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I'm having second thoughts on this idea, for the same reason that HBMAME is still at 0.245, so sorry to alarm you all. You can still give your opinions though. Also, the forum performance is horribly slow, possibly due to the rampant bots that seem to be infesting many other forums, as they harvest everyone's input for their own nefarious use. So, sorry about that. It might be that we'll have to restrict guest access entirely. We'll see.3 points
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Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]3 points
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Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html3 points
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Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!2 points
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HBMAME and HBMAMEUI 0.245.26 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP2 points
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MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.2 points
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For the 3-4 people that still happen to visit the Zzap!Raine site, I have some news. I always thought that the website "didn't really age very well" and the menu icons in particular were very old and quite ugly. So I redesigned all icons with a Bubble Bobble style, and also fixed the general site layout to make it look better on modern web browsers. However the site counts about 120 independent HTML pages and I do not have the time to fix all of them at once, so the main pages were fixed and the rest will be done at a later stage. The site logo has also been redesigned, as well as other minor icons. I hope you like it. Link to site: https://raine.1emulation.com/zzapraine/index.html Link to image:2 points
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NestopiaX v2.5 Preview Build by Xtecuterx73 [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it. BUT In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in: *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention. *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! *Fixed *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX. *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable. *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable. *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly. There are more code changes and cleanup in this preview but these are the ones people will mostly notice. Until the full release is made enjoy this preview build with NestopiaX[/quote] link [code]https://gofile.io/d/BduTre[/code] mirror [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]2 points
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After fixing the windows compilation problem in arch (!), here it is. So the main thing is the new shinobi neogeo driver, see there : Otherwise, fixes/improvements included : - the changes for mer-curious changing his physical display and/or soundcard on his laptop are inside, there is a thread about all this somewhere. - fixed a crash when opening the console after an error while loading a game - fixed a bug in the game options dialog, there is another post about this somewhere too, thanks to mer-curious... - fix the region selection which got broken while moving around entries from the main gui menu. - Restore mouse position when exiting the program, mainly useful for linux, for window managers which react to this - Now use SDL_OpenURL to open an url from the gui, it probably doesn't change anything for now, but it will be useful if raine is recompiled for something else than windows or linux. For once the linux binaries were ready a few hours before windows because of an update problem in my arch setup, nothing major finally, but very annoying ! http://raine.1emulation.com/download/latest.html2 points
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And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy ! Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that. Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that. And you can update your dlls for 0.96 if you want a more recent sdl2 version, but it's not mandatory, it should work fine with the old dlls. Have fun : http://raine.1emulation.com/download/latest.html Oh yeah, I also added some links to some strategy guides in the about dialog for galaxian, pacman & clones, and dodonpachi. It's nothing fancy, it will just open your current browser with the corresponding page in the web, some kind of integrated bookmarks to raine, but I thought these guides deserved some more visibility !2 points
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And the magazines have finally been delivered! Time for a few group photos!2 points
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It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything. Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too. http://raine.1emulation.com/download/latest.html For the gory details : dz80 was one of the external disassemblers, the one used by the z80, it was with raine since the old allegro dos version actually ! Very good disassembler, but it can't cope with encrypted roms... ! Also there was no support for the 6502 disassembler in the console, although it supported an external disassembler ! The list command changes because of that although its functionality remains the same, now the pc line is not in the middle of the listing but at the top. That's all for now, it was a very furious coding session !2 points
