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Ami/WinArcadia 8.01 released
WinArcadia 8.01 (Windows): 15 September 2008
AmiArcadia 8.01 (AmigaOS 3): 15 September 2008
AmiArcadia 7.5a (AmigaOS 4): 1 August 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (such as the EA 77up2, EA 78up5, the
Signetics Adaptable Board Computer, and the Eurocard 2650)
(c. 1977-1978); and
* the Signetics Instructor 50 computer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots,
ARexx port, network play, real-time monitor, locale support, game
selection sidebar, text-to-speech, printer output, undithering, support
for ZIPped games.
Changes since 8.0:
. Miscellaneous improvements and bug fixes; specifically:
. aa: fixed: date localization issues in About... requester.
. fixed: instructor: inverted state of "flag" LED in Controls... window.
. aa: now we "lend" our menu strip to the Controls... and Monitor...
. windows.
. wa: now bottom left shoulder button on host gamepad toggles autofire
. on/off instead of pausing.
. wa: support for host gamepad buttons 11 and 12 (analog stick buttons).
. fixed: domouse() now uses uviwrite() and pviwrite() where appropriate
. (instead of smiwrite()).
. arcadia & interton: support for clicking "RESET" button in Controls...
. window to perform a hard reset.
. aa: several string gadgets in Monitor... window are now right-justified.
. wa: fixed: "Echo PIPBUG I/O to printer?" didn't work (neither PRN: nor
. PRT: work; LPT1: is required).
. aa: fixed: controls inversions only worked correctly on certain ReAction
. preferences settings.
. aa: localized titlebar text for "run to raster line <n>..." window.
. aa: widened "run to raster line <n>..." window.
. aa: added a "translator credits" line to About... requester.
. aa: merged Samir's latest Italian catalog.
. aa: fixed: in monitor, PnPALLADIUM gadgets were too wide.
. recalibrated greyscale colours.
. instructor: greyscale is no longer permitted (looked crap and was
. unrealistic).
. aa: fixed: sidebar row vertical alignment was wrong.
. aa: changed "Help|About..." to "Help|About AmiArcadia...".
. wa: host joysticks now map directly to guest joysticks.
Atari++ 1.55 beta released
The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console.
Atari++ 1.55- Fixed a couple of bugs in the disk emulation, thanks to Konrad Kokoszkiewicz for finding them. Specifically,
-- Read and write capacity (815 commands) did not check for all supported disk layout types and hard-disk partitions,
-- Speedy commands were recognized and inferred even if the speedy emulation was turned off,
-- Disk status wasn't returned correctly for high-density drives
- Fixed a parsing/error handling bug if the initial configuration files were incorrect.
- Fixed the implementation of ZFR1 in the mathpack patch.
- Fixed the implementation of FFRAC in mathpack patch.
- Added constants required by BASIC for the patch.
- This release comes with a new release of Os++, the emulator operating system. For the first time, this release is complete and includes a math-pack whose functions should be both faster and more precise than the original implementation. Thanks to B. Watson for continuously pushing me - it's done now.
- Minor streamlining in the CIO implementation in Os++.
>> Get it HERE.
SSF 0.10 Prototype released
FB Alpha 0.2.96.96 Released
Here's the what's new;
- Ported MAME's M6809 CPU core [barry]
- Ported MAME's HD6309 CPU core [barry]
- Ported MAME's M6800, HD63701 CPU cores [barry]
- Added an interface to the M6809 core and added support for it to BurnTimer and the cheat module [barry]
- Added an interface to the HD6309 core and added support for it to BurnTimer and the cheat module [barry]
- Added an interface to the M6800 and family cores and added support for them to BurnTimer and the cheat module [barry]
- Added driver for Double Dragon and Double Dragon II [barry]
- Added driver for Ghouls & Ghosts [barry]
- Added driver for Renegade [barry]
- Added SNK16 driver [iq_132]
- Added clone of The New Zealand Story to its driver [iq_132]
- Added analog inputs to the SNK16 driver [barry]
- Hooked up the sound CPU comms in the Power Instinct 2 driver [barry]
- Very big update to the Jukebox [Captain CPS-X]
- Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]
- Added support for icons in the gamelists [Captain CPS-X]
- Added options to configure vertical and horizontal full-screen resolutions separately [Captain CPS-X]
- Fixed another bug when FBA was used under Vista [Captain CPS-X]
- Made the inputs dialog stop the sound properly when using the shortcut key [Captain CPS-X]
- Applied the dialog sound fix above to the dip switch and cheat dialogs [barry]
- Fixed a memory leak when loading PNGs [Captain CPS-X]
- Optimised the automatic support file download feature [Captain CPS-X]
- Matched all sets to MAME 0.127u2 [barry]
>> Get it HERE.
