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    FB Alpha 0.2.97.07 Released!

    iq_132
    By iq_132,
    * Ported YM2413 core from SMS Plus and added an interface for it [barry]

    * Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [barry]

    * Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]

    * Fixed a stupid bug I introduced in the K051649 core [barry]

    * Added timer support for the M6502 CPU [iq_132]

    * Seperated the op code area for the M6502 CPU [iq_132]

    * Fixed cheat support in the SH-2 CPU core [iq_132]

    * Small fix to the Z80 core to reset the registers [iq_132]

    * Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]

    * Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [barry]

    * Fixed the XML Dat file output to properly support ampersands in rom names [barry]

    * Made the maximum rom name length 100 characters instead of 32 [barry]

    * Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]

    * Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [barry]

    * Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [barry]

    * Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [barry]

    * Added an Atari filter to the game selection dialog [barry]

    * Added driver for Blood Bros. and Sky Smasher [iq_132]

    * Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]

    * Added a preliminary driver for games on DEC-8 hardware [iq_132]

    * Added a preliminary driver for Gauntlet [barry]

    * Added driver for games on Karnov hardware [iq_132]

    * Added driver for Konami Twin 16 hardware [iq_132]

    * Added Bells & Whistles and Sunset Riders to the Konami drivers [barry]

    * Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]

    * Added driver for Mitchell hardware [barry]

    * Added driver for games on NMK16 hardware [iq_132]

    * Added driver for games on Psikyo SH hardware [iq_132]

    * Added driver for Return of the Invaders [iq_132]

    * Added driver for scooter Shooter [iq_132]

    * Added Atomic Point and Snapper to the Sega System 16B driver [barry]

    * Added driver for Speed Rumbler [iq_132]

    * Added preliminary driver for Toki [iq_132]

    * Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]

    * Added driver for games on Yun Sung 16 hardware [iq_132]

    * Added driver for WWF Superstars [iq_132]

    * Added bootleg of Street Fighter 2 to the CPS-1 driver [barry]

    * Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [barry]

    * Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [barry]

    * Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [barry]

    * Added clone of Dungeons & Dragons to the CPS-2 driver [barry]

    * Added clone of Battle of Atlantis to the Galaxian driver [barry]

    * Added a clone of Dambusters to the Galaxian driver [barry]

    * Added Kamakazi III to the Galaxian driver [barry]

    * Added various games and clones to the New Zealand Story driver [iq_132]

    * Added clone of Pacman to the Galaxian driver [barry]

    * Added Phoenix Part 2 to the Galaxian driver [barry]

    * Added clone of Space War S to the Galaxian driver [barry]

    * Added clone of Strategy X to the Galaxian driver [barry]

    * Added clone of Metal Slug 4 to the Neo Geo driver [barry]

    * Added clone of Outrun to the Outrun driver [barry]

    * Added a clone to the Shadow Force driver [barry]

    * Added Back Fire to the Tecmo driver [iq_132]

    * Added clone of Hellfire to the Toaplan-1 driver [barry]

    * Added clone of Battle Garegga to the Toaplan-2 driver [barry]

    * Added clone of X-Men to the X-Men driver [barry]

    * Fixed potential memory leak in the Tengai driver rom loading [kenshiro]

    * Fixed the palette decoding in Dambusters to work with the correct PROM dump [barry]

    * Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]

    * Added a module for the Konami K053936 IC module [iq_132]

    * Added shadow support to the Konami IC chips where necessary [iq_132]

    * Fixed Cue Brick [barry]

    * Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]

    * Fixed the Haunted Castle driver [iq_132]

    * Fixed an issue with the Konami Twin 16 driver when compiling with VC [barry]

    * Added support for the new graphic roms in gradius2 [barry]

    * Fixed savestates in the Gyrus driver [iq_132]

    * Fixed the sound in Scooter Shoorer [barry]

    * Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [barry]

    * Modified the Power Instinct driver to use the generic drawing routines [iq_132]

    * Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]

    * Fixed the gun inputs in the Sammy shooting games [barry]

    * Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [barry]

    * Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]

    * Tidied the Toki driver and added sound [barry]

