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I'm having second thoughts on this idea, for the same reason that HBMAME is still at 0.245, so sorry to alarm you all. You can still give your opinions though. Also, the forum performance is horribly slow, possibly due to the rampant bots that seem to be infesting many other forums, as they harvest everyone's input for their own nefarious use. So, sorry about that. It might be that we'll have to restrict guest access entirely. We'll see.3 points
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Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]3 points
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Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html3 points
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2 points
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HBMAME 0.245.27 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-10-10 0.245.27 New Games --------------------------------- - [baddudesn] Bad Dudes vs Dragonninja Burger Edition 2-stage demo (2025-06-28) - [bublboblu2] Bubble Bobble (Ultra) - [doubled1] Double Dragon One beta 3 (2025-09-16) - [foodfn] Food Fight (Neo-Geo port) [iq_132] - [inthuntn] In the Hunt 30-second demo (2025-05-18) - [jurl] Jurl (2025-06-14) - [kof2001s49] The King of Fighters 2001 (All Boss Plus 2025-05-31) - [kof2002s116] Kof2002 (Plus 2025) - [pacupacu1] Pacu Pacu (v1.1) [Sokurah] - [pbobblen04] Puzzle Bobble (precise controls) - [sf2ce68] Street Fighter II': Champion Edition (Re-edit v0.29.7) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.5) - [sf2prime] Street Fighter II': Prime (v0.66) [zero800] - [sinistar01] Sinistar (balanced ver) [Synamax]2 points
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Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!2 points
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HBMAME and HBMAMEUI 0.245.26 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP2 points
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MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.2 points
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For the 3-4 people that still happen to visit the Zzap!Raine site, I have some news. I always thought that the website "didn't really age very well" and the menu icons in particular were very old and quite ugly. So I redesigned all icons with a Bubble Bobble style, and also fixed the general site layout to make it look better on modern web browsers. However the site counts about 120 independent HTML pages and I do not have the time to fix all of them at once, so the main pages were fixed and the rest will be done at a later stage. The site logo has also been redesigned, as well as other minor icons. I hope you like it. Link to site: https://raine.1emulation.com/zzapraine/index.html Link to image:2 points
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MAMEoXtras 2026 by arcadez New games now supported Double Dragon One (NeoGeo) Jurassic Park (bootleg of Megadrive version) Saurian Front Sonic The Hedgehog 2 (bootleg of Megadrive version) Sonic The Hedgehog 3 (bootleg of Megadrive version) The Eye of the Typhoon (NeoGeo) Twinkle Tale (bootleg of Megadrive version) Wolf Fang -Kuhga 2001- games fixed Charlie Ninja Osman / Cannon Dancer fixes and improvemets Fixed Charlie Ninja And Osman in the simpl156.c driver [arcadez] be aware that it is only the doublle dragon 1 demos that work and not the betas. the rom i have included might need renamed. link(new roms included) [code]https://www.mediafire.com/file/cbi270706kscrrb/MAMEoXtras+2026.rar/file[/code]1 point
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HBMAME 0.245.29 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-01-02 0.245.29 New Games --------------------------------- - [aof03] Art of Fighting (Brazil) - [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart] - [galaxian01] Galaxian (bootleg 01) - [galaxian02] Galaxian (bootleg 02) - [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic] - [karnovr05] Karnov's Revenge (Revolution v0.2) - [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17) - [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English) - [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6) - [mspacman05] Ms Pac-Man (alt bootleg dump) - [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview) - [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2) - [ng4psyschk] MVS 4P Key System Check - [rastsaga01] Rastan Saga (Brazil) - [sfpp] Street Fighter (Plus Plus) - [sf2s16] Street Fighter II: The World Warrior (Plus Plus) - [toki01] Toki (Brazil) - [violentv] Violent Vengeance: the universe hero (beta) - [wrldracr] World Racer (2025-11-14) [Blastar] - [wrldracr01] World Racer (2025-12-12) [Blastar] - [xeviousn01] Zetsu Xevious (beta 1) - [xeviousn02] Zetsu Xevious (beta 2) - [xeviousn03] Zetsu Xevious (beta 3) - [xeviousn04] Zetsu Xevious (beta 4)1 point
