- 4 replies
- 2,935 views
- Add Reply
- 0 replies
- 1,757 views
- Add Reply
FCEUXD Released
ZSNES 1.40

Yep, it's finally here after multiple release candidates and WIPs
Surf to http://www.zsnes.com and grab it.
The whatsnew log is ungodly long, so read it from the official site
Super Sleuth Updated

Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.
- Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer- Updated the SA-1 Registers and Memory Mapping
- Added PCB patching to Game Doctor 3 Headers
- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
- Added freeze in CPU execution to each scanline (OPHCT: 135-143)
- Modified Overdump detection to more reliablely identify open architecture
- Extended Database to override cartridge mapping using PCB indentification
- Added Support for BS-X Cartridge Mapping Registers
- Added Header Detection at Bank $40 for ROMs larger than 32Mbits
- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
- Adjusted the Color Map to produce slightly brighter colours
- Fixed the 65816 Reset to resemble an interrupt
- Fixed Window Handles for some problem Message Boxes
- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
- Fixed 20Mbit HIROM Game Doctor file header
- Fixed Super Wildcard Real-Time Save load
- Fixed SRAM Mapping in Game Doctor Mode
- Enabled Game Doctor SF III to Send BackupRAM
- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
- Updated readme.txt
- Updated bpsfmt.txt
- Updated sleuth.db