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Robert

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Robert last won the day on April 18

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    http://messui.polygonal-moogle.com/

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  1. I have no idea what your setup is. I get green chips and yellow chips. As far as I'm concerned, it works.
  2. MAME does that stuff differently. If there's an imperfect device, its status makes it's way down to the game - that doesn't happen in MAMEUI. Things I don't care about such as Protection, Timing, Microphone, LAN are not used by MAMEUI. So they will never be the same. I'm not planning on changing it.
  3. Robert

    MAMEUI64 0.287.0

    I don't mean to be rude, but none of that is any of your business.
  4. I didn't know about the roms so I've modified my packaging script to not include them in future. But MAMEUI has default icons inbuilt, they mostly look like IC chips of different colours depending on the status, and a red X for not working sets. So I have no idea what you're on about.
  5. We only supply the absolute minimum, things that can't be obtained elsewhere. Icons, snaps and other non-essential things have to be sourced by the user, from wherever they can be found.
  6. Robert

    HBMAME 0.245.32

    HBMAME 0.245.32 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-04-14 0.245.32 New Games --------------------------------- - [adcanoe] Adventure Canoe - [blazstar02] Blazing Star (remove "bonus" voice) - [gngknight] Ghosts'n Goblins (Knight, set 1) - [gngknighta] Ghosts'n Goblins (Knight, set 2) - [gngknightb] Ghosts'n Goblins (Knight, set 3) - [gngknightc] Ghosts'n Goblins (Knight, set 4) - [gngknightt] Ghosts'n Goblins (Knight, US) - [gngmaiden] Ghosts'n Goblins (Maiden, set 1) - [gngmaidena] Ghosts'n Goblins (Maiden, set 2) - [gngmaidenb] Ghosts'n Goblins (Maiden, set 3) - [gngmaidenc] Ghosts'n Goblins (Maiden, set 4) - [gngmaident] Ghosts'n Goblins (Maiden, US) - [grime] Grime 68000 - [halozero] Halo Zero demo - [invdelux] Space Invaders Part II (alt) - [makknight] Makaimura (Knight) - [makknightb] Makaimura (Knight, Rev - [makknightc] Makaimura (Knight, Rev C) - [makknightg] Makaimura (Knight, Rev G) - [makmaiden] Makaimura (Maiden) - [makmaidenb] Makaimura (Maiden, Rev - [makmaidenc] Makaimura (Maiden, Rev C) - [makmaideng] Makaimura (Maiden, Rev G) - [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta) - [sf2prime] Street Fighter II': Prime (v0.75) - [soldam01] Soldam (Sonic dropping/Free play) - [turfmast02] Neo Turf Masters with Scotland course - [zintrick06] ZinTricK (Music tracks)
  7. Robert

    Moving to c++20

    I didn't know about that. Since you know how to fix it, can you show me how and I'll see if the fix can be incorporated into my builds.
  8. Robert

    Moving to c++20

    What's wrong with save states? (I didn't know anything had changed.) Now, with win7 breakage, the change in question is https://github.com/mamedev/mame/commit/eea4b4719063219fb4572ef1f346422304c10e68 Some parts need reverting. I only temporarily tested with current official MAME. At the bottom of the file list are 3 files in src\osd\windows - you need to revert all the changes in these files. After that, mame should work again in windows 7. You should be able to do the same in my builds although I didn't test it. Also, since the next release isn't until end of May, there's plenty of chance for more breakage coming from the devs.
  9. Robert

    Moving to c++20

    Someone asked if it was possible to make it work on Windows 7 again, so I made 3 changes and then the current git worked. How long it stays working is another matter.
  10. * CPC Alive v1.20 [Amstrad] - http://www.cpcalive.com/cpcalive_en.html * MEmu v9.5.1 [Android] - https://www.memuplay.com/blog/en/category/release-notes * Applewin v1.31.0.3 [Apple II] - https://github.com/AppleWin/AppleWin/releases * MAME 0.287 for RPi - https://stickfreaks.com/mame/ * NegaMAME 0.287 - http://babelsoft.net/products/negamame.htm * WolfMAME 0.287 - https://github.com/mahlemiut/wolfmame/releases * Gopher 2600 v0.55.0 [Atari 2600] - https://github.com/JetSetIlly/Gopher2600/releases/ * Beebem v4.23 [BBC computers] - http://www.mkw.me.uk/beebem/index.html * BML3Mark5 v2.1.3 [Hitachi BML3 computer] - http://s-sasaji.ddo.jp/bml3mk5/download.htm * S1 v0.9.3 [Hitachi S1 computer] - http://s-sasaji.ddo.jp/bml3mk5/download.htm * ScummVM v2026.2.0 - https://www.scummvm.org/downloads/ * Gearboy v3.8.2 [Gameboy] - https://github.com/drhelius/Gearboy/releases * Clown MD Emu v1.6.10 [Genesis] - https://github.com/Clownacy/clownmdemu-frontend/releases * Gear System v3.9.5 [Genesis] - https://github.com/drhelius/Gearsystem/releases * Gear Lynx v1.2.6 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases * MAMEUI64 0.287.0 - https://messui.1emulation.com/ * ARCADE64 0.287.0 - https://messui.1emulation.com/arcade * MAME 0.287 - https://www.mamedev.org/release.html * Gear Grafx v1.7.4 [PCE] - https://github.com/drhelius/Geargrafx/releases * dgVoodoo v2.87.1 [plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ * Simple Launcher v5.2.0 [Front-end] - https://github.com/drpetersonfernandes/SimpleLauncher/releases
  11. Robert