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I'm having thoughts on adding the HBMAME romset to ARCADE64, with the eventual aim of closing down HBMAME. It will be a very slow process, taking more than a year. But first, I want your thoughts on this idea. Good? Bad? Don't care?1 point
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Actually I don't love fighting games, it's just that there are lots of fighting games in cps1 & cps2, but I don't love them ! I liked playing some very old fighting games a very long time ago against a friend on an atari st, and I played matmania with my cousin in the arcades too, but except that no, no love for fighting games sorry ! And no I won't buy an italian version sorry! I totally missed this dash story because I never had to handle these cps cartridges directly of course... thanks for the info !1 point
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It's been so long, what's everyone been up to?1 point
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That's a known bug in MAME (see mametesters bug 9192), and it's been fixed for the next release. It can be worked around though. Either you can stay with PortAudio and in Windows configure an input device (such as a microphone), OR go into the default global settings, Sound, and choose something that isn't Auto or PortAudio.1 point
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yes this is the last update and dd one on neogeo is not compatible.1 point
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HBMAME and HBMAMEUI 0.245.25 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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HBMAME 0.245.24 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-03-27 0.245.24 New Games --------------------------------- - [68kng] 68k Inside intro - [doubled1b] Double Dragon One demo (2025-02-17) - [mustache01] Mustache Boy (Europe) - [neopl] Neo Puzzle League (from CD) - [pakupaku3] Paku Paku (v0.03) - [roadkill] Roadkill demo (problems with inputs and sound) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.4) - [sf2prime3] Street Fighter II': Prime (v0.3) - [sf2prime4] Street Fighter II': Prime (v0.4) - [sf2prime] Street Fighter II': Prime (v0.41)1 point
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Thanks for adding that feature ! Tested with latest version and works with PS4 DS4. Now are more easy to do moves using analog stick 😃 Have an nice week.1 point
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Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.1 point
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Done ! I finally switched to linux mint, which is based on ubuntu but with some more usable interface (at least for me) and it gave me less problems too, except its very long installation time ! Anyway you get 2 appimage packages for 0.97.5, which means the current version in git, I didn't plan to release now, but why not ? I'll make the windows binaries tonight or tomorrow, got enough building and configuration for now, with a proper announcement, nothing major in it, mainly some scripts updates, but lots of them to fix some long standing problems which means that not enough people are using them otherwise they would have been reported by now. It's a shame, these scripts are not only about cheats, they sometimes allow to see things you wouldn't see without them in a game ! And ffman1985 added some too. And mer-curious updated some romset to its latest version. I guess you are using the 64 bits version ? Well the 32 bits version seems surprisingly easy to run, see the comments on the download page, just 2 basic packages to install 1st to get a good amount of base packages for i386, and everything should be fine ! There will be another update tomorrow because I forgot some debug code in the launcher for the i386 version and forgot to update hiscore.dat and history.dat inside... Also ffman1985 managed to contribute a few more scripts a few seconds after I posted this ! I never found why the vbox shared dirs didn't work in ubuntu or in mint this time, I did it with a nfs mount instead, I don't know what they messed, the problem is probably in ubuntu, and since mint is based on it... ! Anyway...1 point
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Sorry to make a new release already, it's mainly to finish the previous one finally : after testing you could get the blue screen bug in mission 2 in shinobin (neogeo or neocd version) just by allowing the speed hacks in neogeo options in raine. You can get the same result if you use a rom cheat, and one of the cheats adapted from the original shinobi from mame is a rom cheat ! So really something had to be done ! So the main part : - disabled the 2 rom checks in shinobin, neogeo and neocd version to be able to use a speed hack or a rom cheat without getting this crazy blue screen on mission 2 - added cheats converted from the original shinobi in mame, it's just a reassembled version, so you can find the corresponding offsets for this version Except that : - Portuguese and Italian are now correctly autodetected in windows when you run raine for the 1st time (without any config file). Sorry I forgot these 2 in windows, hey I don't have anyone to maintain the windows version, so I do it by default, but it's not what I prefer ! - The watch points work better in the console when using musashi (which means the 64 bits version), and watches on words, see the git log for the details, it's quite technical. - Display again the neocd id after the short name of the game in the gui at the bottom of the screen. Just for neocd, not neogeo, that's where it's most useful when testing something which is not official. It was displayed before, but quite a long time ago. It's quite short but after that nothing is planned for quite a while ! http://raine.1emulation.com/download/latest.html1 point
