Iori Yagami
Members+-
Posts
97 -
Joined
-
Last visited
Content Type
Profiles
Events
Forums
Blogs
Downloads
Everything posted by Iori Yagami
-
I'm currently learning to program games in C++ and Java. I'm hoping in about 2 years to make my own street fighter game. I want to have a computer that will be able to emulate at full speed: Street Fighter Alpha 3 Street Fighter 3 3rd Strike Street Fighter EX2 Plus Super Street Fighter 2 Turbo Revival So I can study the mechanics of the fighting systems and make the system of my game as authentic as possible.
-
$2000 Oh damn, you can get a VERY nice desktop computer for that price. Do you plan on buying a monitor or just using the one you have? Because with $2000 you can pretty much get top of the line everything. I will be getting a new printer (my old one is ****) and a new monitor. eh, I don't need top of the line everything, I don't plan to buy the newest PC games(I've never played a PC exculsive game in my life, ever), I just need something that will be able to emulate GBA, DC, and N64. I also need a good DVD/CD burner for...erm... "backing up" Xbox and PS2 games.
-
$2000
-
Well I don't know much about building computers, but I know somebody who does. My computer, while old, does everything I want it to do except emulate well. It can barely run GBA games at playable speed, PSX emulation bring my computer to a crawl, and let's not get into DC emulation. Basically what kind of computer should I get so I can run DC games at a good speed? what's the most important in terms of good emulation speed? also, I know a getting it as a laptop would cost quite a bit more, but just for the sake of knowing, how much more would it cost if I decided to build a laptop.
-
Halo 2 Tourney/Gameplay Footage..
Iori Yagami replied to i l l m a t i c's topic in Gossip Café [/offtopic]
*kicks 56k* -
ok I'm a complete DC emu n00b.
Iori Yagami replied to Iori Yagami's topic in DreamCast & Saturn Emulators [/pc/dc+saturn]
thanks a lot. -
my girlfriend and I are having our 6 month anniversary soon. I know what I want to give her. First off: 1) a dreamcast 2) Project justice 3) I'd also Like to give her the import version of CvS2 I know you need a boot disc to play import games. I heard there's a way to DL an ISO and burn it yourself. is this true? and also where's a good place to shop for import DC games? 4) She had a genesis growing up, so she loves sonic. I've heard there's a Genesis emulator for the dreamcast. if it exists is it possible to make disc with all the genesis sonic games, including Sonic CD? I have the ISO + mp3s of sonic CD. 5) I'd also like to give her SvC: Chaos. but there is no ****ing way I'm paying $50 for the PS2 version. is true there's a neogeo emulator for the DC? I have the Kawaks Loader 1.46 version of SvC, will it work? yeah I realize the pinned topics should explain most if not all of this. but there's so much I need to learn I don't know where to begin thanks in advance
-
Tutorial-the basics of C++ and game making
Iori Yagami replied to someboddy's topic in Gossip Café [/offtopic]
the stuff gets less intimidating as you work with it more. programming isn't hard, its just tedious. this is what it takes to calculate a score in my poker game(shrunken down to prevent page stretching): ///////////////////////////////// int getscore(drawhand *thishand) ///////////////////////////////// { int score; int lowesti=1; int e=1; drawhand sorted; inithand(&sorted); bool asorted[6]; for(int a=0; a<=5;a++) {asorted[a]=false;} for(int s=1;s<=5;s++) { lowesti=1; while(asorted[lowesti]==true) {lowesti++;} for(int s0=1;s0<=5;s0++) { if((thishand->playercards[s0].num<thishand->playercards[lowesti].num)&&(asorted[s0]==false)) { lowesti=s0; } } e=1; while(e<=5) { if((thishand->playercards[e].num==thishand->playercards[lowesti].num)&&(asorted[e]==false)) {asorted[e]=true;sorted.playercards=thishand->playercards[e];e=20;} else {e++;} } } if(((sorted.playercards[1].num==10)&&(sorted.playercards[2].num==11)&&(sorted.playercards[3].num==12)&&(sorted.playercards[4].num==13)&&(sorted.playercards[5].num==14))&&((sorted.playercards[1].suit==sorted.playercards[2].suit)&&(sorted.playercards[2].suit==sorted.playercards[3].suit)&&(sorted.playercards[3].suit==sorted.playercards[4].suit)&&(sorted.playercards[4].suit==sorted.playercards[5].suit))) { score=600000000; } else