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Carnicero

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Everything posted by Carnicero

  1. Well, there's Pugsy's cheats. Just unzip it and put cheat.dat in the same folder as MAME.exe It's a little outdated though. There are no cheats for newer games. Usually all the games after Rage of the Dragons, which does have preliminary cheats in Pugsy's newest release. Google searches can get you cheats for newer games. I've got a few, I could e-mail you some if I've got em. All you do is open cheat.dat with a text editor and paste new cheats at the end of the file.
  2. Is the boss patch the one that puts the flashing "HERO" graphic on the screen, like SVC Plus did? I can't find that either. Otherwise I could make a child ROM set out of it...once I can get regular KOF2003 driver working.
  3. Well, you don't have to worry about CPS-3. All the games are too old to matter. Capcom put a bullet in that lame horse ages ago.
  4. Captain, you should be fine now that you can work with the command line. The unicows.dll is normally not needed for the real MAME, but unfortunately is for that build. You can try getting a version of unicows.dll here and see if it works better. I think the file goes in your c:\windows\system (or system32 for Windows XP) folder. It runs fine with me without the unicows.dll. I did a search and the file is not even on my computer. Another reason why I think this MAME build sucks. That's why I'm seeking out the proper driver_init, so I can get the game running in my own MAME build.
  5. Captain, I think you might have it backwards...the slash that is. Try it with a \ slash. Otherwise DOS/CMD might think you are trying to load a parameter. What version of Windows are you using? I think newer versions are more forgiving with the slashes. EDIT: My mistake, I've got the wrong slash in my example. Should be "cd pathTo\MAME32"
  6. Here's how to use MAME32Plus in a MAME fashion: 01.) Open your command prompt. 02.) Type "cd\" then hit enter to go back to root 03.) Then type "cd pathTo/MAME32" (with pathTo being whatever folders/subfolders you have MAME32Plus in) 04.) Then type "mamep kof2003" The file mame32p.exe launches only the user interface. The user interface only enters the command for you behind the scenes by launching with mamep.exe. The user interface basically just types "mamep kof2003" and adds whatever switches you toggled with the checkboxes in the options menus. So you can skip the user interface completely and get a hang for using MAME by running mamep at the command line. This way you can get a feel for MAME without having to wait for an acceptable MAME build to surface.
  7. I really suggest reverting back to regular MAME once the KOF2003 driver comes out. If you want to learn MAME, you'll want to use the real MAME. Otherwise you'll learn nothing but how to use the GUI and not the program itself. Regular MAME is not nearly as complicated. It's all the Windows GUI junk that overcomplicates things. Yes, MAME is a little unforgiving since it's originally a command line program and requires some tweaking and the user being familiar with working in the obsolete command line environment. Once you get the mame.ini settings to your preferences, there should be no reason whatsoever to even touch anything again. Once you get into the prompt, it's just an issue of typing "mame zipname" (without the.zip extension). So Pacman would be "mame pacman". You can also add switches, like "mame kof94 -window" to run KOF94 in a window. The point of switches is to run a game with settings differently than the mame.ini specifies without changing the file. Sorta like a temporary setup. For small ROM collections, MAME is nice, but larger ones require you to remember a lot more zip names, which is why a lot of people switched to the GUI-based MAME32. Switches are a pain, so it's normally a good idea to just create batch files. So you could create asteroid.bat to automatically run Asteriods with a bunch of switches for specific settings that might work better with vector games instead of raster games. Then you've got a whatever.bat file that will automatically run the game with a doubleclick of the icon, no longer requiring you to even open the command prompt. You could create a KOF2003.bat file on your desktop and just doubleclick to launch it. Just holler if you need more help. I've switched fulltime to MAME about a year ago and know the ins and outs pretty well.
  8. It's against CJayC's policy to link straight to FAQS, but I'll cut you some slack: http://www.gamefaqs.com/coinop/arcade/game/918896.html
  9. I don't think that's a new BIOS. It's one MAME switched to quite a few versions ago but it wasn't required, which is why a lot of people are just discovering it now. I checked and all the filenames and CRCs are the same as the neogeo.zip I've had for a few months. There are two versions of it, one also packs in Universe BIOS 1.2
  10. What's with having to set things like console/arcade and display settings for the individual ROM? Shouldn't the global settings work? Man, I really can't stand this MAME build. The mame.ini is pretty much completely ignored.
