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Showing content with the highest reputation since 05/07/2023 in Posts

  1. It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this). Except that : - the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d - progear had been broken for 1 year ! It's now fixed. - the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind ! - some minor fixes in the multiple files selector for "load ips dat files" - since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !) - raine can optionally be compiled using clang, it's mainly useful for debuging - add back button in game controllers to switch between dialog headers and main parts in the gui - Plus some minor stuff... ! That was quite a big update this time : http://raine.1emulation.com/download/latest.html Also both appimage files, 32 bits and 64 bits have been updated to 0.95.5, and there was a small problem in the makefile which forced me to make a 0.95.5b version just for the linux packages.
    3 points
  2. MAMEUI Classic 0.255.0 has been released. Fixed a crash with some sliders: Gamma, Brightness, Contrast etc Available at https://messui.1emulation.com
    3 points
  3. Most of the changes in this one are for the dos version and were released as 0.96.6 for dos anyway, but : - fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details. - galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info. - gui fixes : games states, transparency, length of game title + size at bottom of screen. - a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions... http://raine.1emulation.com/download/latest.html
    2 points
  4. MAMEoXtras More Odds N Ends by arcadez [quote] New games now supported Beyond Kung-Fu (missing background gfx same as current MAME) Clockwork Aquario Donkey Kong Remix Mortal Race games fixed and now playable Kiki Kai Kai (via the new MCU dump) Virtua Racing games with graphical improvements U.S Classic Safari Rally Shuuz games now with sound Safari Rally games now with sound sample support safari rally games with emulation improvements Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai fixing many issues in game eg broken enemies and game logic this game can finally be considered 100% in the emulation dept and fully playable. Improved the performance in Virtua Fighter and Virtua Racing by disabling debug logging calls in the Model 1 graphic code. general fixes and improvements Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258] Hooked up the TGP logic data for Virtua Racing game now playable [grant2258] Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez] Added support for Mortal Race to the stlforce driver [mistydreams, arcadez] Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez] Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez] Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez] Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez] Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258] Added missing color proms and decoding for U.S. Classic [mahoneyt944] Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944] [/quote] link [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code] mirrorlink [code]https://www.sendspace.com/file/izyty2[/code]
    2 points
  5. HBMAME 0.245.16 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-01-28 0.245.16 Clockwork Aquario: Added sound, removed freeplay. New Games --------------------------------- - [240ptest1] 240p Test Suite v1.0 - [captcommh12] Captain Commando (readjusted v1.1) - [captcommh13] Captain Commando (readjusted v1.2) - [dinoj14] Cadillacs (Ex Musou v.1+Battered Hack) - [dkong21] Donkey Kong Pacman Crossover v1.00 - [dkremix] Donkey Kong Remix - [dt7] Dynamic Trial 7 (prototype) - [hsf2s15] Hyper Street Fighter II: The Anniversary Edition (040202U, difficulty fix) - [sf2reds07] Street Fighter II': Champion Edition (2020 Golden Edition) - [sfz3j19] Street Fighter Zero 3 (980629J, Training Edition v1.2) - [sfz3mix24] Street Fighter Zero 3 (Turbo Mix 0.24) - [sfz3mix25] Street Fighter Zero 3 (Turbo Mix 0.25) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.26) - [ssf2t09] Super Street Fighter II Turbo (940223ETC, difficulty fix)
    2 points
  6. All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine. Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... ! That's all folks !!! http://raine.1emulation.com/download/latest.html
    2 points
  7. Didn't think of anything, it can read command.dat, but not display it ! So it's enough, updated the download page, it appears below the 2 other binaries, 2.4 Mb, including history.dat and hiscore.dat, these 2 are handled. http://raine.1emulation.com/download/latest.html
    2 points
  8. HBMAME 0.245.15 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-12-25 0.245.15 New Games --------------------------------- - [ddonpachjd] DoDonPachi (Japan, demo) - [pandajump2] Panda Jump (set 2) - [ramokromok] RAM OK ROM OK (Galaxian hardware demo) - [sfz3mix22] Street Fighter Zero 3 (Turbo Mix 0.22) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.23)
    2 points
  9. HBMAME and HBMAMEUI 0.245.15 32bit avaliable (Xp compatible). Download from: RETRODANUART.COM
    2 points
  10. Just a notice about the talk of the other day about android : raine would work almost out of the box on the steam deck, it's an amd cpu, running linux arch, and this is what is supported here by default ! Ok, it's not like using a phone which is already useful for some other uses, but for those interested, it just works. I don't own one so I can't give some step by step instructions on how to install, but it's probably quite easy. It's probably worth mentioning this !
