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Devia Eleven

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Everything posted by Devia Eleven

  1. That's a tad too toned down, for a fan's standard, such as myself.
  2. I'm not really stoked about it, but as soon a torrent gets created for it, I will download, and take a mere look see.
  3. I was significantly down in the dumps, when my new Video Game Review received 0 replies.
  4. Fatal Rose, I don't fully understand what you're getting at, but the fighting system, (at least in my eyes), does not look clunky. At least when you compare this installment to the previous pieces of trash that we've gotten. The game might not be fully awesome to most standards, but if you were to ask me, (no one asked me), this game is like the modern MK4. Mortal Kombat 4 was that Mortal Kombat game which was essentially "Meh", this game is the same, only including a total of 22 characters comprised of both Mortal Kombat and DC Comic characters.
  5. This is definitely something I will have to check out.
  6. I'm apologetic, but that trailer actually owned. http://www.gametrailers.com/player/42124.html
  7. I'm considering seizing my burning trials, I've had some early experiences with burning games. So far, over 300 PS2 games have been burned, I'm becoming fed up with the exuberance of game errors like loading times and skipping. Only if I can possibly run Wii games from an external Hard Drive, will I continue pirating.
  8. I'm still going at it with Twilight Princess, I've put 11 hours in and it feels like the game is nowhere near the end.
  9. My Wireless connection isn't even setup at this point, so there isn't anything for me to worry about.
  10. That use to be my view point years ago, Mortal Kombat fighting games aren't very abysmal, all of the fighting games you mentioned actually have stable fighting systems. Those games are worthy tournament fighters, Mortal Kombat was an alternative to the games that were out, in 1992, nowadays, people go for very substantial fighting games, MK isn't one of them.
  11. * Nintendo * 3D Platformer * Release: Nov 12, 2007 * ESRB: Everyone The latest Super Mario platformer is called Mario Galaxy. Judging by the title, you would think the game would have something to do with space travel, that assumption is correct in this case. The Nintendo Wii might not have a large and hefty arsenal full of splendid exclusives, but the few good games it contains, are all licensed by Nintendo. Nintendo always makes sure that games developed and published by them get an average score of 8.5 or higher. They set the bar for exclusive titles. While completely disbanding the system from Mario Sunshine, Mario 64 is involved in it with a vivid re-awakening. Mario Galaxy's gravity mentality of mini planets and alternative worlds can really get the heart pumping rapidly. Since every piece of land, and/or individual planet has its own gravitational pull, it makes the platforming elements fully innovative, bringing a new Mario experience. There have been some sorry attempts at gravity manipulation in other platformers, but no other has done it better than this Mario installment. Coming from a player who has completed the game, the game's storyline is unvaryingly the same typical Mario story. Princess Toadstool's entire castle gets taken by Bowser's ship, and then they are warped somehow to another galaxy. Along with this sudden occurrence, you are subsequently knocked off the planet and is transported to some unknown observatory. In this observatory, the overseer named Rosalina, a lady that resembles Princess Peach strongly, chooses you to gather lost stars, and restore all of the observatories within that pacific observatory. From there, is where your magical adventure begins. You alone, will travel the various universes filled with friends and foes alike. As soon as the game starts, you will be able to walk on individual planets that have their own gravitational pull. On each planet, there will always be a large orange star, which will warp you to another planet. Surprisingly, Mario only has one attack in this game; none of your abilities really evolve throughout the game. You only have the spin attack, which is the attack that works against every enemy, and it also triggers an orange star to warp you to places. The Wii-Mote is a great control scheme here. You can use the Wii-Mote to collect Star Bits just by moving the cursor over them. Wiggling the Mote will initiate the spin attack, A jumps, and the nunchuck controls the movements. In Mario Galaxy, there will be objects called Star Bits; these "Bits" can win you an extra man if you collect 50 of them. They also serve as ammunition for the on-screen Wii cursor that can shoot Star Bits at enemies to startle them. You will be required to balance out shooting your Star Bits or collecting them, to gain extra men. Just like in 64, a galaxy will have around 5-6 different stars you can collect. Each star requires it's own individual mission. In every different galaxy, there will be different incoming comets. These comets' purposes are to bring in different missions like races, speed runs, etc. The speed runs involve you, racing against your own ghost clone. These are fairly easy, your ghost host will conveniently lead you to the star, if you can figure out what direction the clone is going, you can out do it and surpass it in the race. There will also be stages where you will collect a certain amount of one item, to get a star. Let's get down to the gameplay overall, the gameplay mainly consists of getting stars, and jumping. Stages are fairly diverse, ranging from water type levels, stages with lava, ice, and whatnot. Your every day powerups are scattered throughout stages, the classics are back, including the Star. Retaining the star will grant you invisibility evidently; it will also increase your running speed, the longer you run. There is a Bee powerup, which transforms you into a Bee insect. The Bee's flexibility