  11. It's just that pisspoor build of MAME. Don't lump the decent MAME versions in with that piece of chit.
  12. Ugh! I hate MAME32. Anyone have a driver for custom MAME compiles? I've got the entire driver written except the driver_init portion. I wish I could get a look at what the MAME32Plus source code contains. The compile went fine, the game just fails to load. It gets stuck on the intro bootup screen and crashes back to the command prompt with a memory access violation error.
  13. It's gonna be a mess for any mirrors of this ROM, or even a compilation of the existing few files. Even people getting the tiny M1 ROMs are bringing sites to their knees. Somebody would need to host it on a site that had gargantuan allotted bandwidth. P2P is going to be the ideal way of trading because mirrors are going to get crippled within minutes if the big download does go public tomorrow.
  14. Good point. As I said earlier, I drop my case and appreciate each maker's individual style a little more. Heck, I now really like Capcom's take on the SNK characters in the CVS series. It's a drastic change, but proves that a character can exist and function just fine in any maker's series. Kinda makes me hope Sammy gets a chance to redo Capcom or SNK characters with their own impressive visual style. ::drools::
  15. They're not even uniform scanlines. The better way is to make a 1x2 pixel Photoshop document, with a single black pixel on top, and a single fully transparent pixel on the bottom. Then you just turn down the opacity to 75% or 50% and save it as a pattern. Then take a fake screencap and flood fill it with the pattern.
  16. The scanlines are bleeding off the left edge, it's probably a fake for sure.
  17. Yeah, you can't do anything with them until you've got all of them. I suppose you could at least verify them with a hex editor. I read on a few forums that one of the ROMs can be put into an older KOF game and the KOF2003 health bars will be visible, indicating it's definitely not a fake file.
  18. It's the game, you need those files. All that's missing is the V roms and the rest of the C's.
  19. Yeah, MVC3 shots are all fake. It's a bummer too, because the initial ones (when everyone thought they were real) featured Marvel's Ghost Rider and Capcom's Dante.
  20. All the deals with Sammy are hinting that SNK is going with Atomiswave fulltime now. Starting with KOF2004. I don't see too many high profile titles sticking with the old hardware anymore. Even if it is cheaper to implement.
  21. It's also not about any particular game. Some people are fans of the entire series. We collect them all, regardless of general fanboy opinon. Would you skip season 2 of the Sopranos just because it isn't as good as the other years? It's not like the Marvel fighting games, where skipping one doesn't effect anything at all storywise. Another reason people are so excited of KOF2003 is because it's going to be the last game emulated. So, in a way it's the end of an era. People can finally back up all their NeoGeo games on DVD-ROMs and not wait endlessly for the next one. It's back to the waiting game, sitting around for Naomi or CPS-3.
  22. I'm glad he's disproven the rumor. Some anti-emulation crybabies must be desperate if they're spreading lies about well-known people in the emulation scene. What's next? Guru threatening to quit working on Sega hardware? Thanks for the replies. That's exactly why I wanted to get confirmation before badmouthing anyone based on what immediately smelled like a hoax.
  23. What's this crap I've been reading about Razoola threatening to abandon CPS-3 emulation and upcoming CPS-2 XORs if KOF2003 is released to the public? I'd go off on a rant, but I'd like to know what the real story is.
  24. A good way is to just use Filemirrors.com and search for the zip name. Zip names are usually key, since searching for the name of a game could get you too many results for the wrong console. Such as searching for "Altered Beast" and getting nothing but Sega Genesis results instead of the arcade version. Sometimes you can just do a Google search for the CRC values, and you sometimes get lucky and find a message board with Kawaks dats, or MAME drivers. Among those posts there tends to be a link to zips themselves. Like with Metal Slug 5, everyone was mainly concerned with getting it working, so the zips were commonly linked to all over various forums because people thought they had all the wrong files and traded it like Don Mattingly baseball cards. Searching for filenames helps too, such as "270-p1.bin", etc. I'd avoid searching for anything with "download" in the seach query. You'll mainly get logs of web searches for sites that don't even deal with videogames. Or worse...the ever-annoying circlejerk sites that trap you in voting loops.
  25. I'd have to say Street Fighter Alpha 3 when it came out on the PSX. I couldn't believe every Street Fighter character and then some were crammed into one game. To this day, it's still the definitive Street Fighter game in my opinion. At least regarding real Street Fighter games, since the crossover games have restrictive rosters.
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