    2 points
  11. MAMEoXtras Odds N Ends by arcadez New games now supported Dogyuun (8/25/1992 location test) Maze Invaders Pack N' Bang Bang (Final Retail Version) Photo Y2K 2 Puzzli 2 Puzzli 2 Super games with graphical improvements Atomic Boy / Wily Tower Cannon Dancer / Osman Contra / Gryzor WWF SuperStars games now with sound Atomic Boy / Wily Tower Dogyuun (Via the newly supported set) games with sound improvements Rim Rockin Basketball CPS1 changes Street Fighter II' - The World Warrior now clocks at 10mhz all the other versions of Street Fighter II and the following games now run at 12mhz to get rid of slowdowns where there shouldn't be... Dai Makai-Mura Capcom World 2 Final Fight 30th Anniversary Edition Megaman / Rockman - the Power Battle Pang 3 Pnickies Quiz and Dragons Quiz Tonosama no Yabou 2 Zenkoku-ban Strider Hiryu (Japan set 1) Varth Toaplan2 changes Reverted the v-blank graphical handling back to MAME84 which reduces slowdowns in the following games..... Armed Police Batrider Batsugun Batsugun Special Battle Bakraid Battle Garrega Dogyuun FixEight Ghox Grind Stormer / V-Five Kingdom Grandprix / Shippu Mahou Daisakusen Knuckle Bash Knuckle Bash 2 Mahou Daisakusen / Sorcer Striker Pipi & Bibis / Whoopee!! Snow Bros 2 Teki Paki Truxton II / Tatsujin II / Tatsujin Oh (Japan] general fixes ad improvements Added support for Dogyuun (8/25/1992 location test) to toaplan2 this version has full sound and music [arcadez] Added Photo Y2K 2 Puzzli 2 and Puzzli 2 Super to the pgm driver [arcadez, IQ_132, Haze] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Maze Invaders Atari prototype to the centipede driver [MAMEDEv, arcadez] Fixed some gfx niggles in Cannon Dancer / Osman eg some objects like the truck on the last level didn't move previously [MAMEDev, FBN, arcadez] link (includes new romspack) [code]https://1fichier.com/?ghe1437xse02jdxj1d2y[/code] mirror [code]https://www.sendspace.com/file/50c4ai[/code]
    2 points
  12. MAMEUI Classic 0.259.0 has been released. Available at https://messui.1emulation.com Note: Official MAME isn't released yet, don't know when it will be, so I might have missed some late changes that haven't happened yet. I didn't feel like waiting around as I have better things to do.
    2 points
  13. Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input. Except that the fixes : - fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names ! - fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... ! Also I started to add daraku, but this one uses a new type of layer, with line/row scroll too, so it's too much for me for now, the game is loadable, but doesn't work. http://raine.1emulation.com/download/latest.html
    2 points
  14. Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over... So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long ! To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this. Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language. http://raine.1emulation.com/download/latest.html linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.
