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Showing content with the highest reputation since 01/23/2021 in Posts

  1. It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that : - mouse wheel fixed again - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !) - fix broken screenshots in opengl - some experimental game controllers mappings for mer-curious, we'll see how it goes... - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers) - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...). http://raine.1emulation.com/download/latest.html
    4 points
  2. Thanks for looking into these problems. I have added your suggestions into the source, but haven't tested them. I'm currently working on a project may take a few years to complete, so there isn't much time to devote to ARCADE development. I tried the fast audit and there was no crash. If you come up with any other patches I'm certainly happy to add them.
    4 points
  3. Hello my friends and thank you much for keeping alive the best version of MAME In 1999 I read the ROM data from ARCADE boards I had at the time. I tried to emulate them and was unsuccessful in my attempts. I forgot about them until this year but was able to locate one of the ROM data dumps In 2000 the ARCADE boards were sold to a man in Japan for the amount of 500$ for 5 games The games were IREM Dice Game, IREM Kung FU 2, DECO Tape Hello Gateball, Tazmi Grey Burner and +1 with Gate in the name but I don't remember the maker. I can't see any of these in ARCADE or MAME The data for Dice Game I can not find and the Tape could not be read. Grey Burner I did not read I have recovered the data for Kung Fu 2 and tried again to emulate it The same problem as before, there are no backgrounds, it uses protected blitter for tile layer Can you or MAME softdevs help here or add it in MAME for safekeeping I have placed the files in https://anonfiles.com/P913f8C1x7/KungFu2DriverROMs_zip Thank you for any help you can provide Jonas Jago
    3 points
  4. here are the neogeo roms for xeno crisis and also the neogeo cd release as well. site [code]https://shop.bitmapbureau.com/[/code] link [code]https://1fichier.com/?i1jkbi9gvus987tccq0q[/code] mirror [code]https://anonfiles.com/dcm6g4D2v4/XeniCrisisNG_rar[/code]
    3 points
  5. Yeah I think I can call it like that, that's him who reported all the bugs to fix, with great descriptions to be sure to be understood, he was perfect on this one, even if I was a little disappointed to see 0.92.2 disappear so fast ! Anyway here are the fixes this time : - the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations ! - yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested. - cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how. - and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too. Very few changes, but they were necessary. I hope to rest longer this time ! http://raine.1emulation.com/download/latest.html
    3 points
  6. ARCADE64 0.235 is released. Download location: https://arcade.mameworld.info/ Changes: - Added Samurai Shodown V Perfect
    3 points
  7. ARCADE64 0.233 is released. Download location: https://arcade.mameworld.info/ Changes: - Various stability fixes [mamesick]
    3 points
  8. here is Jessie Jaeger in Cleopatra's Curse a new release for the pc engine CD. [quote]Jessie Jaeger in Cleopatra's Curse is a new metroidvania-style game for the Sega Genesis, Turbografx-16 and Turbografx Super CD! Explore Cleopatra's Crypt to find the pieces of her sarcophagus, and save your grandpa from her curse![/quote] [img]https://i.imgur.com/mMO8OLm.png[/img] image type=BIN/CUE link [code]https://www35.zippyshare.com/v/8xRyq9sk/file.html[/code] mirror [code]https://1fichier.com/?mrbjahvjlrrlfsnkzn2u[/code] mirror [code]https://anonfiles.com/L8T5Z3qdu2/_PCE-CD_Jessie_Jaeger_in_Cleopatras_Curse_PD_2021_rar[/code]
    3 points
  9. Trophy for the nes by gradual games. link [code]https://www22.zippyshare.com/v/sBk9MbJn/file.html[/code] mirrorlink [code]https://1fichier.com/?m9u25x35uezpn2l4ts11[/code] mirrorlink [code]https://anonfiles.com/NfzarfG8p5/Trophy_World_Unl_NES_zip[/code]
    3 points
  10. ARCADE64 0.239 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  11. Here's ARCADE64 0.239 Extra & No-Nag with thanks to nate67000 It's a build of ARCADE 0.239 with No-Nag & extra's & you can get it here. https://drive.google.com/file/d/1Bk_mPuMHxiAj3V4jy8BOHnPdZbRKyPIi/view?usp=sharing
    2 points
