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Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]3 points
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Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html3 points
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MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.2 points
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For the 3-4 people that still happen to visit the Zzap!Raine site, I have some news. I always thought that the website "didn't really age very well" and the menu icons in particular were very old and quite ugly. So I redesigned all icons with a Bubble Bobble style, and also fixed the general site layout to make it look better on modern web browsers. However the site counts about 120 independent HTML pages and I do not have the time to fix all of them at once, so the main pages were fixed and the rest will be done at a later stage. The site logo has also been redesigned, as well as other minor icons. I hope you like it. Link to site: https://raine.1emulation.com/zzapraine/index.html Link to image:2 points
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NestopiaX v2.5 Preview Build by Xtecuterx73 [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it. BUT In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in: *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention. *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! *Fixed *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX. *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable. *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable. *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly. There are more code changes and cleanup in this preview but these are the ones people will mostly notice. Until the full release is made enjoy this preview build with NestopiaX[/quote] link [code]https://gofile.io/d/BduTre[/code] mirror [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]2 points
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After fixing the windows compilation problem in arch (!), here it is. So the main thing is the new shinobi neogeo driver, see there : Otherwise, fixes/improvements included : - the changes for mer-curious changing his physical display and/or soundcard on his laptop are inside, there is a thread about all this somewhere. - fixed a crash when opening the console after an error while loading a game - fixed a bug in the game options dialog, there is another post about this somewhere too, thanks to mer-curious... - fix the region selection which got broken while moving around entries from the main gui menu. - Restore mouse position when exiting the program, mainly useful for linux, for window managers which react to this - Now use SDL_OpenURL to open an url from the gui, it probably doesn't change anything for now, but it will be useful if raine is recompiled for something else than windows or linux. For once the linux binaries were ready a few hours before windows because of an update problem in my arch setup, nothing major finally, but very annoying ! http://raine.1emulation.com/download/latest.html2 points
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And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy ! Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that. Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that. And you can update your dlls for 0.96 if you want a more recent sdl2 version, but it's not mandatory, it should work fine with the old dlls. Have fun : http://raine.1emulation.com/download/latest.html Oh yeah, I also added some links to some strategy guides in the about dialog for galaxian, pacman & clones, and dodonpachi. It's nothing fancy, it will just open your current browser with the corresponding page in the web, some kind of integrated bookmarks to raine, but I thought these guides deserved some more visibility !2 points
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And the magazines have finally been delivered! Time for a few group photos!2 points
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It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything. Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too. http://raine.1emulation.com/download/latest.html For the gory details : dz80 was one of the external disassemblers, the one used by the z80, it was with raine since the old allegro dos version actually ! Very good disassembler, but it can't cope with encrypted roms... ! Also there was no support for the 6502 disassembler in the console, although it supported an external disassembler ! The list command changes because of that although its functionality remains the same, now the pc line is not in the middle of the listing but at the top. That's all for now, it was a very furious coding session !2 points