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Nope apparently the resolution change is because of something done at low level, raine has absolutely no control on that, it just thinks that the real resolution is the one it displays in video info. And that's the goal of this function anyway to scale the screen and make everything on it to appear bigger. Normally this kind of thing is handled by a dpi setting, but dpi is mainly for text, then the graphical parts of the interface should scale comparatively, linux seems to do a good job for that, although it's been a long time I have seen a linux or a unix run on some really big screen, but when I switched to linux at university the servers were already using some very big screens ! I am not into the hd stuff because I find usually after 1k the improvement of the picture seems minor in most cases when switching to 2k, 4k, or anything beyond, but the increase in size for the pictures or the videos is absolutely huge, which means more storage, more processing power needed, and all that seems mostly wasted. When you think that we used screens at 576p for pal, and 480p for ntsc until not so long ago and it lasted for tens of years and nobody complained, all this seems quite crazy. But the world is turning crazier and crazier lately anyway !1 point
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You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.1 point
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The enhancement in the arranged soundtrack in street fighter alpha 1,2 are not so big as compared to the difference between neogeo cd and rom. The most clear track to notice the difference is chun li theme. I know the existence of the ast because i played these games in sega saturn when i was young. I think Tux has done an amazing work in the sound association function and I hope more people should know about this, that’s why i share my list here. (Unfortunately, it seems not many people interested.)1 point
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1.4.2 is since July 2024. I actually cloned their git repository so I have been using this 1.4.2 for a very long time already, by using the ips patches of course. I have some symlinks in the ips directory which point directly to their cloned repository so when it's updated, the ips directory too. Very good work I agree even if I don't play this kind of game usually.1 point
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The king of fighter 94 team edit (kof94te) has released the final version before. The author stated that:The hack is complete with no planned additions, 1.4.2 is the final version. So, it is a good time to add support in raine. https://github.com/city41/kof94te1 point
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HBMAME 0.245.22 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-02 0.245.22 - NAM-1975: Enabled the demo in the attract mode - Galaxian hardware: fixed bugs in sprite drawing cocktail mode New Games --------------------------------- - [cbarrel] Captain Barrel - [doubled] Double Dragon One demo (2025-01-23) - [doubled1] Double Dragon One demo (2025-01-03) - [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port) - [pakupaku] Paku Paku (v0.01) - [pakupaku2] Paku Paku (v0.02) - [sgz] Shadow Gangs demo - [shinobin] Shinobi v1.0 (Neo-Geo port) - [shinobin1] Shinobi v1.1 (Neo-Geo port) - [shinobint] Shinobi Test1 point
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I got hold of the "Double Dragon One" demo and added it to hbmame. It looks a little bit like the Taito version, but not really. I also got the Shadow Gang demo, but it's a disappointment. You only get a few seconds play before being killed. When that happens the screen goes black and the sound stops, and it seems to be game over.1 point
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There's a golden axe conversion happening too.1 point
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And I had to make a new dlls-0.97.4 package because gettext got broken in the last one creating many problems with the translations. So you'll need to donwload the new dlls-0.97.4 package, and if you downloaded raine 0.97.4 before this new dll package was available, you'll need to update it too ! Sorry for the inconvenience, it was worse for me, windows is really a nightmare to maintain lately. No wonder nobody wants to do it ! At least I took the opportunity to update to the very latest sdl2 version...1 point
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Sorry, dll update mandatory after all, libstdc++ which is linked to gcc-14.2, for some reason it managed to read what it needed in linux despite the thing not being in the directory, the error shows only in windows. So return to the latest downloads, refresh the page eventually, the dlls are now for 0.97.3, still 4.1 Mb. It's annoying, but after all the last time I had to update it was in september 2023, so it's more than 1 year ago, not that bad. If someone else except you tested this, got the error and didn't report it, shame on him !1 point
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Since they took so long, I decided to make a new release of MAMEUI - 0.273.1 Extra changes: - cdibios: fixed crash at start [MT9037] - vp415: fixed regression and crash at start [MT9024] - svision: fixed crash at start if no cartridge [MT9017] Happy New Year 2025.1 point
