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Everything posted by Robert
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http://www.mamedev.com Source MAME32 released! »» Official Site MAME32FX released! »» Official Site
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If you did, you would be able to use the Atomic Bomb, and cause mass destruction.
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I've just been hearing on the radio, that Rita is now stronger than Katrina, a strong sev 5. Also that the city of Galveston has been evacuated. I've read that amazing story of when Galveston was destroyed in the year 1900, with 8000 dead.
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You still haven't told us what games you're trying to run..
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The release information was updated today.
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You can get the file here.
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More at the Official Site
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The early version of Teen Queen works; the later version doesn't. Read this thread to see what else works: http://www.1emulation.com/forums/index.php?showtopic=14841
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Testing of Dualis 11. Changes from last time are flagged with (*); new demos are flagged with (**). BIN === 2d-emu : works 2dexample_arm9 : works 4sprites : top screen black, bottom screen white(*) 4tiles : works armwrestler : works balltest : works battleship : works, touchscreen pointer is out by a little bit. When both playboards are visible, I couldn't proceed. (*) birds_arm9 : white screen birslip : works bug : works calc_arm9 : works, keypad display is missing carre : freezes at the start(*) cassebrique : works cube_emu : works davr1 / davr3 : black screen(*) davr2 : usual white screen dc_flash : emu crashes(**) draw_arm9 : same as 4sprites(*) drops_arm9 : works; wrong colours(*) dskonga : intro screen disappears before the instructions can be read; otherwise it seems to work(*) dsmode4 : both work dspaint, dspaint_r4 : cannot choose bottom colour (*) needs IPC v1 dspaint2 : works, need IPC v1 duckhunt : works, needs IPC v1 earth : works, need IPC v1 first1 : WORKS(*) follarium : WORKS(**) needs IPC v1 footjonglage : works, needs IPC v1 hello_paint : works hello_world : works joats_template : bottom screen changes colour when clicked on(*) maptiles : crash mcommand : black screen(*) mines_arm9 : top screen black, click to show playfield, then no response(*) needs IPC v1 mines_arm9a : top screen black, graphics corrupt(*) needs IPC v1 mode3pac : works(**) mode6 : works musk : works, needs IPC v1 nibbles10 : works, needs IPC v1 oil_panic : works, boolean version has the boolean problem panda_forth : same as 4sprites(*) pongDS : works except the ball is missing rotshape : black screen ship_emu : works sman : bottom screen flashes various shades of red(*) smantouch : works (*) needs IPC v1 smeal_arm9 : white screen snakes : works, needs IPC v1 sponge_arm9 : brownish screens(*) taupesDS : WORKS(**) needs IPC v1 tetris : works(**) tetris-1p : works bug-free only from a fresh start(*) tetris-2p : works only from a fresh start, need X/Y keys texture_emu : white square in top screen tile02 : works, out by a character, needs IPC v1 tri_emu : works under_pressure : works, needs IPC v2(*) NDS === birds : works, needs IPC v1 breakout : WORKS, use touchscreen to move bat(**) carre : crashes emu(**) color : WORKS(**) drugwars : WORKS(**) earth4b: WORKS(**) earth7, earth10 : crashes emu(**) electroplankton : white screens(*) ext_palette1 : some text missing, freezes at start(**) ext_palette2 : continually shifts to the bottom right; top screen is white (text missing)(**) famicon_wars : white screen(**) fearog3d : crashes emu(**) follarium : WORKS(**) framebuffer_demo1 : crashes emu(**) ganbare : white screen(**) gorilla : WORKS(**) gridChallenge : crashes emu(**) gridlockDS : WORKS(**) - note touchscreen a little slow to respond(**) guru_guru : white screen(**) hello_world : crashes emu(**) homebrewDS : WORKS(**) iro : WORKS(**) jwpoolDS : black screen magic_lines : runs, my opinion is the playboard is on the wrong screen(**) meteos, metroid : white screen(*) mixed_cubes : crash nds_wins : WORKS(**) very fast! Needs IPC v1 nds_wins1 : WORKS(**) very slow! Needs IPC v1 ndsmemo : No touchscreen (**) Needs IPC v1, or you get an ARM7 error message neoflash : crashes emu(*) nesterds : starts, says no rom found(**) nibbles : WORKS(**) nibbles11 : works needs IPC v1 oil_panic : boolean problem omalone : works (i think)... needs IPC v2 pingpong : black screen(**) polarium : crashes emu(**) sgolfDS : WORKS(**) shootds : works, touchscreen pointer out a bit..needs IPC v1 smb : crashes emu(**) sound_demo1 : WORKS(**) space_invaders : crash sphere : black screen sponge : WORKS(*) sprite : crash sram_demo1 : copy failed(**) submarine : white screen(*) super_mario_64 : crash table_hockey : white screen(*) tetris10 : works, need X/Y keys tetris11 : works tetris12 : WORKS(**) texture : black screen tqueen, tqueen1 : WORKS(**) needs IPC v2 transformer : crashes emu(*) trauma_centre : white screen(**) tromino : starts up then not working as per instructions(**) viewer : crashes emu(**) work_brain : crashes emu(**) xrickds : crashes emu(**) yasfcave : intro screen then no response(**) YatzyDOS : when asked for number of players it freezes(**) zelda : white screen(*) Summary ----------- 1. emu closing by itself is fixed 2. wrong-sized error message no longer appears 3. Impressive number of new NDS demos working at first try.
