Jump to content

    BSNES v0.049 released

    Robert
    By Robert,

    SNES emulator. Get it HERE.

     

    This is a maintenance release, but it offers a lot of bug-fixes and speed-ups, so it should be well worth the update. The debugger is not finished yet, so use it at your own risk. It is disabled in the binary release because breakpoint testing impacts performance. Once it is ready, I will release a separate binary with the debugger enabled.

     

    Changelog:

    Optimized S-PPU emulation, provides a ~10-15% speedup in normal games

    Cleaned up cheat editor user interface

    Added save state and export data path selections

    Added workaround for a strange issue that caused PAL games to run at 60 fps sometimes

    Fixed sprite caching issue; fixes SD F-1 Grand Prix

    Fixed PPUcounter reset issue; fixes Bishoujo Janshi Suchie-Pai [Jonas Quinn]

    Fixed scaling on scanline, Scale2x, LQ2x and HQ2x on hires and interlace screens

    Fixed sizeof(bool) serialization issue for PowerPC architecture [Richard Bannister]

    Fixed cheat code sort ordering

    Fixed a bug with centering in fullscreen mode

    Fixed an audio pitch bug when changing frequency

    Fixed a volume adjust bug when frequency was exactly 32000hz

    Fixed X-video RGB rendering bugs [thanks to tukuyomi for testing]

    Fixed a file open dialog issue on Linux when using QGtkStyle [jensbw]

    Fixed a memory corruption issue involving QApplication::main() [giovannibajo]

    Added a preliminary debugger (disabled in binary releases due to associated speed hit)

    Added S-CPU and S-SMP stepping and tracing support

    Added read/write/execute breakpoint support

    Added memory editor (currently it can only view memory)

    Various code cleanup work, as usual (note: the debugger code is messy, as it is in-progress)


    PSPCAP32 v1.5.1 released

    Robert
    By Robert,

    Amstrad CPC Emulator for PSP. Get it HERE.

     

    Hi All,

     

    Here a new version of PSPCAP32 the CPC Emulator for PSP.

     

    For those who haven't seen previous versions, Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich.

    This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models (see caprice32 project)

     

    This version of PSPCap32 supports IRDA-Joystick box designed by my good friend Buzz ( see http://buzz.computer.free.fr for details).

    If you have any electronic skills you may design your own for less than 20$ ! The Schematic and the PIC source code is provided in contrib folder of PSPCap32 archive.

     

    For those who have never heard about IRDA joystick project, the goal was to connect your old DB9 joystick (compatible with Atari , Amiga, Amstrad etc ...) or a paddle device to your PSP FAT. Buzz has written the driver and designed the PCB and programmed the PIC micro-controller, while i was in charge of emulator enhancements.

     

    What's new in version 1.5.1 :

     

    - IRDA Joystick box support

    - Add "IRDA joystick" device support for both DB9 Joystick and Atari Paddle

    - Add menu for IRDA joystick settings and keys mapping

    - Add option to choose between IRDA devices (keyboard such as Targus or joystick using Buzz device)

     

    Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.


    PSPMSX v1.5.1 released

    Robert
    By Robert,

    MSX Emulator for PSP. Get it HERE

     

    Hi All,

     

    For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.

    It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.

    See http://fms.komkon.org/fMSX/ for further informations.

    It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

     

    This version of PSPMSX supports IRDA-Joystick box designed by my good friend Buzz ( see http://buzz.computer.free.fr for details).

    If you have any electronic skills you may design your own for less than 20$ ! The Schematic and the PIC source code is provided in contrib folder of PSPMSX archive.

     

    For those who have never heard about IRDA joystick project, the goal was to connect your old DB9 joystick (compatible with Atari , Amiga, Amstrad etc ...) or a paddle device to your PSP FAT. Buzz has written the driver and designed the PCB and programmed the PIC micro-controller, while i was in charge of emulator enhancements.

     

    What's new in version 1.5.1 :

     

    - IRDA Joystick box support

    - Add "IRDA joystick" device support for both DB9 Joystick and Atari Paddle

    - Add menu for IRDA joystick settings and keys mapping

    - Add option to choose between IRDA devices (keyboard such as Targus or joystick using Buzz device)

     

    Sources are included, and are distributed under Marat Fayzullin's license for the original MSX part, and under GNU license for all the PSP part.


    Mame 0.133u3

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0133u3.txt

     

    MAMETesters Bugs Fixed

    ----------------------------------------

    - 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls

    - 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay (Angelo Salese)

    - 02701: [Core] z80.c: SCF CCF X and Y flags (hap)

    - 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no longer starts up, freezes at blank screen. (R. Belmont)

    - 03275: [sound] gradius4: Gradius IV Fukkatsu sound has the wrong pitch (R. Belmont)

    - 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid)

     

     

     

    Source Changes

    ----------------------------

    Added a lot of new clones to multfish and cleaned up the driver. [Vampirz, Fabio Priuli, Brian Troha]

     

    Further ROM name fixes and driver name changes [Yasuhiro Ogawa]

    - renamed digdugb to digdug1 (it's a rev1, not a bootleg)

    - renamed digduga1 to digdugat1

     

    SNES Updates: [Angelo Salese]

    - Fixed direct color gfxs in mode 7

    - Fixed direct color gfxs in mode 3/4

    - Fixed a vram out-of-bounds bug

    - Fixed a blending bug involving main/sub color maths

    - Fixed interlace mode gfxs when not in gfx modes 5/6

    - Fixed a GDMA boundary bug

    - Made the OAM address reset more accurate.