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HBMAME 0.245.26 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-08-09 0.245.26 - HBMAMEUI: Changed reference of "Originals" to "Parents". New Games --------------------------------- - [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132] - [galapxis] Galaxian Part X (Philip) [Darran] - [mk07] Mortal Kombat Plus (v5.0.0741) - [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15] - [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15] - [nbajam05] NBA Jam Tournament Edition SE (rev 5.02) - [pacupacu] Pacu Pacu [Sokurah] - [sf2prime55] Street Fighter II': Prime (v0.55) [zero800] - [sf2prime56] Street Fighter II': Prime (v0.56) [zero800] - [sf2prime57] Street Fighter II': Prime (v0.57) [zero800] - [sf2prime59] Street Fighter II': Prime (v0.59) [zero800] - [sf2prime60] Street Fighter II': Prime (v0.60) [zero800] - [sf2prime] Street Fighter II': Prime (v0.63) [zero800] - [spkick2] Super Power Kick (beta 2) - [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1 - [y_test] Midway Y-unit Test Rom v1.401 point
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That's a known bug in MAME (see mametesters bug 9192), and it's been fixed for the next release. It can be worked around though. Either you can stay with PortAudio and in Windows configure an input device (such as a microphone), OR go into the default global settings, Sound, and choose something that isn't Auto or PortAudio.1 point
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yes this is the last update and dd one on neogeo is not compatible.1 point
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Thanks for adding that feature ! Tested with latest version and works with PS4 DS4. Now are more easy to do moves using analog stick 😃 Have an nice week.1 point
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Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.1 point
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Oh didn't notice there was also an update for sdl2, it's quite hidden now by sdl3. For that no problem, you can download the dll yourself and place it in the raine directory to test, you can check the sdl version in the about dialog. Actually in arch I didn't see it because the usual binary package was just replaced by sdl3, to get the updated sdl2 I need to compile it using aur, which is not automatic... ! What a mess... ! Doing that now... ! edit : updated all my sdl2 versions now, linux and windows !1 point
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For those who have downloaded the file - Sound Associaition List (SF Series)(31-1-2025), plz be aware that for the list for street fighter zero 2 alpha, the rom name is wrong (sfz2alz is not exist). You may download it again, but I prefer to change it yourself, because differnt people play different rom ver. Note: for english ver., it is sfz2al which is the parent rom. And for japanese ver., it is sfz2alj. And the original sfa2 may also use the list which I didn't checked.1 point
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Golden Axe port to Neogeo is available, as is Karnov port. I've got the P.O.W. port as well, but only on neogeoCD currently. I'll see if it's possible to make roms out of it. There's a Double Dragon One demo, also for Neogeo, that's in the current HBmame.1 point
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Sorry to make a new release already, it's mainly to finish the previous one finally : after testing you could get the blue screen bug in mission 2 in shinobin (neogeo or neocd version) just by allowing the speed hacks in neogeo options in raine. You can get the same result if you use a rom cheat, and one of the cheats adapted from the original shinobi from mame is a rom cheat ! So really something had to be done ! So the main part : - disabled the 2 rom checks in shinobin, neogeo and neocd version to be able to use a speed hack or a rom cheat without getting this crazy blue screen on mission 2 - added cheats converted from the original shinobi in mame, it's just a reassembled version, so you can find the corresponding offsets for this version Except that : - Portuguese and Italian are now correctly autodetected in windows when you run raine for the 1st time (without any config file). Sorry I forgot these 2 in windows, hey I don't have anyone to maintain the windows version, so I do it by default, but it's not what I prefer ! - The watch points work better in the console when using musashi (which means the 64 bits version), and watches on words, see the git log for the details, it's quite technical. - Display again the neocd id after the short name of the game in the gui at the bottom of the screen. Just for neocd, not neogeo, that's where it's most useful when testing something which is not official. It was displayed before, but quite a long time ago. It's quite short but after that nothing is planned for quite a while ! http://raine.1emulation.com/download/latest.html1 point
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You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.1 point
