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    Pasofami 1.5o released

    Robert
    By Robert,

    Famicon emulator

     

    >> Get it HERE.

     

    If you know more about this emulator, please add a comment!


    PSPUAE 0.72 released

    Robert
    By Robert,

    Amiga emulator for the PSP

     

    * Dumped all sound bar stereo, in an attempt to gain speed

    * Corrected Makefile error, which lost us some speed

    * Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo)

    * Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option

    * Fixed screen going off center when switching off auto zoom and when selecting 4:3

    * Add lock for new CPU option, stops accidently pressing option and invoking a hard reset

    * Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files

    * Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little)

    * Add Hard Reset to Main Menu

    * Add Hard Reset when PSPUAE hits "Fetch Error" (stops fetch crash/loop if Cycles set wrong after loading config)

    * Altered Cycle Turbo, CPU Chipset timing to higher value (only when using Turbo Cycles)

    * Dumped Sound Optimise as it did very little and caused crash

    * Fix Audio Event time

    * Fix Audio delay (FOL, added this as an option, so a few more FPS could be gained at the expence of the audio quality).

    * Fix Home Button Exit crash, if you were in PSPUAE menu.

    * When cycle unit is changed, pspuae will hard reset instantly

    * If KickStart 1.3 is not found it will look for any other kickstart, with the following name format, KICK205, KICK30 etc etc. If none are found, PSPUAE will exit to PSP XMB

    >> Get it HERE.


    FCEUX 2.0.2 released

    Robert
    By Robert,

    NES emulator

     

    What's New? 2.0.2

     

    This release includes a large number of bug fixes, feature enhancements, and new features.

     

    Fixed Crashing Bugs

     

    * restore savestate error recovery functionality. Will prevent crashes after savestate error messages

    * Fixed - Low speeds (1%) crash FCEUX

    * fixes bug where palflag 1 in .fm2 files crashes fceux

    * FCEUX no longer crashes when attempting to open a non movie file

    * Buffer overflow (change vsprintf to vsnprintf)

     

    Minor Bug fixes

     

    * SRAM not wiped on power cycle (during movies)

    * Moviefilenames without extension now automatically get fm2

    * auto-fill .fcs extension in save state as dialog

    * FCM>FM2 converter releases file handle

    * fix a new bug in windows build which caused fourscore emulation to fail in some cases

    * Player 3 no longer inputs when not used

    * prints a special message when trying to open an FCM reminding user to convert.

    * fixes bug where Avi recording with no sound messes up the format

    * Fixed bug where Convert .fcm didn't do special characters

    * fixed the (null) in the default lua directory listing

    * Ctrl+X now works in the memory watch dialog

    * Dialog window positions won't "disappear" (-32000 protection on all dialogs that remember x,y)

    * fixed View Slots bug - will now always show the used slots

    * added shift+L as default hotkey for reload lua script

    * added input display to the FCEUX main menu

    * change config filename from fceu98.cfg to fceux.cfg

     

    New Features

     

    * restore IPS patching capability which was lost when archive support was added

    * restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added

    * re-enable an "author" text field in the record movie dialog

    * re-enable support for old-format savestates. (Note: can not be loaded into a movie!)

    * Added new toggle - frame adv. - lag skip (menu item + hotkey mapping + saved in config), will cause frame adv. to skip frames where input is not read

    * Added support for loading movies from archives (just like ROM files). Note: Movies loaded from an archive file will be read-only.

    * movie replay dialog displays fractions of a second on movie length

    * Savestates now save the Lagcounter information.

    * added a mute turbo option in sound config

    * add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config).

     

    Mappers

     

    * remove cnrom chr rom size limit for homebrew roms

    * mmc5 - 64KB WRAM games now work correctly

    * mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed

    * upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game

     

    Debugging Tools

     

    * Debugger - restore snap functionality

    * Debugger - add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC

    * Debugger - debugger window is now resizeable

    * nametable viewer will display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).

     

    Lua

     

    * Savestates remember Lua painting

    * add memory.readbyterange to emulua

     

    SDL only

     

    * SDL: fixed --input(1-4) options. input1 and 2 are regular inputs, input3 and 4 are famicom expansion inputs

    * SDL fix configfile woes. configfile now goes to ~/.fceux/fceux.cfg

    * SDL: fixed segfault when opening .fcm files

    * SDL: Saner sound defaults for less choppy sound

    * SDL: "--special" option fixed for special video scaling filters

    * SDL: cleaned up the SConsruct

    * SDL: fixed issue where fceu would lock up when file dialogs were opened during fullscreen

    * SDL: fixed bug where fceux would close when file dialogs were closed

    * SDL: File open dialog is now used to movie playback

    * SDL: File open wrapper now takes a titlebar argument

    * SDL: Cleanup of usage

    * SDL: rename options --no8lim -> --nospritelim and --color -> --ntsccolor

    * SDL: Screenshots now always prepend the game name.

    * SDL: Changed default A/B from numpad 2 and 3 to j and k.

    * SDL: Enable frameskip by default

    * SDL: Fixed a bug that would crash fceux if the emulation speed was overincreased

    * SDL: New default hotkeys to more closely match win32 defaults

    * SDL: Added lua script loading hotkey (f3). Non win32 SDL requires zenity for this to function.

    * SDL: Build script cleanup; also added option for DEBUG builds.

    >> Get it HERE.


    Ami/WinArcadia 7.54 released

    Minuous
    By Minuous,

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979); and

     

    * PIPBUG-based machines (such as the Electronics Australia 77up2 and

    the Signetics Adaptable Board Computer) (c. 1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots,

    ARexx port, network play, real-time monitor, locale support, game

    selection sidebar, text-to-speech, printer output, undithering, support

    for ZIPped games.

     

    The supported languages are currently English, French, German and Italian.

     

    AmiArcadia is open source freeware. The source code was compiled using

    SAS/C 6.58. It was written by James Jacobs of Amigan Software.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 7.53:

    . Miscellaneous improvements and bug fixes.


Portal by DevFuse · Based on IP.Board Portal by IPS
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