    2 points
  15. Earlier than what I thought because of some rather big bug found, but I took the opportunity to fix a few more things : - fixed the hiscore saving for tgm2 / tgm2p (a new @delay command in the hiscore.dat for these 2) - fix a crash when starting acrobatm or any game in the nmk driver actually, and fixed an older bug which prevented these games from starting - Finally added the roms info so that the new sh2 games can be downloaded from internet archive http://raine.1emulation.com/download/latest.html
    2 points
  16. [quote] almost every of the 600 released retail games (including the ones only distributed via Takeru vending machines) 300 of the best doujin (homebrew) games * All translations for retail and doujin games released so far some demos, best of multimedia files, huge selection of disk magazines, a lot of utilities and even more goodies Artwork: boxscans, title screen & action screenshots for every game as well as about 300 gameplay videos emulator included just ftp and you are ready to go[/quote] link [code]https://1fichier.com/?ce23m3i9nm5b01aeb15o[/code]
    2 points
  17. HBMAME 0.245.13 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-08-05 0.245.13 - HBMAMEUI: Can save a filter combination as a new filter. - The GCC build version has been increased to 11.2 (available from mamedev site) New Games --------------------------------- - [amazonn] Soldier Girl Amazon (Neo-Geo port) - [arkcrsn5] Cruisin 5 (demo) - [froggerp] Frogger (fixed) - [mhavocrv2] Major Havoc - Return to Vax 1.8 - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.8 beta 2023-07-20) Also whatsnew for 0.245.12 was accidently omitted last time, here's the list of new games for it. 2023-06-15 0.245.12 New Games --------------------------------- - [galaxiann] Galaxians (Neo-Geo port) - [horekidb3] Kid no Hore Hore Daisakusen (Neo-Geo port) - [landmakr03] Land Maker (English translation of the story line)
    2 points
  18. after 3 years we can play aleste 3.originally released on the aleste collection. this game was originally developed by m2 and is a new entry in the aleste series. tested and working on both mekax and neogensplusgx emulators on original xbox. link [code]https://1fichier.com/?of67grjuwlwmmptlme6h[/code] mirror [code]https://anonfiles.com/paA8Ge37z3[/code]
    2 points
  19. It's all in italian, but there are nice pictures, you can see the page of the kof98 test, which also talks about ips patches. And you can translate the text if you want, by using google lens on a cell phone for example ! Here is the link : https://zzapmagazine.blogspot.com/2023/05/zzapraine-numero-12-in-arrivo.html?m=1
    2 points
  20. zelda3-xbox new port by calistex A reimplementation of Zelda 3 for the Original Xbox,ported over from the original project. more info,including release details here. [code]https://github.com/Calistex/zelda3-xbox[/code] link(includes game assets,ready to play) [code]https://www.sendspace.com/file/yh89wn[/code]
    1 point
  21. oldsplus211 descriptions: Xi You Shi E Zhuan - Xin Qun Mo Luan Wu (Hack) It's too bad even you can't get the other three games up and running.
    1 point
  22. HBMAME and HBMAMEUI 0.245.18 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  23. MAMEUI64 0.264.0 has been released. Available at https://messui.1emulation.com A newer compiler is used: GCC 11.2 (mamedev version) Added some previews of improvements that might appear in MAME in the near future - Sinclair computers: zx80, pc8300, pow3000, lambda: fixed the display, are now playable. - Added Colecovision SGM (Super Game Module) support (from PR#10816) - In dkong TKG-02 board, fixed a regression with the background colour (from PR#11170 and MT05052)
    1 point
  24. Starting from today, when browsing Zzap!Raine you will have two options: - the "old" web-based reviews in English, that were made with old HTML technology in 2002-2004 and all pages basically look the same. - free downloadable PDF magazines, approximately 10-20 pages each (6-10 MBytes), in Italian. You can then print them yourself on A4 printer, if you like. We just received approval from the owners of the Zzap!64 logo/intellectual property so this new PDF project is an official "son of Zzap!". Issue 1 is ready for download, Issue 2 is in the works and I anticipate issuing a new PDF every month. There are 13 issues (1-11 and 2 Christmas specials) so this will keep me busy making PDFs for about a year. Anyway, stay tuned. Thanks Tux and the 1emulation team for assistance with the server and your support BOOKMARK THIS LINK: https://raine.1emulation.com/zzapraine/issues.html
    1 point
  25. HBMAME 0.245.17 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-02-21 0.245.17 Set Neo-Geo Korean-language translations to actually show Korean text. New Games --------------------------------- - [aofkt] Art of Fighting (Korean) - [area88rk] Area 88 (Korean) - [area88rka] Area 88 (Korean, alt) - [captcommjk] Captain Commando (911202, Korea) - [csclub02] Capcom Sports Club (970722, Korea) - [daimakaik] Dai Makai-Mura (Korean) - [ddsomak] Dungeons & Dragons: Shadow over Mystara (960619, Korea, alt) - [ddsomjk] Dungeons & Dragons: Shadow over Mystara (960619, Korea) - [ffightaek] Final Fight 30th Anniversary Edition (Korean) - [ffightjk] Final Fight (Korean) - [gunbird01] Gunbird (Korean hack) - [knightsk] Knights of the Round (911127, Korea) - [kodjk] The King of Dragons (910805, Korea) - [kof2002bs25] Kof2002 (hack of the bootleg) - [kof2kkt] Kof2000 (Korean) - [kof97plskt] Kof'97 (Plus, Korean) - [kof98hkt] Kof'98 (Korean) - [kof99ndkt] Kof'99 (Korean) - [puzzldprk] Puzzle De Pon! R (Korean) - [puzzledpk] Puzzle De Pon! (Korean) - [rockmank] Rockman: The Power Battle (950922, Korea) - [rockman2k] Rockman 2: The Power Fighters (960708, Korea) - [sfz2alk] Street Fighter Zero 2 Alpha (960805, Korea) - [sfz2k01] Street Fighter Zero 2 (960430, Korea) - [sfz2k02] Street Fighter Zero 2 (960227, Korea) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.27) - [sfzchk] Street Fighter Zero (951020, CPS Changer, Korea) - [sfzk] Street Fighter Zero (950727, Korea) - [strider05] Strider (Korean) - [tengai03] Tengai (Korean) - [tk2k01] Tenchi wo Kurau II (Sanmei Spiral Counterattack Beta 1.03, 921031, Korea) - [tophuntrk] Top Hunter (Korean) - [uccops02] Undercover Cops (Korean) - [wofchk] Tenchi wo Kurau II (921031, Korea)
