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FB Alpha 0.2.97.01 Released
Arcade emulator
Here's the what's new;
- Added driver for Black Tiger [iq_132]
- Added driver for Block Out [iq_132]
- Added driver for Mug Smashers [iq_132]
- Added driver for Pirates [iq_132]
- Added driver for Tao Taido [iq_132]
- Added clone of Double Dragon 3 to the Double Dragon 3 driver [barry]
- Added clone of Power Instinct to the Power Instinct driver [barry]
- Added Street Fighter 2 Rainbow Set 3 to the CPS-1 driver [barry]
- Applied fm.c fixes from MAME 0.128u2 [barry]
- Added support to Zet to get the DE register [iq_132]
- Fixed the sound in Double Axle [barry]
- Corrected the clocks in Prehistoric Isle fixing the music tempo [barry]
- Fixed decryption for Street Fighter Zero 2 Alpha and clones [barry]
- Matched all sets to MAME 0.128u7 [barry]
- Changed the version string to include leading zeros in the final section [barry]
>> Get it HERE.
Gens32 Surreal v1.79 Update
SMS Plus PSP 1.2.5 released
Sega Master System and Game Gear emulator for PlayStation Portable
What's New
Version 1.2.5 (December 08, 2008):
- When switching games, latest save state will be automatically highlighted
- Rapid fire support - map any button to A or B autofire ('Controls' tab). Change the rate of autofire in the 'Options' tab
- Snapshots are now saved to PSP's PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer
- File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game
Compiled for 2.00 and above
>> Get it HERE.
Ootake 1.63 released
TG16 / PCE emulator
2008/12/27 1.63 released
- MUTE of the volume is able to be done with [F8]key. And, it returns normal again to push [F8]key. * Therefore, the shortcut key of "Play Record" function became [F6]key.
- The timing of interrupt processing was brought close to the movement of a real machine. In "DE-JA", the problem with disorder when the screen drawing was solved. (Disorder still remains. However, it is the same as a real machine, too.) * And, the state saving file name was changed to "DE-JA". Please rename it when you load the saving data before of this game.
- The speed and timing were brought close to a real machine more. In "The Ninja Warriors", the problem (generated from recent version) that had been uncommonly occasionally freezed was solved. In "Silent Debuggers", the problem that the injury of making to the screen happens (generated from recent version) was solved.
- The timing of the raster interrupt processing was brought close to a real machine. In "Power Gate", the problem that it fell into disorder by one line on the screen occasionally (generated from recent version) was solved.
- Additionally, a detailed part has been improved and corrected.
+ Timing at operation speed is difficult. Unsuitable in another game often happens though it is suitable for one game. However, through time, I think that it considerably approached a real machine. Thank you for associating this year. A good year!
>> Get it HERE.