if((((sorted.playercards[1].num==(sorted.playercards[1].num+0))&&(sorted.playercards[2].num==(sorted.playercards[1].num+1))&&(sorted.playercards[3].num==(sorted.playercards[1].num+2))&&(sorted.playercards[4].num==(sorted.playercards[1].num+3))&&(sorted.playercards[5].num==(sorted.playercards[1].num+4)))&&((sorted.playercards[1].suit==sorted.playercards[2].suit)&&(sorted.playercards[2].suit==sorted.playercards[3].suit)&&(sorted.playercards[3].suit==sorted.playercards[4].suit)&&(sorted.playercards[4].suit==sorted.playercards[5].suit)))) { score=480000000; score+=(sorted.playercards[5].num*pow(15,5)); } else if(((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num))||((sorted.playercard s[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num))) { score=420000000; if((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num)) {score+=(5*(sorted.playercards[1].num*pow(15,5)));} else if((sorted.playercards[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num)) {score+=(5*(sorted.playercards[2].num*pow(15,5)));} } else if((((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num))&&((sorted.playercards[4].num==sorted.playercards[5].num)))||(((sorted.playerc ards[1].num==sorted.playercards[2].num))&&((sorted.playercards[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num)))) { score=360000000; if(((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num))&&((sorted.playercards[4].num==sorted.playercards[5].num))) {score+=(sorted.playercards[1].num*pow(15,5));score+=(sorted.playercards[4].num* pow(15,4));} else if(((sorted.playercards[1].num==sorted.playercards[2].num))&&((sorted.playercards[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num))) {score+=(sorted.playercards[1].num*pow(15,4));score+=(sorted.playercards[3].num* pow(15,5));} } else if((sorted.playercards[1].suit==sorted.playercards[2].suit)&&(sorted.playercards[2].suit==sorted.playercards[3].suit)&&(sorted.playercards[3].suit==sorted.playercards[4].suit)&&(sorted.playercards[4].suit==sorted.playercards[5].suit)) { score=300000000; score+=(sorted.playercards[1].num*pow(15,1)); score+=(sorted.playercards[2].num*pow(15,2)); score+=(sorted.playercards[3].num*pow(15,3)); score+=(sorted.playercards[4].num*pow(15,4)); score+=(sorted.playercards[5].num*pow(15,5)); } else if(((sorted.playercards[1].num==(sorted.playercards[1].num+0))&&(sorted.playercards[2].num==(sorted.playercards[1].num+1))&&(sorted.playercards[3].num==(sorted.playercards[1].num+2))&&(sorted.playercards[4].num==(sorted.playercards[1].num+3))&&(sorted.playercards[5].num==(sorted.playercards[1].num+4)))) { score=240000000; score+=(sorted.playercards[5].num*pow(15,5)); } else if(((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num))||((sorted.playercard s[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num))||((sorted.playercard s[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num))) { score=180000000; if((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[2].num==sorted.playercards[3].num)) {score+=(sorted.playercards[1].num*pow(15,5));} else if((sorted.playercards[2].num==sorted.playercards[3].num)&&(sorted.playercards[3].num==sorted.playercards[4].num)) {score+=(sorted.playercards[2].num*pow(15,5));} else if((sorted.playercards[3].num==sorted.playercards[4].num)&&(sorted.playercards[4].num==sorted.playercards[5].num)) {score+=(sorted.playercards[3].num*pow(15,5));} } else if(((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[3].num==sorted.playercards[4].num))||((sorted.playercard s[2].num==sorted.playercards[3].num)&&(sorted.playercards[4].num==sorted.playercards[5].num))||((sorted.playercard s[1].num==sorted.playercards[2].num)&&(sorted.playercards[4].num==sorted.playercards[5].num))) { score=120000000; if((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[3].num==sorted.playercards[4].num)) {score+=(sorted.playercards[3].num*pow(15,5));score+=(sorted.playercards[1].num* pow(15,4));score+=(sorted.playercards[5].num*pow(15,3));} else if((sorted.playercards[2].num==sorted.playercards[3].num)&&(sorted.playercards[4].num==sorted.playercards[5].num)) {score+=(sorted.playercards[4].num*pow(15,5));score+=(sorted.playercards[2].num* pow(15,4));score+=(sorted.playercards[1].num*pow(15,3));} else