- 0 replies
- 1,605 views
- Add Reply
- 0 replies
- 1,570 views
- Add Reply
- 1 reply
- 3,554 views
- Add Reply
Ami/WinArcadia 8.7 released

WinArcadia 8.7 (Windows): 15 December 2008
AmiArcadia 8.7 (AmigaOS 3): 15 December 2008
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (such as the EA 77up2, EA 78up5, the
Signetics Adaptable Board Computer, and the Eurocard 2650)
(c. 1977-1978); and
* the Signetics Instructor 50 computer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 8.6:
. "Options|Graphics|Enhance starfields?" setting (WinArcadia only).
. "Debug|Jump to address..." command.
. "Debug|Generate an interrupt" command.
. Miscellaneous improvements and bug fixes.
Ootake 1.61 released

TG16 / PCE emulator
2008/12/14 1.61 released
- CPU processing part and the video chip processing part were considerably sped up. I think that processing lightened in some measure with the not fast personal computer.
- "Volume10-100" was added to the "Volume" menu. The volume can be adjusted in detail. It is possible to adjust it quickly also with [PageUp] and [PageDown]key of the keyboard. Use the resume ("File->Set Resume" menu), and the best volume at each game can be set.
* This menu changes the volume of other Windows Software using it now (software that uses the volume of WAVE like the movie player etc.). It is a specification to make the best use of the tone quality of Ootake to its maximum. It automatically returns to former volume when Ootake is closed.
- CPU-Speed(HuC6280) setting part of the "Speed" menu has been improved. Set the speed often used or the limit speed in the personal computer, and the CPU-Speed can be quickly switched with the [Delete] key. The speed of the video can be quickly changed with [Home] and [End] key.
* As a result, the arrangement of the shortcut key of the speed adjustment changed. Please see the right side of the menu or the manual about new arrangement. The key that returns everything to a normal speed is [backSpace] key.
- A temporary volume adjustment function of the previous version (old "Volume" menu) became "Temporary Volume" menu. Tone quality falls when lowering the volume by this menu.
- The timing of the interrupt processing of CPU was brought close to the movement of a real machine. In "Jack Nicklaus' Golf", the problem that the left side of the screen sometimes falls into disorder was solved at the shot.
- The speed and timing were brought close to a real machine more. In the title screen of "SORCERIAN", the problem that the screen falls into disorder by one frame was solved. In the KEN stage start of "Street Fighter 2 dash", the problem that the screen falls into disorder by one frame was solved. In the shopping screen of "ORDYNE", the problem that the screen falls into disorder by one frame was solved.
- The access timing of Backup-RAM was brought close to the movement of a real machine. In the high-score screen of "DARIUS Plus" and the loading screen of "Lady Sword", how of the screen for disorder has approached a real machine.
- The timing of the raster interrupt processing was brought close to a real machine. In the start of "After Burner 2", the problem that the lower side of smoke fell into disorder occasionally (generated by v1.60) was solved.
- The processing of ADPCM voice was brought close to a real machine. In "Jack Nicklaus' World Golf Tour (CD-ROM)", the problem that Nicklaus's explanation voice had become interrupted on the way was solved.
- In "Mugen Senshi Valis", when a fast CD-ROM drive is used, the problem that had stopped when starting occasionally was solved.
- The processing of the LFO function of a built-in sound was brought close to a real machine. In "Drop Rock Hora Hora", the bug with an amusing tone (generated from v1.59) was corrected.
- The message display when the state save and load was simplified.
- "2dot" and "1dot" was added to the "Show Overscan Area" menu.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.
Pcsx2 Playground 1.0.0395 released

Today we are announcing the release of Pcsx2 Playground 1.0.0395Born as a 'playground' test-bed for Pcsx2 modifications and code, the Playground project evolved into much more, over a period of about 4 months.
Pcsx2 Playground is now a branch of pcsx2, coded by volunteers and with improvements over the original, without (hopefully) too many bugs added
Here is an incomplete list of the improvements:
- Improved Frameskip/VU-skip
- Extra VU/FPU Flags are supported
- Different VU/FPU clamping
- More Speedhacks
- Special Game Fixes Section
- Advanced Options Section
- Various Optimizations/Fixes
- Improved MTGS mode
- Emotion Engine recompiler fixes
- Hopefully a stabler experience in general during emulation
- A brand new logo and icon!
Please understand that while this is a milestone, the playground project is always in development, and so different versions can break or fix games. Especially if you compile on your own from the svn repository.
Also, we don't have all the playstation 2 games out there, nor do we have the time to test them all at each revision, so we may have broken games which were working in the official pcsx2 builds.
And do keep in mind that while the changes applied will hopefully result in better emulation, Playground does alot more work with default-settings in order to increase compatibility in problematic games, and this means that with default-options, some games might be slower. However, you can change these settings in the speedhacks dialog for increased speed.
>> Get it HERE.