cba.gy Posted November 3, 2009 Posted November 3, 2009 I read recently that you intended to code your "FBA" from scratch using the newer PC code.The best way, but you didnt need me to tell you that ! lol.What im asking is, do you have a resident site where you report progress, updates and changes ?I know there's a lot of buzz around this new project from people end user side.On a site where im a member we have daily discussions about the possibillities.Theres a real positive charge about the place and although "i haven't" been voted as a mouth piece,i've took it upon my self today to see if i could request an update (bi-weekly / weekly) as things develop.I understand if your are reluctant to be drawn to public forums for comment after the latest round of "hair pulling".Im sure your more than aware that people have a great interest in this project.If you decide not to comment on the subject then, no harm done.Here's hoping.
nes6502 Posted November 5, 2009 Posted November 5, 2009 I read recently that you intended to code your "FBA" from scratch using the newer PC code.The best way, but you didnt need me to tell you that ! lol.What im asking is, do you have a resident site where you report progress, updates and changes ?I know there's a lot of buzz around this new project from people end user side.On a site where im a member we have daily discussions about the possibillities.Theres a real positive charge about the place and although "i haven't" been voted as a mouth piece,i've took it upon my self today to see if i could request an update (bi-weekly / weekly) as things develop.I understand if your are reluctant to be drawn to public forums for comment after the latest round of "hair pulling".Im sure your more than aware that people have a great interest in this project.If you decide not to comment on the subject then, no harm done.Here's hoping. Progress is good. I'm not going to do another Final Burn. I am trying to get FBL in a good "1.0" state. The port is complete. I am working on getting games working that require VM. Martial Masters is almost certainly not worth the effort. The simplest PGM games don't run fullspeed so I have no confidence the most complex ones would. The Xbox doesn't have the power. I would say my build should play just about everything in FBA XXX Pro and more.
The-Ice-Man Posted November 5, 2009 Posted November 5, 2009 How about Knights of Valour? That almost worked fine on FBA-XXX Pro 1.29. The sound stuttered but it was playable.
neoryu Posted November 5, 2009 Posted November 5, 2009 Progress is good. I'm not going to do another Final Burn. I am trying to get FBL in a good "1.0" state. The port is complete. I am working on getting games working that require VM. Martial Masters is almost certainly not worth the effort. The simplest PGM games don't run fullspeed so I have no confidence the most complex ones would. The Xbox doesn't have the power. I would say my build should play just about everything in FBA XXX Pro and more. Is it difficult to emulate the CPS2 QSound algorithm? I keep hearing people say that the Xbox does not handle it accurately in any of its emulators. What do you think about that, nes?
oldpainless Posted November 5, 2009 Posted November 5, 2009 I read recently that you intended to code your "FBA" from scratch using the newer PC code.The best way, but you didnt need me to tell you that ! lol.What im asking is, do you have a resident site where you report progress, updates and changes ?I know there's a lot of buzz around this new project from people end user side.On a site where im a member we have daily discussions about the possibillities.Theres a real positive charge about the place and although "i haven't" been voted as a mouth piece,i've took it upon my self today to see if i could request an update (bi-weekly / weekly) as things develop.I understand if your are reluctant to be drawn to public forums for comment after the latest round of "hair pulling".Im sure your more than aware that people have a great interest in this project.If you decide not to comment on the subject then, no harm done.Here's hoping. Progress is good. I'm not going to do another Final Burn. I am trying to get FBL in a good "1.0" state. The port is complete. I am working on getting games working that require VM. Martial Masters is almost certainly not worth the effort. The simplest PGM games don't run fullspeed so I have no confidence the most complex ones would. The Xbox doesn't have the power. I would say my build should play just about everything in FBA XXX Pro and more. Sounds good nes....which core are you using...I guess If I look that up, I'll find a list of games that it supports? K
iq_132 Posted November 5, 2009 Posted November 5, 2009 Progress is good. I'm not going to do another Final Burn. I am trying to get FBL in a good "1.0" state. The port is complete. I am working on getting games working that require VM. Martial Masters is almost certainly not worth the effort. The simplest PGM games don't run fullspeed so I have no confidence the most complex ones would. The Xbox doesn't have the power. I would say my build should play just about everything in FBA XXX Pro and more. Is it difficult to emulate the CPS2 QSound algorithm? I keep hearing people say that the Xbox does not handle it accurately in any of its emulators. What do you think about that, nes? From what I can remember, QSound isn't properly emulated in any emulator. The QSound chip is on Guru's "to decap" list (Number 17 [ http://guru.mameworld.info/decap/index.html ], and has been for quite some time.