  12. Finally more time to finish this one... I even thought about adding something new to emulate for a while, but too many things to do for that for now, maybe later... So the main fixes are around the game controllers, and the dead zone of some which canceled the moves from the d-pad. Also there are about 100+ new recognized game controllers for linux, and 400+ for windows ! (more people would use windows ? What a surprise !). All these new controllers mappings come from there : http://raine.1emulation.com/download/latest.html The other big part is the improvement for cps2 rasters, and the priorities in xmvsf, notice the priorities are still not perfectly emulated, there are probably places left in some cps2 games where there are problems. Except that most of the emulated games are now rendered in 16bpp because most of the emulated games have color palettes of 16bpp or less. 2 exceptions : the taito f3 games, and macross +, for these 2 it's still 32bpp, for all the others it's 16bpp. The reason ? Smaller bitmaps, so it's faster to draw and faster to render to screen. And there were problems with some taito f3 games, especially in 64 bits, but even in 32 bits there was a black screen for puchcar on boot because of a recent fix. All this should be fixed now... It's almost a Christmas version this time ! http://raine.1emulation.com/download/latest.html
    2 points
  13. Slow version this time, just some improvements for the sound, you'll find details here : And added galaxian emulated sound, you'll see the details at the post below this one here : Except that a few more fixes, the more outstanding one at least for me was a bug in the hiscores which could wrongly reset its status for some game, I found out on some very old one, "ms pacman attacks", which is available from "multipac 1.5", it lost its hiscores a few seconds only into the game ! It probably affected some other games too. Lots of small fixes for emudx games, it's been a long time since I didn't touch this, by the way the initialization of emudx games crashed in 0.92.4, so if you want to test that you need this version ! Also a lot of sound chips now correctly save their state in the savegames, games like batrider now restore correctly their sound finally (yeah it should have been done long ago... oh well !). http://raine.1emulation.com/download/latest.html
    2 points
  14. Very old stuff : I found lately a forgotten file in the git repository, galaxian.c in the sound directory which was a beginning of the emulation of the sound for galaxian, which I had started around 2007, and then completely forgotten, it was imported in the initial commit to git in 2009 and I didn't even notice ! At that time I had given up the idea because the sound for galaxian is quite crazy, there is no sound command, no dedicated cpu for the sound, and the main cpu directly plays with frequencies to generate sounds. Which means you have some basic square signal generated at a very low frequency which must be converted to a playable frequency, and then it changes the base frequency of the signal in real time... ! Add to that that the background sound you hear during gameplay is generated by 3 samples playing at the same time at slightly different frequencies, + 2 channels for the sounds, controlled by timers too because otherwise it's not fun... ! Since I was busy with sound options lately and I felt more comfortable with sample rate conversions, I gave it another try, and this time it's good, galaxian finally has an emulated sound. By the way this game is supposed to date from 1979, it's amazing what such an old game can do ! Until now it had only emudx samples, but it really felt incomplete, in the real game you have a background sound which slowly accelerates when there are fewer and fewer enemies on screen, that was really missing from the emudx version. You can still choose to have emudx sprites and/or emudx sound to compare anyway !
    2 points
  15. HBMAME and HBMAMEUI 0.239 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  16. ARCADE32 0.239 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  17. Slow progress, while I was in the audio functions, I added the ability to change the audio driver and the audio device from the gui. For the device, most computers have only the default sound card, but for the one I have plugged to a tv, it has actually 4 devices, 1 for the analog output, 1 for the digital output (the digital plug behind the computer, that's the one I have been using for many years), 1 for hdmi 0, and the last for hdmi 1, these 2 hdmi being what the video card exports. Which finally allows me to switch easily the sound between the stereo and the tv, I had never actually used the sound output on the hdmi until now on this setup, it doesn't sound bad... For the driver, it shouldn't be useful for most users, for wndows it's directsound by default. For linux it's pulseaudio if possible, otherwise alsa, otherwise dsp. The names of the output devices change depending on the selected audio driver... ! And each audio driver can have a preferred frequency, so the default frequency changes with it. Also the neocd raw audio tracks which worked previously only if you had set your audio output at 44.1 Khz (cd quality), now work with any output frequency, and it doesn't sound bad at 11 Khz actually ! (at least for the game which I tested, which was viewpoint). The conversion for the wav/mp3/ogg/flac format was already done automatically, there was only this raw format which had no conversion and which required 44.1 Khz output.
