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Posted

Uncharted one had some bad shooting mechanics I completed it, near the end when there is about 8 snipers in the church...

I had to go out side!! and let that old man do it all.

Thats fucked up.

I liked exploring in Uncharted one and when the enemies pop up you go "FFS!" and there is a lot of them, the Jet ski section nearly made me stop playing but I preserved and got through it.

 

Uncharted 2 is a much better game, the shooting mechanics work a lot better, but near the start in the first real gun battle its actually a bit ropey and i thought "they fucked up again?" then after that bit it steadily improves all the way right to the very end.

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Posted
Uncharted 2 is a much better game, the shooting mechanics work a lot better, but near the start in the first real gun battle its actually a bit ropey and i thought "they fucked up again?" then after that bit it steadily improves all the way right to the very end.

Isn't that the part where you have to shoot the two security guards? Yeah, the mechanics in that are a bit weird, since you can't tell when the guards can stop and when they can't. While I think that the museum part is one of the best lead-ins to a game that I've seen, the way the game forces you to stay hidden kinda takes some of the charm away. Well, it's supposed to be a heist, so what else can you do?

Posted

The first battle sequence in the Jungle Agozer when you first get the AK etc...

Posted
The first battle sequence in the Jungle Agozer when you first get the AK etc...

Hm, I didn't have a problem with that really.

Posted

I was in the wooden hut where you get the maps or whatever, and the guys kept flanking in to weird positions round the back of the hut. And throwing that grenade is a bit ropey.

Posted

Both Uncharted 1 and 2 warrant me one playthrough only. I don't have the stomach to replay the game :/

Posted
I was in the wooden hut where you get the maps or whatever, and the guys kept flanking in to weird positions round the back of the hut. And throwing that grenade is a bit ropey.

Well, that part is kind of tricky since you simply can't stay in one place all the time. I had no problems with grenade throwing unless someone prefers to keep the SIXAXIS throw enabled.

 

I also don't have a problem replaying the game especially when I've missed lots of artefacts and such. The locales are so nice that I would replay U2 just for those alone.

Posted
Got tired of Ninja Gaiden Sigma, grew tired of playing through the same old stages.

 

Makes me wish a sequel was coming out soon.

I for one, would very much like to see Ninja Gaiden Sigma 3, with tons of blood and possible decapitations, since we didn't get that with Sigma 2.

Posted
Got tired of Ninja Gaiden Sigma, grew tired of playing through the same old stages.

 

Makes me wish a sequel was coming out soon.

I for one, would very much like to see Ninja Gaiden Sigma 3, with tons of blood and possible decapitations, since we didn't get that with Sigma 2.

 

Dunno buddy, I love me some persons who have the same interest in Ninja Gaiden as I do.

 

Playing Ninja Gaiden Sigma 1 rocked my world, I appreciate it more than Ninja Gaiden 2, everything seems much smoother and less cluttered. The music brought me back to the Xbox days as well. I don't like playing with Rachel, (except for the insta-kills), she's clunky.

 

Without Itagaki I can't see a real Ninja Gaiden III, one that's hardcore and not toned down with purple blood mist. I need mees some new Ninja Gaiden shit, after 2 games, and 15 re-makes / improvement games, I need something else.

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