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Reality Boy 0.84 beta released

Nintendo Virtual Boy emulator
12/09/08 - More reorganisations, reenabled sound and link port for win32 only. Began port to SDL (SDL will be the basis of XBox and other ports).
11/22/08 - Began port to XBox, reorganized code for more portability. Combined DogP's code back into main branch. Broke DogP's code (need to reenable it)
11/11/08 - DogP - Added link port emulation over TCP socket... not complete emulation (yet?), but does work enough for simple games/demos. It's currently pretty slow over a real network, but good for dev on the same machine connected via localhost. Fixed various minor bugs.
11/06/08 - DogP - Fixed a bug with Save RAM handling where all RAM would be saved, but only the first half of RAM would get filled at startup. Added a Pause button (Tilde). Added a stub for link port emulation to be completed later. Added a stub for Bitstring Search functions (and cycles counts) to be completed later.
11/04/08 - DogP - Fixed up a few things related to sound. Added some cycles for floating point and others. Fixed a bug with MUL instruction (wasn't casting to signed properly)... this fixed crashes and drawing in Red Alarm and 3D Tetris, and fixed the crash in Golf.
11/01/08 - DogP - Added sound emulation... not perfect, and some things not implemented, but overall sounds close to what it should. Noise channel LFSR sounds should be checked against hardware (manual isn't specific enough on the implementation). Also fixed some floating point flag handling (according to the NEC docs), floating point CVT and TRNC instructions, and fixed the SAR carry flag. Also set it so emu will run in the background (since the sound paused otherwise, which was really annoying).
10/28/08 - DogP - Added some debugging things like a breakpoint from video mode, and memory watch (very crappy, should be fixed). Fixed a bug where the emu would crash if it was unable to open a file when writing memory to a file (from the debugger). Fixed a bug in dump memory 'd' in debugger where it'd only display one byte of the hword. Added bitstring cycles. Added CPU instruction cache profiling (in reality_boyD.exe '\' displays cache stats, '/' clears cache stats).
10/22/08 - DogP - Fixed a bug in the Affine Parallax code... MP Parallax is handled funny in Affine - details in the dev manual section 27.2. This shows the bug I see on hardware in my homebrew Mario Kart game, and also fixes the Virtual Bowling lane alignment issue. Also fixed a couple bugs? when run in 2D mode, where instead of just drawing the left screen, it drew it without parallax (MP or GP)... was this on purpose? Without it, it can cause some ugliness.
>> Get it HERE.
GameEx 9.76 released

Front End
8th December, 2008 - GameEx 9.76
- Now features an advanced emulator configuration tool which can be accessed from either of the configuration utilities. It makes configuring advanced emulator ini files a lot easier and user friendly.
- The advanced configuration utility has been improved slightly to allow more emulator configs and an improved file and folder browse
- Fixes emulators not running in the screensaver when MAME enabled
- Fixes issue with most played list
- Fixes the broken music playlist feature, which is used for just playing a simple playlist throughout GameEx when the jukebox is disabled
4th December, 2008 - GameEx 9.71
With a lot of help from Headkaze (Ben) the video libraries have been updated in GameEx. This means the following
- Now works with latest version of FFDSHOW
- Startup video can be in any supported format
- Can preview any supported video type including DVDs on disk
- Create snaps for videos is now much faster and more user friendly
- Can now play FLV files (assuming FFDSHOW installed)
- Movies and DVDs now use latest MS SDKs
- Also fixes an issue playing DVDs/Videos full screen, and issue when previewing videos in the video module the previews would not always show
- Make sure you uninstall existing codecs before installing the latest version of FFDSHOW
>> Get it HERE.
jpcsp build 779 released
Extra M.A.M.E. version 8 released

Front End
Version 8.0 (December 08, 2008)
* a bug with All Another list was fixed
+ MAME 0.128 compatible
+ Configure MAME option was added
+ Install rom option was added
+ Verify rom option was added
+ list of supported games was updated
+ lng-files were updated
>> Get it HERE.