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The enhancement in the arranged soundtrack in street fighter alpha 1,2 are not so big as compared to the difference between neogeo cd and rom. The most clear track to notice the difference is chun li theme. I know the existence of the ast because i played these games in sega saturn when i was young. I think Tux has done an amazing work in the sound association function and I hope more people should know about this, that’s why i share my list here. (Unfortunately, it seems not many people interested.)1 point
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https://arstechnica.com/gaming/2025/02/donkey-kongs-famed-kill-screen-has-been-cleared-for-the-first-time/ This famous kill screen can be optionally fixed by a cheat from mame included in current raine versions anyway, but the article is still interesting ! Extreme way of playing just to pass this kill screen without actually fixing it... ! And here is how this bug is fixed by the cheat, with some heavily commented z80 code : http://donhodges.com/How_high_can_you_get.htm About the next page from the article about the pacman bug : this time the fix is still needed and the cheat is correctly converted for that, you can enable it before starting the game if you are crazy enough to try to reach level 255 ! last edit : finally the dkong kill screen fix still had a bug because of the converter. It's now fixed in git, along with cheats for fatfurspa.txt fatfursp.txt p47j.txt p47.txt samsho2.txt sgemf.txt superspy.txt truxton2.txt (the txt extension is the extension for raine scripts). These are all in git, along with the fixes for the converter.1 point
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1.4.2 is since July 2024. I actually cloned their git repository so I have been using this 1.4.2 for a very long time already, by using the ips patches of course. I have some symlinks in the ips directory which point directly to their cloned repository so when it's updated, the ips directory too. Very good work I agree even if I don't play this kind of game usually.1 point
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The king of fighter 94 team edit (kof94te) has released the final version before. The author stated that:The hack is complete with no planned additions, 1.4.2 is the final version. So, it is a good time to add support in raine. https://github.com/city41/kof94te1 point
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HBMAME 0.245.22 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-02 0.245.22 - NAM-1975: Enabled the demo in the attract mode - Galaxian hardware: fixed bugs in sprite drawing cocktail mode New Games --------------------------------- - [cbarrel] Captain Barrel - [doubled] Double Dragon One demo (2025-01-23) - [doubled1] Double Dragon One demo (2025-01-03) - [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port) - [pakupaku] Paku Paku (v0.01) - [pakupaku2] Paku Paku (v0.02) - [sgz] Shadow Gangs demo - [shinobin] Shinobi v1.0 (Neo-Geo port) - [shinobin1] Shinobi v1.1 (Neo-Geo port) - [shinobint] Shinobi Test1 point
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HBMAME and HBMAMEUI 0.245.22 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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Hello, Raine has fixed the sound association function for the CPS2 Games in 2023, I am so sorry that I didn't test it until now as I am the one who requested this. Now, I would like to share a sound association list for the CPS2 games. In fact, there are only Street Fighter games in the list, because they are the only CPS2 games with the official arranged soundtrack. Rom included: sfa, sfzalj, ssf2, ssf2t, hsf2 https://drive.google.com/file/d/1Z7qNv0aek7Cz77jvndAN0rtRgpIk22IK/view?usp=sharing Tutorial: Part 1: Downloading the music To apply my list easily, you are encourage to download your mp3 from khinsider (which is a famous site for game music), so that the file name will be the same as that of my list. Here is the albums to download: 1. Street Fighter Alpha (PS1 Gamerip)(ignore the tracks marked with original) 2. Street Fighter II Movie Original Soundtrack (Just download track 5, and name it to "Of the Beloved, Of Sadness, Of Responsibility.mp3" and put it in the folder of Street Fighter Alpha, this is a special track used in the Japanese arcade ver. in the Dramatic Battle, even PS/SS don't have this track) 3. Street Fighter Alpha 2 Gold (PS1/SS Gamerip) (Track 48 should be renamed to "48. Ending ~M. Bison.mp3" because it is not shin akuma. And I renamed Track 2 to "02. Opening (edit).mp3" because the vocal in the last part of this track should be cut.) 4. Hyper Street Fighter II: The Anniversary Edition (Just download the tracks of CD3, all marked with arrange.) Part 2: Editing the list 1. In the first line of the sound list of each game, there is the rom name. You may need to change it, as you may not play the same ver. as me. For example, I play the japanese ver. of Street Fighter Zero 2 Alpha (sfz2alj), so the first line of the line is [sfz2alz:assoc]. If you play the english ver., the rom is sfz2al, so you must change the rom name and become [sfz2al:assoc]. 