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FB Alpha 0.2.97.07 Released!
* Ported YM2413 core from SMS Plus and added an interface for it [barry]* Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [barry]
* Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]
* Fixed a stupid bug I introduced in the K051649 core [barry]
* Added timer support for the M6502 CPU [iq_132]
* Seperated the op code area for the M6502 CPU [iq_132]
* Fixed cheat support in the SH-2 CPU core [iq_132]
* Small fix to the Z80 core to reset the registers [iq_132]
* Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]
* Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [barry]
* Fixed the XML Dat file output to properly support ampersands in rom names [barry]
* Made the maximum rom name length 100 characters instead of 32 [barry]
* Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]
* Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [barry]
* Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [barry]
* Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [barry]
* Added an Atari filter to the game selection dialog [barry]
* Added driver for Blood Bros. and Sky Smasher [iq_132]
* Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]
* Added a preliminary driver for games on DEC-8 hardware [iq_132]
* Added a preliminary driver for Gauntlet [barry]
* Added driver for games on Karnov hardware [iq_132]
* Added driver for Konami Twin 16 hardware [iq_132]
* Added Bells & Whistles and Sunset Riders to the Konami drivers [barry]
* Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]
* Added driver for Mitchell hardware [barry]
* Added driver for games on NMK16 hardware [iq_132]
* Added driver for games on Psikyo SH hardware [iq_132]
* Added driver for Return of the Invaders [iq_132]
* Added driver for scooter Shooter [iq_132]
* Added Atomic Point and Snapper to the Sega System 16B driver [barry]
* Added driver for Speed Rumbler [iq_132]
* Added preliminary driver for Toki [iq_132]
* Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]
* Added driver for games on Yun Sung 16 hardware [iq_132]
* Added driver for WWF Superstars [iq_132]
* Added bootleg of Street Fighter 2 to the CPS-1 driver [barry]
* Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [barry]
* Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [barry]
* Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [barry]
* Added clone of Dungeons & Dragons to the CPS-2 driver [barry]
* Added clone of Battle of Atlantis to the Galaxian driver [barry]
* Added a clone of Dambusters to the Galaxian driver [barry]
* Added Kamakazi III to the Galaxian driver [barry]
* Added various games and clones to the New Zealand Story driver [iq_132]
* Added clone of Pacman to the Galaxian driver [barry]
* Added Phoenix Part 2 to the Galaxian driver [barry]
* Added clone of Space War S to the Galaxian driver [barry]
* Added clone of Strategy X to the Galaxian driver [barry]
* Added clone of Metal Slug 4 to the Neo Geo driver [barry]
* Added clone of Outrun to the Outrun driver [barry]
* Added a clone to the Shadow Force driver [barry]
* Added Back Fire to the Tecmo driver [iq_132]
* Added clone of Hellfire to the Toaplan-1 driver [barry]
* Added clone of Battle Garegga to the Toaplan-2 driver [barry]
* Added clone of X-Men to the X-Men driver [barry]
* Fixed potential memory leak in the Tengai driver rom loading [kenshiro]
* Fixed the palette decoding in Dambusters to work with the correct PROM dump [barry]
* Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]
* Added a module for the Konami K053936 IC module [iq_132]
* Added shadow support to the Konami IC chips where necessary [iq_132]
* Fixed Cue Brick [barry]
* Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]
* Fixed the Haunted Castle driver [iq_132]
* Fixed an issue with the Konami Twin 16 driver when compiling with VC [barry]
* Added support for the new graphic roms in gradius2 [barry]
* Fixed savestates in the Gyrus driver [iq_132]
* Fixed the sound in Scooter Shoorer [barry]
* Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [barry]
* Modified the Power Instinct driver to use the generic drawing routines [iq_132]
* Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]
* Fixed the gun inputs in the Sammy shooting games [barry]
* Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [barry]
* Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]
* Tidied the Toki driver and added sound [barry]
* PGM Updates [iq_132]
o Fixed kov2106 thanks to the FBA Shuffle team
[iq_132]
o Added a few small speedups
+ Only recalculate the whole palette when needed now rather than every frame [iq_132]
+ Clear all video buffers in one loop [iq_132]
o Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]
o Fixed sound after save state load [iq_132]
* Megadrive Updates [barry]
o Fixed an issue with games' buggy sound programs expecting certain results back [barry]
o Added support for some custom banking cartridges [barry]
o Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [barry]
o Removed rom editing capability from the web form [barry]
o Updated the web-based Megadrive driver generator to support games with multiple roms [barry]
o Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [barry]
* Matched all sets to MAME 0.134u3 [barry]
* Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [barry]
* Updated libpng to version 1.2.40 [barry]
* Updated the compile guides to work with the newest available tools [barry]
Xfire Release 1.116
Release notes for 1.116 October 19th, 2009
* Improved performance when broadcasting Live Video.
