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Mame 0.109u3 related releases

Mame32 Plus! Plus! 0.109u3.2(2006.10.21)
MAME Plus! 0.109u3 2006-10-19it's just a short break : ) MAME Plus! is not dead, and unlikely in near future.
* updated to HazeMD v0.12a
* GUI: added support for drag&drop .sta [xvi]
* fixed loading of compressed inp file
MAME32FX
MAME32FX 0.109u3 FIX released.
Updated to MAME 0.109u3 - MAME32 0.109u2
- Fixed Official MAME bug in CHDs audit detection. (As reported in the Forum)
- Fixed Official MAME bug in samples audit detection. (As reported via PM)
- Fixed support for zipped extra files in the GUI. (Snap.zip, titles.zip, etc.)
- Fixed wrong ROMs audit detection in the GUI. (BAD_DUMP, NO_DUMP)
- Fixed wrong samples audit process in the GUI. (Now they are detected)
- Little speedup in general audit process.
ClrMamePro 3.94b released
Mame 0.109u3, Intermediate Update

0.109u3---------
MAMETesters Bugs Fixed
-----------------------------
ftroption0109u2ora [Aaron Giles]
Source Changes
--------------------
Added missing InitCommonControls(), which caused the debugger UI to fail with recent updates. [Nathan Woods]
Fixed dip switches and added second player controls for beaminv driver. [stephh]
Major rewrite of the SHARC core: [Ville Linde]
- Bit-accurate reciprocals
- More accurate pipeline emulation
- Fixed the problems with operation latencies
- Regression tested a few floating-point operations for bit-accurate results
- Improved DMA emulation
This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play.
Updated cardline driver lamps and layout: [wolf676]
- converted hardcoded fake lamps to new artwork system
- added button lamps card1-5, collect, bet, start
- added simple button lamps artwork "cardline.lay".
- re-ordered buttons and added "collect" button
Updated funworld driver lamps and layout: [wolf676]
- added external credit in counter (mapped as coin 1 counter)
- added external credit out counter (mapped as coin 8 counter)
- added button lamps hold1-5, cancel, start
- added simple button lamps artwork "funworld.lay".
Added COP420 core for the Altair games. [Curt Coder]
Increased the interleave in Xevious to fix synchronization issues. [robiza]
Added new output control system. This system is designed to support multiple output streams, and should replace all instances of printf in the code. You can now call one of these functions:
mame_printf_error
mame_printf_warning
mame_printf_info
mame_printf_debug
to output data. By default, these go to the console, but they can be overridden by the OSD layer to route wherever is appropriate. [Aaron Giles]
Some additional Grand Champion cleanup. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------
Cuore Uno (Italia) [Roberto Frecsa]
Elephant Family (Italia) [Roberto Fresca]
[Review] Warhammer 40k: Dark Crusade


Smilee has posted a review on the game Warhammer 40k: Dark Crusade. Here's an excerpt:
Set in the planet of Kronus, the seven races gather and prepare armies and strategies in front of each other's doorsteps. Each race has its reasons for being on this forsake planet, however they only have one goal in mind: To purge the land of opposition. As time progress you can take command of the army of your choice and proceed to purge the planet of your enemies.
You can read the review, and add comments, HERE.