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    0.111u5 related

    Robert
    By Robert,

    SDLMAME

     

    MAME32

     

    MAME32FX

    Updated to MAME 0.111u5 - MAME32 0.111u4

     

    - Added option to set color for NOT WORKING games to the GUI.

    - Added sound emulation to Beam Invader.

    - Added sound emulation to Rolling Crash/Moon Base.

    - Added sound emulation to Rotary Fighter.

    - Improved emulation of Timer A in YMF271 sound chip.

    - Fixed MAME Testers bug Renegade0111u4Red.

    - Fixed height of Audit Dialog Box in the GUI.

     

    Catlist

     

    MAMEinfo.dat

     

    AGEMAME patches

     

    SDLMAME for the MAC

     

    info.dat

     

    Mame32 Plus! Plus!


    Mame v0.111u5, Intermediate update!

    Robert
    By Robert,

    http://mamedev.org/

     

    0.111u5

    ----------

     

    MAMETesters Bugs Fixed

    ------------------------------

    bitmapalloccore0111u4red [Aaron Giles]

    8080bw0111u4red [Zsolt Vasvari]

    sidvoice0111u4ora [Nathan Woods]

    pyramid0111u4red [James Wallace]

    dragngun0111u3gra [Canim]

    mitchelc0111u3gra [Luigi30]

    lockload0111u3gra [Canim]

    cobracom0111u3ora [Canim]

     

     

    Source Changes

    --------------------

    Fixed a 6502 register naming bug, and fixed a size bug in the SC61860 disassembler. [Nathan Woods]

     

    Added built-in overlay layout for Crash. [Mr. Do]

     

    Added save state support to Gyruss. [buddabing]

     

    Fixed missing sound interfaces from the MESS sound core merge. [Nathan Woods]

     

    Fixed several duplicated global variable names, removed unreferenced items from header files, and added header files for several drivers. [Atari Ace]

     

    Changed debug console code to use auto_malloc and to detect attempts at registering callbacks after initialization time. [Nathan Woods]

     

    Fixed kof2003 bootleg code to work on big-endian systems. [R. Belmont]

     

    Centralized some common Windows utility routines in new module winutil.c. [Nathan Woods]

     

    Cleaned up a few drivers to use input_port_dword_*_r. [smf]

     

    Cleaned up memory maps in the MPU4 and BFM drivers. Redesigned the MPU4 code so that the DRIVER_INIT only needs to take an address in the ROM for the lookup table for CHR generation to be done. [James Wallace]

     

    Updated built-in expat code to version 2.0. [Atari Ace]

     

    Fixed sound samples in Indian Battle. [Zsolt Vasvari]

     

    Added state saving to mhavoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though. [Mathis Rosenhauer]

     

    Removed XORs from almost all CPS2 games in place of proper emulation of the encryption. [Nicola Salmoria]

     

    Added an assertion to prevent usage of pia_set_input_[a|b]() when input reading callbacks are specified. [Nathan Woods]

     

    Fixed flip screen switch and changed COIN3 to SERVICE1 in the contra.c driver. [Canim]

     

    Cleand up and fixed DIP switches and inputs for the nmg5 driver. [stephh]

     

    Rewrote Z80 interrupt handling to avoid a bad bug in the post-EI interrupt signalling. [Aaron Giles]

     

    Added documentation to the esd16, afega, cave, unico, vamphalf, and yunsun16 drivers. [brian Troha]

     

    Changed behavior in chdman so that a 0 sector size means the default. [Aaron Giles]

     

    Updated several video drivers (amiga, n64, ppu2c0x, psx, stvvdp2, tia, v9938) to use the new BITMAP_ADDR* macros instead of using the line[] array. [Nathan Woods]

     

    Some additional Midway 8080 B&W driver fixes: [Zsolt Vasvari]

    - added PORT_CONDITION where needed

    - added PORT_CONFNAME entries to the 3 baseball games and Space Invaders

    - save state support for all games

    - fixed typo and a bug with the Sea Wolf lamps

     

    Fixed a minor problem with sound clipping in the s14001a. [Lord Nightmare]

