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    VB81_XUR_EXE 2009-08-14 released

    Robert
    By Robert,

    Sinclair emulator. Get it HERE.

     

    ** 14/08/2009

    - You can save the disassembled machine codes in two formats:

    * a text format ".TXT" with full infos.

    * an ASM2 compatible format ".ASM".

    Just add ".TXT" or ".ASM" at the end of file name.

    - In the ASM2 window, all lines will be trimmed to avoid to put comments in the text REM.

    - "Crush" is gone, sorry !

    - To install Windows links to VB81 XuR, launch "Setup_Programs_menu_links.js" placed in the "Icons" directory.

    Link TXT, BAS, WAVs,Z81, P, 81, T81 and TZX. Most of files will be lauched and run in Vb81 XuR.


    2009-08-13 Emulator releases

    Robert
    By Robert,

    Latest arcade emulators -> http://www.1emulation.com/forums/index.php?showtopic=29026

     

    Yabause 0.9.10 (Sega Saturn emulator) has been ported to the PSP.

    Get it HERE.


    Mame 0.133u2

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0133u2.txt

     

    0.133u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 00191: [Graphics] miaj: some text of the boot-up screen is not

    correctly displayed (hap)

    - 02267: [Graphics] devilw, darkadv, majuu: Some rogue sprites (hap)

    - 03370: [sound] gng and clones: Music slows down while shooting

    (Corrado Tomaselli)

    - 03373: [Misc.] looping: Unmapped I/O read/writes result in large

    error log and major performance drop (robiza)

    - 03381: [Crash/Freeze] pc_moglf, pc_mtoid: Crashes with access

    violation a short time after boot. (hap)

    - 03376: [Crash/Freeze] All Sets with Rev 1 Sound Board in gottlieb.c:

    Access Violation (hap)

    - 03175: [Crash/Freeze] cham24: Game doesn't start correctly

    - 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode

    - 03352: [DIP/Input] cobram3: No demo (attract) sound (Xander)

    - 03370: gng and clones: Music slows down while shooting

     

     

     

    Source Changes

    --------------

    Add PCB locations to the rom names for Dream Land (Bubble Bobble

    bootleg). [briah Troha]

     

    Added preliminary sound to 39in1, still buggy. [MooglyGuy]

     

    Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference.

    [Angelo Salese]

     

    SNES fixes (mostly MESS specific) [Angelo Salese]

    - Fixed Super Kick Boxing booting and sound.

    - Preliminary open bus emulation for allowing Shien's Revenge /

    Shien the Blade Chaser to boot

    - Fixed mode 5/6 bg drawing cutted in half bug

    - Fixed (presumably) broken gfxs in nss_sten

    - More accurate behaviour of the last scroll register.

    - Improved mode 5/6 gfxs when tile size = 16x16.

    - Fixed rowscroll line bugs in many games

    - Made the unsupported reads on i/o open bus, fixed a layer enable

    in Super Kick Boxing

    - Fixed vram size when in hires mode

    - Hooked up interlace mode

    - Fixed doubled y-axis sprites when in interlace mode

    - Improved window effects when in H-512 mode.

    - Removed a kludge with color windows.

    - Fixed buggy layer clearance when in H-512 modes

    - Fixed the x scrolling wrap around bug when hscroll == 0

    - Fixed a bug that were causing a row of corrupted tiles during

    scrolling situations

    - Fixed irq ack and fixed TIMEUP register open bus behaviour.

    - Even more aggressive open bus fixes.

    - Fixed a partial update bug when the screen is in interlace mode

    - Fixed 8bpp layer colors.

     

    Patched progolfa rom like progolf. Removed bad dump flag in progolf;

    with progolfa you get the same rom error in test mode and progolfa

    have different encryption. [robiza]

     

    Added a stop4 input to slot default and remapped slot default keys to

    better suit Amcoe games. [Fabio Priuli]

     

    Updated sfbonus.c to use the new gambling inputs. Fixed many years

    and descriptions. Reworked parent/clone relationships so that parent

    is the higher revision and/or the Export version. Also, tried to

    establish common rules in the choice of the romset names.

    [Fabio Priuli]

     

    Added default input mappings for Hanafuda games. Updated most of the

    Hanafuda games to use them. Like for Mahjong games, keys A->H are used.