    2 points
  18. Jason X and The Lost Boys Frog Bros pacnsacdave Rom Hacks for NES. link [code]https://1fichier.com/?ay3vrdmbrkknsbojp89z[/code] mirror [code]https://anonfiles.com/39Pb04V0w1/neshacks_rar[/code] mirror [code]https://www52.zippyshare.com/v/DcHMBPJN/file.html[/code]
    2 points
  19. robert cop 2 for the megadrive,homebrew release. link [code]https://www37.zippyshare.com/v/CvDqwh26/file.html[/code] mirror [code]https://1fichier.com/?ygwaflnq4yzcn0hydami[/code] mirror [code]https://anonfiles.com/lcd3s5Vaw3/ROBERT_COP_2_W_zip[/code]
    2 points
  20. Game&WatchX v1.0 by hcf [quote] Game&WatchX is an emulator to play all the nintendo "Game & Watch" games (more than 50!) in your Xbox. It supports all those games, including Multi Screen, Tabletop, Panorama and MicroVS ones, plus the new homebrew game "Bride". It is inspired in Mame and the work of bzhxx and kbeckmann. Thanks a lot! The rom for the free game "Bride" is included. To get the rest of the games, please read the section "Getting roms". Put your roms in the "roms" folder and launch the emulator to play. It should work both from hard disk and DVD.[/quote] link [code]https://www107.zippyshare.com/v/E72Ix16j/file.html[/code] mirror [code]https://1fichier.com/?6di8kz13n5prrpfvvolf[/code] mirror [code]https://anonfiles.com/j1Edu9Gawf/Game_WatchX_v1.0_zip[/code]
    2 points
  21. As you said here, it's a different bug, just something which survived because I almost never use a pad in the gui because it's inefficient (even though it's fun with the autorepeat). It's just a gui bug, when you press the controller button to return to the game, the game thinks your button is still down while it's up, to work around that just press the button again when you'll be ingame, you'll notice that the character won't play its fist animation (if it was button 1), press it a 2nd time and this time you'll have the fist animation, you're back to normal and you can do the double-tap again. There was still a little bug in my cancel sticks logic, I made it global so that if you play on 1 pad using the d-pad and another using a stick, you would create havoc, the 2nd pad would cancel the 1st pad ! I fixed it here, but it should already be ok for 1 player on your side. I'll fix the gui problem with the pad later, thanks for your report anyway ! edit : you got new binaries for windows, december 22nd. The gui bug was actually recent, it's because I added something so that the game part can pre-process the gui events to simplify the code and avoid to duplicate things. It pre-processed the buttondown event, but not the buttonup, yeah I might have gone a little too fast on this one ! Anyway 2 new binaries, probably the last ones for 0.92.4 this time, it's for windows only of course.
    2 points
  22. And then I have a new binary to test for you, 64 bits since it seems it's what you use. The exe alone, drop it in a raine directory so that it finds its files. It adds all the hints from testgamecontroller, the sdl2 test program since some of these hints are not even documented, and remove a SDL_PumpEvents which shouldn't harm anything but which is useless. I noticed the dpad on my ps3 controller seems to work better in this config. Which is strange, but anyway. Test that on your side. It also includes the update for the rasters. These attachments are quite convenient, I wonder if there is a size limit ? I might delete the attachment once tested. Also I found a user maintained database of gamecontrollers for sdl2 on github, and the 2 mappings you sent were not in the db, I just proposed them ! I'll probably use their db in the next version... It's here : https://github.com/gabomdq/SDL_GameControllerDB ... and they replied : Hi, thank you for these! Can you please refer to the mapping guide for button layout to ensure the mappings are correct? https://github.com/gabomdq/SDL_GameControllerDB#mapping-guide Thanks again. so if you can take a look... ! raine.7z
    2 points
  23. It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok. Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl). Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway... http://raine.1emulation.com/download/latest.html
    2 points