    1 point
  26. HBMAME and HBMAMEUI 0.245.17 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  27. MAMEUI64 0.262.0 has been released. Available at https://messui.1emulation.com Dropped the "classic" name, now it will say 32 or 64 depending how it's compiled, same as ARCADE does.
    1 point
  28. Raptor xbox v0.4 homebrew port of raptor call of the shadows for xbox by retrogamer02. original github page release [code]https://github.com/RetroGamer02/raptor-consoles[/code] link [code]https://www.sendspace.com/file/2mg7jf[/code]
    1 point
  29. Didn't know it neither, might be very old, it's not amongst the most played games... ! Reproducible with the asm version too... It was extremely old indeed, from between 0.43.1 & 0.43.2 ! But it was a stupid mistake, related to how regions with more than 1 gfx layout are handled, the big target here was cps2, and it got most of the work, and pengo stayed with some not totally finished code, which produced this effect. The fix is 2 lines only actually, but it took me quite a while to find out what happened ! Thanks for the report !
    1 point
  30. I had a look at this PCem, it indeed looks interesting, but where is the documentation ? Since there is no interface, how do you want to use this without any documentation ?!!! Even in the forum there is no basic documentation, no default configuration file, nothing, it's quite extreme ! I found the github repository containing all the bioses but they are useless without a minimum set of documentation... If you have a link on how to start using this thing, I am interested... ! Ok, understood, you need the windows version to get the interface, the guys who wrote this are heavily addicted to microsoft... ! But the good news is that it runs fine in wine, and so I can create the config file this way ! Crappy way to do things though... ! After testing on a pentium2-300 with pcem (splendid emulation of the machine this time, this emulator is really THE emulator for dos), gunbird2 runs perfectly with a solid 60 fps. I saw a zooming problem during the intro, specific to this dos version (the flying carpet man while he approaches), I don't know why, but at least it runs smoothly with a serious margin, even with sound (soundblaster 16, 22 Khz). For reference, this sh2 runs at 57/2 MHz, but with almost all instructions taking only 1 cycle (risc), so I'd say it's equivalent to at least twice this frequency for a "normal" cpu. Which means good emulation, raine honor is safe ! I thought about trying some heavy optimizations on this one, I didn't want to do it first because the driver would loose in readability and I didn't think it would make a big difference. After this test I am sure I don't need to do it ! Thanks for the info on pcem though, not sure it will be useful soon because maintaining the dos version today would be crazy as I said, but it's good to know there is a way to test this properly. For info the linux version sucks, no configuration manager which makes it useless alone, and when I try to run it with the config created in wine, it just crashes without any message. As I said these guys are heavily addicted to microsoft, but their program is good anyway (the windows version!) The only advantage of dosbox is that you don't need to create a disk image, but the emulation is less precise for sure on this kind of thing, I could even select a mach 64 gx to have 2d acceleration and then run univbe on it using pcem, quite impressive, even if I was limited to 512x384 16bpp for this test, but it was enough (and the resolutions < 512x384 in 8bpp are all broken in vesa3 for some reason, it seems their emulation isn't totally perfect here). But all this is quite impressive compared to what we had so far ! edit : PCem being quite fascinating to use, I fixed the crash in 8bpp, and the black sprites in 16 bpp for the dos version, this was just that color depths other than 32bpp were badly handled, and 8bpp was crashing because of an overflow in the color map. It's likely that other 24bpp games have problems in 8bpp in dos then, maybe I'll check that later. About 60% cpu free during most the intro on a pentium2-300 in 8bpp, I'd say it runs quite well ! The colors look a little pale in 8bpp, it's normal, it's the effect of the color conversion to fit all this in a 256 colors palette, switch to 16 bpp if you want bright colors ! I didn't find a way to mount directly a vhd in linux yet, I found something on the net about that but it doesn't seem to work, so I work on the vdi used by virtualbox, and then convert it to vhd for PCem using some virtualbox tool, really sub-optimal, but even if that's quite a lot of steps, it's quick to do and manageable. Oh well, I think I'll be able to stop here for now ! The proper way to mount a vhd in linux : https://devicetests.com/mount-virtual-hard-disk-ubuntu (method 1 works perfectly).