    "Yes" is mapped to M, "No" is mapped to N. [Fabio Priuli]

     

    Add correct color PROM for panther. [Mr. Do, Angelo Salese]

     

    Removed fake P3 Start from Nichibutsu mahjong games and properly

    called "Credit Clear" that input. Also, added back Bet button in

    nb1413m3.c fixing omotesnd. [Fabio Priuli]

     

    nmk16.c driver documentation update / clean up: [briah Troha]

    - Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by

    the game's romdef.

    - Added PCB layout for Spectrum 2000 & corrected company name to

    YONA Tech

    - Added PCB layout for Red Hawk

    - Moved decryption routines (if needed) to between the info/PCB

    layout header and game romdef.

     

    Added the 8751 MCU code to Saigo no Nindou (nspiritj).

    [Guru, David Haywood]

     

    Implemented preliminary bg map banking in 18 Holes Pro Golf.

    [Angelo Salese, Robiza]

     

    Fixed a mapping error with Maikobana [bET] (mmaiko) which caused the

    NVRAM not to save correctly. [Tafoid]

     

    Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and

    implemented flip y. [Angelo Salese]

     

    DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z.

    [kanikani]

     

    Added GAME_IMPERFECT_SOUND flag to all sets that use external samples

    which were not already flagged for sound. Flagged Speed Freak

    (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.

    [Tafoid]

     

    SNES video updates: [Fabio Priuli]

    * re-enabled video debug functionalities in debug build (to toggle

    background layers)

    * added proper priority tables for various bg/obj layers

    * largely simplified tile and line drawing routines, and fixed small

    bits here and there

    * further simplification of tile drawing routines

    * added palette index to 8bpp tiles (correct color_shift still unsure,

    though)

    * reworked video drawing routine to simplify the various graphic

    mode drawing and to allow proper implementation of priority orders

    (especially bg3 priority bit and mode 7 priority order)

    * improved mode 7 extbg (still missing mosaic)

    * added some more debugging options

    * improved Mode 7 math precision (but still some issues remain) and

    added a few elements to PPU struct

    * implemented Mosaic in Mode 7

    * merged OAM functions

    * added a few elements to PPU struct (this might be handy if we ever

    come to convert SNES PPU to a device)

    * fixed Mode 7 shared scrolling/matrix registers

    * slightly optimized Mode 7 math (by using Anomie's recursive

    formula)

    * moved some more register contents to PPU struct

    * added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be

    more accurate (even if still not perfect)

    * simplified window masking code and moved some more regs to PPU

    struct

     

    More NES work: [Robert Bohms]

    * Fixed bug in nes_apu that caused errors reading $4015

    * Added length counter status bits to $4015

    * Fixed 4-screen mirroring (PPU regression)

    * Fixed cham24

    * Improved Sprite Overflow emulation of NES PPU (this fixes the first

    of blargg's Sprite Overflow tests)

     

    Added remaining PCB "U" locations to roms that didn't have for

    G-Stream G2020. [brian Troha]

     

    Atomiswave updates: [R. Belmont, Cah4e3]

    - Hooked up flash ROM at 0

    - Use proper AW memory map

    - Emulate AW ROM board (different from Naomi)

     

    Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese]

     

    Fixed Atomiswave COIN ERROR. [Wind]

     

    n8080 update [Team Japump!!!]

    - corrected ROM names for Space Fever and SF High Splitter

    - renamed spacefeva to spacefevo2

    - added spacefevo

    - added highspltb

     

    Updated Sega Hikaru readme [Guru]

     

    Discrete sound update: [couriersud]

    - Added "abs" function to DISCRETE_TRANSFORM

    - Fixed a bug in DISCRETE_RCDISC5

     

    Added 1 missing sample to safarir.c [Team Japump!!!]

     

    Created discrete sound emulation for galaxian [couriersud]

    - Changed all audio related AM_WRITE to AM_DEV_WRITE

    - Moved discrete sound related pieces such as initialization into

    audio/galaxian.h

    - Split some memory maps into sound related and not sound related

    parts.

    - Added possibility in discrete.h to select hardware (galaxian/moon

    cresta) at compile time. This leads to slightly different volume

    levels. Hit sound (explosion) has been hacked to increase volume.

    Currently, we can not accurately model the switch/opamp filter

    circuit.

    - Rewrote timer code so that the pitch timer is only used when it

    produces audible results.

     

    Cojag/jaguar video updates (primarily for MESS) [Robbbert]

    * Added variable pixel width.