neoryu Posted November 5, 2009 Posted November 5, 2009 Progress is good. I'm not going to do another Final Burn. I am trying to get FBL in a good "1.0" state. The port is complete. I am working on getting games working that require VM. Martial Masters is almost certainly not worth the effort. The simplest PGM games don't run fullspeed so I have no confidence the most complex ones would. The Xbox doesn't have the power. I would say my build should play just about everything in FBA XXX Pro and more. Is it difficult to emulate the CPS2 QSound algorithm? I keep hearing people say that the Xbox does not handle it accurately in any of its emulators. What do you think about that, nes? From what I can remember, QSound isn't properly emulated in any emulator. The QSound chip is on Guru's "to decap" list (Number 17 [ http://guru.mameworld.info/decap/index.html ], and has been for quite some time. Gotcha. Thanks for the response iq_132. Perhaps it will be "decapped" someday.
The-Ice-Man Posted November 6, 2009 Posted November 6, 2009 From what I can remember, QSound isn't properly emulated in any emulator. The QSound chip is on Guru's "to decap" list (Number 17 [ http://guru.mameworld.info/decap/index.html ], and has been for quite some time.Interesting stuff. I want sound in the silent Toaplan games. Odd that Dogyuun isn't on that list.
iq_132 Posted November 6, 2009 Posted November 6, 2009 From what I can remember, QSound isn't properly emulated in any emulator. The QSound chip is on Guru's "to decap" list (Number 17 [ http://guru.mameworld.info/decap/index.html ], and has been for quite some time.Interesting stuff. I want sound in the silent Toaplan games. Odd that Dogyuun isn't on that list. It's possible that they either suspect it is the same as one of the other games, guru just forgot, or it is too rare.
cba.gy Posted November 11, 2009 Author Posted November 11, 2009 any progress report this week NES6502
nes6502 Posted November 12, 2009 Posted November 12, 2009 any progress report this week NES6502 I'm not adding any more games. The games that work now are the only games I'll be adding. I am trying to fix a few last bugs in the GUI. Then I will release 1.0. Then I will work on fixing anything that crashes the Xbox. If there is nothing, then that will be the final version. It's pretty feature rich so there arn't any more features I'll be adding. Most games work on my port that work on FBA-XXX Pro. A few PGM games don't. None of the newer PGM or CPS3 games work. I did get D. D. Crew to run but I had to get rid of the GUI. It only ran at around 24 FPS. So it's not worth it. Every game I've tested works in 480i/p, 720p. and 1080i. I haven't found a game yet that crashed the Xbox in HD. I've got most or all of NeoGeo, CPS2, Cave, Psykio, Toaplan, and Sega games working (most running perfectly) thanks to Kenshiro's code and help. The Simpsons, TMNT, TMNT Turtles in Time, Sunset Riders, all run flawlessly in 1080i with software filters at 60 FPS. That's just a small example. In fact, that can be said for nearly all games. I would say the release is within 2 weeks. Does anyone know if there is anywhere to get WMV movies for FBA? I don't want to buy a membership to EmuMovies (and then have to convert them to wmv) and the RessurextionX videos are all for consoles.
cba.gy Posted November 12, 2009 Author Posted November 12, 2009 Thanks for the report, im sure lots of users appreciate it.As far as movies go i personally cant help you with FBA stuff.I will once the emulator is released as the timing will coincide with mefinishing the NeoGenesis videos im working on.Great news on the HD speeds with no lock-ups.Looking forward to it.
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