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Robert

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Everything posted by Robert

  1. Official Site
  2. http://www.mamedev.com Source MAME32 released! »» Official Site MAME32FX released! »» Official Site
  3. If you did, you would be able to use the Atomic Bomb, and cause mass destruction.
  4. I've just been hearing on the radio, that Rita is now stronger than Katrina, a strong sev 5. Also that the city of Galveston has been evacuated. I've read that amazing story of when Galveston was destroyed in the year 1900, with 8000 dead.
  5. You still haven't told us what games you're trying to run..
  6. »» Official Site
  7. The release information was updated today.
  8. »» Official Site
  9. You can get the file here.
  10. More at the Official Site
  11. The early version of Teen Queen works; the later version doesn't. Read this thread to see what else works: http://www.1emulation.com/forums/index.php?showtopic=14841
  12. Testing of Dualis 11. Changes from last time are flagged with (*); new demos are flagged with (**). BIN === 2d-emu : works 2dexample_arm9 : works 4sprites : top screen black, bottom screen white(*) 4tiles : works armwrestler : works balltest : works battleship : works, touchscreen pointer is out by a little bit. When both playboards are visible, I couldn't proceed. (*) birds_arm9 : white screen birslip : works bug : works calc_arm9 : works, keypad display is missing carre : freezes at the start(*) cassebrique : works cube_emu : works davr1 / davr3 : black screen(*) davr2 : usual white screen dc_flash : emu crashes(**) draw_arm9 : same as 4sprites(*) drops_arm9 : works; wrong colours(*) dskonga : intro screen disappears before the instructions can be read; otherwise it seems to work(*) dsmode4 : both work dspaint, dspaint_r4 : cannot choose bottom colour (*) needs IPC v1 dspaint2 : works, need IPC v1 duckhunt : works, needs IPC v1 earth : works, need IPC v1 first1 : WORKS(*) follarium : WORKS(**) needs IPC v1 footjonglage : works, needs IPC v1 hello_paint : works hello_world : works joats_template : bottom screen changes colour when clicked on(*) maptiles : crash mcommand : black screen(*) mines_arm9 : top screen black, click to show playfield, then no response(*) needs IPC v1 mines_arm9a : top screen black, graphics corrupt(*) needs IPC v1 mode3pac : works(**) mode6 : works musk : works, needs IPC v1 nibbles10 : works, needs IPC v1 oil_panic : works, boolean version has the boolean problem panda_forth : same as 4sprites(*) pongDS : works except the ball is missing rotshape : black screen ship_emu : works sman : bottom screen flashes various shades of red(*) smantouch : works (*) needs IPC v1 smeal_arm9 : white screen snakes : works, needs IPC v1 sponge_arm9 : brownish screens(*) taupesDS : WORKS(**) needs IPC v1 tetris : works(**) tetris-1p : works bug-free only from a fresh start(*) tetris-2p : works only from a fresh start, need X/Y keys texture_emu : white square in top screen tile02 : works, out by a character, needs IPC v1 tri_emu : works under_pressure : works, needs IPC v2(*) NDS === birds : works, needs IPC v1 breakout : WORKS, use touchscreen to move bat(**) carre : crashes emu(**) color : WORKS(**) drugwars : WORKS(**) earth4b: WORKS(**) earth7, earth10 : crashes emu(**) electroplankton : white screens(*) ext_palette1 : some text missing, freezes at start(**) ext_palette2 : continually shifts to the bottom right; top screen is white (text missing)(**) famicon_wars : white screen(**) fearog3d : crashes emu(**) follarium : WORKS(**) framebuffer_demo1 : crashes emu(**) ganbare : white screen(**) gorilla : WORKS(**) gridChallenge : crashes emu(**) gridlockDS : WORKS(**) - note touchscreen a little slow to respond(**) guru_guru : white screen(**) hello_world : crashes emu(**) homebrewDS : WORKS(**) iro : WORKS(**) jwpoolDS : black screen magic_lines : runs, my opinion is the playboard is on the wrong screen(**) meteos, metroid : white screen(*) mixed_cubes : crash nds_wins : WORKS(**) very fast! Needs IPC v1 nds_wins1 : WORKS(**) very slow! Needs IPC v1 ndsmemo : No touchscreen (**) Needs IPC v1, or you get an ARM7 error message neoflash : crashes emu(*) nesterds : starts, says no rom found(**) nibbles : WORKS(**) nibbles11 : works needs IPC v1 oil_panic : boolean problem omalone : works (i think)... needs IPC v2 pingpong : black screen(**) polarium : crashes emu(**) sgolfDS : WORKS(**) shootds : works, touchscreen pointer out a bit..needs IPC v1 smb : crashes emu(**) sound_demo1 : WORKS(**) space_invaders : crash sphere : black screen sponge : WORKS(*) sprite : crash sram_demo1 : copy failed(**) submarine : white screen(*) super_mario_64 : crash table_hockey : white screen(*) tetris10 : works, need X/Y keys tetris11 : works tetris12 : WORKS(**) texture : black screen tqueen, tqueen1 : WORKS(**) needs IPC v2 transformer : crashes emu(*) trauma_centre : white screen(**) tromino : starts up then not working as per instructions(**) viewer : crashes emu(**) work_brain : crashes emu(**) xrickds : crashes emu(**) yasfcave : intro screen then no response(**) YatzyDOS : when asked for number of players it freezes(**) zelda : white screen(*) Summary ----------- 1. emu closing by itself is fixed 2. wrong-sized error message no longer appears 3. Impressive number of new NDS demos working at first try.