2. Directory of the music files are different for all people. But, don't worry, you don't have to change it one by one. For example, my muisc of street fighter alpha is in "‪D:\Games\Capcom AST\Street Fighter Alpha", assume yours is "D:\Music\Capcom\Street Fighter Zero". In Notepad, open the "Replace " function (in the Edit tab, or by pressing CTRL+H). On the upper box paste "D:\Games\Capcom AST\Street Fighter Alpha" and on the lower box paste "D:\Music\Capcom\Street Fighter Zero" and finally press the Replace All button. Repeat the step for all other game, and save the file. Part 3. After editing the whole list, copy all the text to "game.cfg" under the "config" folder in Raine. "game.cfg" can be opened with the Notepad. Part 4. You may find the music are too loud as compared to other sound effect or character voice. So, go to the Raine menu, select Sound options and adjust the Music volume. I set it to 20 or 30 for the street figher music from khinsider. Alternatively, you may edit the volume of all mp3 file using software like Goldwave or Audacity. P.S. Although the list don't inlude the original street fighter alpha 2 (zero 2), I believe it shares the same music as its enahnced ver. If you have the game, copy the list for sfz2alz, and then change the rom name.1 point
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I got hold of the "Double Dragon One" demo and added it to hbmame. It looks a little bit like the Taito version, but not really. I also got the Shadow Gang demo, but it's a disappointment. You only get a few seconds play before being killed. When that happens the screen goes black and the sound stops, and it seems to be game over.1 point
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And it's a good news for the lazy people who don't want to emulate directly the sega driver !1 point
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The missing strings : apparently the files in locale need to be updated too, 1st time I see that, usually this format is very stable, sorry but it will have to wait for next time. I have this for french too, the same strings. The default english : no, because it's supposed to be available to any dummy who doesn't know a single english word The missing 0.97.3 : I didn't do it on a a whim : I needed to update libintl-8.dll, but also recompile any file using it. Which meant dlls-0.97.3 became already outdated, + the 0.97.3 needed to be recompiled when 0.97.4 was just released. Useless, it's just easier to delete everything and just keep 0.97.4. Those who can compile their version can compile 0.97.3 if they want to. precision : if you don't recompile the binary which uses this dll, it's not just the translation functions which don't work, you get a cryptic message from windows on launch and immediate return to desktop ! That's also why 0.97. 3 became useless after updating this dll if it's not recompiled.1 point
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And I had to make a new dlls-0.97.4 package because gettext got broken in the last one creating many problems with the translations. So you'll need to donwload the new dlls-0.97.4 package, and if you downloaded raine 0.97.4 before this new dll package was available, you'll need to update it too ! Sorry for the inconvenience, it was worse for me, windows is really a nightmare to maintain lately. No wonder nobody wants to do it ! At least I took the opportunity to update to the very latest sdl2 version...1 point
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Ok, it's fixed for good this time, could reproduce it in linux and in french. You need to download the new dlls-0.97.4 and redownload the latest raine version too ! Sorry for the inconvenience, it was worse for me, I had to rebuild a few packages manually, windows is really a nightmare lately. All 0.97.3 is removed, dlls and raine versions. A few more details : apparently the gcc libs became incompatible with the gettext version I had installed. In a normal system all of this is updated at the same time so you never see incompatibilities like that, except that since I cross compile, that is I prefer to build raine from linux instead of from windows, some of the packages are not in binary form but in source form only, and I need to recompile them when i want to update them, gettext is in this category, and it's very long to compile, so I avoid to compile it as much as possible. Except there is no warning about incompatibilities, and they are easily missed in such a setup ! I would really need someone to take care of the windows version from windows, it would be easier for everyone, but I don't want to do it because rebooting all the time would be longer. Anyway I hope this mess will be over for quite a while !1 point
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Yeah but packages sizes add up on the server, the other day it ran out of space ! So it's best to try to save as much space as possible, even if these dlls are annoying. Actually if windows was less of the crazy os it is, these dlls should be shared in the system directory and not in the raine directory, that's what happens in linux, so in linux I don't need to maintain all these annoying dlls, I just give the list of what's needed and that's all. dlls are supposed to be libraries of shared functions useful to most applications, that's what these dlls contain here, but they are not shared at all because it's windows ! For the changelog, it's mostly the git log, I just added a few details that's all, you can see the current git log here : https://github.com/zelurker/raine/commits/master/1 point