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HBMAME and HBMAMEUI 0.245.29 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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MAMEUI64 0.283.0 has been released. Available at https://messui.1emulation.com * The column called "Directory" is now "Short Name".1 point
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HBMAME and HBMAMEUI 0.245.28 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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new links,uploaded by amiga1200 [code] https://www.mediafire.com/file/wave77oz3gndn4l/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.001/file https://www.mediafire.com/file/qq6w34a16ks46ss/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.002/file https://www.mediafire.com/file/z7hnnmsw6rufz3p/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.003/file https://www.mediafire.com/file/m8jsqkjbdkwwlzp/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.004/file https://www.mediafire.com/file/et11f0z1cqh74pf/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.005/file https://www.mediafire.com/file/af3l84tz1hej3pn/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.006/file https://www.mediafire.com/file/e4ci2hs890pjc5s/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.007/file https://www.mediafire.com/file/la9a4p11abx9ylw/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.008/file[/code]1 point
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HBMAME and HBMAMEUI 0.245.27 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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I'm having thoughts on adding the HBMAME romset to ARCADE64, with the eventual aim of closing down HBMAME. It will be a very slow process, taking more than a year. But first, I want your thoughts on this idea. Good? Bad? Don't care?1 point
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As far as I know, game configs work exactly on traditional MAME, MAMEUI, ARCADE and, if ROM available in the list, HBMAME. Just move the appropriate folder ("cfg", "autofire", etc.) from one emulator's path to another. The same goes for other INI and CFG settings. I generally keep ARCADE and HBMAME in the same folder. I even merge their ROMs, and everything works fine. Only Knights Of Valour 1: Super Heroes Plus had problems with different file sizes when checksums were the same, but as of a certain release (0.279, it seems), that's in the past.1 point
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It's been so long, what's everyone been up to?1 point
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HBMAME 0.245.26 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-08-09 0.245.26 - HBMAMEUI: Changed reference of "Originals" to "Parents". New Games --------------------------------- - [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132] - [galapxis] Galaxian Part X (Philip) [Darran] - [mk07] Mortal Kombat Plus (v5.0.0741) - [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15] - [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15] - [nbajam05] NBA Jam Tournament Edition SE (rev 5.02) - [pacupacu] Pacu Pacu [Sokurah] - [sf2prime55] Street Fighter II': Prime (v0.55) [zero800] - [sf2prime56] Street Fighter II': Prime (v0.56) [zero800] - [sf2prime57] Street Fighter II': Prime (v0.57) [zero800] - [sf2prime59] Street Fighter II': Prime (v0.59) [zero800] - [sf2prime60] Street Fighter II': Prime (v0.60) [zero800] - [sf2prime] Street Fighter II': Prime (v0.63) [zero800] - [spkick2] Super Power Kick (beta 2) - [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1 - [y_test] Midway Y-unit Test Rom v1.401 point
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In the arcade side, MAME tries to make the latest version the parent, which is completely opposite to what it should be. Definitely not the original. So, this suggestion has been accepted and implemented. Also, in the treeview (thing on the left side) it already says Parent.1 point
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I can confirm that plugging some earphones with a built-in mic works. You might try plugging anything with a mic. The idea is to have an input device detected in Windows. I didn't have to change anything in MAME.1 point
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Hmm. Weird. Going with your 2nd suggestion didn't work for me. I get the error regardless of what I pick. Ah well. I'll just wait for the next release or might roll back to 277.1 point
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1 point
