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- surface changes to multiple windows (looks better for xp users)
- optimization of certain portions of code
- added support for mapper 77 (found a punch out!! rom using it)
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Mame 0.88u2 update !
0.88u2
General Improvements
--------------------
Further improvements to the FD1094 decryption, this is now almost fully understood,
additional FD1094 cpus are needed to work out the remaining details. Keys are now
stored in the romsets as they should be a close representation of the data stored in
the FD1094 CPUs [Nicola Salmoria]
Fixed a few things which missed the Namco update in u1 [Phil Stroffolino]
Corrected some rom names in Crowns Golf [shinobiZ]
Corrected some rom names in Pengo [Gerald]
Improvements in Mighty Warriors Driver [Pierpaolo Prazzoli]
Added sprites buffer which fixed the "invisible" sprites
Fixed text tilemap scrollx offset
Haze added palette brightness
Improvements to Twin Brats [Pierpaolo Prazzoli]
Fixed sound banking
Changed service switch button
Changed visible area
Merged memory map
Moved gamename prefixes to end in pc10, nss and megatech [Aaron Giles]
Fixed Joystick Axis problem [Aaron Giles]
Discrete Sound Improvements [Derrick Renaud]
Discrete Sound Changes
======================
* DISCRETE_555_ASTABLE - added option to use quick charge diode (will be
needed for frogs.) Added option to disable oscillation if R1 (charge) is out
of circuit (will be needed by invaders.)
* DISCRETE_555_CC - modified to discharge cap due to natural losses if there
is no charging current (needed by frogs.) This makes it more accurate then
the current perfect cap that will retain a charge forever.
* modified all current drivers to use new code.
New Discrete Modules Added
==========================
* DISCRETE_555_MSTABLE - 555 Monostable simulation
Game Driver Changes
===================
* frogs - added sound hooks. Added discrete "tongue" sound effect.
Fixed bug in discrete code [brad Oliver]
Improvements to Astrocade driver [Frank Palazzolo]
- Professor Pacman Driver - works but fails 2 self-tests yet
- Fixed collision detection in all games
- Added NVRAM handling to robby (and profpac) - still not working
always but self-tests pass.
- Fixed bugs in astrocade sound code
- Switched astrocade sound to stream system
- Support stereo in wow, robby, gorf, profpac (Sounds great now!!)
- Leds and coin counters added
- All activecpu_get_reg() calls from astrocde games have been
replaced with proper 16-bit Z80 port support through memory system
- Renamed sndhrdw/astrocde.c to sndhrdw/wow.c since it is game-
specific
Fixed NMI handling in NEC cores [bryan McPhail]
Cleaned up Twins driver and changed to use V20 [Pierpaolo Prazzoli]
Some hyperstone debugger cleanups [Pierpaolo Prazzoli]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Bonks Adventure [sebastien Volpe]
some gfx/sound issues
Professor Pacman [Frank Palazzolo]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Superman (Japan) [Fabrice Arzeno]
Gun Ball [bryan McPhail] *edit - actually i missed this one from driver.c, it'll be in u3
Hot Bubble [David Haywood]
Force Break [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Super Lup Lup Puzzle
hyperstone CPU core bugs
Raiden Fighters Jet
encrypted gfx
Born to Fight
gfx emulation problems
OlafNes v1.0i Released!
OlafNes is a NES emulator for Windows.
News:
» OlafNes homepage.
» Download OlafNes v1.0i here.
PCSX2 Update
The PCSX2 website has been updated with news that it now has full memory card support. This is a big step in PS2 emulation since, as you know, memory cards are important. There are also pictures in past updates of a few games emulated, albiet at slow FPS.
For those who are unaware, PCSX2 is the first PS2 emulator to actually emulate a few games. So props to those guys for their great work in advancing the emulation scene.
Official PCSX2 Website: http://www.pcsx2.net/
>> Download PCSX2 v0.6 here.
Mame 0.88u1 update !
0.88u1
General Improvements
--------------------
Namco Update [Phil Stroffolino]
Fixes priority in the NB1 games.
POSIRQ support for Namco System 2 games no longer requires game-specific hacks.
Hack for Metal Hawk tile size is no longer needed.
Screen blanking (window) support added for System 2 hardware.
Sprite-tilemap orthogonality for System 2 rendering.
Mametesters bugs:
nebulray066gre (kludge, real behavior not understood)
namcosx36rc2gre (for system2)
finehour053gre
ordyne080u1gre
rthun237b16gre
i960 fix [R.Belmont, Stephan Cecchinel]
Fixed errors in atanr and logepr
Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]
more sets now run (eswatu, fpoint, goldnaxc, cltchitr)
Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli]
Added EEprom support to Steel Force [Pierpaolo Prazzoli]
Misc Fixes [Curt Coder]
* 1943
drivers/1943.c
vidhrdw/1943.c
- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Renamed 1943j to "1943: Midway Kaisen (Japan)"
- Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)"
* Gun.Smoke
drivers/gunsmoke.c
vidhrdw/gunsmoke.c
- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Removed GUNSMOKE_HACK and fake dips
* Blue Print
drivers/blueprnt.c
vidhrdw/blueprnt.c
- fixed clocks per schematic, sound pitch now higher
- tilemap conversion
- merged memory maps
- fixed inputs/dips per manual
- fixed rom names per schematic
- clean up
- correct 2H/4H clocks
* Night Driver
drivers/nitedrvr.c
machine/nitedrvr.c
vidhrdw/nitedrvr.c
- removed gear/track display hack
- merged memory map
- fixed clock per schematic
- added early revision roms info
- fixed rom names per schematic
- clean up
* 1942
drivers/1942.c
vidhrdw/1942.c
- merged memory maps
- fixed inputs/dips per manual
Confirmed Libble Rabble Custom IO chip numbers [shaun Stephenson]
jalmah.c improvements [Angelo Salese]
Further improved the first version protection.Now you can boot in
urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU
code) and wrong tilemap positioning(these games uses the RANGE
register,which needs further investigation).
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Twin Brats [Pierpaolo Prazzoli]
incorrect sound banking
B.C. Story [David Haywood]
Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, some gfx problems
D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, still some serious gfx problems in places
Ping Pong Masters '93 [David Haywood]
sound not yet emulated
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria]
Senkyu (set 2) [Fabrice Arzeno]
New Non-Working games / clones supported
----------------------------------------
several system18 sets