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Sorry, dll update mandatory after all, libstdc++ which is linked to gcc-14.2, for some reason it managed to read what it needed in linux despite the thing not being in the directory, the error shows only in windows. So return to the latest downloads, refresh the page eventually, the dlls are now for 0.97.3, still 4.1 Mb. It's annoying, but after all the last time I had to update it was in september 2023, so it's more than 1 year ago, not that bad. If someone else except you tested this, got the error and didn't report it, shame on him !1 point
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Since they took so long, I decided to make a new release of MAMEUI - 0.273.1 Extra changes: - cdibios: fixed crash at start [MT9037] - vp415: fixed regression and crash at start [MT9024] - svision: fixed crash at start if no cartridge [MT9017] Happy New Year 2025.1 point
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I took the time out of curiosity to search when they did that change : in mame 177 precisely, it was in 2016! It doesn't come for this rom alone of course, there are quite a lot of changes in the cps2 roms, and they can't be applied automatically because there are some differences in the way raine and mame load these roms. Which means that I'd have to manually test each change, plus it would make the new roms incompatible with the version for raine on internet archive ! Well if you manage to find at least 1 useful change in all these changes, I'll consider it, otherwise just forget it ! The ideal would probably be to be able to load roms from some external definitions files so they can adapt to all these crazy changes for those who want to follow, but it would require quite some changes... ! Plus it would probably create some other problems in some drivers which modify the rom and expect some precise bytes at some precise places (which is not the case of the cps2 driver thankfully !).1 point
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HBMAME and HBMAMEUI 0.245.21 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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No problem, it's very easy to reproduce. It comes from the very special nature of the console, contrary to other dialogs in the interface, it always exists, but since the interface has a parent system to be able to draw the background, it can create problems when the parent of the console disappears. Here because of the error, it takes one of the temporary messageboxes as parent and so the 1st time you try to display it, it just crashes because the parent has disappeared ! Yeah it's normal, this part of the gui is a hack, because I wanted the console to always exist, which is not the normal way of working for this gui. So there is a workaround, not too complex, maintain a list of active dialogs to be able to check if the parent is still active when drawing a dialog. If it's not, just remove the parent that's all. So patch very short and efficient. Pushed to git.1 point
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xp last update was in 2010 or 2011, so it doesn't make much sense to loose too much time on it. I would have kept compatibility but virtualbox removed direct3d support for xp in 6.1 because of a big security hole in their driver, I would have preferred that they would simply add a big red button to click to allow users to install this despite the security hole, but they just removed direct3d support, so it's impossible for me to run any version of raine in xp in virtualbox now, so too many people want xp to disappear. On my end I quite liked some custom xp editions like tinyxp : small, fast and efficient, but oh well, I guess it's too outdated now. And it's not hardware obsolescence, you still do what you want with your hardware, you can install something else on it, it's software obsolescence only here. And the next victim will be win7, but maybe I won't have to deal with that... !1 point
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Oh, ok I surrender, I added an Autodetect choice for the soundcard in the gui, and I fixed the detection of the sample rate which was linked to the sound driver instead of the soundcard... ! You won't have a test binary for now because after the forum, it seems the ftp is broken for now, I can't send raine.7z ! (deleted the file to avoid any mistake). It's still a rare case in my opinion, but it's quite interesting to see how it can be done without having something too big. Since I had to fix the sample rate detection too it's a little longer than what I anticipated but it's still ok, and maybe someone else would use that ! Notice that the behavior is the same as before : if you don't choose "Autodetect" explicitely and you have no config file, then it will detect the soundcard only once, there's no reason to detect it all the time except on a crazy laptop changing its output device all the time ! Difference from before : now if you change the soundcard in sound options and the sound card driver has a preferred sample rate, you'll see this sample rate selected in the options in real time. Not all drivers have a preferred sample rate, if there is none the frequency is not changed. By the way the error on the server is because of a full disk !1 point