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That's a known bug in MAME (see mametesters bug 9192), and it's been fixed for the next release. It can be worked around though. Either you can stay with PortAudio and in Windows configure an input device (such as a microphone), OR go into the default global settings, Sound, and choose something that isn't Auto or PortAudio.1 point
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yes this is the last update and dd one on neogeo is not compatible.1 point
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HBMAME 0.245.25 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-05-10 0.245.25 New Games --------------------------------- - [gladmort] Gladmort - [pulstara] Pulstar (alt 1) - [pulstar02] Pulstar (alt 2) - [sf2prime] Street Fighter II': Prime (v0.50) - [sf2prime45] Street Fighter II': Prime (v0.45) - [spkick] Super Power Kick (beta 1) - [vaporous] Vaporous intro1 point
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HBMAME and HBMAMEUI 0.245.25 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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MAMEUI64 0.276.1 has been released. Available at https://messui.1emulation.com Changes: - Various minor adjustments in the GUI - New working system: Macbug-1802 (Debugging console for Cosmac CPU) - New not-working system: Jantar 0801 (Polish clone of Osborne Executive)1 point
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HBMAME 0.245.24 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-03-27 0.245.24 New Games --------------------------------- - [68kng] 68k Inside intro - [doubled1b] Double Dragon One demo (2025-02-17) - [mustache01] Mustache Boy (Europe) - [neopl] Neo Puzzle League (from CD) - [pakupaku3] Paku Paku (v0.03) - [roadkill] Roadkill demo (problems with inputs and sound) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.4) - [sf2prime3] Street Fighter II': Prime (v0.3) - [sf2prime4] Street Fighter II': Prime (v0.4) - [sf2prime] Street Fighter II': Prime (v0.41)1 point
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HBMAME and HBMAMEUI 0.245.24 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.1 point
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Oh didn't notice there was also an update for sdl2, it's quite hidden now by sdl3. For that no problem, you can download the dll yourself and place it in the raine directory to test, you can check the sdl version in the about dialog. Actually in arch I didn't see it because the usual binary package was just replaced by sdl3, to get the updated sdl2 I need to compile it using aur, which is not automatic... ! What a mess... ! Doing that now... ! edit : updated all my sdl2 versions now, linux and windows !1 point
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For those who have downloaded the file - Sound Associaition List (SF Series)(31-1-2025), plz be aware that for the list for street fighter zero 2 alpha, the rom name is wrong (sfz2alz is not exist). You may download it again, but I prefer to change it yourself, because differnt people play different rom ver. Note: for english ver., it is sfz2al which is the parent rom. And for japanese ver., it is sfz2alj. And the original sfa2 may also use the list which I didn't checked.1 point
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Oh you could speak more clearly by saying they finally released sdl3 as I suspected would happen soon... Well I didn't know, but if the switch to sdl3 is as involved as the one from sdl to sdl2 then it won't happen now for raine... edit : and after a quick look : yes it's involved, and so it will take time, and well maybe the time is right to stop raine here, sdl2 will continue to be supported anyway.1 point
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Done ! I finally switched to linux mint, which is based on ubuntu but with some more usable interface (at least for me) and it gave me less problems too, except its very long installation time ! Anyway you get 2 appimage packages for 0.97.5, which means the current version in git, I didn't plan to release now, but why not ? I'll make the windows binaries tonight or tomorrow, got enough building and configuration for now, with a proper announcement, nothing major in it, mainly some scripts updates, but lots of them to fix some long standing problems which means that not enough people are using them otherwise they would have been reported by now. It's a shame, these scripts are not only about cheats, they sometimes allow to see things you wouldn't see without them in a game ! And ffman1985 added some too. And mer-curious updated some romset to its latest version. I guess you are using the 64 bits version ? Well the 32 bits version seems surprisingly easy to run, see the comments on the download page, just 2 basic packages to install 1st to get a good amount of base packages for i386, and everything should be fine ! There will be another update tomorrow because I forgot some debug code in the launcher for the i386 version and forgot to update hiscore.dat and history.dat inside... Also ffman1985 managed to contribute a few more scripts a few seconds after I posted this ! I never found why the vbox shared dirs didn't work in ubuntu or in mint this time, I did it with a nfs mount instead, I don't know what they messed, the problem is probably in ubuntu, and since mint is based on it... ! Anyway...1 point
