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Posted
One quick question for anyone who might know - are there any analog settings for Sega games, as analogue steering on Turbo Outrun, Power Drift Hang on, space harrier etc etc. Gameplay is a bit harsh without it.

 

Looking forward to great addition, cheers all.

 

I was curious about this too.

I never played the original machines, so I don't know

how exactly the controller sensitivity should look like...

 

Maybe this setting already could be performed by

the analog sensitivity option?

Or dead zone option...

Something like that... The one we see in the ingame menu.

 

Regards!

<C>

Thanks , tried this, it seems the dead zone is another parameter linked to the pad itself, not the game playability.

 

Space harrier arcade was also the best on hydraulics imo, you could move you character and making him stay anywhere as long you can keep the right 'angle' with the analog lever, the same for Hang on, where you had to keep down the bike as much you need to keep the curve.

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Posted (edited)
I wonder... What do you think about a MAXIMUM COIN INPUT option?

This could be great to bring a bit more of "reality" to the arcade

emulation. Who used to go to the arcade center and get a full bag

of coins and play with no limits? I think I never saw deep pockets

like that in the arcade era.

 

Also, it could bring more challenge. Some people are inclined to

just keep inserting coins in the emulator all the time and they

simple get no fun at all from the game... "Why should I worry if I

have infinite lives?"

 

My idea is something like:

 

OPTION for COIN LIMIT:

1 coin / 3 Coins / Free Coins

Good news, FBL already supports this feature. To enable it just do the following:

 

1. Insert the number of coins you want to play with (1 coin/3 coins/ etc.)

2. Do not insert any more coins. :lol:

 

Sorry, I'm joking of course, but seriously as the user you need to take some of the initiative in terms of customising your emulation experience. You can't expect the emulator to do everything like that for you.

 

there is a item select key bug with Dungeons and dragon 2 .

 

it has to be 4 keys in game. but final burn legends 1.4 has only three keys in dungeons and dragon 2 , also dungeons and dragon 1

 

this bug from final burn legends 1.3U

 

please test and fix this bug.

 

and some neogeo games can only excute on universe bios 2.3 . so please fix this bug

To make this point absolutely clear; there are no Neogeo games that need Unibios to run. If your games are not booting under the default bios then there's something wrong with either the game ROMset or the neogeo bios zip. So there's no bug to fix. As for the D&D buttons, I'll look into that and fix if necessary.

 

Possible to add a bg music selector for the gui? For e.g you can put your mp3's somewhere and select music track1, track2 etc from the gui

It's a nice idea but a bit late in the day for v1.5. Maybe v1.6 though. :P

Edited by + T +
Posted

cospfogo :

 

BP is writing next CoinOPS will make MDRIVE_SuperBubbleBobble works :lol:

 

Edit : now playable on the Xbox thanks to Haze

 

I d'ont know what emulator is use to do that ...

Posted (edited)

will the next fbl be just patch xbe or complete install?

Edited by tristanx
Posted
One quick question for anyone who might know - are there any analog settings for Sega games, as analogue steering on Turbo Outrun, Power Drift Hang on, space harrier etc etc. Gameplay is a bit harsh without it.

 

Looking forward to great addition, cheers all.

 

Wow - I thought I was the only one who noticed (and was bothered) by this. It makes a big difference on those games which originally had analogue controls.

 

Turbo Outrun and analogue controls would be heaven!

Posted
like i said i know you removed the genesis emu but would it maybe be possible to have this game from the hazemd set playable on xbox as we cant play it on neogenesis or any other emu at this moment.

thanks.

It looks like a fun game but it wouldn't really fit to add it to FBL in its current form. It would be fairly easy to compile a separate build solely for Genesis and SNES games if there was any great interest in that, but would there be any real advantage besides playing that one game?

 

 

will the next fbl be just patch xbe or complete install?

It will be an upgrade package to be applied over a 1.4 install.

 

 

One quick question for anyone who might know - are there any analog settings for Sega games, as analogue steering on Turbo Outrun, Power Drift Hang on, space harrier etc etc. Gameplay is a bit harsh without it.

 

Looking forward to great addition, cheers all.

I've looked into this and I'm afraid I'm going to have to admit defeat for the time being. FBL does possess the capability for analog controls since it's there in the FBA code, but I just can't get my head around how they would fit into the system FBL uses to handle its inputs. Unfortunately many things in FBL are not nearly as straightforward as they were in FBA-XXX Pro. But then FBL is a far more sophisticated emulator and really deserves someone with more know-how than me working on it.

Posted

Why isn't it straight forward enough, do we need more if statements? :lol:

 

I guess you need the controller code to return a value within a usable range and need to send that to FBA. Anything outside of the deadzone and within 32768 on XBOX should be 0-whatever for FBA. N64 needs a magic number of 256 as a divisor to reduce the range from 0-32768 to 0-128. We use 258 to keep the controller from reaching areas where it may be prone to drift, like in GoldenEye. You might need a few magic numbers to get the range right for the different hardware the arcades use.

 

Not sure if that has much to do with the interfacing bumps you're hitting, but I'll take a gander anyway.

 

Thanks again for taking this project under your wing. Someone had to do it :P

Posted
like i said i know you removed the genesis emu but would it maybe be possible to have this game from the hazemd set playable on xbox as we cant play it on neogenesis or any other emu at this moment.

thanks.

It looks like a fun game but it wouldn't really fit to add it to FBL in its current form. It would be fairly easy to compile a separate build solely for Genesis and SNES games if there was any great interest in that, but would there be any real advantage besides playing that one game?

 

well to be honest it is just that game i was interested in as obviously i can use neogensis and zsnexbox or xsnes9xbox for the console stuff.

unless of course anyone has got any other input regarding your question,should be interesting to find out anyway.

Posted (edited)
(...) but would there be any real advantage besides playing that one game?

 

 

No other - absolutely none - emulator for Sega Genesis out there

has scanlines filtering support over point hardware video.

It is just FBL, NestopiaX on NES and ZsneXbox on SNES.

 

:( :( :lol::P:(

 

Regards,

C.

Edited by Cospefogo
Posted

+T+,

 

I need to recall tis subject again since

the answer was not clear for me.

 

Is there ay chance of having the games

like Raiden and Toki getting its music fixed?

 

On both games the sound (music only) is

really, really, really slow. But all game and

SFX are perfectly fine.

 

Those are my favs...

=/

 

Regards,

C.

Posted

Thought i would bump a subject worth reading as

 

"what's your favourite colour Yellow or Pink" topics are getting rather mundane.

Posted
+T+,

 

I need to recall tis subject again since

the answer was not clear for me.

 

Is there ay chance of having the games

like Raiden and Toki getting its music fixed?

 

On both games the sound (music only) is

really, really, really slow. But all game and

SFX are perfectly fine.

 

Those are my favs...

=/

 

Regards,

C.

This issue exists in PC FBA as well so unfortunately there's nothing I can do about it until an updated driver becomes available.

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