    1 point
  31. 1 & 2 fixed in git, I'll keep 3 for later... !
    1 point
  32. I would advise a cable-less keyboard for this kind of case ! I hate this kind of keyboard for normal use, but for this use specifically it turns the keyboard into a remote control ! If you also install some dvr program which can run without any mouse, it can become quite awesome !
    1 point
  33. Ok, you convinced me, but it's not one of these basic clones we had lately, this one adds a new mapping for the rom, it's not mapped as the others, so I'll need to look into it in more detail... Congratulations for the motivation though ! Ok, it was not so complex finally, the neogeo system is full of hacks, the mapping of the code rom is : from 0 to 0xfffff normal basic mapping for 0x100000 bytes then if the size is > 0x100000 you get something more 0x200000 to 0x2fffff rom bank and then if there is a write in the 16 last bytes of this region (which is rom so the writes are supposed to be ignored), then it's supposed to be a bankswitch based on the byte written to be able to access any address > 0x200000 This one uses the mapping at 0x200000 but not the bankswitch and its size is > 0x200000 it adds a new area which was unused so far : 0x900000 - 0x9fffff code rom starting at 0x200000 ! I tested it, it seems to work, assuming the code doesn't try to access any address beyond the end of its rom it should be ok, it seems good for the small test I did. I'll post a binary later, you won it. You should take a look at the git log for adding this rom, it's not so hard to do, except here I added the mapping for 0x900000 plus a new define rom ROM_END instead of copying lines all the time... So that you'll be able to add your own clones later !
    1 point
  34. ... and some last words about this bug : actually the reason why I couldn't reproduce it is simply because in my saved settings the profiler display is almost always enabled (the 3rd one, the one with % numbers), that's the f11 key, and this key would have fixed the green screen bug too if you had used it because by default it uses opengl text, and so it calls glColor to set the color of the text to white, this time it's normal behavior since the text is monochrome, the non standard behavior is for color pixels of the game bitmap. It works also for the f1 key (reset) because you get some texts at the bottom of the screen to tell about the cpu(s) being reseted, and so it calls glColor too... So if you had had a simple profile display enabled in your settings you would probably never have seen this bug, but yeah most of the time you install to a new dir so it's back to default settings all the time... Everything is solved !
    1 point
  35. hello, do you play with a game in mvs using the music from its CD version? have I understood correctly, how do you do it?
    1 point
  36. Maybe you have set the option in sound options "always stop neocd music while loading" to No ? Actually I should have removed this option long ago, I added it out of curiosity to see if it could be useful sometimes, but for the original hardware it's totally impossible not to stop the music while loading because both require reading from the cd. This option is always to "yes" by default, just make sure yours is. After checking this option is from before 2009, which means before the start of the git log, I expected to get some feedback from it but since the feedback never came, I just forgot it. You are the 1st one who might have used it by mistake !
