2eyez Posted June 8, 2008 Posted June 8, 2008 How come I've never seen a game tester do any crazy combos? Know what I mean? If I had a chance to test out SFIV, I'll be doing 4+ hit combos.
Wizard Posted June 8, 2008 Posted June 8, 2008 Because a tester's job is to find something broken in the game. They don't check *every* single detail, but they check a good portion of it. It's up to the players to find what's linkable, cancelable and abusable. I'm getting it Best check the online gaming forum. A bunch of us talked about it. 2nd page is importantish.
BlackKnight Posted June 8, 2008 Posted June 8, 2008 I don't think he means games testers per se, but the ones at the location tests who play and have cam vids posted online of them. They all suck, and I don't understand why someone who can't play SF would line up and wait to play the new one either.
BlackKnight Posted June 8, 2008 Posted June 8, 2008 Another Ono InterviewNow with direct feed gameplay footage. He mentions that Gouken or Goutetsu or Sheng Long or whoever that character in the animation cells is, will most likely be playable in the home ports.
Sybarite Paladin AxL Posted June 8, 2008 Posted June 8, 2008 Yamazaki? I wasn't thinking of Ash but let's include him in this too- all SNK characters with personality are weirdos. Street Fighter is not realistic in the least, but it treads the line been cartoony characters and real ones quite well. KoF just goes way over and looses itself in strangeness. Discretion is the order of the day methinks. Vega, Blanka and Sagat just have so much more going for them than your Blue Marys, Ioris and Oswalds. Motion-wise. Looks-wise. And so on and on. In fact I think its that excessive outlandish design of KoF that made it almost completely unpalatable and/or offensive to the western mainstream. SF2 caught on in a big way, but Fatal Fury, Art of Fighting and the early King of Fighters didn't. Why? Uhm, that's only in a case by case basis. Same goes for KoF. If you take a look at Goro and Zangief, they could pass as real personalities any day. I don't see this strangeness you keep mentioning at all. If you would actually know what the characters are supposed to act like you'd know they fit the description perfectly. Yamazaki is a psychotic mobster. He does the job perfectly. Blanka has nothing going for him, he's just a green brute stock character. Sagat had potential and evolved quite well. And Vega is superb just the way he is. Sure, the new characters added in the latest installments are somewhat lacking. I don't consider Oswald on par personality-wise with older characters for instance. I will not deny that the Street Fighter characters have some spunk in them, it's just that they need to have it unlocked for them to truly shine. I'm pretty sure SF4 will do them good. You say KoF looses itself in strangeness? Why, just because they use more/bigger energy moves? That's a non-argument right there. The only reason why KoF and the like did not catch on that well in the west is because of the Street Fighter craze. Us Europeans and the Asians however see the superiority in it's design and can enjoy it to its fullest extent. So do South Americans for that matter. Wiz says that KoF chars are made from what was going on at the time. Fair enough. It's great to see how Japanese popular culture has evolved over time, and what SNK's twists to the various crazes are. But what about characters like the ones from Samurai Spirits or especially Last Blade? Nothing you can argue there, just awesomely-designed characters. Now you've got Crimson Viper who is just a very very late Vanessa copy with a crappy name. Bring back the Alpha characters for the love of God those were awesome... To summarize, it's a case by case basis, but if you were to draw the line and get an average, SNK would always win. And as an advice to you BK, read SNK character bios and stories. Then you'll see how awesome they really are.
BlackKnight Posted June 8, 2008 Posted June 8, 2008 I character in a fighting game doesn't need a story, especially if its only espoused in a few lines of text before and after their arcade ladder. A design is a design- that's why Blanka is invariably more interesting that some skinny Japanese adolescent, no matter what backstory they may or may not have. If you're making a case for the plotline behind KoF you're going off topic and FYI I know every bit of trivia about the SNK characters that there is to know. But again, pages of text do not a good design make. Yamazaki, for example, is a mobster... but who cares? He is just some guy dressed in boring grey who pulls out a knife every now and then, jumps and grapples in one of his supers and can counter some crap. There is no cohesion, no real sense of direction for the guy and no real way of moving that makes him different to anyone else. If he didn't hang his tongue out and make weird ass sounds, he would be as nondescript as the next guy. Blanka has a distinct visual style. And a distinct way of moving in 2d space. You say he is a stock character because he is a brute and green? How many of them roll in balls and move about the arena like a monkey? His bio is shallow at best but does that really matter in terms of him essentially being a tool in a game? I am limiting this to KoF and its sister series FF and AoF, but I stand by what I say. The size of a Kaiser Wave doesn't make Krauser any less of a sickening shirtless old man with purple hair and revealing pants. That sh!t doesn't fly, but neither does his approach to the fight. He does some unco-pseudo-wrestling moves that flounder about and then throws a big fireball when it suits him. He also lacks cohesion. 2d sprite based fighters need to be defined by 2 things in my book. A visual impact and a unique way of negotiating space. Almost every single Street Fighter has these things, but only very few KoF fighters do. I agree its a case by case thing and if you'd like me to explain my reasoning for any particular character I will. Vega, Guile, Sagat, M.Bison, Adon, Urien, Dhalsim, Hugo... Iori fits the bill, but he is the only one from the KoF camp I can think of at the moment. Maybe Duo Lon, Whip... I dunno. Us Europeans and the Asians however see the superiority in it's design and can enjoy it to its fullest extent. So do South Americans for that matter.The last thing I don't get is how you think so highly of yourself for preferring KoF to SF. It's one thing to prefer a game over another, but another thing entirely took look down on people who fail to see the obvious 'superiority' of your game. KoF is not devoid of merit- I like the series. But not a single one in its long sordid history is as polished, balanced or overall as well 'designed' as 3S, and that wasn't even part of the 'Street Fighter craze'. From the way you talked in that last post, I think you think of SNK games as the cool underground alternative to the uncool mainstream Street Fighter series. If so, that's pretty sad.
