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    OlafNes v1.0r Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • added option to invert direction input
    • added a varying amount of support for mappers 240 (sheng huo lie zhuan) and 248 (bao qing tian)

    » OlafNes homepage.


    Magic Engine 1.0.0 PR6 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Magic Engine is a PC-Engine emulator for Windows. (Shareware)

     

    News:

    • PCE CD emulation is improved
       
    • Crash's in games such as SF2 CE and others are fixed.

    » Magic Engine homepage.

     

    If their site is still down, you can still visit their forum.


    Olafnes v1.0q Released!

    Alpha
    By Alpha,

    Our great friend, Olaf, has released yet another updated for his emulator and has brought back netplay support! Keep up the good work. :huh:

     

    - 1.0q - fixed error when cancelling palette changing option

    - 1.0q - netplay is now available again (server = player #1, client = player #2)

    »» http://olafnes.1emulation.com

    »» Official Forum


    Mame 0.89u1 update !

    James
    By James,

    http://haze.mame.net/

     

    0.89

    ----

     

    General Improvements

    --------------------

     

    Sega Improvements [Aaron Giles]

     

    Sega System 16A:

    * included detailed readme in the driver file

    * hooked up column/row scroll (see quartet title screen) -- don't know if

    it's really right yet

    * reintroduced tilemap/text priorities

    * corrected Z80 clock speed

    * incorporated Brian Troha's updated DIPs

    * minor cleanups

     

    Sega System 16B:

    * fixed ROM bank mapping so it doesn't fall through to unmapped handlers

    * incorporatedBrian Troha's updated DIPs

    * minor cleanups

    * fixed column scroll after talking to Charles about how it

    works

     

    Sega System 18:

    * fixed ROM bank mapping so it doesn't fall through to unmapped handlers

      (fixes Shadow Dancer crash)

    * expanded memory mapping code so it works from the 8751 as well as the

    68000

    * hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now

    * removed coin lockouts as they were breaking several games' coin inputs

    * hooked up Laser Ghost controls and added crosshair drawing (not 100% yet,

    feel free to tweak)

    * hooked up Where's Wally controls

    * fixed astorm's Player 3 controls

    * cleaned up ddcrew's inputs

    * fixed sound ROM loading in astorma/astorm2p/mwalk*

    * incorporated Brian Troha's updated DIPs

    * minor cleanups

    * added sprite masking effect used by Where's Wally

    * fixed column scroll after talking to Charles about how it

    works (ddcrew attract mode scrolls properly now)

    * went through and fixed VDP priorities in all S18 games; everything should

    be correct now, let me know if you find anything not right

     

    Fixed i8051 cpu core bugs [Aaron Giles]

    uses correct read/write memory routines for external accesses

    support for external IRQs

     

    Fixed an rf5c68 memory access bug [Aaron Giles]

     

    Improvements to Hyper Crash [Angelo Salese]

    now mostly working apart from controls and a gfx glitch on the player car

     

    More Taito F2 Blending Improvements [bryan McPhail]

    Added the TC0360PRI blending modes to the games with rotation layers.  This

    includes Pulirula & Liquid Kids.  One of the blending modes is new to these

    games (not used in Gun Frontier) and I have no way to verify it's actually

    correct - someone with a working board will need to verify (Liquid Kids -fish

    going in water in attract mode, Pulirula - crystals on level 2).

     

    Fixed colours in Flower [bryan McPhail]

     

    Modified Frogs driver to only use samples when actually needed [Derrick Renaud]

     

    Misc Compiler Patches [Lawrence Gold]

     

    Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli]

     

    Fixed small problem in CHDCD [R.Belmont]

     

    Fixed stereo sound in Jaleco MegaSystem1 games [R.Belmont]

     

    Several fd1094 games now run with new keys [Thierry, Gerald]

     

    PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]

     

    Temporarily disabled ym2151 save states until we work out why its crashing in

    debug/symbol/map builds

     

    Various cleanups [Atari Ace]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Passing Shot (World, 2 Player) [Gerald]

    Where's Wally [Thierry, Aaron Giles]

    Ryu Kyu [Thierry]

    Bloxeed (Japan) [Thierry]

    DD Crew (World, 4 Players) [Thierry]

    Bayroute (World) [Thierry]

    Alien Storm (World, 3 Players) [Thierry]

    Shinobi (System 16A) [Thierry]

    Moonwalker (3 original sets) [Aaron Giles]

    Laser Ghost [Aaron Giles]

     

    (note: Line of Fire does not work yet)

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Super Monaco GP (another set) [Gerald]

     

    Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont]

    some basic 2d hooked up, nothing more

     

    Deadeye [R.Belmont]

    CD-Rom emulation problems


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