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Nope, sound_card becomes a string value in the config file for sdl versions from now on, the old config file is converted on the fly so you don't have to edit it manually. Actually sdl2 accepts only a soundcard name when opening a soundcard, not an id, so it's easier this way. While testing I stumbled upon the case where you get a strange soundcard name with trailing spaces, in this case the trailing spaces are removed when reading from the config file which added another case to fix... ! Anyway it should work in all cases now, hopefully ! Test your thing... same link.1 point
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For the smaller screen : yeah it can be done, I thought about it after posting this binary, easily done. For replacing 1 soundcard by another one : not convenient for now, it obliges to change a number by a string as a setting, and for now I prefer to avoid it, so I think it's going to be my limit, you'll have to live with it ! edit : actually it might be possible to do something for the soundcard too, it's not convenient because it breaks compatibility with the dos version, but it shouldn't be too complex to do, I might have a closer look later.1 point
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After some thinking, it's not so hard to add a small test for the video info to keep the window within the screen boundaries in case the physical screen has changed since the config was recorded, so I did just that. And in case the recorded soundcard is not available to just force a re-detection of it. 2 small workarounds for people who change their config all the time on their laptops while still keeping things easy, it should work... But I won't track the z80 error, yeah it can report an error like that if sound config is messed up when booting the game, even if I can't seem able to reproduce it for now no matter what.1 point
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Same kind of hdmi setup but without windows. Anyway... ! edit : I actually just noticed why the mini didn't have a 2nd soundcard, because it's an integrated intel soundcard which needs a dedicated firmware ! Since I don't use it because I need a digitial out connector and it has none I don't really care, but I installed the firmware anyway. But no luck for you, it's a very specialized pc, no desktop environment at all and no windows, so it still selected the usb soundcard as it did before, oh well, you'll see on your side but if it doesn't work like you want I won't be able to do anything about it anyway ! (sdl2 choice, not mine).1 point
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No, there's no good reason to re-add it. The main reason why most games prefer desktop fullscreen games is probably because there are less issues when alt-tabing out of the game and you can have some windows visible on top of the game screen without issue, which is impossible with the real fullscreen, it's totally exclusive and it can have sync issues sometimes. The desktop fullscreen is the modern way to do that, the real fullscreen was the old way. Glad to see it's finally fixed, it was the most annoying series of bugs to fix, especially when you think that it was not even related to real emulation ! Most of the fixes are short, it's not complex code, but you just need to guess what needs to be done, there are more comments in the code and in the git log about all that.1 point
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Ok, did a minimal fix, you can test it at the usual place : http://raine.1emulation.com/archive/tux/raine.7z This forced me to reinstall the dev tools in windows, which showed me that the compilation of the 32 bits version was broken in mingw32, so nobody did that clearly ! Actually I had never reinstalled these after upgrading my windows disk which is now a ssd about 1 year ago or so. Anyway the fix is at 2 levels, it forces the desktop size to the video mode size instead of looking at the usable area, but except that I got a stupid game screen in the lower left part of the screen when I was in fullscreen, only for the 64 bits version, so it forced me to make the binary in mingw32 and not in linux as usual, there is clearly some dll problem, probably specific to windows 10/11 somewhere. So this archive is bigger, it includes a new libcrypto-3.dll which was not required before. Also since the bug is saved in the config file, the fix can work only if raine is not started in fullscreen with a broken config file, if it's the case you need to return to some windowed mode and switch again to fullscreen, or delete your config file. It seems to work for me, I guess I'll have to make something more official after that mess... Problem is that it probably breaks compatibility with old windows version for good this time. It's not my fault, it's the way windows is made, they willingly make things harder and harder to stay compatible with old versions. edit : and uploaded a new dlls64-0.96.7z with an updated SDL2.dll, 0.28 was becoming quite old. This should still be compatible with all 0.96 versions, and the libcrypto-3.dll is only in this raine.7z package for now.1 point