  24. I think this time it should work, I have a working test program for the gui (even if it's basic) and I am making good progress for the rest, even if it's awfully long to do... A patch of almost 900 kb so far, and it's not over, still quite a lot to do ! Things to expect : - no more normal blits ! This sdl2 is really different, there is almost no way to have direct access to the screen pixels like before, it's possible but not accelerated, so advised against. I'll keep the code, might be useful later to combine a scaler with something else, but for now they are gone. Those still in love with normal blits after all this time will have to stay with an old version... ! - the yuv overlays are gone too. For them it's because they have become useless : they were 1st done as a 1st approach to scaling to fullscreen in any resolution without opengl. Well today it's very hard to find a computer without opengl, and the picture with yuv overlays is not so good, so for now they are leaving too, but they are still supported in sdl2 if they are needed one day... So the only 2 rendering methods for now are opengl like before, and sdl2 native which uses either opengl or direct3d behind the scene, but is a lot easier to handle than native 3d programming. What's better then ? Well small things mainly, except in windows where the gui had become unusable without opengl blits, at least it will fix this mess for sure. Except that yes the gui can be rotated when rotating the screen, very easily, even if it's not done yet. Detects when a joystick is plugged or unplugged without relaunching, and it should be easier to assign a joystick to some specific inputs (will test that later). SDL_sound doesn't require any external lib anymore which means less dlls in the archive, good thing. Since everyting is 3d now, we have real hardware transparency, so it's easy to have some animation working in the background instead of a static picture like before. This is already done in the gui test program, just for fun ! There might be some better ways to render emudx games too since flip and rotation are supported in hardware now, will have to experiment. One of the biggest reason to upgrade for non windows users is simply the fact that this sdl2 is actively maintained contrary to sdl-1.2... Ah also it might allow to make an android version... well it would be a non asm version of course, but it should work. Also I hope to still be able to build the sdl-1.2 version at the end, just in case it's needed. I did this kind of update once when moving from allegro, but it was not so violent at the time, sdl-1.2 like allegro was using bitmaps to access the screen. It's not the case anymore in sdl2, and it changes a ton of things. For the gui, it can't update just a portion of the screen, so the whole thng needs to be redrawn all the time, it's very fast so it's working well, but it completely changes the way it works internally. Anyway I hope to see the end of it soon, since there should be bad weather in the following days, I hope to finish it then !
    2 points
  25. Sorry not sure to finish today finally, underestimated the amount of work for that again. The api is quite simple, but it obliges to make big changes to handle it, plus there is a lot of testing to be done, I plugged again my old sidewinder joystick to have something which is not a gamepad, and it was a good idea, some functions like player indexes are not supported with this kind of joystick ! Also I forgot the inputs are recognized by name now, instead of button 0, you have A for xbox pads, etc... Simple changes, but which take time. And there are 3 indexes for joysticks now, the base index which is the order in which they are opened, the player index which is the index of the joystick for raine (which finally allows that a joystick stays in its position and doesn't change if something else is plugged), and the instance index which is the number used to identify it in events, and it changes everytime it's plugged/unplugged. So all that creates quite a mess, but I am starting to see the end of it... Also if you wonder why it wasn't easy to automatically map the cross, or digital pad on the left of a game pad to the left joystick, it's because there are no standard in the way these gamepads are built. For my old ps3 gamepad, this cross is just 4 buttons (!). For the xbox compatible game pad, it's a "hat" + some axis movement which is not related to the left stick ! So it was quite risky to try to map an input to some other input in these conditions. What they did in sdl2 is they added something to map and recognize the controls of all these gamepads, now you know exactly where an input comes from when you receive it, and so you can link it easily to some other input... !
    2 points
