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Mame 0.111u3 related releases

SDLMAME: into the black boxI’m pleased to report that SDLMAME 0.111u3 compiles out of the box on PlayStation 3 Linux, in this case Fedora 5. Pick the “G5″ compile target and remove the “-mcpu=g5″ when it sets up the CFLAGS - no other modification is necessary.
There’s a small speedup for OpenGL on some Intel integrated graphics chips, plus config files are now properly read in the system’s encoding and written as UTF-8.
A change is needed in the core files if you are going to compile yourself, while Nathan and Rene take a look at better solutions.
Add these lines to the top of \windows\main.c
#ifdef WINUI
#define main main_
#endif
This is the last patch to come out on the old system, other than the 39 to 40 diffs, as from here on in I’m switching to Subversion.Please report any issues you find with this release, as I’m not convinced about some of the new input stuff I’ve put into BFM games.
MAME32FX 0.111u3 released.
Updated to MAME 0.111u3 - MAME32 0.111
- Fixed MAME Testers bug Ghouls097u4Yel.
- Fixed MAME Testers bug Sf2t37b8Yel.
In .111u3 renewal (test release) * from 0.111u2 the setting files have become UTF8 * internal processing becomes UTF8 and when because it stops being indicated normally, [komandorisuto] history and the like * Japanese is included in ROM pass and font name etc temporarily invalidly, then the possibility of stopping being able to read the ini file increases [ri]
GBXM 0.1 New GameBoy Emulator
Mame v0.111u3 , Intermediate Update !

0.111u3----------
OSD porters take note of the changes to the OSD core routines.
Source Changes
-------------------
Added save state support to the tubep driver. [svante Gerhard]
Added save state support to the steppers module. [James Wallace]
Added the remaining input pins to the SN76477 Interface. If these pins are constant, they can now be defined in the structure as opposed to having to call functions in an init routine. Modified all the drivers that use a 76477. [Zsolt Vasvari]
Removed file I/O functions from osd_tool.h in favor of the ones in osdepend.h. Updated tools accordingly. Added new flag OSD_FLAG_CREATE_PATHS to the open command. [Nathan Woods]
Moved OKIM6295 pin 7 state (internal divider) to internal structure. Updated all drivers to specify pin state when setting the interface. Added comments for all cases where the original frequency wasn't / 132 or /165 as the real pin state is unknown. [David Haywood]
Updated Toki driver to display visual DIPs for the game. [brian Oberholtzer]
Added sprite X flip and removed unneeded hack in wheelfir driver. [Tomasz Slanina]
Fixed several issues with the new Unicode support. [Nathan Woods]
Changed uimenu.c to allow displaying DP switch banks which have gaps (unused switches) in them. These switches are now grayed out. [Zsolt Vasvari]
Another Amiga update: [Ernesto Corvi]
- Fixed blitter in line mode
- Modified Copper to run on odd memory bus cycles
- Fixed screen delay offset when display data fetch is not word aligned
Fixed cheat searching. [stephh]
Replaced CPS2 CHDs with preliminary decryption function. [Andreas Naive, Nicola Salmoria]
Added code to validate that banks are only set to point to memory that has been allocated via auto_malloc(). Currently disabled pending further review. [Nathan Woods]
Updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from DIP switches. These can be used to configure aspects of the game that don't correspond to DIP switches. Modified pacman.c to use configurations to control the speedup options. [Nathan Woods, Aaron Giles]
Fixed invalid array access in the taito_l driver. [Atari Ace]
Made a fix minor compiler compatibility tweaks to the source. [Atari Ace]
Fixed several glitches and crashes related to the input port and unicode changes from u2. [Aaron Giles]
Separated "core" OSD function definitions to osdcore.h. Added more extensive documentation. [Aaron Giles]
Created a new library called osdcore, which is now built and linked to each executable. Moved all definitions of expected components of osdcore into new header file osdcore.h, and added consistent documentation for them all. Removed osd_tool.c, and moved the necessary parts of its functionality into osdcore. [Aaron Giles]
Defined a new set of interfaces for osdcore which creates an abstract interface for queueing work items to be potentially executed on a secondary thread. Implemented the Windows versions of these routines, but have not done any testing yet. [Aaron Giles]
Separated Windows OSD core routines into individual files, as follows:
windir.c - directory-related core OSD functions
winfile.c - file-related core OSD functions
winmisc.c - miscellaneous core OSD functions
winsync.c - synchronization-related core OSD functions
wintime.c - timing-related core OSD functions
winwork.c - threading-related core OSD functions [Aaron Giles]
Created new osdmini directory with minimal implementations of all the OSD core routines. These can be used to stub in functionality or as a starting point for new ports. [Aaron Giles]
Cleaned up chdman, normalizing its behavior and improving error reporting. [Aaron Giles]
More updates to the laserdisc emulation, based on more complete understanding of how the discs are encoded and how they will eventually be stored. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------
Thunder Heroes [Guru]
New clones added
---------------------
Dharma Doujou (Korea) [Guru, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------------------------
Cobra Command [Andrew Gardner]
Gals Panic II - Quiz Version (Japan) [Guru, David Haywood]
Gals Panic II' - Special Edition (Japan) [Guru, David Haywood]
Monster Zero [Pierpaolo Prazzoli]
Unknown SemiCom Quiz [Guru, David Haywood]
No more CPS2 chd's
ClrMamePro 3.98 released

Rom Manager
Since I will be rather busy with real life in the near future, I release my current build, clrmamepro 3.98 (11-Jan-2007)
* fixed: rare crash when folder browser opens
* misc: added some 7z return codes
* misc: progress window remembers position
* misc: readded profile info in the window title for now
>> Get it HERE