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Posted

i saw this quoted on SRK. update from Wesker, apparently.

 

 

"Finally it has happened. ElSemi is carrying its emulator of CPS3 for Windows to Xbox. At the moment it does not have it release public and it will take a little in arriving… but I have had the honor to be able to prove a very premature version and is able to load stable the 60 games working to fps with sound.

 

 

Similar miracle has been possible thanks to the use of a VMS, since the 64 Mb of xbox remained short; and a series of optimizations made in the code. By all means not yet there is interface, neither options nor nothing… or I say to you that he is very green. I will be to You informing!"

 

 

:D :D :D :D :punk::thumbsup1:

 

i couldn't be happier about the xbox :D i hope 3s runs perfectly!

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Posted

Excellent :thumbsup1: I'm looking forward to Warzard on the xbox. Hopefully he implements some sort of rumble, or opens the source (I'll add it even).

Posted

CPS3 for Xbox 1 ?

 

a dream come true :thumbsup1:

 

 

mad

Posted
keeping you guys updated:

 

screens from spk forum posted recently:

 

 

cpx3_001.jpg

cpx3_002.jpg

cpx3_003.jpg

cpx3interfaz2mo5.jpg

 

:thumbsup:

Awesome pictures! This is going to be great. :D

Posted (edited)

CPX3 update:

 

Icons for interface finished

Able to return to interface from in-game

Currently settings are adjusted through EMULATOR.INI file

Optimizations made to virtual memory usage, now runs smoother than ever

Option to main aspect ratio

 

ElSemi has also commented that the slowdowns caused by the sprite-zooming can be fixed causing the emulator to run at a constant 60FPS!

 

How you may ask? He plans to handle the zooming via Direct3D (D3D). Simply genius if you ask me. He has planned to take a short break from coding though which he really does deserve.

 

Source: Speksnk

:huh:

Edited by Mystikos
Posted
CPX3 update:

 

Icons for interface finished

Able to return to interface from in-game

Currently settings are adjusted through EMULATOR.INI file

Optimizations made to virtual memory usage, now runs smoother than ever

Option to main aspect ratio

 

ElSemi has also commented that the slowdowns caused by the sprite-zooming can be fixed causing the emulator to run at a constant 60FPS!

 

How you may ask? He plans to handle the zooming via Direct3D (D3D). Simply genius if you ask me. He has planned to take a short break from coding though which he really does deserve.

 

Source: Speksnk

:huh:

Thanks for the update Mystikos. We appreciate it. :lol:

Posted (edited)

And here something to easy us waiting - CPX3 in action with Street Fighter III New Generation

 

Runs really great :lol:

 

 

videos from Speksnk - joined together and putted on youtube

 

:D:D:D:D

Edited by Bonus JZ

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