  26. ARCADE64 0.238 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  27. ARCADE64 0.237 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  28. ARCADE64 0.236 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  29. MAMEoXtras Final by gamezfan What new [quote] games now supported Aladdin (bootleg of Megadrive version) Bare Knuckle II (chinese bootleg of Megadrive version) Bare Knuckle III (bootleg of Megadrive version) Bronx (Cycle Shooting bootleg) Calorie Kun vs Moguranian Danger Express Frog & Spiders Juezhan Tianhuang Jolly Jogger Magic Purple Mrs. Dynamite Ms. Pacman Twin Samurai Shodown V Perfect Space Position Space Raider Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) games fixed and now playable Flower Get Star / Guardian Kick And Run Ufo Senshi Yohko Chan (protected set) game with graphical improvements Crazy Climber 2 Flower Ninja Kid II Return Of The Invaders Super Slam Tennis The Fairyland Story Volfied games now with sound Altered Beast (version 2) Ninja-Kid II (set 1) games now with sample support Horizon Kid Niki Radical Ninja Spelunker 1 and 2 games now with improved sound Flower Hit The Ice Horizon Kid Niki Radical Ninja Legion Spelunker 1 and 2 Steel Force Super Slam Tennis Tecmo Bowl Teki Paki T.N.K. III Whoopie! / Pibi & Bibi sega changes Ported across from MAME2003+ our older version of the outrun.c driver which uses the faster system16 gfx and also supports Turbo Outrun. As a result Turbo Outrun now performs the best out of any arcade core available on the Xbox, but as always there is small price to pay. The romsets for Super Hang-On, Outrun and Turbo Outrun will now have to change and once again only the bootleg version of Super Hang-on will be playable in this core. Due to rolling the core back and removing redundant code we can no longer support the following Sega Y-board games however they always performed better in FBL anyway so no great loss and this emulator is now leaner and meaner as a result of dumping alotta duplicated code...... Games Removed from this release Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter All the other Sega games are unaffected. taito/toaplan protection MCUs Added the protection mcu's to the following games which can now be considered to be 100% emulated.... Chack' N Pop Daikaiju No Gyakushu Get Star / Guardian Kick And Run Onna Sansirou - Typhoon Gal Return Of The Invaders Rumba Lumba Teki Paki (sound mcu) The Fairyland Story Whoopie! / Pibi & Bibi (sound mcu) Roms which support the new mcu dumps will be required for all the above games. general fixes and improvements Improved the C-Chip mcu simulation for Bonze Adventure so the game no longer crashes after you die on level 6 [arcadez] Added Konami 007452 multiplier/divider fixes which fixes rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Hooked up missing MSM5205 sample sounds which are for crowd cheers, game sfx and speech in Tecmo Bowl [arcadez] Fixed some sound and graphical niggles plus prevent Super Slam Tennis crashing after winning a set [arcadez] Fixed player progress building silhouette graphics in crazy climber 2 [mahoneyt944] Added HD647180 MCU sound support for Teki Paki and Whoopee / Pibi & Bibi removing the need for hacked sound samples [dink, arcadez] Added support for Bronx a working bootleg of Cycle Shooter to the nycaptor.c driver [arcadez] Updated outrun.c to MAME89 and then fixed the sound and graphical road drawing plus hooked up the inputs so that Turbo Out Run can now be played in this core [arcadez] Added support for Mrs. Dynamite and Space Raider to ladybug.c also updated the SN76496 sound core to allow for 5 chips to be used for both of these games [arcadez] Added a new driver for Calorie Kun vs Moguranian then added support for Space Position to angelkds.c and hooked both games upto the Sega 317 Decryption [arcadez] Filled out the dip switches and hooked up the protection mcu for Kick And Run which makes the game 100% in the emulation dept and now fully playable [arcadez] Removed the Knight Boy bootleg mcu from Kiki Kai Kai and replaced it with a simulation of the proper mcu fixing many game logic problems [arcadez] Removed simulation code and hooked up the proper protection mcu for Daikaiju no Gyakushu [arcadez] Updated the retofinv.c driver to MAME94 fixing some gfx niggles "lives left" display etc etc and hooked up the proper mcu for Return Of The Invaders [arcadez] Fixed some graphical problems "dragon attacks" in the final level of The Fairyland Story [arcadez] Removed a bootleg mcu and some fake mcu simulation code and hooked up the proper Taito mcu's for Onna Sansirou - Typhoon Gal, Rumba Lumba and The Fairyland Story [arcadez] Fixed game timers removed simulation code and hooked up the proper protection mcu for Chack'n Pop [arcadez] Added Aladdin, Bare Knuckle II, Bare Knuckle III, Juezhan Tianhuang and Super Bubble Bobble (Sun Mixing version) to the segac2.c driver [arcadez, mahoneyt944] Updated the mc8123 decryption and hooked it upto Altered Beast, Ninja Kid II, Ufo Senshi Yohko Chan and Wonderboy In Monsterland [arcadez] Altered Beast (version 2) and Ninja Kid II now have sound plus some graphical problems on levels 2 and 6 in Ninja Kid II are now sorted [arcadez] Added tr606drumkit.zip sample support used in FBNeo for Irem M62 titles improving game sounds [arcadez, grant2258, KMFDManic, mahoneyt944, FBN DEV Team] Improved the C-Chip simulation for Volfied fixing the sprite and background colours and in game level timers and logic [arcadez] Added jollyjgr.c supporting two