ken_cinder Posted December 17, 2008 Posted December 17, 2008 Yes yes sorry, was thinking of the same question being posed in a MAME thread awhile back, and it was late.........sorry
- kenshiro - Posted December 17, 2008 Author Posted December 17, 2008 G-LOC was working in a previous FBA-XXX Pro build, but with a low framerate (40fps). I don't know if we can speed up this, and honestly i'm absolutly not interested to work on it lol
XtecuterX73 Posted December 17, 2008 Posted December 17, 2008 Great work kenshiro, i got a question for you on this new release, i tired out biomechanical toy and got nasty graphic glithes, anyone else have any trouble with this? Everything else i threw at it ran great!! Also kenshiro, itd be cool to get bonk's adventure back into this, rail chase, galaxy force II, power drift were in other builds of your old fba-xx bets , iq fixed the fps problem with bonk's adventure, power drift, rail chase ran ok just wasnt keymapped, you could shoot with the start button though. Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well. As far as your new stuff its lookin good banana balls!
- kenshiro - Posted December 17, 2008 Author Posted December 17, 2008 So greetings time - First i would like to thank my two friends Bonky0013 (registered here with the name Bonk) and Garcimak. They were the two first testers, and they put a lot of time in it, and also a lot of support Garcimak wrote some moves files for the emu (mind to post them here lol) and Bonky was extremely active with his CPS2 dump like Mighty! Pang (Euro 001010), Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123), Capcom Sports Club (Rent Version)... So thanks for all guys, i'm waiting for some news as i didn't see you since a while - +T+ , the creator of FBA-XXX Pro, as he done an incredibly work and i assume he put a lot of free time in it Moreover the few times i spoke with him he had always be cool, and seems to be pretty nice and also modest Thanks for all your work +T+! - All 1emulation members, especially the testers. To begin those who i know the better: Cospefogo, Fumanchu, XxHellFuryxX and Gavin19, mtsaint. Thanks for all your work and your support! And the others testers: bulge2, Chiemik, Chrom, Fosamax, hellsfury, lordpro, lthisgod, Tulius, Vegeta, wurz3ll (if i forgot someone just hit me with a shovel lol ) - Treble Winner and FBA team, and all the dev who work on it (Kev, Oopsware, Captain CPSX etc...), and people which post code on Neosource. 95% of the code of this build is her work, keep this in mind - Gogoackman and teamXXX for original FBA-XXX, the father of FBA-XXX Pro (or mum lol). - And the best for the end, iq_132... I don't know what to say lol, he's just an very nice and modest guy, just look at the changelog to have an idea of the number of drivers he wrote recently , FBA-XXX Pro is mostly based on his work...That's by reading iq's code (drivers, tools etc...) that i learned C basics , and started to really know what i'm doing lol.Thanks for all Dude
Bonus JZ Posted December 18, 2008 Posted December 18, 2008 (edited) Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well. Iq (as most of xbox coders) good knows that Night Slashers are already ported to xbox ..... Edited December 18, 2008 by Bonus JZ
Tulius Posted December 18, 2008 Posted December 18, 2008 Great work kenshiro, i got a question for you on this new release, i tired out biomechanical toy and got nasty graphic glithes, anyone else have any trouble with this? Everything else i threw at it ran great!! Also kenshiro, itd be cool to get bonk's adventure back into this, rail chase, galaxy force II, power drift were in other builds of your old fba-xx bets , iq fixed the fps problem with bonk's adventure, power drift, rail chase ran ok just wasnt keymapped, you could shoot with the start button though. Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well. As far as your new stuff its lookin good banana balls! I noticed that too about BioMechanical toy... Something weird happened with my tmnt(world and japan) rom: it was working, but just after I delete the old saves and ini files, the rom stuck in a mask rom check screen the neogeo bios file 000-lo.lo always send a size error message no matter what (64kb? or 128kb?)I need an accurate list of all games in this fba version... the gamelist in fba source is already outdated... any help?
XtecuterX73 Posted December 18, 2008 Posted December 18, 2008 Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well. Iq (as most of xbox coders) good knows that Night Slashers are already ported to xbox ..... hey bonus, what build did you get nightslashers working on? Did i miss something? All i get is hanging on loading screen like osman>>? What did you use to get this game to run? HF-
dave78x Posted December 18, 2008 Posted December 18, 2008 Hey hi, been following this thred for sometime now.. Great jod on the development, also am aware that the binary is only available by email, could someone email me the binary , thank you!
iq_132 Posted December 18, 2008 Posted December 18, 2008 Also i spoke to iq about the arm-based emulation lets hope he gets aroud to it as it could possibly mean night slashers and osman/canon dancer playable on xbox as well. Iq (as most of xbox coders) good knows that Night Slashers are already ported to xbox ..... Why would I care about it running in any other emu than fba-xxx and coin-ops?It's not the first time I've ported a game/cpu simply because I wanted to see it in a particular emulator. - And the best for the end, iq_132... naughty.gifI don't know what to say lol, he's just an very nice and modest guy, just look at the changelog to have an idea of the number of drivers he wrote recently blink.gif , FBA-XXX Pro is mostly based on his work...That's by reading iq's code (drivers, tools etc...) that i learned C basics , and started to really know what i'm doing lol.Thanks for all Dude thumbsup.gif
drtek Posted December 18, 2008 Posted December 18, 2008 Awesome work! Could someone please PM or email me teh binaries please? Thanks!
Bonus JZ Posted December 18, 2008 Posted December 18, 2008 (edited) Why would I care about it running in any other emu than fba-xxx and coin-ops?It's not the first time I've ported a game/cpu simply because I wanted to see it in a particular emulator. Well then maybe you shoudl write me this in exchange in pm. That was the risk to inform some of you about it (specialy you after a year spend on it) - anyway wish you good luck with it Edited December 18, 2008 by Bonus JZ
CARROMATO Posted December 18, 2008 Posted December 18, 2008 Awesome work! Could someone please PM or email me teh binaries please? Thanks! please sent me too.
iq_132 Posted December 18, 2008 Posted December 18, 2008 Why would I care about it running in any other emu than fba-xxx and coin-ops?It's not the first time I've ported a game/cpu simply because I wanted to see it in a particular emulator. Well then maybe you shoudl write me this in exchange in pm. That was the risk to inform some of you about it (specialy you after a year spend on it) - anyway wish you good luck with it What would be the point of that? And why would it take me a year? Things like that usually only take me a few days...Hell... pac-man with dozens of games only took me a week.
Bonus JZ Posted December 18, 2008 Posted December 18, 2008 Why would I care about it running in any other emu than fba-xxx and coin-ops?It's not the first time I've ported a game/cpu simply because I wanted to see it in a particular emulator. Well then maybe you shoudl write me this in exchange in pm. That was the risk to inform some of you about it (specialy you after a year spend on it) - anyway wish you good luck with it What would be the point of that? And why would it take me a year? Things like that usually only take me a few days...Hell... pac-man with dozens of games only took me a week. That the difrence betwin writing driver and making extra version
iq_132 Posted December 18, 2008 Posted December 18, 2008 Uhh... I wrote the pac-man driver. And the silk-road one, and the Ninja Gaiden one, and Funny Bubble, and Mighty Warriors, and a Tao Taido one, and a Mr Do! one, and many more... But, ok, you know more than I do.
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