PhilExile Posted January 19, 2011 Posted January 19, 2011 Anyways, CoinOps looks sick as hell. Much better looking and easier on the eyes. Simple, but freaking awesome. I have a modded XBOX 1.6 w/ a 250GB hdd in it so I figured "Why the hell bother with this piece of shit PC, when i can just use my Xbox and an old TV from the basement..." Exactly why I use CoinOps for arcades. Also, if you want to hook the Xbox up to an arcade monitor, you can. You just need a 'Frosty' VGA cable for the Xbox and a scan converter called the Extron Emotia, which basically changes the VGA 480p signal from an Xbox to 240p with the flip of a switch. More on that here: http://scanlines.hazard-city.de/ But the 50% of the reason as to why I have started the Cabinet project is to have Golden Tee matches with my buds. So I'd like to know if it is compatible or not before I purchase the $30 adapter from X-Arcade.com... Oh and the trackball too. I use the Tanksticks trackball with CoinOps no problem, but I've never tried Gold Tee. I'm guessing that if it supports mouse input it will work fine. --- BP, that reminded me. Can you add custom controller settings possibly? We had spoken about it before. For instance the game Robotron was played with 2 joysticks in the arcade and in CoinOps its mapped to the 2 thumbsticks. I can change it to use the direction pads on the player 1 and 2 controllers, but the change is only temporary. (I do this for Robotron on the Tankstick) It would be great if these were permanent. I also tweak the 'sensitivity' on some of the mouse games - like Missile Command - but it resets when you quit the rom. Thanks again, new logo is looking good. Talk soon
fumanchu Posted January 19, 2011 Posted January 19, 2011 @jo jones if you are biulding a cab be sure to get the arcade perfect ports of marvel vs capcom2 and capcom vs snk2.you alo might want to check out outrun2 a great arcade racer.
BritneysPAIRS Posted January 19, 2011 Author Posted January 19, 2011 hmmm so its for the pixel perfect people...the two resolutions....ill think if ill add it or just use the emu to work out the aspect ratios arcades remember the keymapping....they dont remember sensitivity settings of analog also for those wanting stuff like custom controller settings....ive done the coding but I dont use it and as per usual im missing the stuff from other people they promised ...... this is very common in this game....alot of people saying ill do stuff and I see very little.....
leema123 Posted January 19, 2011 Posted January 19, 2011 Need help adding an xbox game to coinops epic. Its super mario war, i used xbe shortcut maker to make the shortcut xbe and ive made the pointer zip named correctly and it shows in the game list but when i select it the xbox just reboots. Im thinking its to do with the paths, so could anybody show me what a correct path for this should look like please? Thanks.
jojones88 Posted January 19, 2011 Posted January 19, 2011 @PhilExile Do you need the XBOX converter for the X-Arcade or can I just add 2 USB ports to my XBOX instead? Or does the converter actually changes the signals from the joystick to something the XBOX can interpret as if it were a normal controller? Cause if all it really is a usb hub for the XBOX, well I can just splice in a couple ports myself... I'm pretty settled on using the XBOX as my cabinet brain. CoinOps convinced me, its tooo pretty and easy to use. Would of loved support for some of the other Golden Tee games, but there should be plenty of other activities for my friends and myself to enjoy...
BritneysPAIRS Posted January 20, 2011 Author Posted January 20, 2011 run the shortcut from something like xbmc and see if it launchs mario war if it does then the pointer is wrong...remember the mario.xbe short cut needs to be the root folder...eg CoinOPS/mario.xbe and something like CoinOPS/roms/mario.zip mario = correct xbox name though
PhilExile Posted January 20, 2011 Posted January 20, 2011 Haha, OK, I get the hint - what do you need from me? By the way, I'm back working on the arcade adds list. Should be done by weeks end. also for those wanting stuff like custom controller settings....ive done the coding but I dont use it and as per usual im missing the stuff from other people they promised ...... this is very common in this game....alot of people saying ill do stuff and I see very little.....
PhilExile Posted January 20, 2011 Posted January 20, 2011 Yes, I use the converter. I never tried another way, but I'm fairly certain you need it to get the controller to work properly. Also, for the trackpad, you'll need a controller port to USB adapter. They are easy to make or cheap to buy on eBay. @PhilExile Do you need the XBOX converter for the X-Arcade or can I just add 2 USB ports to my XBOX instead? Or does the converter actually changes the signals from the joystick to something the XBOX can interpret as if it were a normal controller?
Annihilitor Posted January 20, 2011 Posted January 20, 2011 (edited) Phil, do you have the X-Arcade Tankstick + Trackball (http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-tankstick-includes-usb-cables/)? If so, how well does the trackball work with CoinOPS EPIC? I made my own control panel but I like the idea of the "pinball" buttons and have been considering getting that controller for a while. When using the trackball does it function as player 1 or do you have to make any specific changes? I assume you use a controller port to USB adapter in port 3 on the xbox? Thanks in advance! Edited January 20, 2011 by Annihilitor
PhilExile Posted January 20, 2011 Posted January 20, 2011 Hi, Yes, that's the one I have. The trackball works well. I think you need to plug the trackball into port 3, but I may be wrong. There isn't much setup involved, it just works with the mouse games - ie: Crystal Castles, Missile Command, etc. I did a lot of work on the joysticks though. I wasn't that impressed with the stock ones. I got two of these instead, which can be switched between 4 and 8 way: http://retroblast.arcadecontrols.com/revie...plus_part1.html It works great, but, its not sensitive enough for games like Ms Pac-Man.... which I'm obsessed with. This guy had the same problem: http://www.togeo.com/togeo/wordpress/?p=67 I just got replacement switches that were more sensitive. Anyway, there you go. Phil, do you have the X-Arcade Tankstick + Trackball (http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-tankstick-includes-usb-cables/)? If so, how well does the trackball work with CoinOPS EPIC? I made my own control panel but I like the idea of the "pinball" buttons and have been considering getting that controller for a while. When using the trackball does it function as player 1 or do you have to make any specific changes? Thanks in advance!
BritneysPAIRS Posted January 20, 2011 Author Posted January 20, 2011 tidied up the code for button mapping on for test on SNES
BritneysPAIRS Posted January 20, 2011 Author Posted January 20, 2011 added duel sizing for GB/GBC and GBA
Annihilitor Posted January 20, 2011 Posted January 20, 2011 Thanks, Phil! Do you happen to know if the stock joysticks that come with the X-Arcade are 4 way, 8 way or switchable?
PhilExile Posted January 20, 2011 Posted January 20, 2011 The stock sticks are fine, but they are 8-way. 4-way are mostly for older games like Pac-Man and Donkey Kong. Thanks, Phil! Do you happen to know if the stock joysticks that come with the X-Arcade are 4 way, 8 way or switchable?
BritneysPAIRS Posted January 20, 2011 Author Posted January 20, 2011 Ok CoinOPS EPIC R2 is in the final week....console features only patched in at present....and id guess R3 and R4 maybe for console people as well then R5 R6 ill do some arcade stuff.... but it should have New RebrandingKeymapping (much more intuative than any other xbox emu) for consoles.....its really easy for the user...big steps over the xport emu keyremap featuresSave States for consolesPaths for Console RomsPath for Final Burn Core RomsGBA and GB GBC have different screen and button rememberingMore console games addedBug fixes for some arcade gamesBug fixes for some console games
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