only arises from the fact that it can fly for short durations of time, and can clime walls, only walls that have honey combs on them. The Bee can stick to honey and honey only. With your Bee suit on, touching water will deactivate it. Another classic is the fire ball suit, with the same abilities from the 2D installments. The Ghost powerup transforms you into a ghost, with this; you are able to fly through some boundaries. If exposed to light, your power will be eliminated. The Ice Mario powerup, transforms Mario into an ice being. He has the ability to turn any land or underlying surface into an Ice platform. This comes in handy when you need to get somewhere, but there's ice water or water in the destined path. Swimming in Ice Water will hurt you. The long jump is still here, the triple jump, and the back flip. Not much has changed, like I said earlier. The health system is a bit limited. You only have three hits until death, but the overwhelming amount of extra lives laying around defeats that nuisance. The same extra life mushrooms return in the same spot, even after you've gotten it, and died, and returned back to the same area. This could be a glitch, glitch or not, it's still very helpful. The red SHROOM will give you three more hits, granting you a total of 6 hits. But once you have been hit three times, that bonus disappears until you get another mushroom. So, getting stars will unlock a new observatory. Each observatory is aimed at a certain galaxy; each galaxy has a Bowser boss fight. The hits required to kill Bowser increase as you progress through the game. You will not always be facing Bowser, though. At times, his pathetic son tries to eschew your justice by creating sorry excuses for bosses. He sucks, but Bowser can become difficult at times. One thing that makes this game somewhat annoying is the limited health capacity, in combination with the gravitational forces. It's just too limited, it's too easy to get hit more than two times, and the spin attack misses by a centimeter. So while you're trying to attack an enemy, and you spin attack and miss by just once inch, that enemy you were trying to attack will merely touch you barely, and will knock one huge piece of your health away. It seems like something should have been done about this. Stages further throughout the game have massively arduous platforming sequences. With the combination of you walking upside down sideways, jumping on and off inch wide platforms, becomes staggeringly difficult. Especially with lava in the middle of platforms, hitting it once will set you off into a hell bound pounce after pounce, of Mario screaming for his life. The game is still fun though. The water traverses are wondrous and both subtle, the boss battles are keenly creative and life warming. Once a strategy is developed life gets easy, but the gravitational pull and platform set up can halt your boss murdering demeanor. One wouldn't be able to reconcile such an emotion that emerges from the musical composition in this game. The music is nothing short of monumental, and is unsurprisingly brilliant. Even the chimes that run through the Wii-Mote don't sound too bad. I need to comment on the graphics. The Wii might not be completely designed for HDTV usage, but when played on a LCD flat screen, the colors and lighting come to life. The graphics are still good on a standard television, but on an HDTV, the game displays the Wii's full potential. With the motion-blur effects, juicy coloring, stellar space like atmospheres, it can become quite a handful. The models look tasty, and the fire effects, smoke, water, etc. look bubbly and polished. A game like this can register about 40 hours or more. Only for the die hard gamers who don't want to finish the game with stars left behind. The awestruck amount of stars in these games ranges from 120-240. This includes the stars gained by Luigi, Playing with him isn't much of a difference, but it leaves something to do after the game is completed. This game is one that should be bought; it is one that must be cherished, and experienced.
  12. Midway should stop production, their flare ran out years ago.
  13. That's damn tragic, I can't image how long it would have taken. I'm familiar with burning PS2 and Wii games, but Xbox 360 games are different, we are talking a wait time of 2x the amount of any old regular PS2 DVD burn. How long do those take regularly?
  14. Yes, it is a homebrew application, only applicable in the Homebrew channel.
  15. Please ignore my low posting activity. Recently my 25 year old brother lent me his Wii for a long while, considering that he's too busy playing Fable II and Dead Space to even dust off his Wii. Since this is all I have, I have researched methods of playing Wii backups without a modchip. There was a thread posted about this weeks ago, but this Wii ISO Loader actually works, it might not be compatible with all games, but I've gotten a game to work with it, (No More Heroes). So no, I don't have an Xbox 360 or a Playstation 3, but I do have a Wii that allows me to play backups, whoopdi.
  16. Twilight Princess, this might be the first Zelda game that I'll ever complete.
  17. I have a Wii, (I did not purchase it), and I have been interested in completing the best exclusives available for it. So far, I have completed Brawl and Galaxy, I have Twilight Princess. How is Twilight Princess? I am hurting to play it, but unfortunately my school work needs to come before my leisure time. What other Wii exclusives are highly acclaimed, or have gotten a score of a 9 or above?
  18. That's stupendous news, I always wanted to try out Mother 3 but there wasn't ever a fully translated patch available, great, thanks.
  19. I just finished Super Mario Galaxy before the deadline. I had to take it back to Blockbuster today and I finished it Wednesday night, barely meeting the requirements of 60 stars.
  20. Marvel Vs. Capcom 2 has the worst stages and music.
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