The TeamPlayer Posted December 9, 2003 Posted December 9, 2003 Technically you don't HAVE to. But most creators do. I am just trying to get you in the habit early on. It will help you reduce your sff size by using certain sprites over again. Like if K used one of these frames for a different move you would have it ripped twice, once with and once without the fire. Also if you ever decided to make the fire have any special effects such as transparities or something you would have to rerip them.Many other good reasons not to link your effects to your characters.
-VIOLENCE- Posted December 9, 2003 Author Posted December 9, 2003 For the background music, can they be wavs or mp3 format? - thanks team player!
Ryu Kazama Posted December 12, 2004 Posted December 12, 2004 Man, I've finally found someone who is willing to help so often. Anyway, I'm new to this area, and I too got confused by that Kawak Sprite Ripping method. I'm not too bothered on SNK characters right now, but I was wondering if you could give me some help on ripping Capcom characters from games such as Alpha 2 or something. I've added you to my MSN list (same name as I am using here) so hopefully you can give me some live help. I currently use Kawaks, but if you recommend other Emu's for better rips then please do let me know. I want to try and work with Mugen myself now (not that I have that much time until June due to some important exams) and also learn how to edit and create my own sprites (I saw your Morrigan one, that looks way cool).
Gryph Posted December 12, 2004 Posted December 12, 2004 You'll find some tutorials for sprite ripping here:http://www.mugenguild.com/guild/tutorials.htmhttp://www.mugenguild.com/forumx/index.php?board=22.0
Ryu Kazama Posted December 12, 2004 Posted December 12, 2004 Thanks, but I'm still stuck. I mean, I can take the screens and all, but how exactly do I take them from a standing position without using those capture programs. If you could run me through how you do it, or you've heard of doing it (Using Kawaks and a SF game such as Alpha) I'd very much appreciate it.
alexis Posted December 12, 2004 Posted December 12, 2004 you can achieve this by pausing the emulator and using the option to advance frame by frame do yu speak spanish? i have found some really good tutorials in this language
Ryu Kazama Posted December 12, 2004 Posted December 12, 2004 Nah, I speak English. Yeah, I know the fram by frame method, but its screwing me around. Basically, the only way for me to obtain the sprites for say Ryu doing his Hadouken is to do it myself in a Vs Mode fight (have no cheat files for the rom) and pause it. But this means I miss the first few frames of him standing and the transition of him moving his hands to his hips. Thats the problem. It's the same with doing jumping attacks. If I do itmyself, I miss the frames of him jumping, and only get the ones when he's in the air.
sp00n Posted January 17, 2005 Posted January 17, 2005 yo guys can i take cps3 characters and put them on
Mgbenz Posted January 18, 2005 Posted January 18, 2005 (edited) Important Note: After knowing how to rip sprites, you should study the Mugen docs folder on how to code your characters. There are thousands of states,triggers,etc. you need to know. Don't worry, most of 'em you can understand... You can get advice from creators at the Mugenguild forum. Edited January 18, 2005 by Mgbenz
Mgbenz Posted January 28, 2005 Posted January 28, 2005 I guess so... I see my future as a Mugen website promoter
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