if((sorted.playercards[1].num==sorted.playercards[2].num)&&(sorted.playercards[4].num==sorted.playercards[5].num)) {score+=(sorted.playercards[4].num*pow(15,5));score+=(sorted.playercards[1].num* pow(15,4));score+=(sorted.playercards[3].num*pow(15,3));} } else if((sorted.playercards[1].num==sorted.playercards[2].num)||(sorted.playercards[2 ].num==sorted.playercards[3].num)||(sorted.playercards[3].num==sorted.playercards [4].num)||(sorted.playercards[4].num==sorted.playercards[5].num)) { score=60000000; if(sorted.playercards[1].num==sorted.playercards[2].num) { score+=(sorted.playercards[1].num*pow(15,5)); score+=(sorted.playercards[3].num*pow(15,2)); score+=(sorted.playercards[4].num*pow(15,3)); score+=(sorted.playercards[5].num*pow(15,4)); } else if(sorted.playercards[2].num==sorted.playercards[3].num) { score+=(sorted.playercards[2].num*pow(15,5)); score+=(sorted.playercards[1].num*pow(15,2)); score+=(sorted.playercards[4].num*pow(15,3)); score+=(sorted.playercards[5].num*pow(15,4)); } else if(sorted.playercards[3].num==sorted.playercards[4].num) { score+=(sorted.playercards[3].num*pow(15,5)); score+=(sorted.playercards[1].num*pow(15,2)); score+=(sorted.playercards[2].num*pow(15,3)); score+=(sorted.playercards[5].num*pow(15,4)); } else if(sorted.playercards[4].num==sorted.playercards[5].num) { score+=(sorted.playercards[4].num*pow(15,5)); score+=(sorted.playercards[1].num*pow(15,2)); score+=(sorted.playercards[2].num*pow(15,3)); score+=(sorted.playercards[3].num*pow(15,4)); } } else { score=0; score+=(sorted.playercards[1].num*pow(15,1)); score+=(sorted.playercards[2].num*pow(15,2)); score+=(sorted.playercards[3].num*pow(15,3)); score+=(sorted.playercards[4].num*pow(15,4)); score+=(sorted.playercards[5].num*pow(15,5)); } thishand->score=score; return score; } it may take a while (this took me 2 hours), but it not really that hard. You just have to learn to think like a computer. and since computers are stupid, it isn't hard. -
because I would like to port one of my games to Xbox just for the sake of being able to say I made an Xbox game
-
Tutorial-the basics of C++ and game making
Iori Yagami replied to someboddy's topic in Gossip Café [/offtopic]
wait you've never made a graphics game? not even in SDL? -
I've been looking around for it on the CPS1 and I find nothing
-
KoF 2003 Bootleg New P1 now working with Nebula !
Iori Yagami replied to Mr.X's topic in Arcade Emulators [/pc/arcade]
wait, what am I supposed to apply the p1 to? I have the kawaks dev version. -
This is my personal collection. I use it when ever I go under the name Iori. WARNING: the ones shown as links are offensive to the oversensitive http://members.lycos.co.uk/somerandomcrap/...peakenglish.jpg http://members.lycos.co.uk/somerandomcrap/...origoogleit.jpg http://members.lycos.co.uk/somerandomcrap/...iorinazimod.jpg http://members.lycos.co.uk/somerandomcrap/...cs/iorinoob.jpg
-
its his kof 2k3 LDM
-
Saves in gamefaqs (with new question)
Iori Yagami replied to Samurai Edge's topic in Other Emulators [/pc/other]
file > import > gameshark snapshot. -
yeah I need to touch 'em up a bit.
-
(Kawaks / Nebula) King of Fighters 2003 News IV
Iori Yagami replied to James's topic in Arcade Emulators [/pc/arcade]
exception: DrSMS to VBA -
MOST BLATANT. FANSERVICE. EVER.
-
(Kawaks / Nebula) King of Fighters 2003 News IV
Iori Yagami replied to James's topic in Arcade Emulators [/pc/arcade]
Bitching about Mame will no longer be Tolerated Thank You nyah *runs* -
(Kawaks / Nebula) King of Fighters 2003 News IV
Iori Yagami replied to James's topic in Arcade Emulators [/pc/arcade]
having the kawaks dev version is better than having the MAME version too bad there's no loader for it I want to get my other roms to work. *waits for kawaks 1.46 loader version* -
(Kawaks / Nebula) King of Fighters 2003 News IV
Iori Yagami replied to James's topic in Arcade Emulators [/pc/arcade]
its dead -
(Kawaks / Nebula) King of Fighters 2003 News IV
Iori Yagami replied to James's topic in Arcade Emulators [/pc/arcade]
I hear these guys have news: http://fightersgym.killeens.com/forum/index.php? s=c0842fae5ea058ffcdd2d58da24fbaf3&showtopic=652&st=140entry21478 -
not really. its slow motion with no sound. its really just a novelty item
-
I made it.