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I took the time out of curiosity to search when they did that change : in mame 177 precisely, it was in 2016! It doesn't come for this rom alone of course, there are quite a lot of changes in the cps2 roms, and they can't be applied automatically because there are some differences in the way raine and mame load these roms. Which means that I'd have to manually test each change, plus it would make the new roms incompatible with the version for raine on internet archive ! Well if you manage to find at least 1 useful change in all these changes, I'll consider it, otherwise just forget it ! The ideal would probably be to be able to load roms from some external definitions files so they can adapt to all these crazy changes for those who want to follow, but it would require quite some changes... ! Plus it would probably create some other problems in some drivers which modify the rom and expect some precise bytes at some precise places (which is not the case of the cps2 driver thankfully !).1 point
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MAMEUI64 0.272.0 has been released. Available at https://messui.1emulation.com The only major change is the ability to get proper crash dumps in case something goes wrong. Most people can ignore this, but if you think you can help with tracking down problems you must start MAMEUI with a redirection parameter. For example: >mameui > crash.txt Various internal things will be written to crash.txt which can be ignored, but should a crash occur, the dump will go into crash.txt as well. The dump uses the new file mameui.sym which has been included in the download package. When a crash occurs, MAMEUI will appear to freeze for about 60 seconds, before exiting. No need to panic. If the freeze goes on for too long then you can terminate the process.1 point
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HBMAME and HBMAMEUI 0.245.21 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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1) autodetect as default : we used the other way for years and you are the 1st to have a problem with that, I think we can keep the old default for now, I prefer to see precisely my soundcard name when I go to options. 2) your haunting black border : well not for me in linux. Maybe it's windows only... I am terribly tempted to simply stop to support windows, what a marvelous idea it would be ! I might try that in windows later, but for now in linux : 1) removed my config file, started raine, went to fullscreen loaded dino, took a screenshot of the title screen, then quit 2) run raine again in the same config, loaded dino, took the same screenshot, got exactly the same picture, end of the test for now. ... and same result in windows, same picture in both case (compared the files they are identical). got it, I hadn't the latest binary in windows, it's still the same old problem because I changed the way to get the screen coordinates, in windows we get the height of an invisible windows title bar added, not in linux. 1 line fix, a function name instead of another, but it's really annoying. At least the site is fixed, back with some disk space, you can get the ultimate test binary there : https://raine.1emulation.com/archive/tux/raine.7z1 point
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It's a miracle we can still post to the forum with a full disk, maybe the database uses another disk ? Anyway here is a mega.nz link for now : https://mega.nz/file/OYVAXI4b#uMADM9P6tyzFjRN3kUj90s1spQKI-B188WSJmvIBYDE1 point
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Centering the window : of course raine keeps as many coordinates as it can, it's since we added all these windows statuses which created so many problems ! So it knows where to position precisely a window when exiting from fullscreen to return to its previous state, but if the physical screen changed and now the resolution is not the same anymore, then it will mess things up. There's not much which can be done about it, it's obliged to reduce the size to stay in the screen, but then should the position be changed too and how ? For now it isn't touched, it's the safest way, it would really become crazy to try to adjust position when the size has changed too. The black screen in windowed mode : yeah my fault, I didn't get the right values for the desktop resolution, now I ask the desktop resolution for display 0, hoping we will never handle more than 1 physical display because I don't plan to use more than 1 here. autodetect sound all the time : yeah but it would force to have a special value which says "detect the soundcard but don't store the result, just stay in autodetect", so it's a little tricky, and not necessary in most setups, your setup when plugging a new dispaly changes the soundcard priority is quite original. And always detecting the soundcard is not a good idea neither in the case where you run without a desktop, which I do on the mini computer, it has a bare environment, no desktop, and in this case it can get some rather crazy value for the detected soundcard. Now I admit that if I was to use regularly raine on that machine, I would put a window manager, at least for fullscreen, here it's bothersome... ! Anyway since it takes you only a few seconds to adjust manually, it's the easiest solution for now.1 point
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Ok, I'll take a look later, but there's no need to make a video all the time, just saying 1 load a game while being in fullscreen, the game starts normally while in the gui 2 go fullscreen -> the screen becomes blank It's shorter, takes less time, and is more efficient for everyone. I have tested this too fast, seeing that the gui seemed ok in fullscreen I assumed it was a windowed problem only. Later, then... edit : well sorry for my mistakes, I was half awaken when I did that and it shows, I went way too fast especially for the video resizing part. For the sound I didn't think just opening the sound options would make such a mess in such a case ! Anyway it's fixed again, you can have your test which was indeed useful here : http://raine.1emulation.com/archive/tux/raine.7z1 point