new games, Jolly Jogger and Frog & Spiders [arcadez, mahoneyt944] Fixed SN76496 sound in Super Bubble Bobble (Sun Mixing) and ported across from MESS extra genesis input code so that Bare Knuckle II + III are now playable [arcadez, dink] Added Magic Purple to the Tumble Pop driver [arcadez] Added Ms Pacman Twin to the pacman driver [grant2258, mahoneyt944, arcadez] Fixed missing OKIM6295 sound speech samples in Hit The Ice [arcadez] Fixed music tempo in TANK / TNK III [arcadez] Added Danger Express a super rare Atari prototype to the atarig42 driver [arcadez] Filled out dip switch options for Head On Channel, OOPArts and SegaSonic Bros [arcadez] Updated parts of the flower.c driver to later MAME fixing some major graphical problems game can now be considered playable [arcadez] Enabled a little hack in the Flower sound core which prevents certain sound samples playing constantly [arcadez] Hooked up the protection mcu for Get Star / Guardian both versions are now playable [arcadez][/quote] link (includes all the new roms) [code]https://www7.zippyshare.com/v/8ikAQcr9/file.html[/code] mirrorlink [code]https://1fichier.com/?zrl68bs30m5mqutg7oug[/code] mirrorlink [code]https://anonfiles.com/v3n9k1I4u2/Mameoxtras_Final_rar[/code]
    2 points
  30. small update [quote]here is a little update for those that could not do without the Sega Y-Board games, there are also a couple more fixes ported across from MAME2003+ for Taito's Superman and Twin Hawk which unknown until recently were always broken in MAME84, just delete your previous save and drop these xbe's over the top of your MAMEoXtras build enjoy.[/quote] MAMEoXtras 2021 Final Bonus [quote]Whats New in MAMEoXtras 2021 Final Bonus Added support back in for the Sega Y-board games Galaxy Force 2 G-LOC Air Battle Power Drift Rail Chase Strike Fighter Games with graphical improvements Superman Twin Hawk Games now with improved sound Twin Hawk General Fixes And Improvements Fixed missing and or broken graphics in Superman and Twin Hawk [arcadez] Fixed some sound niggles in Twin Hawk [arcadez][/quote] link [code]https://www77.zippyshare.com/v/4rHxVD4o/file.html[/code] mirrorlink [code]https://1fichier.com/?itvgxg6hab1narlk033d[/code]
    2 points
  31. Xhexen update by law3 [quote] xHexen: Added official mission pack Deathkings of the Dark Citadel and two good quality, hub-based mods, confirmed to work on Xbox: Dark Portal and Stonegate. Additionally I added small wad fix for Deathkings, because the original PC version doesn't play the music! I corrected this for Xbox.[/quote] xHexen2 update by law3 [quote]Ripped the music again, because the original release had contained a few cracks and errors in the audio. Then I reversed the OGG track order so it finally matches the MIDI order. Track02 is absent, because there is an error in XBE and Track02 doesn't play at all. Adding "+1" to each track's name solved the problem (sic!).[/quote] xHexen2Pop update by law3 [quote] xHexen2 with Portal of Praevus mission pack. I did it in a dirty way and I am nice enough to share. It is really dirty, it is even stupid, but if something is stupid and works, then it is good. The levels, the scripts, new enemies, new CD-Audio music work. Usual character class select and skill select don't work, but I included a workaround - see the readme file.[/quote] xShadow Warrior update by law3 [quote]Added Wanton Destruction (official add-on released for free) and Twin Dragon (another failed official add-on turned into normal mod). PC version of Wanton Destruction contains critical errors. Bosses do not drop keys after defeat and player is unable to advance further into the game. I corrected this for Xbox.[/quote] link [code]https://www98.zippyshare.com/v/jqP2HZtv/file.html[/code] mirrorlink [code]https://1fichier.com/?5ioi0nuu0omhpgjgyl15[/code] mirrorlink [code]https://anonfiles.com/Fbp9NcKdu4/xbox_fps_updates_rar[/code]
    2 points
  32. I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page if it shows something else than 0.91.18 !).
    2 points
  33. HBMAME and HBMAMEUI 0.233 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  34. ARCADE32 0.233 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    2 points
  35. ARCADE64 0.232 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  36. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.html
    2 points
  37. This problem is fixed in the post above. Yes, if you change Custom Filter in 0.232 the GUI will crash silently on exit and nothing will be saved. Assuming @Robertwill implement my fixes, the next 0.233 should work fine for all users. Yes, all options are saved in a special order. For the interface ones, first we check for the Custom Filters (if they changed or not) and then we save all the rest. Of course, if saving Filters is causing a crash, all the rest will not be saved at all.