    * Fixed display of screens wider than 360 pixels.

    * Enabled use of RGB16.

     

    looping: modified the cop420 rom region, fixed mcu rom region in clone

    set, added mcu support. [robiza]

     

    Redumped bingor2 program roms [Klaus Sommers]

     

    Corrected Kamakazi III's dipswitch setting (the same as superg) and

    relabeled it a superg hack. Also the dipswitch setting for the Taito

    license was the same as superg so I eliminated one. [brian Troha]

     

    Improved speaker-toggle emulation with alias filter.

    [Anders Hallstrom]

     

    NES: Fixed bank switching in multigm3 (broken due to a mistake of

    mine when including original Rob Bohms' code). The game still refuses

    to work, unfortunately. [Fabio Priuli]

     

    vsnes update [Team Japump!!!]

    - fixed ROM names

    - added vssoccerj

     

    ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!]

     

    Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]

     

    Fixed bootleg description inconsistency in goldnpkr.c. [hap]

     

    Fixed sprite wrapping in sonson. [hap]

     

    Added Intel 4004 CPU core. [Miodrag Milanovic]

     

    Converted the tilemap lists to be private information held by the

    running_machine instead of global variables. Added new APIs to the

    tilemap code to handle the "ALL_TILEMAPS" cases, and removed the

    old ALL_TILEMAPS definition. [Atari Ace]

     

    Added redumped gfx rom on Shogun Warrior [Guru]

     

    Updated romload.c and validity.c to not rely on global variables.

    [Atari Ace]

     

    Corrected resistor values in Cliff Hanger discrete sound based on

    actual PCB values. [Ruben Panossian]

     

    Removed DAA tables from the 8085 and Z180 implementations in favor of

    just computing the values. Also fixed code in 8085 to prevent

    accidental multiple reads due to macro overuse. [hap]

     

    Added game time and coinage DIP switches to Space Walk, along with

    service mode and test. Also added support for the 2nd controller and

    coin counter. Removed GAME_NOT_WORKING as it is working fine. Added

    color overlay based on photo. [hap]

     

    Added a simple color overlay for Depthcharge based on flyers. [hap]

     

    Updated the Konami twin16 driver. Functional changes: [hap]

    - improved sprite status register, this fixed the rogue sprites

    problem in devilw

    - added fround coin counters

    - lowered k007232 volume

    - added savestate support

    - added shadows

    - fixed devilw and gradius2 sprite lag

    - added text layer x/y flipping

    - reverted gradius2 sprite-background priority hack, this fixes

    severe priority problems in devilw, but reintroduces bugs on

    gradius2 level 7 and ending

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    18 Holes Pro Golf [robiza, Angelo Salese]

    Python (Photon System) [Mick, Mariusz Wojcieszek]

    Pop n' Music 2 [Guru]

    beatmania ClubMIX [Team Japump!!!, The Guru]

    Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]

    Sky Love [bbmmamoh, David Haywood]

    Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)

     

     

     

    New clones added

    -----------------------------

    Gun Bullet (World, GN3 Rev B) [brian Troha, Dumping Union]

    Megatouch 5 (9255-60-01 ROI, Standard version) [brian Troha, Dumping Union]

    Dragon World (V021O) [f205v, Olivier Galibert, David Haywood]

    Winding Heat (JAA, JPN v2.11) [Guru]

    Qix (set 2, smaller roms) [Team Europe]

    9-Ball Shootout Championship [siftWare]


    Dolphin svn 3971 released

    Robert
    By Robert,

    Gamecube and Wii emulator. Get it HERE.

     

    Fixes include:

    1:Wii menu boots again!

    2:Change disk works again!

    3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.

    4:wiimote is working again.

    5:tons of sound fixes.

    6:more jit speed ups.

    7:DVD covers are reported like a real wii - MP3 now boots again.

    8:multi crashes fixed in games and gui.

    9:some memory leaks fixed.

    10:framelimiter working better.

    11:FPS display is tons better.

    12:lots of work on wii input for linux and macos builds.

    13:work on decompressing wii iso's

    14:Fix "Show EFB copy regions"

    15: TAS support added and working.

    16:FIFO bug fixes.

    17: GH3 Guitar support added to wiimote plugin tested and works fine.

    18: fixed most jittering issues with games. I still rarely see it in 1 game.

    19:Add Taiwan to the Country Codes


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