    1 point
  37. HBMAME 0.245.14 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-09-24 0.245.14 New Games --------------------------------- - [dkongacc] Donkey Kong Accelerate v1.01 (2023-09-05) - [dkbrlbss] Donkey Kong Barrel Boss v1.01 (2023-08-16) - [dksprfin2] Donkey Kong Springfinity v1.02 (2023-08-15) - [sfz3mix20] Street Fighter Zero 3 (Turbo Mix 0.20) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.21)
    1 point
  38. HBMAME and HBMAMEUI 0.245.13 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  39. MAMEUI Classic 0.257.0 has been released. Available at https://messui.1emulation.com Changes: - Can save a filter combination as a new filter
    1 point
  40. Well thanks for the info. I am afraid I won't be able to tell much about the interesting points of this rom, but I can at least tell after looking that for fe (final edition) it's an entirely new game, no rom is in common with any other neogeo game contrary to most clones usually. And it's not encrypted, logical if it was made by the community. For the cheats, unibios recognizes the game because it has exactly the same rom id as samsh5sp (special edition), that is $272. The ram usage might be the same, but the rom is very probably different, anyway there are probably only ram cheats in unibios because it deals with real roms most of the time so they are really read only for it. And by the way fbneo has some source on github too, and it's quite different from mame source actually, which is a surprise because originally it was made for afterburner before it was integrated to mame, and it was something like a showcase, just to demonstrate the game worked well. So I assumed it was based on mame source, I was wrong apparently ! But it's very readable, and this part is easy to understand since there is no crazy encryption like what the special edition has. It seems to be Japan only, it ignores the region. I'll check this perfect thing later, it sounds less interesting, this one seems to be just a hack on top of this final edition. But if it has no cheats in unibios it means they changed the id of the rom, so maybe there are some heavy changes there too... Anyway samsh5fe is added in git.
    1 point
  41. You can use MAMEUI Classic - it's pretty much the same thing, just with all of MAME's games included.
    1 point
  42. Yeah I am almost sure that's the reason too, and from yesterday. But it means I need some cps2 decryption code to be able to compare the roms to see if their only difference is really this region byte, and if there is more than that then keep the region clones, it's very possible I'll be obliged to re-insert a few of them and not just one. The code in mame doesn't look too hard to port, but I have other things in my mind, so it might take a little time. Anyway good news for the 1st report : it's actually some very old bug, it dates from the time when I started to add neogeo games on top of neoraine using the code for neocd ! There is a part I totally forgot for the initialization of the game because the width of neocd/neogeo games can be either 304 or 320, until now all neogeo games had a width of 304, which is the default, and which is obviously wrong for some of them, like here for samsho2 ! It's just a stupid bug, the big surprise is that it took us so long to notice it ! Here is a screenshot with it fixed
    1 point
  43. Script for Street Fighter Alpha/Zero 3 (sfa3, sfz3jr2) It is already included in Raine 0.95.5c. I makes the script for the parent rom and a japanese rom because this game have missing text when switching region. Console mode script - the menu screen follows the ps2 style - all hidden modes are selectable in the menu Enable hidden characters - hold start on Bison and press any button for Final Bison - the music for Final Bison is playable on vs and training mode for other hidden characters, go to the ?box on the upper part: - hold start button for Barlog - hold up button for Juli - hold left button for 1p side or hold right button for 2p side for Juni
    1 point
  44. Just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985 : sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix. 0.95.5b was linux only to fix a make install problem. And there should not be any 0.95.5d !
    1 point
  45. As usual it seems you wait for a release to test something like that... And yes it's quite astonishing that all these files work without any conflict ! The normal max number of ips files was 20, which seems already a lot considering the conflicts. With 30 it's still not enough. With 40 it works, and without any conflict. The fix is very easy to do, if you had tested that before the release you would have it already... ! It's an interesting combination for others I guess... !
    1 point
  46. Excellent, you didn't waste anything here, glad it works anyway !
    1 point
  47. One good practice is to dowload MameUI from Progetto snaps and then add the extra folder and files you need, as Robber stated...
