HERE
>> Get SnezziDS HERE.
Updated by the Gladius and bubble2k duo.
Dear all, did a quick fix release:
v0.24 (Quick Fix Release)
------
Fixes and Features:
- Quick fixed a minor problem in the header detection algorithm in the Snezziboy builder. (This may require a more proper fix later...)
- Fixed a bug with the XCE code that was emulated wrongly.
- Fixed the VRAM allocation so that Illusion of Gaia works correctly again.
- Remove the wraparound bug that causes clones of Samus' ship during the Super Metroid demo.
- Also fixed the code issues as pointed out by Gladius. (Thanks!)
Credit: Emulation64 for the changelog.
BlueMSX v2.5 released

errrrrrrr some good news for me is
BlueMSX v2.5
out !!!
~~~~~~~
Which are the other changes ?
In the emulator :
- Added support for the MHT Ingenieros Gunstick and the ASCII Plus-X Terminator Laser
- Added support for two 80 columns graphics cards on MSX1 : Microsol VMX-80 and SVI-737
- Added support for Video In, Sony HBI-V1 digitizer and the digitization part of the Philips NMS-8280 computer
- Added superimpose and external video source support in V9938 emulation
- Added support for PNG screenshots
- Added support for creating new disk images of various size on MSX and SVI-328
- Added support for undocumented screen mode (screen 0 with screen 2 style name table addressing)
- Added a new display synchronization method
- Added a video option to blend consecutive frames and get smoother picture
- Added support for the YM2149 PSG
- Fixed the MIDI-IN support in the Turbo-R machines
- Added new rom mappers for SFG-01 and SFG-05 (used in the Yamaha music computers), the F&M Direct Assembler System and the SG-1000 version of The Castle
- Improved SRAM enable/disable handling in FM-PAC
- Restructured Keyboard and Joystick input
- Optimized the video rendering
- Added support for running blueMSX from read only media
- Added support for running blueMSX without storing any data on local machine
- Fixed addressing in Konami mappers
- Fixed bug in 1kB ram mapper used in ColecoVision and SG-1000
- Border rendering is now cycle accurate
- Fixed HREFRESH timing in VDP
- Fixed bug in XVRAM emulation
- Fixed sprite status bug
- Fixed VDP timing in Turbo-R and MSX2+ machines
In the debugger :
- Added find dialog to search for strings or values in the memory
- Improved editing in memory window
- Added debugging support of OPL sound chips
In the trainer :
- Extended the cheat database to 396 MSX games
DeSmuME 0.3.5 WIP 1

Normmatt has been ironing out a few wrinkles in DeSmuME.
Hi,
Some good news here's a new release fixing a few nasty bugs … hopefully.
Changelog:
* Speed Increase since last release
* Loading multiple roms without closing should now work fine
* Basic frame skipping (don't use unless you're experimenting as it could cause glitches)
* Savestates should also be a lot better
* New KeyConfig dialog
* Anything else i've missed.
>> Get it HERE.
Nestopia 1.32 released

NES/Famicon emulator
July 7 2006
Version 1.32 released. Here's the jabadaba:
Shell Additions:
* Language plugin system using compiled resource DLLs. LDK included in the source.
* Date and time for last state slot write now displayed in the menu.
* Most option dialogs now carry a cancel button.
* Launcher window size preserved and optionally saved on exit.
* More detailed info in some error messages.
Shell Changes:
* Various aesthetic fixes and improvements to the GUI.
* Alternative screen font for a few selected countries.
* Many hardcoded strings moved to the resource string table.
* No default directory creation if already user specified.
* Swapped load/save state keys (N/SHIFT+N) for a more standard setup.
* Different meaning to the SHIFT+0/0 key for save/load state slots. SHIFT+0 to overwrite oldest slot, 0 to load from newest slot.
* Auto monitor frequency option in video dialog now enabled by default.
* Updated to newer version of unrar.dll.
* unrar.dll and kaillera.dll now only loaded on demand.
* Lots of refactoring.
* Cleaned up tabs and spaces in source files via internal utility.
* Cleaned up HTML in readme file.
Shell Fixes:
* More menu/dialog items grayed out when not applicable.
* Menu disappearance sometimes after exiting menus/dialogs in fullscreen mode.
* Filter settings now properly reset on 'Default' button clicks in the video options dialog.
* Display of the 'Name' and 'Maker' launcher column entries now in proper ANSI code page.
* Directory string parsing bug if failed to create a default directory.
* Auto window sizing quirk.
* Incorrect image file properties in some of the database corrected entries in the launcher dialog. Refresh your file list to force the fix to take effect.
Core Additions:
* Pachinko (via mouse wheel) and Hori Track (via mouse) controllers. Info from Enri.
* Nantettatte Baseball Double Casette System for mapper 68. Info from CaH4e3 and Enri.
* Mapper 170 for "Fujiya Thinking Games". Info from Enri.
* Mapper 197 for "Super Fighter III". Info from CaH4e3.
* Backup-switch for the Family BASIC and Playbox BASIC cartridges (DIP Switches dialog). Info from Enri.
* RP2C04 VS Unisystem palettes. Info from Quietust and Kevtris.
* New entries for auto-detection of controllers.
* Database entries.
Core Changes:
* Moved "Subor (Russian)" to mapper 166.
* Moved "Seicross (J)" back to mapper 185.
* Controller names. Info from Pongbashi.
Core Fixes:
* DIP switch setting for "VS.Bomb Jack".
* Lightgun in "VS.Duck Hunt" and "VS.Hogan's Alley" now works again.
* Database entries.
>> Get it HERE.
Credits: to AEP emulation for the heads-up.