    Moving to c++20

    Finished compiling everything. There was a small issue in MAMEUI, easily fixed. Everything else is fine. Tried the new MAME on Windows 7, it does not run due to a missing entry point. So, ver 0.287 is the last one for Windows 7/8/8.1 .
  12. Robert

    Moving to c++20

    MAME just made the move to c++20. At this stage I have not tried compiling to find out what has been broken, if anything. The only supported windows versions are now 10 and 11. The minimum GCC version is now 11 instead of 10.3 . More info as it becomes available...
  13. Robert

    MAMEUI64 0.287.0

    MAMEUI64 0.287.0 has been released. Available at https://messui.1emulation.com Changes: - Winui: added DRC option switch, needed because of some recent model2 regressions but the game works with the switch off - Added or improved sounds in various mostly-silent 8-bit games: sspaceat, sspaceat2, sspaceat3, sspaceatc, sspacaho, invcarht, carhntds, alphaho, alphahob, ace, tinv2650, sia2650, dodgem, fgoal, fgoala, sshot, sshota, gunchamps, foolrace, blackhol, beaminv, pacominv, pacominva, ctainv, worldinv, ipminvad2, andromed, skychut, headoni, spacbeam, greenber, spfghmk2, spfghmk22, satsf3d. - Fixed the long-standing sound bug in schaser and clones.
  14. * Qemu 10.0.9, 10.1.5, 10.2.2 [PC] - https://download.qemu.org/ * SDLMAME 0.286 for Ubuntu - https://sdlmame.wallyweek.org/download/ * WinUAE v6.0.3 [Amiga] - https://www.winuae.net/download/ * Joyce v2.5.5 [Amstrad] - http://www.seasip.info/Unix/Joyce/index.html * MEmu v9.5.0 [Android] - https://www.memuplay.com/blog/en/category/release-notes * Applewin v1.31.0.2 [Apple 2] - https://github.com/AppleWin/AppleWin/releases * SDLMAME 0.286 for Debian - https://launchpad.net/~c.falco/+archive/ubuntu/mame * HBMAME 0.245.31 [Arcade homebrew] - https://hbmame.1emulation.com/ * Raine 0.97.6 [Arcade] - https://raine.1emulation.com/download/latest.html * Gopher2600 v0.54.0 [Atari 2600] - https://github.com/JetSetIlly/Gopher2600/releases/ * Gearboy v3.8.0 [Gameboy] - https://github.com/drhelius/Gearboy/releases * Sameboy v1.0.3 [Gameboy] - https://sameboy.github.io/downloads/ * ClownMDemu v1.6.9 [Genesis] - https://github.com/Clownacy/clownmdemu-frontend/releases * GearSystem v3.9.2 [Genesis] - https://github.com/drhelius/Gearsystem/releases * GearLynx v1.2.4 [Atari Lynx] - https://github.com/drhelius/Gearlynx/releases * Emulicious (2026-03-19) [Multiple systems] - http://emulicious.net/news/ * JGenesis v0.11.4 [Multiple systems] - https://github.com/jsgroth/jgenesis/releases * Gopher64 v1.1.15 [N64] - https://github.com/gopher64/gopher64/releases * GearGrafx v1.7.3 [PCE] - https://github.com/drhelius/Geargrafx/releases * RPCS3 v0.0.40 [Sony PS3] - https://github.com/RPCS3/rpcs3/releases * PPSSPP v1.20.3 [Sony PSP] - https://github.com/hrydgard/ppsspp/releases * SimCoupe v1.2.15 [Sam Coupe] - https://github.com/simonowen/simcoupe/releases * Q-emuLator 4.0.3 [Sinclair QL] - https://www.terdina.net/ql/winql.html * Extra Mame 26.3 [Front End] - https://www.wintools.net/extramame/
  15. That's one thing I have heard about AI, it can make the nicest clean-looking code, but the side-effect is that it doesn't actually work. So, as you say, it's only a starting point. AI tends to pick up bad habits that other authors have got into, so that might be where the static arrays come from.
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