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    Tekken series reviewed

    Mag
    By Mag,

    Well, I have reviewed all the current tekken titles, took me a whole day to finish all 5 reviews, but this is the last thing I wanted to do before attending college, in about a few days. So when it begins, I will be busy both going on my first year of college and applying for a job :unsure: Anyway, this is quite an accomplisment for myself, usually I never actually have time to review.

     

    Tekken

    Tekken 2

    Tekken 3

    Tekken Tag Tournament

    Tekken 4

     

    btw.. I did not mentioned I used to be a tekken addict way back when I came to america, this is actually one of the first fighting game I play aside from street fighter. I sorta continue, and become an excellent player, but I lose all that now lol !! (thx to marvel).

     

    So.. Tekken 5 will be review by none other than myself, for a former addict and still a Tekken veteran, I like to review this personally myself, til the end of the Tekken series. :P


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    Mame 0.85u2 is Released !

    James
    By James,

    http://haze.mame.net/

     

    0.85u2

    ------

     

    Driver Improvements:

    --------------------

     

    - Turned off autocentering by default in warlords, sbrkout, and

    destroyr. There are probably others that should have this as well.

    Please post on www.mametesters.org if you have suggestions.

    [Aaron Giles]

     

    - Fixed a number of recent errors introduced into the input port

    definitions of several drivers. [El Condor]

     

    - Fixed various stuff with the jalmah.c driver, including suchipi

    booting, improved the video emulation a bit & attempted to add

    controls. [Angelo Salese]

     

    - Updated Namco Super System 22 driver to use preliminary M37710

    core, but it doesn't do anything useful yet. [R. Belmont]

     

    - Added conditional coinage to snowbros. [inigo Luja]

     

    - Fixed backwards controls in ckong. [inigo Luja]

     

     

    Changes to the main program:

    ----------------------------

     

    - Renamed PORT_CENTER to PORT_RESET to more accurates describe what

    it does. Also added PORT_CENTERDELTA(x) to control the autocentering

    behavior. [Aaron Giles]

     

    - Added a WIP Mitsu M7700 series CPU core, specifically targeting

    the M37710. [R. Belmont]

     

    - Removed the static MAX_DATAFILE_ENTRIES define, by retrieving the

    game count at runtime. [Rene Single]

     

    - Fixed bug that prevented the mixer from loading data unless all

    channels had been modified. [Aaron Giles]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    The Return of Lady Frog [David Haywood]

    Virtua Fighter 1 [Andrew Gardner, Olivier Galibert]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Twin Cobra 2 (World) (2 sets) [brian Troha]

    Counter Run (bootleg set 1) [Tomasz Slanina]


    Mame 0.85u1 is Released !

    James
    By James,

    http://haze.mame.net

     

    85u1

     

    Driver Improvements:

    --------------------

     

    - Fixed input port definition errors in megasys1. [Mamesick]

     

    - Fixed input port definition errors in tnzs. [inigo Luja]

     

    - Fixed input port definition errors in taitosj, galaxian.

    [Aaron Giles]

     

    - Changed 720' controls to use an analog joystick instead of a

    dial so that the original controller motion can be replicated.

    Thanks to MAME Analog+ for the logic. [Aaron Giles]

     

    - Fixed the colors in the Status trivia games. [stefan Jokisch]

     

    - Conditional DIP switches in rallyx, mcatadv, galpanic.

    [inigo Luja]

     

    Changes to the main program:

    ----------------------------

     

    - Fixed loading of ctrlr files so that they actually take effect now.

    [Aaron Giles]

     

    - Fixed bug preventing saving of lightgun control changes.

    [Aaron Giles]

     

    - Changed all the analog mapping defaults back to 'keyboard' as the

    default values were confusing people. [Aaron Giles]

     

    - Added the ability for analog axes to return "invalid" as a value

    from the OSD layer, allowing them to dynamically disable themselves.

    Using this feature, the Windows version now autodetects analog

    versus digital axes and dynamically disables the analog values if

    it thinks you are using a digital axis. Note that this even works

    if you have a "switchable" gamepad. [Aaron Giles]

     

    - Fixed debugger crash when using F10 with the i960 core. [R. Belmont]

     

    - Cleaned up some #ifdef MESS and united the two definitions of

    my_stricmp. [Rene Single]

     

    New Non-Working games / clones supported

    ----------------------------------------

    Party Time: Gonta the Diver II [brian Troha]

    Versus Net Soccer (ver JAB) [brian Troha]

    Phraze Craze [Pierpaolo Prazzoli]

    Tic Tac Trivia [Pierpaolo Prazzoli]

    Trivia Whiz [Pierpaolo Prazzoli]

    Trivia Whiz II [Pierpaolo Prazzoli


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