     

    Fixed PRNG noise in the TMS5110/5220 code and added signal wrapping to match the patent. [Lord Nightmare]

     

    Cleaned up usage of auto_bitmap_alloc() now that it is guaranteed not to fail. [Aaron Giles, Atari Ace]

     

    Added sound effects emulation to the Berzerk driver. [Aaron Giles]

     

    Fixed font aspect ratio on non-1:1 resolutions. [Aaron Giles]

     

    Added mechanism to cache a binary format of BDF fonts for improved loading speed. Also added a bit of progress when loading huge BDF fonts so that you know what's happening. [Aaron Giles]

     

    Removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly. [Aaron Giles]

     

    Added support for the custom Badlands commands to the LD-V1000 emulation. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------

    Dream World [David Haywood, Guru]

     

     

    New clones added

    ----------------------

    Multi 5 / New Multi Game 5 (Earlier) [brian Troha]

    Bubble Bobble (bootleg with 68705) [David Haywood]

    Super Street Fighter II (World 930911) [Nicola Salmoria]

    Super Street Fighter II (Japan 930911) [Nicola Salmoria]

    Dungeons & Dragons: Tower of Doom (Euro 940113) [Nicola Salmoria]

    Super Street Fighter II Turbo (USA 940323) [Nicola Salmoria]

    Armored Warriors (Euro 941024) [Nicola Salmoria]

    Alien vs. Predator (Hispanic 940520) [Nicola Salmoria]

    Cyberbots: Fullmetal Madness (Euro 950424) [Nicola Salmoria]

    Marvel Super Heroes (Euro 951024) [Nicola Salmoria]

    Marvel Super Heroes (Japan 951117) [Nicola Salmoria]

    Marvel Super Heroes (Brazil 951117) [Nicola Salmoria]

    Vampire Hunter: Darkstalkers' Revenge (Japan 950307) [Nicola Salmoria]

    Street Fighter Alpha: Warriors' Dreams (Euro 950627) [Nicola Salmoria]

    19XX: The War Against Destiny (Japan 951225) [Nicola Salmoria]

    Dungeons & Dragons:Shadow over Mystara (Euro 960223) [Nicola Salmoria]

    Dungeons & Dragons:Shadow over Mystara (Euro 960208) [Nicola Salmoria]

    X-Men Vs. Street Fighter (Euro 961004) [Nicola Salmoria]

    Capcom Sports Club (Hispanic 970722) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Euro 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Japan 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Hispanic 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Brazil 970827) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Brazil 970625) [Nicola Salmoria]

    Vampire Hunter 2 (Japan 970929) [Nicola Salmoria]

    Vampire Savior (Hispanic 970519) [Nicola Salmoria]

    Marvel Vs. Capcom (Euro 980112) [Nicola Salmoria]

    Marvel Vs. Capcom (Asia 980123) [Nicola Salmoria]

    Marvel Vs. Capcom (Hispanic 980123) [Nicola Salmoria]

    Marvel Vs. Capcom (Brazil 980123) [Nicola Salmoria]

    Street Fighter Alpha 3 (Brazil 980629) [Nicola Salmoria]

    Street Fighter Zero 3 (Asia 980904) [Nicola Salmoria]

    Vs. Super Mario Bros. (alt) [Lord Nightmare]

     

     

    New games marked as GAME_NOT_WORKING

    -------------------------------------------------------

    Two Minute Drill [David Haywood]

    Super Don Quix-ote [Ernesto Corvi]


    Azureus 2.5.0.4 released

    Robert
    By Robert,

    BT client

     

    What's new in 2.5.0.4

    2.5.0.4 is a maintenance release to fix up a few minor, but relatively annoying problems with 2.5.0.2.

    Source / Download


    Wine 0.9.30 released

    Robert
    By Robert,

    Windows API emulator for Unix

     

    This is release 0.9.30 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - Many improvements to Direct3D shaders and state management.

    - Support for inter-process memory allocations.

    - OLE32 marshalling fixes.

    - Lots of bug fixes.

    Source / Download


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