    2 points
  38. here is a download for fbanext 360,a port of final burn alpha by lantus which was ported about 8 years ago. includes 5800 roms and preview vids. link [code]https://1fichier.com/dir/WG2EJNBU[/code]
    2 points
  39. Mameox v0.72 2021 by gamezfan [quote] MAMEoX_v0.72 2021 New games now supported Ms. Pacman Twin Power Up Baseball(Midway Prototype) Games fixed and now working Escape Kids Hyper Duel Turbo Out Run Games with graphical improvements Bells & Whistles / Detana!! Twin Bee Chequered Flag Dynamite Duke / The Double Dynamites Escape Kids Knuckle Joe Popeye Rock 'n Rage Super Space Invaders 91 WEC Le Mans 24 Games now with sound or improved sound Acrobat Mission Asterix Athena Balloon Bomber Bells & Whistles / Detana!! Twin Bee Bio-ship Paladin Black Heart Chequered Flag City Bomber Crazy Balloon Escape Kids GunNail Hacha Mecha Fighter Haunted Castle / Akuma-Jou Dracula Hexion Kitten Kaboodle / Nyan Nyan Panic Koutetsu Yousai Strahl Lighting Fighters MagMax Parodius DA! Punk Shot Rollergames Sunset Riders Super Spacefortress Macross Super Spacefortress Macross II Trojan / Tatakai no Banka Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Thunder Dragon US AAF Mustang Vandyke Vendetta Games with protection fixes Chequered Flag Contra / Gryzor Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Improvements Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Hooked up custom sound music and sfx for Crazy Balloon [arcadez] Fixed the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Fixed the sound in Super Spacefortress Macross II level 2 onwards [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Fixed the sound and road drawing plus hooked up the inputs so that Turbo Out Run is now playable [arcadez] Fixed some serious sound troubles in Trojan / Tatakai no Banka [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Added a fix for Xain'd Sleena to prevent the game from crashing [arcadez] Improved the sound in MagMax [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Fixed Popeye crash and the Water colour by correctly masking the tile attribute [arcadez] Added support for Ms.Pacman Twin simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Better balanced the sfx and music for games using the NMK004 sound [arcadez] Fixed music tempo in SNK's Athena [arcadez][/quote] link (includes rompack for new games added) [code]https://www46.zippyshare.com/v/AXsOrmLZ/file.html[/code] mirrorlink [code]https://anonfiles.com/D9V2B8vbuc/mameox_072_2021_rar[/code] mirrorlink [code]https://1fichier.com/?cgymw8z1m37c7nmqlesx[/code]
    2 points
  40. Due to the failures related to ini files, Robbert posted he won't release a 231 version. Anyway, I'll compile the 32bit version soon, but keep in mind those bugs could appear again...
    2 points
  41. Jim Power The Lost Dimension In 3D for the nes. https://www.youtube.com/watch?v=OG5V-VWRtP0 link [code]https://1fichier.com/?2nuobr86np4l2jgc2slw[/code] mirror [code]https://anonfiles.com/da3cz1ocuc/Jim_Power_-_The_Lost_Dimension_PD_2021_rar[/code[ mirror [code]https://www119.zippyshare.com/v/IzeOgsw3/file.html[/code]
    2 points
  42. In may 2019 I suddenly discovered that one of the simplest game for neogeo, puzzle bobble was completely broken suddenly. It was because of a fix for garou. I tried to revert it while not breaking too many things but I knew it was probably going to create problems, but I was too lazy to retest all the neogeo games. Well the bug report finally arrived last night : https://github.com/zelurker/raine/issues/26 It was in metal slug 2 finally, from the introduction. Well it's fixed in git, for good this time hopefully. But I am too lazy to make a new binary just for that right now, after all this bug sat here for almost 2 years, so it can wait a little more... !
