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    Mame 0.88u2 update !

    James
    By James,

    http://haze.mame.net/

     

    0.88u2

     

    General Improvements

    --------------------

     

    Further improvements to the FD1094 decryption, this is now almost fully understood,

    additional FD1094 cpus are needed to work out the remaining details.  Keys are now

    stored in the romsets as they should be a close representation of the data stored in

    the FD1094 CPUs [Nicola Salmoria]

     

    Fixed a few things which missed the Namco update in u1 [Phil Stroffolino]

     

    Corrected some rom names in Crowns Golf [shinobiZ]

     

    Corrected some rom names in Pengo [Gerald]

     

    Improvements in Mighty Warriors Driver [Pierpaolo Prazzoli]

    Added sprites buffer which fixed the "invisible" sprites

    Fixed text tilemap scrollx offset

    Haze added palette brightness

     

    Improvements to Twin Brats [Pierpaolo Prazzoli]

    Fixed sound banking

    Changed service switch button

    Changed visible area

    Merged memory map

     

    Moved gamename prefixes to end in pc10, nss and megatech [Aaron Giles]

     

    Fixed Joystick Axis problem [Aaron Giles]

     

    Discrete Sound Improvements [Derrick Renaud]

     

    Discrete Sound Changes

    ======================

    * DISCRETE_555_ASTABLE - added option to use quick charge diode (will be

    needed for frogs.)  Added option to disable oscillation if R1 (charge) is out

    of circuit (will be needed by invaders.)

    * DISCRETE_555_CC - modified to discharge cap due to natural losses if there

    is no charging current (needed by frogs.)  This makes it more accurate then

    the current perfect cap that will retain a charge forever.

    * modified all current drivers to use new code.

     

    New Discrete Modules Added

    ==========================

    * DISCRETE_555_MSTABLE - 555 Monostable simulation

     

    Game Driver Changes

    ===================

    * frogs - added sound hooks.  Added discrete "tongue" sound effect.

     

    Fixed bug in discrete code [brad Oliver]

     

    Improvements to Astrocade driver [Frank Palazzolo]

    - Professor Pacman Driver - works but fails 2 self-tests yet

    - Fixed collision detection in all games

    - Added NVRAM handling to robby (and profpac) - still not working

    always but self-tests pass.

    - Fixed bugs in astrocade sound code

    - Switched astrocade sound to stream system

    - Support stereo in wow, robby, gorf, profpac (Sounds great now!!)

    - Leds and coin counters added

    - All activecpu_get_reg() calls from astrocde games have been

      replaced with proper 16-bit Z80 port support through memory system

    - Renamed sndhrdw/astrocde.c to sndhrdw/wow.c since it is game-

    specific

     

    Fixed NMI handling in NEC cores [bryan McPhail]

     

    Cleaned up Twins driver and changed to use V20 [Pierpaolo Prazzoli]

     

    Some hyperstone debugger cleanups [Pierpaolo Prazzoli]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Bonks Adventure [sebastien Volpe]

    some gfx/sound issues

     

    Professor Pacman [Frank Palazzolo]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Superman (Japan) [Fabrice Arzeno]

     

    Gun Ball [bryan McPhail] *edit - actually i missed this one from driver.c, it'll be in u3

     

    Hot Bubble [David Haywood]

     

    Force Break [Pierpaolo Prazzoli]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Super Lup Lup Puzzle

    hyperstone CPU core bugs

     

    Raiden Fighters Jet

    encrypted gfx

     

    Born to Fight

    gfx emulation problems


    OlafNes v1.0i Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • surface changes to multiple windows (looks better for xp users)
    • optimization of certain portions of code
    • added support for mapper 77 (found a punch out!! rom using it)

    » OlafNes homepage.

     

    » Download OlafNes v1.0i here.


    PCSX2 Update

    Gryph
    By Gryph,

    The PCSX2 website has been updated with news that it now has full memory card support. This is a big step in PS2 emulation since, as you know, memory cards are important. There are also pictures in past updates of a few games emulated, albiet at slow FPS.

     

    For those who are unaware, PCSX2 is the first PS2 emulator to actually emulate a few games. So props to those guys for their great work in advancing the emulation scene.

     

    Official PCSX2 Website: http://www.pcsx2.net/

     

    >> Download PCSX2 v0.6 here.


    Mame 0.88u1 update !

    James
    By James,

    http://haze.mame.net/

     

    0.88u1

     

    General Improvements

    --------------------

     

    Namco Update [Phil Stroffolino]

    Fixes priority in the NB1 games.

    POSIRQ support for Namco System 2 games no longer requires game-specific hacks.

    Hack for Metal Hawk tile size is no longer needed.

    Screen blanking (window) support added for System 2 hardware.

    Sprite-tilemap orthogonality for System 2 rendering.

     

    Mametesters bugs:

    nebulray066gre (kludge, real behavior not understood)

    namcosx36rc2gre (for system2)

    finehour053gre

    ordyne080u1gre

    rthun237b16gre

     

    i960 fix [R.Belmont, Stephan Cecchinel]

    Fixed errors in atanr and logepr

     

    Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]

    more sets now run (eswatu, fpoint, goldnaxc, cltchitr)

     

    Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli]

     

    Added EEprom support to Steel Force [Pierpaolo Prazzoli]

     

    Misc Fixes [Curt Coder]

    * 1943

    drivers/1943.c

    vidhrdw/1943.c

     

    - Converted to use tilemaps

    - Cleaned up driver

    - Merged memory maps

    - Fixed inputs/dips based on manuals

    - Renamed 1943j to "1943: Midway Kaisen (Japan)"

    - Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)"

     

    * Gun.Smoke

    drivers/gunsmoke.c

    vidhrdw/gunsmoke.c

     

    - Converted to use tilemaps

    - Cleaned up driver

    - Merged memory maps

    - Fixed inputs/dips based on manuals

    - Removed GUNSMOKE_HACK and fake dips

     

    * Blue Print

    drivers/blueprnt.c

    vidhrdw/blueprnt.c

     

    - fixed clocks per schematic, sound pitch now higher

    - tilemap conversion

    - merged memory maps

    - fixed inputs/dips per manual

    - fixed rom names per schematic

    - clean up

    - correct 2H/4H clocks

     

    * Night Driver

    drivers/nitedrvr.c

    machine/nitedrvr.c

    vidhrdw/nitedrvr.c

     

    - removed gear/track display hack

    - merged memory map

    - fixed clock per schematic

    - added early revision roms info

    - fixed rom names per schematic

    - clean up

     

    * 1942

    drivers/1942.c

    vidhrdw/1942.c

     

    - merged memory maps

    - fixed inputs/dips per manual

     

     

    Confirmed Libble Rabble Custom IO chip numbers [shaun Stephenson]

     

    jalmah.c improvements [Angelo Salese]

    Further improved the first version protection.Now you can boot in

    urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU

    code) and wrong tilemap positioning(these games uses the RANGE

    register,which needs further investigation).

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Twin Brats [Pierpaolo Prazzoli]

    incorrect sound banking

     

    B.C. Story [David Haywood]

     

    Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood]

    incomplete sound emulation, some gfx problems

     

    D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood]

    incomplete sound emulation, still some serious gfx problems in places

     

    Ping Pong Masters '93 [David Haywood]

    sound not yet emulated

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria]

     

    Senkyu (set 2) [Fabrice Arzeno]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    several system18 sets


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