    * PGM Updates [iq_132]

    o Fixed kov2106 thanks to the FBA Shuffle team :bounce: [iq_132]

    o Added a few small speedups

    + Only recalculate the whole palette when needed now rather than every frame [iq_132]

    + Clear all video buffers in one loop [iq_132]

    o Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]

    o Fixed sound after save state load [iq_132]

    * Megadrive Updates [barry]

    o Fixed an issue with games' buggy sound programs expecting certain results back [barry]

    o Added support for some custom banking cartridges [barry]

    o Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [barry]

    o Removed rom editing capability from the web form [barry]

    o Updated the web-based Megadrive driver generator to support games with multiple roms [barry]

    o Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [barry]

    * Matched all sets to MAME 0.134u3 [barry]

    * Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [barry]

    * Updated libpng to version 1.2.40 [barry]

    * Updated the compile guides to work with the newest available tools [barry]

     

    http://barryharris.co.uk/article_view.php?id=144


    Xfire Release 1.116

    Wizard
    By Wizard,

    Release notes for 1.116 October 19th, 2009

     

    * Improved performance when broadcasting Live Video.

    * Added the ability to post a poll in community (clan and guild) forums.

    * Added the Xfire XO toolbar as an option in the full installer.

    * Fixed a game-hang that could happen with some older games when trying to chat in-game.

    * Fixed icon-drawing problem on Windows Vista.

    * Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.

    * New games supported:

    	  Dekaron 	K.O.S. Secret Operations 	Ran Online 	League of Legends
      Operation Flashpoint: Dragon Rising 	Order of War 	Evochron Legends 	Risen
      Star Wars The Clone Wars: Republic Heroes 	FIFA 10 	Dragon Oath 	Soul of the Ultimate Nation
      Cities XL 	Madballs in... Babo:Invasion 	Heroes Over Europe 	NBA 2K10
      Prison Tycoon 3: Lockdown

    Enjoy!

    Chris Kirmse

    General Manager, Xfire

     

    http://media.xfire.com/xfire/readme.html

    Xfire.com


    MUGEN 1.0 RC3

    megaman_zer0
    By megaman_zer0,

    Get it HERE

     

    * CNS: Fixed ScreenPos y trigger value calculation in cut stages.

    * CNS: Fixed Explod y offset calculation in cut stages.

    * CNS: Fixed issue where player may get incorrect custom state resources

    * Renderer: Fixed master palfx not affecting TTF fonts.

    * Input: Fixed keyboard input

    * Input: Implemented joystick hat support

    * mugen.cfg: Fixed AI.cheat not working

    * General: Fixed Start+button not choosing palettes 7-12

    * General: Fixed game slowdown when skipping frames

    * Miscellaneous other fixes.


    Mame 0.134u2

    iq_132
    By iq_132,
    0.134u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)

    - 03458: [sound] bzone and clones: Broken engine sound (couriersud)

     

     

     

    Source Changes

    --------------

    Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]

     

    discrete_sound_r now can inquiry any node: [couriersud]

    - the return type is UINT8, consequently the designer needs to ensure

    that the node delivers adequately scaled data.

    - input nodes allow the input data to be scaled. The return value is

    the node value *after* scaling.

     

    DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]

     

    DISCRETE_566 - started making a more accurate simulation based on

    testing of a real IC. This makes the rest of Sky Raider sounds work.

    [Derrick Renaud]

     

    Completed dump of Gun Survivor 2 cart [Guru]

     

    Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.

    Polygonet Commanders now goes in-game! [Andrew Gardner]

     

    plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]

     

    Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS

    [Harmony]

     

    m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]

     

    exp is slow, but pow is even slower [couriersud]

    - more LS624 optimization, replace pow(10, x) by pow10(x)

    - mixer loop optimizations

     

    Impromved discrete performance for mario: [couriersud]

    - pow to exp : 5%

    - parallel tasks : 45%

    - minor tweaks

     

    M680x0 update: [R. Belmont]

    - Add CPU types 68EC030, 68030, and 68EC040

    - Start of 030/040 PMMU, including stubbed PMOVE

     

    Fixed up RAM bank names to prevent crashes with memdump. Extended

    explicit banks to 96. [Aaron Giles]

     

    multfish.c driver fixes and improvements: [MetalliC]

    - Hooked up inputs for Roll Fruit

    - Added hopper emulation, payout now works

    - Added information on how to initialize Roll Fruit

    - Added in missing rom to a few MultiFish sets

     

    DISCRETE_555_MSTABLE - optimized speed and added new operating modes.

