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- overall source code is rewritten and cleaned-up
- stable plugin specifications
- precede video timing
- improved debugger (more commands)
- memory cards are finally emulated
- compressed GCM files feature
- some HLE optimizations
- integrated MAP maker for HLE
- MEGA *ton* of bug fixes (see changes.txt)
- some games are playable (but slow). no sound yet.
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NeoCD Released
The first version of NeoDC, an improvement on the Dreamcast NeoGeo CD emulator NeoCD, was released recently. There is still no sound support besides CDDA, below are the changes since the last IMR tech release (9.3).
- VMU code modified so now the program does not hang on boot if no VMU is inserted- Now there is proper timing on PAL systems.
- There is now a proper method for keeping the emulator running at 100% speed
- Fixed the 2.5 second lag in CDDA tracks playing, may resolve other issues
- The screen is now the proper aspect ratio and is all displayed.
- Improved load times
- Rendering optimized for some more speed gain
- Default region automagically set to that of your Dreamcast
- Slightly less SDL dependance moving towards complete SDL independance
MorphGear 2.3.0.2 Released
MorphGear, a multi-system emulator was updated and version 2.3.0.2 was made available today. This release is basically one of optimization, below are the changes.
- Added version check of MorphModules to detect if differing versions are installed (which could potentially cause problems).- Updated Win32 installs. MorphModules now only install if MorphGear is installed and they no longer prompt for an install location. Also converted from EXE to smaller MSI. Of course, if you have an old version of Windows you'll need to install the Windows Installer Bootstrapper.
Gebea Release 9 Available
Gebea, a plug-in based GameBoy Advance emulator, was updated and released today. Below are the changes in Release 9.
CPU: Fixed some dataproc instructions writing to r15CPU: Fixed LSR#32 and ASR#32
CPU: Fixed r15 for dataproc instructions with register-specified shift
CPU: Fixed flags for long multiplies
CPU: Fixed the carry flag for logical operations with zero-amount immediate shifts
CPU: SWI now also works in ARM mode
GPU: Added support for text BGs larger than 256x256
GPU: Added correct mapping of OBJ data for both 1D and 2D mode
GPU: Added OBJ rotation and scaling
GPU: Fixed scrolling for 16x16 color BGs
GPU: OBJs are now rendered in reverse order (OAM entry 0 is drawn last)
Dolwin 0.10 Released!
Dolwin is a GameCube emulator for Windows created by or9.
» Dolwin homepage.
