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Everything posted by ForceX
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King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
For anyone waiting for the FBA Compiling Guide v1, it shouldn't be to must longer...I'm just ironing out some bugs and making it more clear to understand the steps -
My First Xbox Chipping Experience about to begin!!
ForceX replied to Shibathedog's topic in XBOX Hacks [/xbox]
I wish you good luck Shibathedog...just make sure not to damage your Xbox -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
Prican25 is it cool if I use you to test my FBA compiling guide on after I'm done? I wanna make sure it works for others before posting it -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
OK. I will include in my guide how to setup MinGW and also post my MinGW folder for anyone that doesn't want to go through the hassle of setting it up (It can become very fustrating if it doesn't work ) Back To Work -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
Well I got to thinking that when I first started compiling FBA I had alot of problems setting my MinGW, which is required for the compiling process. I was wondering whether I should just post my MinGW directory for people to download. That way it will take no time at all for people who are interested in compiling FBA to get started. What do you guys think? -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
Ok I will make a simple to use guide on how to compile FBA and since James is the resident MAME master he should be the one to make the guide on how to compile MAME, even though I can compile that as well I will start work on it right now and hopefully it will help anyone out there who wants to compile there own emulator.... -
This is truly great news I personally cannot wait until ZN games run full speed in MAME
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King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
I always keep my compile of FBA up to date....with the latest crc's for all of the romfiles...Its not that hard -
Best megadrive emu?
ForceX replied to emsley's topic in Genesis & Mega CD Emulators [/pc/gens+megacd]
I used to use Gens....but it takes up 100% of my system resources (I have 512mb of pc2700 ram) Now I use a emulator called Megasis.....its no way the best emulator and it hasn't been updated in 3 years but it does the job and takes like 1-3% system resources -
Samurai Shodown 5 (samsho5.zip/ssv.zip) News
ForceX replied to gandalfrockman's topic in Arcade Emulators [/pc/arcade]
For anyone that wants to encrypted their Samurai Shodown 5 romset do the following: - To encrypted the C roms of the decrypted set of Samurai Shodown V you need to download the following tools:- Samsho5 Encrypt Patch To encrypt the C roms of Samurai Shodown V do the following:- 1) Make sure you have the unpatched C roms from the decrypted Samurai Shodown 5 romset 270-c1.bin,0,800000,4E7BDEA1,0 270-c2.bin,1,800000,7B444985,0 270-c3.bin,1000000,800000,8C709A9B,0 270-c4.bin,1000001,800000,CFD53F5C,0 270-c5.bin,2000000,800000,C026D318,0 270-c6.bin,2000001,800000,B3D9D204,0 270-c7.bin,3000000,800000,FE03A025,0 270-c8.bin,3000001,800000,89DB2D34,0 2) Extract the C roms of the decrypted romset of Samurai Shodown 5 to its own folder. 3) Download Samsho5 Encrypt Patch and extract it to the same folder where you extracted the Samurai Shodown 5 C roms. 4) Run the "ConvertCs.bat". 5) After the encryption process is completed rename the new romfiles, which will be named 270-c1e.bin to 270-c1.bin etc. ----- If you have the patched C roms:- 270-c1.bin,0,800000,726ABB40,0 270-c2.bin,1,800000,76806188,0 270-c3.bin,1000000,800000,8C1BA0B6,0 270-c4.bin,1000001,800000,12726C00,0 270-c5.bin,2000000,800000,5636760F,0 270-c6.bin,2000001,800000,D225120D,0 270-c7.bin,3000000,800000,751937DE,0 270-c8.bin,3000001,800000,EB06C9CC,0 Use this patch to make them into the same as the unpatched C roms listed earlier in this post. You need IPS XP to use this patch. ---- Furthermore, if you have 4 V roms extract those into the same folder as the C roms and the run "ConvertVs.bat" and then rename the new romfiles, which will be named new-270-v1.bin to 270-v1.bin ---- To Download The Above File You Must Right Mouse Click On The Link And Select Save Target As Credit goes to IQ_132 for providing the Samsho5 Encrypt Patch and the Patch that converts the patched C roms into the unpatched C roms. -
new street figter figures of 2004!!!
ForceX replied to BoomBa_GoosE's topic in Gossip Café [/offtopic]
I have the original G1 Optimus Prime (The big truck one) It pays to take care of your toys -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
I cannot understand spanish but I think the only real difference is that the author of EC-FBA has added the fully decrypted romsets to FBA, which were already in the source code and to enable them you just had to uncomment them...The author has also fixed up some errors in his previous version and added KOF2001, KOF2002 and ROTD... Is this for the Xbox (I'm assuming it is) or for the PC? Anyways, I rather use NeoGhozt's FBAx as he is a regular of this forum so if I have any trouble I can just ask him directly IMHO there is no real difference and to my knowledge Neoghozt is working on the fully decrypted romsets so that they work without any errors etc on the Xbox -
You must have the old M1....could you post the crc's of your romfiles...then I will see if you have the newer M1 that has been patched to make all of the music etc work
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I hate it when people argue over which system is the best....it always ends up in a flame war... I own all four consoles because they each have different games etc that I enjoy But, I don't think anything could make fanboys stop causing pointless flame wars....not even the PlayCubeXCast (Which is an awesome concept by the way )
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No Problem.....enjoy
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new street figter figures of 2004!!!
ForceX replied to BoomBa_GoosE's topic in Gossip Café [/offtopic]
I have all of the original Transformers, He-man, TMNT and X-men toys And all of them are still in good condition Ah the memories -
I just tested my svcplus with NeoRage EGCG, and it worked fine....however, your m1, s1 and p1 are different to mine.. I have uploaded my S1, M1 and P1 to my website and you can download them from SVC_P1 SVC_M1 SVC_S1 To Download The Above Files You Have To Right Mouse Click On The Link Then Select Save Target As Enjoy
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The search function is working perfectly for me.....I will see if I can find the post with the hacked SVC P1 for you....by the way whats the crc of the P1 that you are using at the moment?
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King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
James is correct...it should not matter what name the file it is looking for because it should be able to detect the CRC of the file and recognize it to be the file that it is looking for.... -
new street figter figures of 2004!!!
ForceX replied to BoomBa_GoosE's topic in Gossip Café [/offtopic]
Transformers Rocks!!! Well the new ones suck...but the original ones rock!!!! -
emulator compatible with kof2003 for kalliera
ForceX replied to lion's topic in Arcade Emulators [/pc/arcade]
FBA and Kawaks 1.48Dev both support KOF2003 and both of those emulators support online play.... -
Thanks for the link Magnis I wouldn't use it because there seems no point in making a stupid Sig that tells people your computer information
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yeah I know the SVC intro generator is old
ForceX replied to Iori Yagami's topic in Gossip Café [/offtopic]
That some funny sh!@ -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
I'm glad you got it working -
King Of Fighters 2003 (kof2003.zip) News V
ForceX replied to James's topic in Arcade Emulators [/pc/arcade]
True...It must be the driver.....oh well.... If anyone knows how to compile FBA for a C3 cpu please let me know so I can help StriderVM.. Thank you