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MAME, WOLFMAME AND MAMEUI 0.271 32bit available (Xp compatible). Download from: RETRODANUART MAME XP1 point
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Maybe it's just a sync problem when you choose the real fullscreen mode, normally these modes have nothing special for sync, but except that... But anyway knights is a 16:9 game, 384x224 it's 1.71 16:9 being 1.78), but I guess you took care not to use real fullscreen modes here again didn't you ? Anyway if the scaling parameters are normal it tries to apply the same scaling value to w and h so that at least one dimension takes the whole screen. For knights it's normally the horizontal screen which is full, there is a very thin black border on the top. That's why it's impossible to get a black border around the whole picture here, it's either w or h which is maximized. Unless your super windoze chose a video mode with some sync problem which forces black borders, use desktop fullscreen only, it uses the same sync as the desktop so there should be no black borders, and I really don't understand how you could miss that you were using real fullscreen modes, if you want to do it from windowed mode you have to choose left in the gui... anyway removed soon if I make another binary one day. (or you have something which reports a wrong resolution, I never heard of that). For the gui screenshot I might be able to add some code to be able to take a screenshot from raine (I guess just make the same keyboard shortcut to work from the gui), but you can't do much for the way windows does things here. And the reason I disabled maximized -> fullscreen is because it becomes almost impossible to restore the window for maximized state in windows, so it's still the case. And for the print screen key not working, it might be microsoft's way to try to discourage the use of opengl programs in favor of direct3d, except that it's stupid since if you want to be able to run your program on something else than windows, direct3d is not an option ! edit : another "confidential" binary for you to play with, it recognizes the 1st 2 emulator keyboard controls from any gui dialog, the 1st being screenshot, and the 2nd switch to fullscreen. Which means that poor windows users who can't take a screenshot using the print screen key will now be able to use the standard raine key for that at least ! And you'll be able to switch to/from fullscreen using your chosen key, alt-return by default. By the way real fullscreen is removed. By the way the code to take a screenshot from the gui is shamelessly copied from the old dos allegro version with minimal modifications : png instead of pcx, and calls ogl_save_png in the end to save the picture (same thing as the game drivers). Contrary to the allegro version, you'll get a message box telling you the filename of the screenshot when it's done. The link is still the same : http://raine.1emulation.com/archive/tux/raine.7z1 point
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And an update on this too, I recently bought a new one, chose one recommended by tom's hardware : Nacon EVOL-X Really good compared to the piece of crap I had previously, you sense some resistance in the joysticks moves which is very nice (more precision and durability probably), and even in the cross. Really not comparable to what I had before. Worth mentioning : it's for the xbox one apparently, it requires that the pc sends some initialization command through usb otherwise the gamepad remains inert (and its power led is off). It's done automatically by windows since they push to have xbox controllers to become standard on pc, but it's not in the mainline linux kernel yet, so you have to use an alternate driver for this one, I got xone-dlundqvist-dkms-git from arch, works flawlessly with that.1 point
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* SDLMAME 0.269 for Ubuntu - https://sdlmame.wallyweek.org/download/ * Groovymame 0.269 for RPi - https://stickfreaks.com/mame/ * XRoar 1.6.3 [Dragon64/Tandy CoCo] - http://www.6809.org.uk/xroar/ * VBA_M 2.1.10 [Gameboy/GBA] - https://github.com/visualboyadvance-m/visualboyadvance-m/releases * WinArcadia 33.22 [s2650-based] - https://amigan.yatho.com/ * pfemame 2.31.5 [Front-end] - https://sourceforge.net/projects/pfemame/files1 point