Jump to content

    ClrMamePro 3.94b released

    Robert
    By Robert,

    Rom Manager

     

    3.94b

     

    * fixed: 3.94a broke the zip rebuilder...doh..not my day today

     

     

    clrmamepro 3.94a

     

    * fixed: rebuilding not archived files is broken

    >> Get it HERE.


    Mame 0.109u3, Intermediate Update

    Robert
    By Robert,

    http://mamedev.org

     

    0.109u3

    ---------

     

    MAMETesters Bugs Fixed

    -----------------------------

    ftroption0109u2ora [Aaron Giles]

     

     

    Source Changes

    --------------------

    Added missing InitCommonControls(), which caused the debugger UI to fail with recent updates. [Nathan Woods]

     

    Fixed dip switches and added second player controls for beaminv driver. [stephh]

     

    Major rewrite of the SHARC core: [Ville Linde]

    - Bit-accurate reciprocals

    - More accurate pipeline emulation

    - Fixed the problems with operation latencies

    - Regression tested a few floating-point operations for bit-accurate results

    - Improved DMA emulation

    This update will fix most (but not all) of the clipping problems in Gradius 4 and NBA Play by Play.

     

    Updated cardline driver lamps and layout: [wolf676]

    - converted hardcoded fake lamps to new artwork system

    - added button lamps card1-5, collect, bet, start

    - added simple button lamps artwork "cardline.lay".

    - re-ordered buttons and added "collect" button

     

    Updated funworld driver lamps and layout: [wolf676]

    - added external credit in counter (mapped as coin 1 counter)

    - added external credit out counter (mapped as coin 8 counter)

    - added button lamps hold1-5, cancel, start

    - added simple button lamps artwork "funworld.lay".

     

    Added COP420 core for the Altair games. [Curt Coder]

     

    Increased the interleave in Xevious to fix synchronization issues. [robiza]

     

    Added new output control system. This system is designed to support multiple output streams, and should replace all instances of printf in the code. You can now call one of these functions:

     

    mame_printf_error

    mame_printf_warning

    mame_printf_info

    mame_printf_debug

     

    to output data. By default, these go to the console, but they can be overridden by the OSD layer to route wherever is appropriate. [Aaron Giles]

     

    Some additional Grand Champion cleanup. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------

    Cuore Uno (Italia) [Roberto Frecsa]

    Elephant Family (Italia) [Roberto Fresca]


    [Review] Warhammer 40k: Dark Crusade

    Robert
    By Robert,

    Smilee has posted a review on the game Warhammer 40k: Dark Crusade. Here's an excerpt:

    Set in the planet of Kronus, the seven races gather and prepare armies and strategies in front of each other's doorsteps. Each race has its reasons for being on this forsake planet, however they only have one goal in mind: To purge the land of opposition. As time progress you can take command of the army of your choice and proceed to purge the planet of your enemies.

     

    dcreviewpic5he9.th.jpg

    You can read the review, and add comments, HERE.


    ClrMamePro 3.94 released

    Robert
    By Robert,

    Rom Manager

     

    clrmamepro 3.94

     

    added: 7z and RAR support (preliminary)

     

    Currently only for rebuilder source files (no remove-rebuilt-source). Standard and solid LZMA 7z archives are supported but not split archives. Standard and solid RAR archives are supported but not split archives.

     

    Before you ask:

    ===============

     

    No, currently I don't plan to add any compress-related support.

     

    Be warned:

    ==========

     

    Rebuilding (solid) RAR and 7z archives with lots of included files is currently very slow. Since the Rebuilder is a file based operator, files are accessed randomly and such a random access takes long (because to

    work on the file, possible previously stored files in the archive have to be taken into account, too).

     

    Guess you now see the advantages of the ZIP format. I may think about a way of optimizing this, but don't count on it.

     

    * added: profiler 'reset profile' which resets the profile to 'new/not loaded' state

    * misc: replaced some batchrun checkboxes with radiobuttons

    * fixed: single-dat batchrun sometimes still used a previous multi-select

    * fixed: dir2dat cancel button reacts sluggish

    * fixed: rebuilder's additional check md5/sha1 failed on zip subfolders

    * fixed: rebuilder's logfile used internal subfolder syntax instead of "\"

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...