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HBMAME 0.245.23 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-27 0.245.23 New Games --------------------------------- - [bpanicdx] Block Panic DX (2025-01-01) - [flapchck] Flappy Chicken (2023-04-30) - [goldaxen] Golden Axe (Neo-Geo port) - [jumpnrund] Jump n Run Tech Demo - [karnovn] Karnov (Neo-Geo port) - [mpatrolut] Moon Patrol (Unknown Territories) - [pown] P.O.W. (Neo-Geo port) - [samsho2pe1] Samurai Shodown II (Perfect v2.4, 2025-01-27)1 point
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HBMAME and HBMAMEUI 0.245.23 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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Golden Axe port to Neogeo is available, as is Karnov port. I've got the P.O.W. port as well, but only on neogeoCD currently. I'll see if it's possible to make roms out of it. There's a Double Dragon One demo, also for Neogeo, that's in the current HBmame.1 point
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Nope apparently the resolution change is because of something done at low level, raine has absolutely no control on that, it just thinks that the real resolution is the one it displays in video info. And that's the goal of this function anyway to scale the screen and make everything on it to appear bigger. Normally this kind of thing is handled by a dpi setting, but dpi is mainly for text, then the graphical parts of the interface should scale comparatively, linux seems to do a good job for that, although it's been a long time I have seen a linux or a unix run on some really big screen, but when I switched to linux at university the servers were already using some very big screens ! I am not into the hd stuff because I find usually after 1k the improvement of the picture seems minor in most cases when switching to 2k, 4k, or anything beyond, but the increase in size for the pictures or the videos is absolutely huge, which means more storage, more processing power needed, and all that seems mostly wasted. When you think that we used screens at 576p for pal, and 480p for ntsc until not so long ago and it lasted for tens of years and nobody complained, all this seems quite crazy. But the world is turning crazier and crazier lately anyway !1 point
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You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.1 point
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It actually started in 0.97.3 because I played a little bit with the glsl stuff, I had tested and it didn't seem to break anything, but with this particular shader because it doesn't affect all shaders, there is indeed a problem. Anyway it's fixed.1 point
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https://arstechnica.com/gaming/2025/02/donkey-kongs-famed-kill-screen-has-been-cleared-for-the-first-time/ This famous kill screen can be optionally fixed by a cheat from mame included in current raine versions anyway, but the article is still interesting ! Extreme way of playing just to pass this kill screen without actually fixing it... ! And here is how this bug is fixed by the cheat, with some heavily commented z80 code : http://donhodges.com/How_high_can_you_get.htm About the next page from the article about the pacman bug : this time the fix is still needed and the cheat is correctly converted for that, you can enable it before starting the game if you are crazy enough to try to reach level 255 ! last edit : finally the dkong kill screen fix still had a bug because of the converter. It's now fixed in git, along with cheats for fatfurspa.txt fatfursp.txt p47j.txt p47.txt samsho2.txt sgemf.txt superspy.txt truxton2.txt (the txt extension is the extension for raine scripts). These are all in git, along with the fixes for the converter.1 point
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1.4.2 is since July 2024. I actually cloned their git repository so I have been using this 1.4.2 for a very long time already, by using the ips patches of course. I have some symlinks in the ips directory which point directly to their cloned repository so when it's updated, the ips directory too. Very good work I agree even if I don't play this kind of game usually.1 point
