iq_132 Posted March 23, 2012 Posted March 23, 2012 I'll get back to it, I just don't have any time until at least monday. :S
weinerschnitzel Posted March 23, 2012 Posted March 23, 2012 =\ someone needs to send me an xbox 1 + xdk If you're serious, I have a 1.0 board with the extra ram. I still want to get a new power supply for it as it was randomly powering off after leaving it on over night. Anyways, when I'm done with it in the next week or so I'd send it to you at no charge. It's the least I could do for all the great work of yours I've hacked up.
+ T + Posted March 23, 2012 Posted March 23, 2012 Try changing the hardware tag. Games running with the "PolyGame Master" or "PolyGame Master based" hardware tag are configured to run on the psikyo.xbe so unless you've added the driver to that executable as well as the default.xbe it won't work. To force them to run in the default.xbe just change the tag to something random. For the freezing when generating DATS; check the tools/ folder. You should find a partially generated DAT file in there. If you look at the end of this file you can normally figure out which rom caused the problem and why.
iq_132 Posted March 23, 2012 Posted March 23, 2012 Try changing the hardware tag. Games running with the "PolyGame Master" or "PolyGame Master based" hardware tag are configured to run on the psikyo.xbe so unless you've added the driver to that executable as well as the default.xbe it won't work. To force them to run in the default.xbe just change the tag to something random. For the freezing when generating DATS; check the tools/ folder. You should find a partially generated DAT file in there. If you look at the end of this file you can normally figure out which rom caused the problem and why. ahh. Psikyo that's the problem. Thanks! I will try to find some time to work on it today.
+ T + Posted March 23, 2012 Posted March 23, 2012 FBL's multi-core setup really can be a pain, but it's all about getting as much free memory as possible. Let me know if I can be of any more help. I may not be much of a coder but I'm more than familiar with the various peculiarities of FBL.
iq_132 Posted March 23, 2012 Posted March 23, 2012 This is getting very frustrating. I could have the two games up and running in a matter of minutes, but messing around actually getting fbal to recognize the sets and call the right routines is an absolute nightmare. I would rather spend this time having my teeth pulled without anesthetic. As of right now, all the code is there, the sets are in the driverlists for both core and psykio, the roms are correct.However, they refuse to show up in the scan for the sets. No idea...
iq_132 Posted March 23, 2012 Posted March 23, 2012 Yay! Got it to show both sets. Now to see why the arm7 doesn't seem to be doing anything...
gamez fan Posted March 23, 2012 Author Posted March 23, 2012 great work iq as always. +1 yeah gotta agree with FU great job your doin on this thx alot
XtecuterX73 Posted March 23, 2012 Posted March 23, 2012 great work iq! all your work on this is very much appreciated. looking forward to playing these 2 games.
+ T + Posted March 23, 2012 Posted March 23, 2012 Great to see FBL still is alive and kicking on the Xbox. Did you use the 1.9 source or the 1.10WIP source btw?
Mr Feud Posted March 23, 2012 Posted March 23, 2012 That game looks great, nice animation. Looks very much like "Metal Slug" which is no bad thing at all Nice work on getting it working in FBL
iq_132 Posted March 23, 2012 Posted March 23, 2012 Great to see FBL still is alive and kicking on the Xbox. Did you use the 1.9 source or the 1.10WIP source btw? 1.9. Trying to not get roped into making a full-fledged update.
stf Posted March 23, 2012 Posted March 23, 2012 Excellent ! Let me call you "IQ_145" ! A great new gift for all of us.
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