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I won't try to recreate a rare bug, it's rare so just avoid it that's all. There are known issues in sound like changing the sample rate in a game which use fm music after the game has started will produce bad sound, the known workaround is just to quit when you change the sample rate. Yeah I know it's not super ideal, now if someone wants to send patches to improve all this, I'll accept them ! It's assumed people can setup their sound once and then keep the settings for normal play. A program which works in all conditions is a crazy thing, that's something you learn quickly when you learn how to program, even if you try to do it with some sample code it can quickly become crazy. Now for some safe environments where it's a necessity, people try to keep programs small to avoid that things become too crazy. For raine it's already very big, you have to be a minimum reasonable about what to do in this case, it's already working as well as possible with some pitfalls which can be easily avoided.1 point
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Not for me, and really I get more and more tired of this... !1 point
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This part alone almost made me crazy. There is a compatibility hack in sdl2 to stay compatible with sdl1 so that it never returns the device id 1 on success when opening an audio device ! So it means you must ignore the returned device id (if using something else than autodetect). Crazy stuff... I'll fix that ASAP... It's changed in sdl3, it correctly returns the logical device id which was opened, I guess sdl3 is soon now. I would have spotted this earlier if I hadn't changed my installation here, no 2nd audio card to test... oh well... !!! Ok, fixed. The autodetection is totally different now, it can't rely on opening the device as it did before, so it might work better for you now. Tested in many configurations, it should be ok everywhere. For the neocd bios, yes it looks for neocd.zip in the raine directory, it can't look anywhere else since there are no roms directory in neocd. It's always been like that.1 point
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Same kind of hdmi setup but without windows. Anyway... ! edit : I actually just noticed why the mini didn't have a 2nd soundcard, because it's an integrated intel soundcard which needs a dedicated firmware ! Since I don't use it because I need a digitial out connector and it has none I don't really care, but I installed the firmware anyway. But no luck for you, it's a very specialized pc, no desktop environment at all and no windows, so it still selected the usb soundcard as it did before, oh well, you'll see on your side but if it doesn't work like you want I won't be able to do anything about it anyway ! (sdl2 choice, not mine).1 point
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reupload,new link [code]https://1fichier.com/?n8p7y0kelduezvr67gqm[/code]1 point
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Alright fixed normally, and finally it was not a dll problem, just the usual kind of bug you get when you mess too much with windows statuses, and it could happen in linux too (the small screen in fullscreen). Test when you can the good news is the new dll is not needed anymore, you can delete it if you still have it, it's a return to the normal build process from linux ! http://raine.1emulation.com/archive/tux/raine.7z1 point
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Ok, did a minimal fix, you can test it at the usual place : http://raine.1emulation.com/archive/tux/raine.7z This forced me to reinstall the dev tools in windows, which showed me that the compilation of the 32 bits version was broken in mingw32, so nobody did that clearly ! Actually I had never reinstalled these after upgrading my windows disk which is now a ssd about 1 year ago or so. Anyway the fix is at 2 levels, it forces the desktop size to the video mode size instead of looking at the usable area, but except that I got a stupid game screen in the lower left part of the screen when I was in fullscreen, only for the 64 bits version, so it forced me to make the binary in mingw32 and not in linux as usual, there is clearly some dll problem, probably specific to windows 10/11 somewhere. So this archive is bigger, it includes a new libcrypto-3.dll which was not required before. Also since the bug is saved in the config file, the fix can work only if raine is not started in fullscreen with a broken config file, if it's the case you need to return to some windowed mode and switch again to fullscreen, or delete your config file. It seems to work for me, I guess I'll have to make something more official after that mess... Problem is that it probably breaks compatibility with old windows version for good this time. It's not my fault, it's the way windows is made, they willingly make things harder and harder to stay compatible with old versions. edit : and uploaded a new dlls64-0.96.7z with an updated SDL2.dll, 0.28 was becoming quite old. This should still be compatible with all 0.96 versions, and the libcrypto-3.dll is only in this raine.7z package for now.1 point
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I'm having trouble making save states with the Arcade64 (0.264.0 / 2024-03-27). When I try to save state I get error: "Error: Load state file [romname]\quick.sta not found" Never had this problem with the previous version and wondering if I've forgot a setup option or something else at fault?1 point