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    MAME GP2X 2.4 released

    Robert
    By Robert,

    Arcade emulator for the GP2X

     

    20-07-2006:

     

    New MAME GP2X 2.4:

     

    - Updated Cyclone 0.0086 core by Notaz. Golden Axe and Altered Beast now run ok!.

    - Optimizations in M6809 cpu core.

    - Speed improvements in Double Dragon and Xain'd Sleena.

    - Command line support for future external frontends, thx to Zaq121.

    - Controls fixed in Millipede, thx to Slaanesh.

    - Graphics fixes in Gauntlet.

    - Controls fixed in Tehkan World Cup.

    - Optimizations in H6280 cpu core.

    - Compiler optimization flags.

    - Fixed the LCD timing issue (washed screen). Thx, god_at_hell and Aruseman.

    - Squidge MMU hack and Hardware Blitter are implemented but deactivated due to several random problems (see source code) :banghead:.

    >> Get it HERE.


    Mame 0.106u13, Intermediate Update

    Robert
    By Robert,
    0.106u13

    ----------

     

    MAMETesters Bugs Fixed

    ---------------------------

    resolutionrating0106u12yel [Aaron Giles]

     

     

    Source Changes

    ------------------

    Some more fixes for the DTD in the -listxml output. [Krick]

     

    Added more previously dumped PLDs to a number of games. [MASH]

     

    Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods]

     

    Improved multisession support with the new renderer. [Nathan Woods]

     

    Hooked up color PROM for schaser and fixed DIP switches. [Robert]

     

    Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles]

     

    Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles]

     

    Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles]

     

    Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles]

     

    More Crystal Castles tweaks: [Aaron Giles]

    * Connected EAROM correctly (passes POST now)

    * Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.

     

    Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles]

    * Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical

    * Traced out color mapping and implemented correctly

    * Reduced EAROM down to 4 bits

    * Fixed DIP switch definitions

     

    Some minor modernization of the xxmissio driver. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Firebeast (prototype) [F.J. McCloud]

    Digger Man (prototype) [MAME32Plus]

    http://mamedev.org


    Oswan 0.74.1 released

    Robert
    By Robert,

    Wonderswan emulator

     

    0.74.1 Configure controls実装

    >> Get it HERE.


    FBA-XXX 18/07/06 released

    Robert
    By Robert,

    Arcade emulator for Xbox.

     

    * fixed show commands menu

    * fixed black and white inverted

    * fixed macro ppp and kkk inverted

    * neogeo rumble now loads from an ini + new games supported

    * cps2 rumble + ini

    * soft and hardware filters preview

    * rumble not activated when pad is not used

    * fixed 640*576 not initialized correctly in PAL 50

    * added support of launch command (use only the name of the zip, sfa3 for sfa3.zip for example)

    * compiled with speedup options, it will maybe speed up things a little (thanks to NES and xport for the tip)

     

    Credits to EmuHQ.com.


Portal by DevFuse · Based on IP.Board Portal by IPS
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