shadowjin Posted February 19, 2004 Share Posted February 19, 2004 um.... i do wish to honor the creator's requests, but let's look at the whole picture. Emulators in the first place walk on a fine line of legality. While they are built to "emulate" said games, they don't in fact include those games. It's along the same lines as PS2 modchips. They, Sony, argue they are used to play bootlegs etc etc. Some respectable users like myself, use a modchip mainly to play imports (surprise, i'm not too big on bootlegs...lol) The code in a modchip merely circumvents the copyright protection. Aren't emulators doing the same? Yes, they are. Now we come down to the files. Most games can run by themselves, but some code had to be constructed to circumvent their copy protection and play them on a pc/xbox. The NeoGeo games go even a bit farther into dark territory as you need a bios, or LICENSED snkp code, to run the games in the first place. Emulator Author's responses to that is "Don't ask us where to get it" as if they can completely wash their hands of the whole ordeal. That's like selling someone the parts to a silenced automatic pistol and telling them "I don't know where to get the instructions on putting it together - oh and please don't shoot anyone if you manage to build it." While that's not the best analogy, you can easily see where i'm coming from. If you're going to create an emulator, KNOW that it will be hacked and always reconfirm that the hacked version is NOT a supported release. Don't go pissin fire saying you're not going to keep working on it because if it's really an issue, you should have never made it in the first place. This especially goes for xbox since the emulator authors are using stolen MS code to write their programs. Stop your bellyaching and just do your crap. Damn. again - don't go publically annoucing you've got a hacked fbax that runs kof2k3....ie don't go pissing flames. let's move on...bleh. -jin Link to comment Share on other sites More sharing options...
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