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The king of fighter 94 team edit (kof94te) has released the final version before. The author stated that:The hack is complete with no planned additions, 1.4.2 is the final version. So, it is a good time to add support in raine. https://github.com/city41/kof94te1 point
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HBMAME 0.245.22 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-02 0.245.22 - NAM-1975: Enabled the demo in the attract mode - Galaxian hardware: fixed bugs in sprite drawing cocktail mode New Games --------------------------------- - [cbarrel] Captain Barrel - [doubled] Double Dragon One demo (2025-01-23) - [doubled1] Double Dragon One demo (2025-01-03) - [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port) - [pakupaku] Paku Paku (v0.01) - [pakupaku2] Paku Paku (v0.02) - [sgz] Shadow Gangs demo - [shinobin] Shinobi v1.0 (Neo-Geo port) - [shinobin1] Shinobi v1.1 (Neo-Geo port) - [shinobint] Shinobi Test1 point
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HBMAME and HBMAMEUI 0.245.22 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP1 point
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Hello, Raine has fixed the sound association function for the CPS2 Games in 2023, I am so sorry that I didn't test it until now as I am the one who requested this. Now, I would like to share a sound association list for the CPS2 games. In fact, there are only Street Fighter games in the list, because they are the only CPS2 games with the official arranged soundtrack. Rom included: sfa, sfzalj, ssf2, ssf2t, hsf2 https://drive.google.com/file/d/1Z7qNv0aek7Cz77jvndAN0rtRgpIk22IK/view?usp=sharing Tutorial: Part 1: Downloading the music To apply my list easily, you are encourage to download your mp3 from khinsider (which is a famous site for game music), so that the file name will be the same as that of my list. Here is the albums to download: 1. Street Fighter Alpha (PS1 Gamerip)(ignore the tracks marked with original) 2. Street Fighter II Movie Original Soundtrack (Just download track 5, and name it to "Of the Beloved, Of Sadness, Of Responsibility.mp3" and put it in the folder of Street Fighter Alpha, this is a special track used in the Japanese arcade ver. in the Dramatic Battle, even PS/SS don't have this track) 3. Street Fighter Alpha 2 Gold (PS1/SS Gamerip) (Track 48 should be renamed to "48. Ending ~M. Bison.mp3" because it is not shin akuma. And I renamed Track 2 to "02. Opening (edit).mp3" because the vocal in the last part of this track should be cut.) 4. Hyper Street Fighter II: The Anniversary Edition (Just download the tracks of CD3, all marked with arrange.) Part 2: Editing the list 1. In the first line of the sound list of each game, there is the rom name. You may need to change it, as you may not play the same ver. as me. For example, I play the japanese ver. of Street Fighter Zero 2 Alpha (sfz2alj), so the first line of the line is [sfz2alz:assoc]. If you play the english ver., the rom is sfz2al, so you must change the rom name and become [sfz2al:assoc]. 2. Directory of the music files are different for all people. But, don't worry, you don't have to change it one by one. For example, my muisc of street fighter alpha is in "D:\Games\Capcom AST\Street Fighter Alpha", assume yours is "D:\Music\Capcom\Street Fighter Zero". In Notepad, open the "Replace " function (in the Edit tab, or by pressing CTRL+H). On the upper box paste "D:\Games\Capcom AST\Street Fighter Alpha" and on the lower box paste "D:\Music\Capcom\Street Fighter Zero" and finally press the Replace All button. Repeat the step for all other game, and save the file. Part 3. After editing the whole list, copy all the text to "game.cfg" under the "config" folder in Raine. "game.cfg" can be opened with the Notepad. Part 4. You may find the music are too loud as compared to other sound effect or character voice. So, go to the Raine menu, select Sound options and adjust the Music volume. I set it to 20 or 30 for the street figher music from khinsider. Alternatively, you may edit the volume of all mp3 file using software like Goldwave or Audacity. P.S. Although the list don't inlude the original street fighter alpha 2 (zero 2), I believe it shares the same music as its enahnced ver. If you have the game, copy the list for sfz2alz, and then change the rom name.1 point
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I'm having trouble making save states with the Arcade64 (0.264.0 / 2024-03-27). When I try to save state I get error: "Error: Load state file [romname]\quick.sta not found" Never had this problem with the previous version and wondering if I've forgot a setup option or something else at fault?1 point
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