    1 point
  48. MAMEoXtras Decade by gamezfan [quote] New games now supported Back Fire (Tecmo) Big Fight - Big Trouble In The Atlantic Ocean Heavy Unit Hook (Japan Version) Snapper Woodpecker games fixed and now playable Deroon DeroDero Freekick (official Sega Version) Golden Axe (Version 2) Jungle Hunt / Jungle King / Pirate Pete (crash on final level) Shooting Gallery Space Cruiser Space Seeker Toukidenshou - Angel Eyes games with graphical imrovements 64th. Street - A Detective Story Alpine Ski Avenging Spirit Beast Busters Big Striker Bio Attack Chimera Beast Cybattler Double Dragon 3 E.D.F. : Earth Defense Force Elevator Action Elevator Action Returns Hachoo! Highway Race In Your Face Jungle Hunt / Jungle king / Pirate Pete Legend Of Makai Mario Bros Mechanized Attack Mega Blast P-47 - The Phantom Fighter Plus Alpha Red Clash Rod-Land Saint Dragon Shingen Samurai-Fighter Taxi Driver The Astyanax The Combat Tribes The Tin Star Water Ski Wild Western Zero Hour games now with sound Special Forces Special Forces II Zero Hour games with sound improvements Big Event Golf B-Rap Boys Congo Bongo Great Thousand Mile Rally Great Thousand Mile Rally 2 Hachoo Inferno Kick Goal The Legend Of Silkroad games now with sound sample support Zero Hour Games Now With New And Improved Samples Congo Bongo general fixes and imrovements Added a totally new driver with pandora drawing hacked cpu banking and Mermaid MCU to support Heavy Unit [arcadez, Mistydreams] Fixed the official romset for Free Kick [MAMEDev, arcadez] Added a previously missing graphical effect for Mega Blast now when you get the green pickup the shield orb on your ship can be seen [HAZE, arcadez] Added support for the Tatsumi driver supporting Big Fight - Big Trouble In The Atlantic Ocean [Mame2003 Dev Team] Updated the Tecmo Sys driver to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink] Hooked up the missing SN76496 sound for Special Forces and Special Forces II in the dkong.c driver both games now have Sfx and music [arcadez] Fixed some serious graphical problems affecting Zero Hour wrong colours bullet width tilemaps etc etc Red Clash will also benefit from this [Hap, dink, arcadez] Added sound sample support for Zero Hour which was totally silent previously [dink, Otto_Pylotte, MistyDreams, arcadez] Sorted broken dip switches in Mr Do's Castle, Do! Run Run and Mr Do's Wild Ride plus fixed the sound for Indoor Soccer [MAMEDev, arcadez, SapphireDrew] Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez] Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez] Fixed Dragon Gun from locking up on the final boss and sorted an issue with the energy bar being missing also on the final boss [MAMEDev, arcadez] Added missing dac sounds speech and crowd cheers etc etc to Taito's Big Event Golf [arcadez] Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez] Prevented The Electric Yo-Yo from hanging during the attract mode by interleaving the CPU's [MAME Dev, arcadez] Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez] Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez] Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez] Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez] Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez] Added support for Woodpecker to the pacman.c driver [MAMEDEv, arcadez, mahoneyt944] Added sound banking to the OKIM6295 in silkroad.c fixing missing Sfx and Speech in The Legend Of Silkroad [MAMEDev, arcadez] Added the Prom dump for Taxi Driver and hooked up the palette init fixing colours in the game [MAMEDev, arcadez] Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez] Added support for Back Fire to the Tecmo driver [MAMEDev, arcadez] Fixed broken attract mode and likely other problems with the japan sets of Undercover Cops due to incorrect speedup addresses [Bryan Mcphail, Scandy] Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez] Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez] Fixed some serious graphical issues on the final level in Double Dragon 3 and the third level in The Combat Tribes [arcadez, Cibomatto2002] Fixed collisions in Golden Axe (Version 2) and improved the irq timers for Body Slam [mahoneyt944] Added support for Snapper to the system16 driver and hooked up the sound and music [mahoneyt944, arcadez] Fixed sound popping on B-Rap Boys and some sound banking niggles with The Great Thousand Mile Rally games [Mistydreams, arcadez] Added support for the Japan version of Hook to the m92 driver [arcadez] Fixed Shooting Gallery in dkong.c by adding the inputs and lightgun crosshairs [arcadez] [/quote] download includes emulator,new roms and new samples. link [code]https://www79.zippyshare.com/v/vXbRCVSE/file.html[/code] mirror [code]https://1fichier.com/?viz18o5efftgx9mf9y9u[/code] mirror [code]https://anonfiles.com/Oar9P5a6za[/code]
    1 point
  49. Well... since it's back up at http://classic-shock.1emu.net/ , I may as well unlock this thread again. Perhaps classic-shock can bring happiness to a few more people.
    1 point
  50. 16 years later... holy shit man. Welcome back. But your site is back online! We just forgot to renew the domain in time. Anyway, since this thread is locked... would love if you could send me a PM. Been too long old friend!
    1 point
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