* Added the ability to post a poll in community (clan and guild) forums.
* Added the Xfire XO toolbar as an option in the full installer.
* Fixed a game-hang that could happen with some older games when trying to chat in-game.
* Fixed icon-drawing problem on Windows Vista.
* Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.
* New games supported:
Dekaron K.O.S. Secret Operations Ran Online League of Legends Operation Flashpoint: Dragon Rising Order of War Evochron Legends Risen Star Wars The Clone Wars: Republic Heroes FIFA 10 Dragon Oath Soul of the Ultimate Nation Cities XL Madballs in... Babo:Invasion Heroes Over Europe NBA 2K10 Prison Tycoon 3: Lockdown
Enjoy!
Chris Kirmse
General Manager, Xfire
MUGEN 1.0 RC3
Get it HERE
* CNS: Fixed ScreenPos y trigger value calculation in cut stages.* CNS: Fixed Explod y offset calculation in cut stages.
* CNS: Fixed issue where player may get incorrect custom state resources
* Renderer: Fixed master palfx not affecting TTF fonts.
* Input: Fixed keyboard input
* Input: Implemented joystick hat support
* mugen.cfg: Fixed AI.cheat not working
* General: Fixed Start+button not choosing palettes 7-12
* General: Fixed game slowdown when skipping frames
* Miscellaneous other fixes.
Mame 0.134u2
0.134u2-------
MAMETesters Bugs Fixed
----------------------
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [sound] bzone and clones: Broken engine sound (couriersud)
Source Changes
--------------
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]
discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure
that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is
the node value *after* scaling.
DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]
DISCRETE_566 - started making a more accurate simulation based on
testing of a real IC. This makes the rest of Sky Raider sounds work.
[Derrick Renaud]
Completed dump of Gun Survivor 2 cart [Guru]
Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
Polygonet Commanders now goes in-game! [Andrew Gardner]
plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]
Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS
[Harmony]
m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]
exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations
Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks
M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE
Fixed up RAM bank names to prevent crashes with memdump. Extended
explicit banks to 96. [Aaron Giles]
multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets
DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
[Derrick Renaud]
Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
present on real board. [Team Japump!!!]
Memory references can now explicitly specify logical or physical
access by prepending with an 'l' or 'p'. Logical remains the default.
Example: ppb@1000 = physical program space byte at address $1000.
ldw@2000 = logical data space word at address $2000. Changed cheat
finder to explicitly reference physical memory when writing out new
cheats. [Aaron Giles]
Added simple system for auto-detecting cheat-worthy RAM areas.
[sandro Ronco]
Added NULL check to prevent MAME from crashing if a new input device
was connected at runtime. [David Haywood]
Expanded PROFILER_USERx to support up to 8 custom profiler areas.
[Christophe Jaillet]
Added more _NAME macros to be consistent with the standard naming
conventions. [Atari Ace]
Shuffled code around to better integrate HazeMD implementation.
[David Haywood, Fabio Priuli]
Sped up mario_custom_run() discrete sound. [Derrick Renaud]
Added discrete sound to Sprint 8. [Derrick Renaud]
Removed capacitor aging code and assumed range input is gnd for all
74LS629. [couriersud]
Omplemented m:n logic for buffered task nodes in discrete sound
[couriersud]
- preparation work so that a task node output buffer may be read by
more than one following task.
- target: implementation of task groups: tasks in a task group run
parallel, task groups serial. The current main task may than just
be task (in the last task group)
Space Walk - started discrete sounds. [Derrick Renaud]
Added static qualifiers where possible throughout the code.
[Atari Ace]
Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0,
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize
overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task
if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification
Optimized tab removal in srcclean. [Atari Ace]
Centralized color definitions and made some colors more specific.
[Mamesick]
Hooked up Polynet Warriors joystick properly. [Andrew Gardner]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
Gals Panic 4 (Korea) [Choi Sung Ho]
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
Cadash (Germany) [Volker Hann, Team Europe]
Space Empire (bootleg) [Team Europe]
Target Hits (ver 1.0) [Andrew Conroy]
Vulcan Venture (Older) [irongiant]
Astro Blaster (German) [Volker Hann & Team Europe]
Pac-Man (Galaxian hardware, set 2) [Team Europe]
Zaxxon (Japan) [Team Japump!!!!]
New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]
Seta Roulette? [Team Europe]
As always, updates can be had at http://www.mamedev.org
Thanks to Robbbbbbbbert for the news. ![]()