  13. MIC has released the next version of Dualis. As an added bonus, he has kindly made the source code available too! »» Official Site »» Results of Testing
  14. Yes, it says EXTRA PLUS on the screen! Oops, perhaps you mean something else?
  15. Well 2 heads are better than one as the saying goes. If this leads to better functionality it will be a good thing. Keep up the good work!
  16. MAMEplus32 was released yesterday.
  17. And for Cyber Cycles fans: Source
  18. MAME32, Mame32FX, vcMAME are released.
  19. »» Official Site
  20. NeoGeo Pocket emulator for the PSP. »» Official Site Thanks to Emulation64 for the heads-up.
  21. »» Official Site
  22. MAME Classic is a front-end for MAME. »» Official Site
  23. The sender isn't charged, the reciever is. They take their money before it is even sent to me from the amount donated. 19% is a big charge, what a rip off!
  24. GBA testing. About half produced a black or white screen. Those that did something else are listed below. BIN === armwrestler : works copperbars : works fight_demo : works fill1 : works fire : this should show a fire, but now produces promotional text?? fontdisp : works ht : works maddness : stops at opening screen maze : flickers badly; can't move forward mode03d : works mode3 : works mortalKonsole : works; some sprites missing on the selection screens oamtest (the swizzlesticks test) : works roto : works; text unreadable on opening screen rotzoomer : works sg_bump : works subbyplace : works swizzle : works tunnel : works xmasshift : intro screen then freezes GBA === 1942 : starts ok and then gets scrambled and emu freezes 1942a : intro screen followed by blackness afire : works airzonk : some corrupt graphics followed by no response another_world : this "sorta" works, some weird things happening... asteroids, yahtzee : intro followed by blackness atomix : after intro the graphics are completely messed up (this once worked) blast-arena : shows intro screen then no response blocktrap : shows intro screen then no response cards : corrupt something chip-advance : intro screen all perfect, after START get white screen console : some rows of dashes copper : works cutecube : some flickering dots (definately no cube) daleks : works gbacaster : works; too slow to be playable hazuki : starts ok then screen turns to mush (this worked once) hergsol : intro screen about half done then freezes impact : game starts then freezes (this also used to work) lgtron : works lode_runner (by zapf bandit) : after pressing start get white screen followed by graphics problems m5bump : works mario : starts then crashes emu mode5 : works nexus : intro screen then no response pf, pfdemo : starts then no response pfmbv2_mb, pfxboo_mb, raster : crashes emu rockford : intro screen then no response santa_escapes_presents : intro screens then no response skiing : works sotb : works but beset by some graphical corruptions sushi : get a picture of high-rise apartments and no response tank : runs... sprites all flicker madly tetrisCA, Vothello : starts then gets an error about an empty interrupt. thingpong : bats and ball missing walk3d : works wsdemo6 : intro screen then no response wstein : works, flickers madly Summary ----------- A few programs work, most have some sort of problem. Some that never worked before are now fixed, while some others have been broken. I haven't listed the demos that only produced a black screen. Over 4 hours testing all that stuff!
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