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MIC has released the next version of Dualis. As an added bonus, he has kindly made the source code available too! »» Official Site »» Results of Testing
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The King of Fighters 10th Anniversary - EXTRA PLUS
Robert replied to James's topic in Arcade Emulators [/pc/arcade]
Yes, it says EXTRA PLUS on the screen! Oops, perhaps you mean something else? -
Well 2 heads are better than one as the saying goes. If this leads to better functionality it will be a good thing. Keep up the good work!
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MAMEplus32 was released yesterday.
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And for Cyber Cycles fans: Source
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MAME32, Mame32FX, vcMAME are released.
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NeoGeo Pocket emulator for the PSP. »» Official Site Thanks to Emulation64 for the heads-up.
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»» Official Site
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MAME Classic is a front-end for MAME. »» Official Site
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The sender isn't charged, the reciever is. They take their money before it is even sent to me from the amount donated. 19% is a big charge, what a rip off!
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GBA testing. About half produced a black or white screen. Those that did something else are listed below. BIN === armwrestler : works copperbars : works fight_demo : works fill1 : works fire : this should show a fire, but now produces promotional text?? fontdisp : works ht : works maddness : stops at opening screen maze : flickers badly; can't move forward mode03d : works mode3 : works mortalKonsole : works; some sprites missing on the selection screens oamtest (the swizzlesticks test) : works roto : works; text unreadable on opening screen rotzoomer : works sg_bump : works subbyplace : works swizzle : works tunnel : works xmasshift : intro screen then freezes GBA === 1942 : starts ok and then gets scrambled and emu freezes 1942a : intro screen followed by blackness afire : works airzonk : some corrupt graphics followed by no response another_world : this "sorta" works, some weird things happening... asteroids, yahtzee : intro followed by blackness atomix : after intro the graphics are completely messed up (this once worked) blast-arena : shows intro screen then no response blocktrap : shows intro screen then no response cards : corrupt something chip-advance : intro screen all perfect, after START get white screen console : some rows of dashes copper : works cutecube : some flickering dots (definately no cube) daleks : works gbacaster : works; too slow to be playable hazuki : starts ok then screen turns to mush (this worked once) hergsol : intro screen about half done then freezes impact : game starts then freezes (this also used to work) lgtron : works lode_runner (by zapf bandit) : after pressing start get white screen followed by graphics problems m5bump : works mario : starts then crashes emu mode5 : works nexus : intro screen then no response pf, pfdemo : starts then no response pfmbv2_mb, pfxboo_mb, raster : crashes emu rockford : intro screen then no response santa_escapes_presents : intro screens then no response skiing : works sotb : works but beset by some graphical corruptions sushi : get a picture of high-rise apartments and no response tank : runs... sprites all flicker madly tetrisCA, Vothello : starts then gets an error about an empty interrupt. thingpong : bats and ball missing walk3d : works wsdemo6 : intro screen then no response wstein : works, flickers madly Summary ----------- A few programs work, most have some sort of problem. Some that never worked before are now fixed, while some others have been broken. I haven't listed the demos that only produced a black screen. Over 4 hours testing all that stuff!