Ryuken Posted June 9, 2008 Posted June 9, 2008 Us Europeans and the Asians however see the superiority in it's design and can enjoy it to its fullest extent. So do South Americans for that matter.The last thing I don't get is how you think so highly of yourself for preferring KoF to SF. It's one thing to prefer a game over another, but another thing entirely took look down on people who fail to see the obvious 'superiority' of your game. KoF is not devoid of merit- I like the series. But not a single one in its long sordid history is as polished, balanced or overall as well 'designed' as 3S, and that wasn't even part of the 'Street Fighter craze'. From the way you talked in that last post, I think you think of SNK games as the cool underground alternative to the uncool mainstream Street Fighter series. If so, that's pretty sad. can't agree more, btw Axl we know u love Kof so get out of here plz? cuz i want to know more about Street Fighter IV and not KoF
L.S.D Posted June 9, 2008 Posted June 9, 2008 I love both KOF and SF series. Storyline is a MUST in my opinion. I love to use Zangief to complete the game just to see Zangief dancing. Lame story but still a story. KOF series boast a far superior storyline during the Orochi era but went downhill after that. But still, storyline is a motivation for me to play the game when playing alone.
BlackKnight Posted June 9, 2008 Posted June 9, 2008 Games need stories. I've said so elsewhere. What I meant above is that a character doesn't need a story to determine whether or not the character design is good, especially if little / none of their story is in the game itself, but sourced from other materials.
Sybarite Paladin AxL Posted June 9, 2008 Posted June 9, 2008 Games need stories. I've said so elsewhere. What I meant above is that a character doesn't need a story to determine whether or not the character design is good, especially if little / none of their story is in the game itself, but sourced from other materials. Of course they do! That's the whole point of a backstory. It shows you how that character became the way he is now. It's crucial. Otherwise you'd have, say Ryu and then Satsui no Hadou ni Mezameta Ryu and you wouldn't know what to make of them. A design is the sum of all things related to that character.
BlackKnight Posted June 9, 2008 Posted June 9, 2008 That's where I disagree. I play SFA3U, play as 'Evil Ryu' and don't know what he's about except that he now has gone over to the dark side or something such. To get the full story I have to go elsewhere outside the game. That's not just because of a sparing localisation either. For that reason I think those details are negligible. If it wasn't fitting enough for the creators to have in the game, then the character may as well be judged without it.
Sybarite Paladin AxL Posted June 9, 2008 Posted June 9, 2008 That's where I disagree. I play SFA3U, play as 'Evil Ryu' and don't know what he's about except that he now has gone over to the dark side or something such. To get the full story I have to go elsewhere outside the game. That's not just because of a sparing localisation either. For that reason I think those details are negligible. If it wasn't fitting enough for the creators to have in the game, then the character may as well be judged without it. True, but the same could be said about the majority of fighting games anyway. They don't shelve out stories or bios. It is annoying to go outside of the game to get the full details on that character, but I find that once that's over with you get a much better feeling for said characters. I consider that a game development flaw. True, for an arcade game that's not much of an issue but in home ports they could add story modes or bios as extra options.
Wizard Posted June 9, 2008 Posted June 9, 2008 Us Europeans and the Asians however see the superiority in it's design and can enjoy it to its fullest extent. So do South Americans for that matter.Not true. KOF is more popular in more far eastern places, such as Pakistan, Korea, Taiwan, HK and Japan then in the Europe, while bootleg culture has lead Mexico and the beyond south to be fully exposed to not only the originals, but hacks of games running on real hardware, while they are no doubt good, they simply don't have the money to fly out and play the best in Japan every year. While European SNK scene is alright, it still outshined by Capcom and 3rd Strike. To support my statement, Tougeki France didn't bother to make qualifiers for TenKa, KOFXI, KOF98 and more recently KOF98UM due to having not many registrations for those games. Tougeki Japan was willing to give an extra international spot for those games (the special seeds for Europe, Aus, America and HK). TF didn't even bother to include HnK into this year's qualifier, but that game isn't as popular anywhere other then HK and Japan.
Shoma Posted June 10, 2008 Posted June 10, 2008 FUDGE THOSE PLOTS!IF RYu's back story was a school kid who used to get swirlies from fat school girls, but now he's training becuz some girl he liked slept with his brother, and he seeking revenge; what feeling would the put on you, playing as him? NOOONE!WHether he was a nerd or just some weird fighter who has nothing better to do but seek out fights until somehow(dont know when) he gets his ultimate high from the fight of his life!HE IS STILL THE HAdouken guy!I can barely tell u anything about Shoma from RS's back story but he's a dude with a bat and he can own! ALl i need to know.Im gonna be owning online with pple all over the world! WTF I look like, waisting time on caring about his story!?!?!? Just show me the combo vids and the training selection screen and thats all i friggin need.Save the bs storylines for RPGs and FPS.... *Excuse my strong ,barbaric tone*
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