    - Fixed HDMA mid-frame inits.

    - Added clip colors to black window function

    - Converted color clipping to use struct entries

    - Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1

    - Made the gfx mode switches more accurate.

    - Corrected a bunch of SPC registers behaviour

    - improved joypad read/write handling and fixed a serial port quirk.

    - Fixed serial port for player 2 as well

    - Improved cart mode 20 reserved access behaviour

    - added OBJ interlace support

     

    ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). [Angelo Salese]

     

    Corrected name from Devil's Island to Devil Island. Filled in year for Fruit Bonus 2006 SE & Bug Fever. [brian Troha]

     

    Discrete sound update: [couriersud]

    - removed global variable discrete_current_context

    - discrete_info is now passed instead of device, we may get device by using disc_info->device

    - Added DISCRETE_IMPORT(*block): imports another discrete block

    - Added DISCRETE_REMOVE(node1, node2): removes a range of nodes

    - Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order

    - Added DISCRETE_NOP(node): does nothing, to be replaced.

    - Added a prescanning stage to build final block list after execution of the above.

    - The additions provide an easy way to document subtle difference between boards.

    - Please see audio/galaxian.c for an example

     

    Galaxian sound updates: [couriersud]

    - Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.

    - Cleaned up driver, added some section titles and comments, removed old code.

    - Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples

    - Replaced with discrete timer module DSS_TIMER now.

    - Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node

    - Use DISCRETE_BITS_DECODE and save 2 nodes.

     

    YM2612/3834 updates [Eke-Eke, Nemesis]

    - Split YM2612/3834 to a separate file to avoid disturbing other OPN chips

    - SSG-EG, envelope, LFO, and CSM behavior all improved to better match tested behavior on real YM2612 chips

     

    DSS_COUNTER updates: [couriersud]

    - clock_node no longer needs to be static for DISC_CLK_IS_FREQ

    - rewrote inc/dec logic to avoid loop

     

    Added DISCRETE_BIT(S)_DECODE: [couriersud]

    - decodes individual bits from input values

    - Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading)

    - This should be slightly faster than using DISCRETE_TRANSROM

     

    Discrete sound enhancements: [couriersud]

    - Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.

    - Made galaxian use the above. Saved 2 nodes and increased accuracy.

    - Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well.

    - Left a note on RCDISC3 on what is needed to be implemented for bzone.

    - Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.

     

    Verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2. Fixed visible area on logic pro and logic pro 2 to match real PCBs. Add comment about what ym3812 clone is used. Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen. [Charles MacDonald, Lord Nightmare]

     

    Attempt to define an I64FMT string that can be used for printf'ing 64-bit integers. This is defined to be "I64" on MSVC and recent mingw compilers, and "ll" for all others. Updated all instances of 64-bit prints to use the new macro. [Aaron Giles]

     

    Added spacwalk extended time setting and DIP locations. [gregf, hap]

     

    Merged 5110intf into tms5110, and 5220intf into tms5220. [Aaron Giles]

     

    Z80 changes: [hap]

    - Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now

    - Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO

     

    8085 changes: [hap]

    - fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles

    - added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.

    - removed HLT cycle eating (earlier, HLT after EI could theoretically fail)

    - fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in

    - renamed temp register XX to official name WZ

    - renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C and fixed X5 / V flags where accidentally broken due to flag names confusion

     

    Fixed MSVC 64-bit compile errors. [Aaron Giles]

     

    Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be updated. (Nobody is using them yet.) [Aaron Giles]

     

    Added color PROM for Triple Draw Poker. [David Haywood]

     

    Changed profiler to separate start/stop cases. [Christophe Jaillet]

     

    taito_z DIPSW fixes [kanikani]

     

    Added decryption key for Extreme Hunting 2. [Andreas Naive]

     

    Naomi update: [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]

    - Use new dump for ic31/32, ROM board test passes now

    - Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound

     

    Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300. Added support for configuration of output PLA to the tms0980/tms1000 interface. [Wilbert Pol]

     

    Implemented transparent mode access for some 6845 model sy6845. [Roberto Lavarone]

     

    Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players). [Corrado Tomaselli]

     

    Changed to mono both Downtown and Caliber 50: these pcbs don't have a stereo connector. [Corrado Tomaselli]

     

    Verified and added correct xtals values for cps1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics. [Corrado Tomaselli]

     

    Decrypted several tables from the B-Rap Boys ROM. [David Haywood]

     

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------------

    WOW New Fantasia [irongiant, David Haywood]

    Island 2 (060529) [Vampirz]

    Pirate (060210) [Vampirz]

    Keks (several sets) [Vampirz]

     

     

    New clones added

    -----------------------------

    Fruit Cocktail (060111) [Vampirz]

    Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------------

    Colorama (english) [Roberto Fresca, Angelo Salese]

    Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]

    Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]

    Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]

    Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]

    Extreme Hunting 2 [Guru]

    Dirt Dash (Rev. DT2) [Guru]


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...