    [Derrick Renaud]

     

    Fixed ROM name of warpwarp. Also removed 4th program ROM which is not

    present on real board. [Team Japump!!!]

     

    Memory references can now explicitly specify logical or physical

    access by prepending with an 'l' or 'p'. Logical remains the default.

    Example: ppb@1000 = physical program space byte at address $1000.

    ldw@2000 = logical data space word at address $2000. Changed cheat

    finder to explicitly reference physical memory when writing out new

    cheats. [Aaron Giles]

     

    Added simple system for auto-detecting cheat-worthy RAM areas.

    [sandro Ronco]

     

    Added NULL check to prevent MAME from crashing if a new input device

    was connected at runtime. [David Haywood]

     

    Expanded PROFILER_USERx to support up to 8 custom profiler areas.

    [Christophe Jaillet]

     

    Added more _NAME macros to be consistent with the standard naming

    conventions. [Atari Ace]

     

    Shuffled code around to better integrate HazeMD implementation.

    [David Haywood, Fabio Priuli]

     

    Sped up mario_custom_run() discrete sound. [Derrick Renaud]

     

    Added discrete sound to Sprint 8. [Derrick Renaud]

     

    Removed capacitor aging code and assumed range input is gnd for all

    74LS629. [couriersud]

     

    Omplemented m:n logic for buffered task nodes in discrete sound

    [couriersud]

    - preparation work so that a task node output buffer may be read by

    more than one following task.

    - target: implementation of task groups: tasks in a task group run

    parallel, task groups serial. The current main task may than just

    be task (in the last task group)

     

    Space Walk - started discrete sounds. [Derrick Renaud]

     

    Added static qualifiers where possible throughout the code.

    [Atari Ace]

     

    Discrete task groups [couriersud]

    - DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0,

    - Tasks are scheduled in the order of their task group

    - Nodes are automatically buffered between task groups

    - Discrete core determines nodes which need buffering to minimize

    overhead (information in DISCRETE_LOG)

    - A discrete block list now must put each stepped node into a task

    if it uses tasks

    - Drivers not using tasks will get one task allocated automatically

    - Updated drivers accordingly

    - Some more constification

     

    Optimized tab removal in srcclean. [Atari Ace]

     

    Centralized color definitions and made some colors more specific.

    [Mamesick]

     

    Hooked up Polynet Warriors joystick properly. [Andrew Gardner]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]

     

     

     

    New clones added

    ----------------

    Total Vice (ver UAC) [Phil Bennett]

    Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)

    [D. Beneke, Guru, Smitdogg, The Dumping Union]

    Street Fighter II' - Champion Edition (Accelerator!, bootleg)

    [D. Beneke, Guru, Smitdogg, The Dumping Union]

    Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]

    Gals Panic 4 (Korea) [Choi Sung Ho]

    Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]

    Cadash (Germany) [Volker Hann, Team Europe]

    Space Empire (bootleg) [Team Europe]

    Target Hits (ver 1.0) [Andrew Conroy]

    Vulcan Venture (Older) [irongiant]

    Astro Blaster (German) [Volker Hann & Team Europe]

    Pac-Man (Galaxian hardware, set 2) [Team Europe]

    Zaxxon (Japan) [Team Japump!!!!]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]

    48-in-1 MAME bootleg (ver 3.09) [Guru]

    48-in-1 MAME bootleg (ver 3.02) [Guru]

    Seta Roulette? [Team Europe]

     

    As always, updates can be had at http://www.mamedev.org

     

    Thanks to Robbbbbbbbert for the news. :)


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