    2 points
  43. NestopiaX '21 by XtecuterX73 NES/FDS emulator for xbox. [quote]Welcome to the re-branded NestopiaX '21! Due to the sheer amount of fixes,tweaks and improvements over the past decade the name has been changed.Included are many changes, fixes and a few features.[/quote] [quote]1.) Added support for MMC3 Big CHR-RAM Board (Rdanbrook) 2.) Updated VRC-7 instrument dump (NUKE.YTK) 3.) Added emulation of the upper bits of registers 5103 and 5102 MMC3 4.) Added support for Mapper 30 (Mystic searches, Troll burner) (retro-wertz) 5.) Added support for Mapper 28 (Twin Dragons) (retro-wertz) 6.) Added support and improve MMC5 emulation accuracy for Sim City Nes Prototype (Rupert Carmichael) 7.) Added support for Mapper 31 INLNSF 8.) Added option to Boost nes sound emulation. Can be found in sound options menu 9.) Pass test: apu-reset/len/ctrs enabled (Rupert Carmichael) 10.) Pass test: blargg_ppu_tests_2005.09.15b/power_up_palette (Rupert Carmichael) 11.) Correctly implement opcodes 9C and 9E (Rupert Carmichael) 12.) Correctly count cycles and write correct value to 0x4017 on soft reset (Rupert Carmichael) 13.)Tweak hard reset cycle timing (Rupert Carmichael) 14.) Fix mapper 71 Behavior (Rupert Carmichael) 15.) Implement full behaviour of Mapper 156 - fixes Janggun-ui Adeul/General's Son (Rupert Carmichael) 16.)Handle correct SOROM Reset and Save/Load behaviour - fixes saving in Genghis Khan, Nobunaga's Ambition, and Romance of the Three Kingdoms. (Rupert Carmichael) 17.) Correct FDS IRQ behavior. ALL KNOWN FDS GAMES NOW WORKING. (Rupert Carmichael) 18.) Implement correct VRC2a CHR bank selection (Rdanbrook, Rupert Carmichael) 19.) Improvements to Tengen Rambo Mapper emulation (fixes shinobi, skull and crossbones shaking screens) (Rupert Carmichael) 20.) Implement mirroring for UNL-KOF97 - Fixes boogerman II (Rupert Carmichael) 21.) Implement Mapper 307/KS7037 Metroid FDS Conversion (Rupert Carmichael) 22.) Implement Mapper 306/KS7016 Exciting Basket FDS Conversion (Rupert Carmichael) 23.) Added the toggle for Saturation from the PC NEstopia port. Can be found in NTSC filter options for now. 24.) other fixes/emulation tweaks/xbox side fixes/code cleanup i forgot, eh!?[/quote] link [code]https://www21.zippyshare.com/v/uvdiVzu5/file.html[/code] mirrorlink [code]https://anonfiles.com/4c04zbl0u5/NestopiaX_21_rar[/code] mirrorlink [code]https://1fichier.com/?oeblqet8a245hkg4gy53[/code]
    2 points
  44. ARCADE64 0.229 is released. Download location: https://arcade.mameworld.info/ Changes: - Due to changes of how the sliders work, the hack that allowed their values to be saved has been removed. - The debug option has been reinstated.
    2 points
  45. ARCADE64 0.228 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  46. here is a download for MAMEoX_v0.72 2018u1 and an almost complete romset. there is about 3600 roms in this download.this is pretty much all the big and best games. if there is a game that is not here then try downloading the rom you are looking for from coolroms or emuparadise for example. WARNING mameox 0.72 does not have VMM so that means the bigger roms like the big neogeo roms such as metal slug 3,kof 98....will run out of memory but a lot of the smaller neogeo roms will play fine. link for MAMEoX_v0.72 2018u1 emulator. http://www115.zippyshare.com/v/rkUK1GaX/file.html now for the roms. link for romset(4.23GB) https://1fichier.com/?7ikuuy4a05 link for in your face rom http://www74.zippyshare.com/v/52UNSl3S/file.html links for neogeo roms(the newly added ones originally uploaded by gamezfan) https://www.sendspace.com/file/oyipta https://www.sendspace.com/file/n89gsr https://www.sendspace.com/file/8hsnb1 download link for the rest of the new roms added by gamezfan,includes samples https://www.sendspace.com/file/3wyk2t just put all the roms into the roms folder of MAMEoX_v0.72 2018u1. put the samples into the samples folder. and thats your lot.
    2 points
  47. They all have the same trouble in MAME. mjsenka crashed at start first time, but ran ok the 2nd time.
    1 point
  48. Looks like the red mask will be gone at next release, but you can turn it on again if you really want to. Ignore what that other person said about the red mask, he doesn't know what he's talking about.
    1 point
  49. Yeah but it's still quite simple in the way it works, a lot happens in 1 frame though, but there are very separated parts and most of them never change now (except when trying to change the underlying lib, sdl !). You can still compile raine with only 1 driver inside, you can even decide you don't want the console (and the cheats which come with it now) to make an even smaller binary, then you take only the cpu cores you need... you can still make a very tiny raine (and it's easy to do if you know how to compile it, there are scripts to make that very easy if you have perl installed). Anyway...
    1 point
  50. You really like shitty broken poker games, don't you. However, since this is a user-driven project, it has been added. For some reason the game starts with 500 credits.
    1 point
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