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    Chankast Update

    Gryph
    By Gryph,

    This was posted by Garrofi, one of Chankast's authors, at Emutalk. They've been making good progress and the XBOX port should also be coming soon. This is certainly welcome news since last update was in July and it is also very exciting since it will be coming to XBOX and they will release the source and binaries. Props to Team Chanka for their continued efforts.

    About our missing in action. Chankast has been a very stressful project, it needed a lot of time to get it working. We did an incredible work to get the first release working in only 3 months, it was a full time work. After the 0.25 release I didn't feel like doing chankast again so I took a long break, but we have been improving a lot of things in that time.

     

    The emu is faster and need less memory to work, an early xbox version is working, it's great to see shenmue 1 on xbox , the sound is better,...

     

    About the future, we are thinking about releasing the source code and a binary with the latest changes.

     

    Garrofi

     

    >>Source: http://www.emutalk.net/showthread.php?t=25075

    >>Chankast Homepage: http://www.chanka.org/


    SNESGT 0.163b Released

    olaf
    By olaf,

    This was released a few days ago, below is a quote from the official homepage about what happened and is happening with SNESGT.

     

    As I described in my site, my HDD crashed several months ago.

    Some people worried that the development may be discontinued.

    However,the source code of the SNESGT was salvaged, which allows

    me to continue the development.

     

    -- What's new

    - Fixed several bugs with settings(about directory,sound and window...).

    - Fixed sprite glitches in the top edge of the screen.

    - Fixed a handling of ENDX flag in DSP emulation code.

    - Fixed a bug of the sound I/O access queue

    - Improved BRR decoding method.

    - Rewrote DirectInput device handling code.

    - Official Homepage


    O2EM v1.15 Released

    olaf
    By olaf,

    O2EM, a multi-platform Odyssey2 and VideoPac emulator, has been updated. Below are the changes (all platforms affected).

     

    - Added support for 12kb and 16kb games. Trans American Rally+ works now.

    - Added fixes to the VP+ gfx emulation made by Soeren Gust. Flashpoint works properly now.

    - Fixed a bug in the Windows-specific emulation timing code that caused the emulator to crash when run on a Windows machine which was on for a few days without a reboot.

    - Fixed a bug in the emulation of the DAA instruction, which caused bugs in the score of several games (Le Tresor Englauti, Cosmic Conflict, etc.).

    - Fixed instruction timings (patch by Soeren)

    - Modified the palette to use values calculated from the Videopac+ RGB encoder specs by René van den Enden, instead of guessed values.

    - Other minor fixes.

    - Official Homepage


    RockNES/Win32 v4.01 Released

    olaf
    By olaf,

    RockNES has been doing a lot of fixes and updating lately, below is information on the update from today.

     

    - Fixed pAPU output divisor, making a clean sound again;

    - Fixed 4017h register issue (SMB3 dash & cracking block sounds);

    - Enabled proper gfx shutdown (was disabled due to debug);

    - Changed default blitter to 256x240, plus minor config fixes;

    - Recompiled 'alleg41.dll' module, fixing compiling warnings.

    - Official Homepage


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